Commit graph

15 commits

Author SHA1 Message Date
Andrew Ekstedt ddf987a110 Load/dump dance 2016-09-24 12:44:13 -07:00
Seii f99364fff0 Fix incorrect FR/LG Safari Zone entries 2016-07-20 12:05:25 -05:00
Seii 48bf32299c Merge all separate FR/LG locations back into existing locations 2016-07-19 12:01:04 -05:00
Seii 9ff5609890 Merge victory-road-3 into victory-road-2 2016-07-19 10:04:00 -05:00
Seii 52f5b94a67 Fix Pokemon Mansion encounters in FR/LG 2016-07-19 09:29:48 -05:00
Seii 377ad27e3b Merge unique FR/LG references into existing R/B/Y locations 2016-07-18 14:07:24 -05:00
Andrew Ekstedt 32d88bf97f Add B/W 2 encounters
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
  names. The others are hopefully accurate.

- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt 7d9381699a Add B/W encounters
- Victory Road still has unknown area names

- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
a_magical_me 81f384e562 Add FR/LG encounters. #136 2011-04-04 17:48:12 -07:00
a_magical_me 841694f83f Add R/S/E encounters. #136
- They actually have LocationAreaEncounterRates this time!

- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
a_magical_me c9a3ceb88f Rename terrain => method. #375
They aren't actually terrains, and i need that name for another table.
2011-04-04 17:48:05 -07:00
a_magical_me b80d2d2963 Fix location_area_encounter_rates
- encounter_type_id -> encounter_terrain_id

- Added a version_id column. Previous rates were from Diamond and
  HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
  respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Eevee e3c6cf7d10 Updated some location/area names; collapsed Turnback Cave.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.

Also, Turnback Cave has been collapsed into seven sections rather than
four.  The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere.  I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
2010-01-28 01:21:35 -08:00
Eevee 49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Eevee beb9be4084 Added preliminary HG/SS encounter data. 2009-09-14 21:18:47 -07:00