Commit graph

10 commits

Author SHA1 Message Date
Andrew Ekstedt
a166502b45 Load/dump dance
Fixes the order of encounter_condition_value_map.csv after PR #289.
2020-03-04 16:19:29 -08:00
Andrew Ekstedt
722a4664dd
Generation 2 (GSC) encounters (#289)
Source: https://www.pokebip.com/page/jeuxvideo/dossier_shasse/encounter_slot

This covers the following encounter methods: Walking, Fishing (3 rods), Surf and Rock Smash
2020-03-04 14:52:07 -08:00
Andrew Ekstedt
32d88bf97f Add B/W 2 encounters
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
  names. The others are hopefully accurate.

- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt
7d9381699a Add B/W encounters
- Victory Road still has unknown area names

- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
Eevee
8a74d34f47 Merge fishing and surfing swarms into regular swarms. #297 2011-01-27 20:44:57 -08:00
Eevee
7c69492aeb Removed a ton of nonsensical HG/SS swarm encounters. #297 2011-01-27 20:44:56 -08:00
Eevee
e3c6cf7d10 Updated some location/area names; collapsed Turnback Cave.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.

Also, Turnback Cave has been collapsed into seven sections rather than
four.  The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere.  I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
2010-01-28 01:21:35 -08:00
Eevee
e163c13038 Re-re-ripped HG/SS encounters.
Turns out "fishing swarm 2" is time of day; it represents some water
Pokémon that only appear at night.
2010-01-28 01:21:34 -08:00
Eevee
49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Eevee
e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00