Remove some lies about encounter slots

This commit is contained in:
Andrew Ekstedt 2014-07-05 15:01:04 -07:00
parent 159eea093a
commit 19d7335399

View file

@ -731,8 +731,6 @@ class Encounter(TableBase):
A slot (20% walking in grass) and any appropriate world conditions (no
swarm) are thus enough to define a specific encounter.
Well, okay, almost: each slot actually appears twice.
"""
__tablename__ = 'encounters'
@ -823,11 +821,7 @@ create_translation_table('encounter_method_prose', EncounterMethod, 'prose',
)
class EncounterSlot(TableBase):
u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity.
Note that there are two encounters per slot, so the rarities will only add
up to 50.
"""
u"""An abstract "slot" within a method, associated with both some set of conditions and a rarity."""
__tablename__ = 'encounter_slots'
id = Column(Integer, primary_key=True, nullable=False,