Andrew Ekstedt
87ee90c41b
Add encounter methods and slots for X/Y.
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Updates #146 .
2015-05-30 14:41:32 -07:00
Andrew Ekstedt
32d88bf97f
Add B/W 2 encounters
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- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
names. The others are hopefully accurate.
- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt
7d9381699a
Add B/W encounters
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- Victory Road still has unknown area names
- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
a_magical_me
81f384e562
Add FR/LG encounters. #136
2011-04-04 17:48:12 -07:00
a_magical_me
841694f83f
Add R/S/E encounters. #136
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- They actually have LocationAreaEncounterRates this time!
- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
a_magical_me
c9a3ceb88f
Rename terrain => method. #375
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They aren't actually terrains, and i need that name for another table.
2011-04-04 17:48:05 -07:00
Eevee
4414bab714
Lots of encounters were using slots that claimed to be for other games. #297 #281
2011-01-27 20:44:56 -08:00
a_magical_me
b3eb81225a
Fix HGSS fishing encounter slot rarities.
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<http://www.smogon.com/forums/showpost.php?p=2564048&postcount=215 >
mingot has found the correct slot rarities for HGSS fishing encounters.
They are 40/30/15/10/5 for all rods. Surfing is the same as in DPPt.
2010-04-12 23:11:48 -07:00
a_magical_me
eeac034240
Fix RBY grass/water encounter slot rarities.
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<http://tasvideos.org/PokemonTricks.html >
This page explains how the RNG in RBY works, and gives exact rarities.
They are out of 256 rather than 100, so some rounding is necessary to
fit them into the database.
==== ======= ====== ========== =======
Slot Range Chance Percentage Rounded
==== ======= ====== ========== =======
0 0-50 51/256 19.921875% 20%
1 51-101 51/256 19.921875% 20%
2 102-140 39/256 15.234375% 15%
3 141-165 25/256 9.765625% 10%
4 166-190 25/256 9.765625% 10%
5 191-215 25/256 9.765625% 10%
6 216-228 13/256 5.078125% 5%
7 229-241 13/256 5.078125% 5%
8 242-252 11/256 4.296875% 4%
9 253-255 3/256 1.171875% 1%
==== ======= ====== ========== =======
2010-04-12 23:10:13 -07:00
a_magical_me
ef798afdcb
Add slot index to encounter_slots
2010-04-12 23:06:15 -07:00
Eevee
d169a24d97
Added Yellow fishing encounters.
2010-02-04 01:03:10 -08:00
Eevee
5647d26765
Added Red/Blue fishing encounters.
2010-02-03 20:28:57 -08:00
Eevee
d41c96c23b
Added Red/Blue/Yellow grass and surfing encounters.
2010-02-03 19:19:43 -08:00
Eevee
429e660e8e
Updated Good/Super Rod rarities to be.. correct.
2010-02-02 00:07:26 -08:00
Eevee
49be86a9d3
Redumped encounters for all five gen4 games.
2010-01-28 01:21:34 -08:00
Eevee
e6635b4897
Refactored encounters schema so HG/SS can work.
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Conditions are now condition values; condition groups are conditions.
Types are now terrain. Slots are first-class things.
Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00