All accessors now take a `root` arg, the root of the media tree.
Alternatively `root` can be a custom MediaFile subclass, which should allow
neat tricks like:
- Checking some kind of manifest to prevent stat() calls
- Custom properties of the file objects (e.g. for HTML <img> tags)
- Downloading the media on demand
Tests assume media is at pokedex/data/media, skip otherwise.
- the Session has a `pokedex_link_maker` property, whose `object_url`
method is used to make URLs in Markdown
- pokemon.names_table.name is now an ordinary Unicode column
- pokemon.name is a MarkdownString that is aware of the session and the
language the string is in
- pokemon.name_map is a dict-like association_proxy of the above
- move.effect works similarly, with transparent $effect_chance substitution
as before
A few tests of the accessors, along with a very dumb, long-running script
to ensure everything is in its proper place, and there's nothing but the
proper things.
For now it still finds some beta form cruft for Burmy, Pichu and Cherrim.
- Helper base class: Named
Subclasses: OfficiallyNamed, UnofficiallyNamed
for these, a 'name' column is created in the appropriate text table
also, they get automatic __str__/__repr__/__unicode__
- Faux columns: ProseColumn, TextColumn
these become columns in the appropriate text tables
these text tables (*_text, *_prose) are auto-generated at the end
the main table gets one property (singular name) that gets the English text
and one (plural name) with dict of texts keyed by language
- Every named table gets 'identifier'
- Languages compare & hash equal to their identifiers
- Existing foreign-name tables replaced by the autogenerated ones
- order_by: names replaced by identifiers
- New function: all_tables(), yields all tables
- Markdown move properties removed for now
- Schema test suite