Cosplay Pikachu was listed as being encountered in contest-hall, but
that's a Sinnoh location. In OR/AS, the contest halls are not a
first-class location but rather just treated as part of the town or city
they are in. Cosplay Pikachu is given to the player after they
participate in their first contest, so its location can be any of the
four cities with a contest hall.
The Sinnoh starter that the player obtains in OR/AS is on Hoenn Route
101, not Sinnoh Route 201 (probably a copy/paste error).
Add a test to make sure that encounter regions always match the
region(s) that their game takes place in.
Using the following steps:
* Unroll the previous commit with bulk CSV changes (b7500e92f0)
* remove and re-initialize the database
* follow the steps in that commit
* Only select location_area_prose in English
(there's a bunch of czech translations tracked separately in pokedex/data/csv/translations/cs.csv)
There was a mix up with B1F and 1F in FireRed and LeafGreen.
Both floors got labeled as 1F during the location area cleanup,
and the B1F encounters were copied to 2F and 3F instead of the 1F
encounters.
The following locations have multiple areas, which have been assigned
placeholder names (Unknown Area ###).
- Frost Cavern
- Glittering Cave
- Reflection Cave
- Terminus Cave
- Victory Road
No horde encounters because i'm not sure how we want to represent them.
No swarm encounters because they aren't in the normal encounter data.
Fixes#146.
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
names. The others are hopefully accurate.
- Swarms are, again, not present. Neither are Hidden Grove encounters.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.
Also, Turnback Cave has been collapsed into seven sections rather than
four. The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere. I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
Conditions are now condition values; condition groups are conditions.
Types are now terrain. Slots are first-class things.
Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
All Solaceon Ruins rooms are identical, so there is no reason to have
them duplicated.
All the Old Chateau rooms are similarly identical, EXCEPT for the lone
room that can spawn Gengar. I also left the Rotom room in, for when I
get around to adding event encounters.
Finally! Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.
This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code. Comments coming
shortly so other people can actually make use of this.