Legendary and Mythical are official terms which, while generally not
present in the game data, are more or less consistently applied in
promotional material. They're also useful categorizations to fans,
so it seems reasonable to include them here.
The legendary Pokémon are:
Articuno, Zapdos, Moltres, Mewtwo,
Raikou, Entei, Suicune, Lugia, Ho-Oh,
Regirock, Regice, Registeel,
Latias, Latios, Kyogre, Groudon, Rayquaza,
Uxie, Mesprit, Azelf, Dialga, Palkia, Giratina,
Heatran, Regigigas, Cresselia,
Cobalion, Terrakion, Virizion,
Tornadus, Thundurus, Landorus,
Reshiram, Zekrom, Kyurem,
Xerneas, Yveltal, Zygarde,
Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini,
Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma.
The mythical Pokémon are: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy,
Darkrai, Shaymin, Arceus, Victini, Keldeo, Meloetta, Genesect,
Diancie, Hoopa, Volcanion, Magearna, Marshadow, Zeraora.
Roserade and Roselia were mistakenly sharing dex number 72. Presumably
an error from the original X/Y spreadsheet. I guess we never reripped
these after 3DS rom dumping became possible.
Regardless of how it happened, add a test and some database constraints
to ensure that it doesn't happen again.
- Add a test for gaps in pokedex numbers
- Add uniqueness constraints to pokemon_dex_numbers. A species can
only appear once per pokedex, and a number cannot be used more than
once per pokedex.
Also require location area identifiers to be unique to their location.
I almost added a duplicate pokemon-league location when adding S/M
locations. This should help.
I'm going to record gift-pokemon as having no encounter slot, which I
believe is correct by-and-large (since you always get the same mon).
There are a few randomized gift pokemon which do have some type
of encounter slot (eg. Crystal's Odd Egg). Those aren't tracked (yet).
Starting in Gen VI, locations have been able to have an optional
subtitle. In-game, the subtitle is displayed on a second line under the
main name.
In X/Y this is used to give some locations an alternate,
flavorful name; for example, Kalos Route 2 is also known as Avance
Trail. In S/M this is mainly used to divide some large locations like
Hau'oli City into separate sections: e.g., the Beachfront, the Shopping
District, and the Marina.
This commit just adds the column; there are no data changes.
I suppose we'll need to go back and re-rip X/Y location names now.
Went though the table docs and noted which tables have ids that correspond
to game ids, and explained why we sometimes have ids in the 10000s.
Since docs attached to id columns aren't displayed in the web documentation,
these edits all go in the class docstring, and i took the liberty of deleting
the id column docs from every table i touched.
Also: added some words about how to get to the species from pokemon and
pokemon_form.
Also: note that item flags are not official (they are a holdover from
brownkun) and item pockets are sort of kind of official (they originated from
D/P i believe, but i'm not sure how we've been assigning them for newer items).
Pertains to #99.
The Column class accepts a 'doc' argument. Use it.
And while we're at it, make them all unicode strings.
Performed by the following sed script:
s/info=dict(description=u\?\("[^"]*"\))/doc=u\1/
s/info=dict(description=u\?\('[^']*'\))/doc=u\1/
s/\(\s*\)info=dict(description=u\?\("[^"]*"\), /\1doc=u\2,\n\1info=dict(/
s/\(\s*\)info=dict(description=u\?\('[^']*'\), /\1doc=u\2,\n\1info=dict(/
/info=dict(description=u\?\('[^']*'\),$/ {
s//doc=u\1,/
n
s/^\s*/&info=dict(/
}
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored
as null
<Zhorken> and — or * be displayed based on damage class
<Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary
who-fucking-cares exception of Me First
<eevee> the ayes have it
<Zhorken> awesome
<eevee> that's a good idea i don't remember its being motioned the
first time
<Zhorken> I definitely remember arguing it when B/W released
MySQL again. Indexed keys have a maximum length of 767 bytes and unicode
is stored as 3 bytes per character. Since 256*3 = 768, that pushes us
just past the limit. Could lower the length to 255 characters, but let's
go further - currently only names and identifers have a length limit,
and if a name or identifier doesn't fit in a terminal then i don't want
to see it.
Fixes issue #123.
This way it matches /all the other prose tables/. Relatedly, all the
abilities I recently expanded on had short_effect and effect swapped,
so I fixed that too.