Move effect text: "stage" instead of "level" for stat changes; "critical hit" phrasing. #353

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Eevee 2010-12-03 22:19:22 -08:00
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commit f518625941

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@ -15,16 +15,16 @@ Moves that [fail]{mechanic}ed, [miss]{mechanic}ed, had [no effect]{mechanic}, or
Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}.
This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}." This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}."
11,Raises the user's Attack by one level.,[Raises]{mechanic} the user's [Attack]{mechanic} by one level. 11,Raises the user's Attack by one stage.,Raises the user's [Attack]{mechanic} by one [stage]{mechanic}.
12,Raises the user's Defense by one level.,[Raises]{mechanic} the user's [Defense]{mechanic} by one level. 12,Raises the user's Defense by one stage.,Raises the user's [Defense]{mechanic} by one [stage]{mechanic}.
14,Raises the user's Special Attack by one level.,[Raises]{mechanic} the user's [Special Attack]{mechanic} by one level. 14,Raises the user's Special Attack by one stage.,Raises the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
17,Raises the user's Evasion by one level.,[Raises]{mechanic} the user's [evasion]{mechanic} by one level. 17,Raises the user's Evasion by one stage.,Raises the user's [evasion]{mechanic} by one [stage]{mechanic}.
18,Never misses.,Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. 18,Never misses.,Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
19,Lowers the target's Attack by one level.,[Lowers]{mechanic} the target's [Attack]{mechanic} by one level. 19,Lowers the target's Attack by one stage.,Lowers the target's [Attack]{mechanic} by one [stage]{mechanic}.
20,Lowers the target's Defense by one level.,[Lowers]{mechanic} the target's [Defense]{mechanic} by one level. 20,Lowers the target's Defense by one stage.,Lowers the target's [Defense]{mechanic} by one [stage]{mechanic}.
21,Lowers the target's Speed by one level.,[Lowers]{mechanic} the target's [Speed]{mechanic} by one level. 21,Lowers the target's Speed by one stage.,Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
24,Lowers the target's Accuracy by one level.,[Lowers]{mechanic} the target's [accuracy]{mechanic} by one level. 24,Lowers the target's Accuracy by one stage.,Lowers the target's [accuracy]{mechanic} by one [stage]{mechanic}.
25,Lowers the target's Evasion by one level.,[Lowers]{mechanic} the target's [evasion]{mechanic} by one level. 25,Lowers the target's Evasion by one stage.,Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}.
26,"Resets all Pokémon's stats, Accuracy, and Evasion.","Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}. 26,"Resets all Pokémon's stats, Accuracy, and Evasion.","Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}.
This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}." This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}."
@ -59,7 +59,7 @@ This move cannot be used during an [Uproar]{move}."
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting. Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
The effects of [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through [Detect]{move} or [Protect]{move}." The effects of [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through [Detect]{move} or [Protect]{move}."
40,Requires a turn to charge before attacking.,"Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. User charges for one turn before attacking. 40,Requires a turn to charge before attacking.,"Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. User charges for one turn before attacking.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
41,Inflicts damage equal to half the target's HP.,Inflicts [typeless]{mechanic} damage equal to half the target's remaining [HP]{mechanic}. 41,Inflicts damage equal to half the target's HP.,Inflicts [typeless]{mechanic} damage equal to half the target's remaining [HP]{mechanic}.
@ -69,35 +69,35 @@ This move cannot be selected by [Sleep Talk]{move}."
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
[Rapid Spin]{move} cancels this effect." [Rapid Spin]{move} cancels this effect."
44,Has an increased chance for a critical hit.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. 44,Has an increased chance for a critical hit.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move.
45,Hits twice in one turn.,Inflicts [regular damage]{mechanic}. Hits twice in one turn. 45,Hits twice in one turn.,Inflicts [regular damage]{mechanic}. Hits twice in one turn.
46,"If the user misses, it takes half the damage it would have inflicted in recoil.","Inflicts [regular damage]{mechanic}. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP. 46,"If the user misses, it takes half the damage it would have inflicted in recoil.","Inflicts [regular damage]{mechanic}. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP.
This move cannot be used while [Gravity]{move} is in effect." This move cannot be used while [Gravity]{move} is in effect."
47,Protects the user's stats from being changed by enemy moves.,"Pokémon on the user's side of the [field]{mechanic} are immune to stat-[lower]{mechanic}ing effects for five turns. 47,Protects the user's stats from being changed by enemy moves.,"Pokémon on the user's side of the [field]{mechanic} are immune to stat-lowering effects for five turns.
[Guard Swap]{move}, [Heart Swap]{move}, and [Power Swap]{move} may still be used. [Guard Swap]{move}, [Heart Swap]{move}, and [Power Swap]{move} may still be used.
[Defog]{move} used by an opponent will end this effect." [Defog]{move} used by an opponent will end this effect."
48,Increases the user's chance to score a critical hit.,"Increases the user's critical hit rate by two levels until it leaves the field. 48,Increases the user's chance to score a critical hit.,"User's [critical hit]{mechanic} rate is two levels higher until it leaves the field. If the user has already used [Focus Energy]{move} since entering the field, this move will fail.
This effect is passed on by [Baton Pass]{move}." This effect is passed on by [Baton Pass]{move}."
49,User receives 1/4 the damage it inflicts in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/4 the damage it inflicts in recoil. 49,User receives 1/4 the damage it inflicts in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/4 the damage it inflicts in recoil.
50,Confuses the target.,[Confuse]{mechanic}s the target. 50,Confuses the target.,[Confuse]{mechanic}s the target.
51,Raises the user's Attack by two levels.,[Raises]{mechanic} the user's [Attack]{mechanic} by two levels. 51,Raises the user's Attack by two stages.,Raises the user's [Attack]{mechanic} by two [stages]{mechanic:stage}.
52,Raises the user's Defense by two levels.,[Raises]{mechanic} the user's [Defense]{mechanic} by two levels. 52,Raises the user's Defense by two stages.,Raises the user's [Defense]{mechanic} by two [stages]{mechanic:stage}.
53,Raises the user's Speed by two levels.,[Raises]{mechanic} the user's [Speed]{mechanic} by two levels. 53,Raises the user's Speed by two stages.,Raises the user's [Speed]{mechanic} by two [stages]{mechanic:stage}.
54,Raises the user's Special Attack by two levels.,[Raises]{mechanic} the user's [Special Attack]{mechanic} by two levels. 54,Raises the user's Special Attack by two stages.,Raises the user's [Special Attack]{mechanic} by two [stages]{mechanic:stage}.
55,Raises the user's Special Defense by two levels.,[Raises]{mechanic} the user's [Special Defense]{mechanic} by two levels. 55,Raises the user's Special Defense by two stages.,Raises the user's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
58,User becomes a copy of the target until it leaves battle.,"User copies the target's species, weight, type, [ability]{mechanic}, [calculated stats]{mechanic} (except [HP]{mechanic}), and moves. Copied moves will all have 5 [PP]{mechanic} remaining. [IV]{mechanic}s are copied for the purposes of [Hidden Power]{move}, but stats are not recalculated. 58,User becomes a copy of the target until it leaves battle.,"User copies the target's species, weight, type, [ability]{mechanic}, [calculated stats]{mechanic} (except [HP]{mechanic}), and moves. Copied moves will all have 5 [PP]{mechanic} remaining. [IV]{mechanic}s are copied for the purposes of [Hidden Power]{move}, but stats are not recalculated.
[Choice Band]{item}, [Choice Scarf]{item}, and [Choice Specs]{item} stay in effect, and the user must select a new move. [Choice Band]{item}, [Choice Scarf]{item}, and [Choice Specs]{item} stay in effect, and the user must select a new move.
This move cannot be copied by [Mirror Move]{move}, nor forced by [Encore]{move}." This move cannot be copied by [Mirror Move]{move}, nor forced by [Encore]{move}."
59,Lowers the target's Attack by two levels.,[Lowers]{mechanic} the target's [Attack]{mechanic} by two levels. 59,Lowers the target's Attack by two stages.,Lowers the target's [Attack]{mechanic} by two [stages]{mechanic:stage}.
60,Lowers the target's Defense by two levels.,[Lowers]{mechanic} the target's [Defense]{mechanic} by two levels. 60,Lowers the target's Defense by two stages.,Lowers the target's [Defense]{mechanic} by two [stages]{mechanic:stage}.
61,Lowers the target's Speed by two levels.,[Lowers]{mechanic} the target's [Speed]{mechanic} by two levels. 61,Lowers the target's Speed by two stages.,Lowers the target's [Speed]{mechanic} by two [stages]{mechanic:stage}.
63,Lowers the target's Special Defense by two levels.,[Lowers]{mechanic} the target's [Special Defense]{mechanic} by two levels. 63,Lowers the target's Special Defense by two stages.,Lowers the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
66,Reduces damage from physical attacks by half.,"Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. 66,Reduces damage from physical attacks by half.,"Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier.
If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
@ -105,12 +105,12 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
[Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier." [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier."
67,Poisons the target.,[Poisons]{mechanic} the target. 67,Poisons the target.,[Poisons]{mechanic} the target.
68,Paralyzes the target.,[Paralyzes]{mechanic} the target. 68,Paralyzes the target.,[Paralyzes]{mechanic} the target.
69,Has a $effect_chance% chance to lower the target's Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Attack]{mechanic} by one level. 69,Has a $effect_chance% chance to lower the target's Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
70,Has a $effect_chance% chance to lower the target's Defense by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Defense]{mechanic} by one level. 70,Has a $effect_chance% chance to lower the target's Defense by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
71,Has a $effect_chance% chance to lower the target's Speed by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Speed]{mechanic} by one level. 71,Has a $effect_chance% chance to lower the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
72,Has a $effect_chance% chance to lower the target's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Attack]{mechanic} by one level. 72,Has a $effect_chance% chance to lower the target's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.
73,Has a $effect_chance% chance to lower the target's Special Defense by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by one level. 73,Has a $effect_chance% chance to lower the target's Special Defense by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by one [stage]{mechanic}.
74,Has a $effect_chance% chance to lower the target's Accuracy by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [accuracy]{mechanic} by one level. 74,Has a $effect_chance% chance to lower the target's Accuracy by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic} by one [stage]{mechanic}.
76,User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. User charges for one turn before attacking. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic}. 76,User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. User charges for one turn before attacking. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to make the target [flinch]{mechanic}.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
@ -137,7 +137,7 @@ The doll is passed on by [Baton Pass]{move}. It keeps its existing [HP]{mechani
All other effects work as normal." All other effects work as normal."
81,User foregoes its next turn to recharge.,"Inflicts [regular damage]{mechanic}. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn." 81,User foregoes its next turn to recharge.,"Inflicts [regular damage]{mechanic}. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
82,"If the user is hit after using this move, its Attack rises by one level.","Inflicts [regular damage]{mechanic}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic} [raises]{mechanic} by one level." 82,"If the user is hit after using this move, its Attack rises by one stage.","Inflicts [regular damage]{mechanic}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic} raises by one [stage]{mechanic}."
83,Copies the target's last used move.,"This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and [failed]{mechanic}, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. 83,Copies the target's last used move.,"This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and [failed]{mechanic}, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field.
If [Chatter]{move}, [Metronome]{move}, [Mimic]{move}, [Sketch]{move}, or [Struggle]{move} is selected, this move will fail. If [Chatter]{move}, [Metronome]{move}, [Mimic]{move}, [Sketch]{move}, or [Struggle]{move} is selected, this move will fail.
@ -221,11 +221,11 @@ The target may still escape by using [Baton Pass]{move}, [U-turn]{move}, or a [S
Both the user and the target pass on this effect with [Baton Pass]{move}." Both the user and the target pass on this effect with [Baton Pass]{move}."
108,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on [sleep]{mechanic}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic} every turn. If the target wakes up or leaves the [field]{mechanic}, this effect ends." 108,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on [sleep]{mechanic}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic} every turn. If the target wakes up or leaves the [field]{mechanic}, this effect ends."
109,Raises the user's evasion.,"[Raises]{mechanic} the user's [evasion]{mechanic} by one level. 109,Raises the user's evasion.,"Raises the user's [evasion]{mechanic} by one [stage]{mechanic}.
[Stomp]{move} has double power against Pokémon that have used this move since entering the [field]{mechanic}." [Stomp]{move} has double power against Pokémon that have used this move since entering the [field]{mechanic}."
110,Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.,"If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn. 110,Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.,"If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn.
Otherwise: [Lowers]{mechanic} the user's [Speed]{mechanic} by one level, and [raises]{mechanic} its [Attack]{mechanic} and [Defense]{mechanic} by one level each. Otherwise: Lowers the user's [Speed]{mechanic} by one [stage]{mechanic}, and raises its [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each.
The curse effect is passed on by [Baton Pass]{move}. The curse effect is passed on by [Baton Pass]{move}.
@ -274,7 +274,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}."
118,"Power doubles every turn this move is used in succession after the first, resetting after five turns.","Inflicts [regular damage]{mechanic}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. 118,"Power doubles every turn this move is used in succession after the first, resetting after five turns.","Inflicts [regular damage]{mechanic}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used [Defense Curl]{move} since entering the field, this move has double power." If the user has used [Defense Curl]{move} since entering the field, this move has double power."
119,Raises the target's Attack by two levels and confuses the target.,"[Raises]{mechanic} the target's [Attack]{mechanic} by two levels, then [confuses]{mechanic} it. If the target's [Attack]{mechanic} cannot be [raised]{mechanic} by two levels, the [confusion]{mechanic} is not applied." 119,Raises the target's Attack by two stages and confuses the target.,"Raises the target's [Attack]{mechanic} by two [stages]{mechanic:stage}, then [confuses]{mechanic} it. If the target's [Attack]{mechanic} cannot be [raised]{mechanic} by two [stages]{mechanic:stage}, the [confusion]{mechanic} is not applied."
120,"Power doubles every turn this move is used in succession after the first, maxing out after five turns.","Inflicts [regular damage]{mechanic}. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the [field]{mechanic}, power resets." 120,"Power doubles every turn this move is used in succession after the first, maxing out after five turns.","Inflicts [regular damage]{mechanic}. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the [field]{mechanic}, power resets."
121,"Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.","Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the [field]{mechanic}, this effect ends." 121,"Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.","Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the [field]{mechanic}, this effect ends."
122,"Power increases with happiness, up to a maximum of 102.","Inflicts [regular damage]{mechanic}. Power increases with [happiness]{mechanic}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1." 122,"Power increases with happiness, up to a maximum of 102.","Inflicts [regular damage]{mechanic}. Power increases with [happiness]{mechanic}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1."
@ -405,17 +405,17 @@ Pokémon with [Flower Gift]{ability} change form; every Pokémon on their side o
Pokémon with [Dry Skin]{ability} lose 1/8 max [HP]{mechanic} at the end of each turn. Pokémon with [Dry Skin]{ability} lose 1/8 max [HP]{mechanic} at the end of each turn.
Pokémon with [Solar Power]{ability} have their original [Special Attack]{mechanic} raised by 50% but lose 1/8 their max [HP]{mechanic} at the end of each turn." Pokémon with [Solar Power]{ability} have their original [Special Attack]{mechanic} raised by 50% but lose 1/8 their max [HP]{mechanic} at the end of each turn."
139,Has a $effect_chance% chance to raise the user's Defense by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Defense]{mechanic} one level. 139,Has a $effect_chance% chance to raise the user's Defense by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic} one [stage]{mechanic}.
140,Has a $effect_chance% chance to raise the user's Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Attack]{mechanic} one level. 140,Has a $effect_chance% chance to raise the user's Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic} one [stage]{mechanic}.
141,Has a $effect_chance% chance to raise all of the user's stats by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} all of the user's stats one level. 141,Has a $effect_chance% chance to raise all of the user's stats by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic}.
143,User pays half its max HP to max out its Attack.,"User pays half its max [HP]{mechanic} to [raise]{mechanic} its [Attack]{mechanic} to +6 levels. If the user cannot pay the [HP]{mechanic} cost, this move will fail." 143,User pays half its max HP to max out its Attack.,"User pays half its max [HP]{mechanic} to raise its [Attack]{mechanic} to +6 [stages]{mechanic:stage}. If the user cannot pay the [HP]{mechanic} cost, this move will fail."
144,Discards the user's stat changes and copies the target's.,"Discards the user's [stat changes]{mechanic} and copies the target's. 144,Discards the user's stat changes and copies the target's.,"Discards the user's [stat changes]{mechanic} and copies the target's.
This move cannot be copied by [Mirror Move]{move}." This move cannot be copied by [Mirror Move]{move}."
145,Inflicts twice the damage the user received from the last special hit it took.,"Targets the last opposing Pokémon to hit the user with a [special]{mechanic} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic}. Type immunity applies, but other type effects are ignored. 145,Inflicts twice the damage the user received from the last special hit it took.,"Targets the last opposing Pokémon to hit the user with a [special]{mechanic} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic}. Type immunity applies, but other type effects are ignored.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}." This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}."
146,Raises the user's Defense by one level. User charges for one turn before attacking.,"Inflicts [regular damage]{mechanic}. [Raises]{mechanic} the user's [Defense]{mechanic}. User then charges for one turn before attacking. 146,Raises the user's Defense by one stage. User charges for one turn before attacking.,"Inflicts [regular damage]{mechanic}. Raises the user's [Defense]{mechanic} by one [stage]{mechanic}. User then charges for one turn before attacking.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
147,Has chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make each target [flinch]{mechanic}. 147,Has chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make each target [flinch]{mechanic}.
@ -424,7 +424,7 @@ If the target is in the first turn of [Bounce]{move} or [Fly]{move}, this move w
148,Inflicts regular damage and can hit Dig users.,"Inflicts [regular damage]{mechanic}. 148,Inflicts regular damage and can hit Dig users.,"Inflicts [regular damage]{mechanic}.
If the target is in the first turn of [Dig]{move}, this move will hit with double power." If the target is in the first turn of [Dig]{move}, this move will hit with double power."
149,Hits the target two turns later.,"Inflicts [typeless]{mechanic} [regular damage]{mechanic} at the end of the third turn, starting with this one. This move cannot [critical hit]{mechanic}. If the target [switches out]{mechanic}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic} and [switching out]{mechanic} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. 149,Hits the target two turns later.,"Inflicts [typeless]{mechanic} [regular damage]{mechanic} at the end of the third turn, starting with this one. This move cannot score a [critical hit]{mechanic}. If the target [switches out]{mechanic}, its replacement will be hit instead. Damage is calculated at the time this move is used; [stat changes]{mechanic} and [switching out]{mechanic} during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
This effect breaks through [Wonder Guard]{ability}. This effect breaks through [Wonder Guard]{ability}.
@ -466,7 +466,7 @@ The user may be hit during its immune turn if under the effect of [Lock-On]{move
This move cannot be used while [Gravity]{move} is in effect. This move cannot be used while [Gravity]{move} is in effect.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
157,Raises user's Defense by one level.,"[Raises]{mechanic} user's [Defense]{mechanic} by one level. 157,Raises user's Defense by one stage.,"Raises user's [Defense]{mechanic} by one [stage]{mechanic}.
After this move is used, the power of [Ice Ball]{move} and [Rollout]{move} are doubled until the user leaves the [field]{mechanic}." After this move is used, the power of [Ice Ball]{move} and [Rollout]{move} are doubled until the user leaves the [field]{mechanic}."
159,Can only be used as the first move after the user enters battle. Causes the target to flinch.,Inflicts [regular damage]{mechanic}. Causes the target to flinch. Can only be used on the user's first turn after entering the [field]{mechanic}. 159,Can only be used as the first move after the user enters battle. Causes the target to flinch.,Inflicts [regular damage]{mechanic}. Causes the target to flinch. Can only be used on the user's first turn after entering the [field]{mechanic}.
@ -475,7 +475,7 @@ After this move is used, the power of [Ice Ball]{move} and [Rollout]{move} are d
Pokémon cannot use [Rest]{move} during this effect. Pokémon cannot use [Rest]{move} during this effect.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
161,Stores energy up to three times for use with Spit Up and Swallow.,"[Raises]{mechanic} the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one level. Stores energy for use with [Spit Up]{move} and [Swallow]{move}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic}. Energy is still stored even if the stat boosts cannot be applied. 161,Stores energy up to three times for use with Spit Up and Swallow.,"Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic} each. Stores energy for use with [Spit Up]{move} and [Swallow]{move}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic}. Energy is still stored even if the stat boosts cannot be applied.
If the user uses [Baton Pass]{move}, the stat boosts are passed as normal, but the stored energy is not." If the user uses [Baton Pass]{move}, the stat boosts are passed as normal, but the stored energy is not."
162,Power is 100 times the amount of energy Stockpiled.,"Inflicts [regular damage]{mechanic}. Power is equal to 100 times the amount of energy stored by [Stockpile]{move}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail. 162,Power is 100 times the amount of energy Stockpiled.,"Inflicts [regular damage]{mechanic}. Power is equal to 100 times the amount of energy stored by [Stockpile]{move}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail.
@ -494,9 +494,9 @@ Pokémon with [Snow Cloak]{ability} are exempt from this effect's damage."
166,Prevents the target from using the same move twice in a row.,"Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic}, this effect ends. 166,Prevents the target from using the same move twice in a row.,"Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic}, this effect ends.
If the target is forced to attempt a repeated move due to [Choice Band]{item}, [Choice Scarf]{item}, [Choice Specs]{item}, [Disable]{move}, [Encore]{move}, [Taunt]{move}, only having [PP]{mechanic} remaining for one move, or any other effect, the target will use [Struggle]{move} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn." If the target is forced to attempt a repeated move due to [Choice Band]{item}, [Choice Scarf]{item}, [Choice Specs]{item}, [Disable]{move}, [Encore]{move}, [Taunt]{move}, only having [PP]{mechanic} remaining for one move, or any other effect, the target will use [Struggle]{move} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn."
167,Raises the target's Special Attack by two levels and confuses the target.,"[Raises]{mechanic} the target's [Special Attack]{mechanic} by one level, then [confuses]{mechanic} it." 167,Raises the target's Special Attack by one stage and confuses the target.,"Raises the target's [Special Attack]{mechanic} by one [stage]{mechanic}, then [confuses]{mechanic} it."
168,Burns the target.,[Burns]{mechanic} the target. 168,Burns the target.,[Burns]{mechanic} the target.
169,Lowers the target's Attack and Special Attack by two levels. User faints.,[Lowers]{mechanic} the target's [Attack]{mechanic} and [Special Attack]{mechanic} by two levels. User faints. 169,Lowers the target's Attack and Special Attack by two stages. User faints.,Lowers the target's [Attack]{mechanic} and [Special Attack]{mechanic} by two [stages]{mechanic:stage}. User faints.
170,"Power doubles if user is burned, paralyzed, or poisoned.","Inflicts [regular damage]{mechanic}. If the user is [burned]{mechanic}, [paralyzed]{mechanic}, or [poisoned]{mechanic}, this move has double power." 170,"Power doubles if user is burned, paralyzed, or poisoned.","Inflicts [regular damage]{mechanic}. If the user is [burned]{mechanic}, [paralyzed]{mechanic}, or [poisoned]{mechanic}, this move has double power."
171,"If the user takes damage before attacking, the attack is canceled.","Inflicts [regular damage]{mechanic}. If the user takes damage this turn before hitting, this move will fail. 171,"If the user takes damage before attacking, the attack is canceled.","Inflicts [regular damage]{mechanic}. If the user takes damage this turn before hitting, this move will fail.
@ -540,7 +540,7 @@ Sunset | [Earthquake]{move}
Waterfall | [Seed Bomb]{move} Waterfall | [Seed Bomb]{move}
This move cannot be copied by [Mirror Move]{move}." This move cannot be copied by [Mirror Move]{move}."
175,Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.,"[Raises]{mechanic} the user's [Special Defense]{mechanic} by one level. If the user uses an [Electric]{type} move next turn, its power will be doubled." 175,Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.,"Raises the user's [Special Defense]{mechanic} by one [stage]{mechanic}. If the user uses an [Electric]{type} move next turn, its power will be doubled."
176,"For the next few turns, the target can only use damaging moves.","Target is forced to only use damaging moves for the next 35 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. 176,"For the next few turns, the target can only use damaging moves.","Target is forced to only use damaging moves for the next 35 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
[Assist]{move}, [Copycat]{move}, [Me First]{move}, [Metronome]{move}, [Mirror Move]{move}, and [Sleep Talk]{move} do not directly inflict damage and thus may not be used. [Assist]{move}, [Copycat]{move}, [Me First]{move}, [Metronome]{move}, [Mirror Move]{move}, and [Sleep Talk]{move} do not directly inflict damage and thus may not be used.
@ -576,7 +576,7 @@ This move cannot be copied by [Mirror Move]{move}, nor selected by [Metronome]{m
The user may still use [U-turn]{move} to leave the [field]{mechanic}. The user may still use [U-turn]{move} to leave the [field]{mechanic}.
This effect can be passed with [Baton Pass]{move}." This effect can be passed with [Baton Pass]{move}."
183,Lowers the user's Attack and Defense by one level after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Attack]{mechanic} and [Defense]{mechanic} by one level." 183,Lowers the user's Attack and Defense by one stage after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each."
184,Reflects back the first effect move used on the user this turn.,"The first non-damaging move targeting the user this turn that inflicts [major status effect]{mechanic}s, [stat change]{mechanic}s, or [trap]{mechanic}ping effects will be reflected at its user. 184,Reflects back the first effect move used on the user this turn.,"The first non-damaging move targeting the user this turn that inflicts [major status effect]{mechanic}s, [stat change]{mechanic}s, or [trap]{mechanic}ping effects will be reflected at its user.
[Defog]{move}, [Memento]{move}, and [Teeter Dance]{move} are not reflected. [Defog]{move}, [Memento]{move}, and [Teeter Dance]{move} are not reflected.
@ -633,12 +633,12 @@ Terrain | Effect
-------------- | ------------------------------------------------------------- -------------- | -------------------------------------------------------------
Building | [Paralyze]{mechanic}s target Building | [Paralyze]{mechanic}s target
Cave | Makes target [flinch]{mechanic} Cave | Makes target [flinch]{mechanic}
Deep water | [Lowers]{mechanic} target's [Attack]{mechanic} by one level Deep water | Lowers target's [Attack]{mechanic} by one [stage]{mechanic}
Desert | [Lowers]{mechanic} target's [accuracy]{mechanic} by one level Desert | Lowers target's [accuracy]{mechanic} by one [stage]{mechanic}
Grass | Puts target to [sleep]{mechanic} Grass | Puts target to [sleep]{mechanic}
Mountain | Makes target [flinch]{mechanic} Mountain | Makes target [flinch]{mechanic}
Road | [Lowers]{mechanic} target's [accuracy]{mechanic} by one level Road | Lowers target's [accuracy]{mechanic} by one [stage]{mechanic}
Shallow water | [Lowers]{mechanic} target's [Attack]{mechanic} by one level Shallow water | Lowers target's [Attack]{mechanic} by one [stage]{mechanic}
Snow | [Freezes]{mechanic} target Snow | [Freezes]{mechanic} target
Tall grass | Puts target to [sleep]{mechanic} Tall grass | Puts target to [sleep]{mechanic}
@ -648,32 +648,32 @@ Terrain | Effect
-------------- | ------------------------------------------------------------- -------------- | -------------------------------------------------------------
Courtyard | [Paralyze]{mechanic}s target Courtyard | [Paralyze]{mechanic}s target
Crystal | Makes target [flinch]{mechanic} Crystal | Makes target [flinch]{mechanic}
Gateway | [Lowers]{mechanic} target's [Attack]{mechanic} by one level Gateway | Lowers target's [Attack]{mechanic} by one [stage]{mechanic}
Magma | Makes target [flinch]{mechanic} Magma | Makes target [flinch]{mechanic}
Main Street | [Paralyze]{mechanic}s target Main Street | [Paralyze]{mechanic}s target
Neon | [Paralyze]{mechanic}s target Neon | [Paralyze]{mechanic}s target
Stargazer | Makes target [flinch]{mechanic} Stargazer | Makes target [flinch]{mechanic}
Sunny Park | Puts target to [sleep]{mechanic} Sunny Park | Puts target to [sleep]{mechanic}
Sunset | [Lowers]{mechanic} target's [accuracy]{mechanic} by one level Sunset | Lowers target's [accuracy]{mechanic} by one [stage]{mechanic}
Waterfall | Puts target to [sleep]{mechanic} Waterfall | Puts target to [sleep]{mechanic}
" "
199,User receives 1/3 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. 199,User receives 1/3 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil.
200,Confuses the target.,[Confuse]{mechanic}s all targets. 200,Confuses the target.,[Confuse]{mechanic}s all targets.
201,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to [burn]{mechanic} the target. 201,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [burn]{mechanic} the target.
202,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends." 202,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
203,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target. 203,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move." 204,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
205,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Special Attack]{mechanic} by two levels." 205,Lowers the user's Special Attack by two stages after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Special Attack]{mechanic} by two [stages]{mechanic:stage}."
206,Lowers the target's Attack and Defense by one level.,[Lowers]{mechanic} the target's [Attack]{mechanic} and [Defense]{mechanic} by one level. 206,Lowers the target's Attack and Defense by one stage.,Lowers the target's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic}.
207,Raises the user's Defense and Special Defense by one level.,[Raises]{mechanic} the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one level. 207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}.
208,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts [regular damage]{mechanic}. 208,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts [regular damage]{mechanic}.
If the target is in the first turn of [Bounce]{move} or [Fly]{move}, this move will hit." If the target is in the first turn of [Bounce]{move} or [Fly]{move}, this move will hit."
209,Raises the user's Attack and Defense by one level.,[Raises]{mechanic} the user's [Attack]{mechanic} and [Defense]{mechanic} by one level. 209,Raises the user's Attack and Defense by one stage.,Raises the user's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each.
210,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to [poison]{mechanic} the target. 210,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic} the target.
211,All damage from Fire moves is halved until the end of the battle.,"[Fire]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends." 211,All damage from Fire moves is halved until the end of the battle.,"[Fire]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
212,Raises the user's Special Attack and Special Defense by one level.,[Raises]{mechanic} the user's [Special Attack]{mechanic} and [Special Defense]{mechanic} by one level. 212,Raises the user's Special Attack and Special Defense by one stage.,Raises the user's [Special Attack]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic} each.
213,Raises the user's Attack and Speed by one level.,[Raises]{mechanic} the user's [Attack]{mechanic} and [Speed]{mechanic} by one level. 213,Raises the user's Attack and Speed by one stage.,Raises the user's [Attack]{mechanic} and [Speed]{mechanic} by one [stage]{mechanic} each.
214,User's type changes to match the terrain.,"User's type changes according to the terrain. 214,User's type changes to match the terrain.,"User's type changes according to the terrain.
Terrain | New type Terrain | New type
@ -705,14 +705,14 @@ Sunset | [Ground]{type}
Waterfall | [Grass]{type} Waterfall | [Grass]{type}
" "
215,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic}. If the user is [Flying]{type}, its [Flying]{type} type is ignored until the end of this turn." 215,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic}. If the user is [Flying]{type}, its [Flying]{type} type is ignored until the end of this turn."
216,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to [Ground]{type} moves are disabled. For the duration of this effect, the [evasion]{mechanic} of every Pokémon on the field is [lower]{mechanic}ed by two levels. 216,Disables moves and immunities that involve flying or levitating for five turns.,"For five turns (including this one), all immunities to [Ground]{type} moves are disabled. For the duration of this effect, the [evasion]{mechanic} of every Pokémon on the field is lowered by two [stages]{mechanic:stage}.
Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{ability}, [Spikes]{move}, or [Toxic Spikes]{move}. Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{ability}, [Spikes]{move}, or [Toxic Spikes]{move}.
[Bounce]{move}, [Fly]{move}, [Hi Jump Kick]{move}, [Jump Kick]{move}, and [Splash]{move} cannot be used while this move is in effect." [Bounce]{move}, [Fly]{move}, [Hi Jump Kick]{move}, [Jump Kick]{move}, and [Splash]{move} cannot be used while this move is in effect."
217,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Dark]{type} Pokémon under this effect takes normal damage from [Psychic]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. 217,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Dark]{type} Pokémon under this effect takes normal damage from [Psychic]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
218,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic}. If the target is [sleep]{mechanic}ing, this move has double power, and the target wakes up." 218,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic}. If the target is [sleep]{mechanic}ing, this move has double power, and the target wakes up."
219,Lowers user's Speed by one level.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Speed]{mechanic} by one level." 219,Lowers user's Speed by one stage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Speed]{mechanic} by one [stage]{mechanic}."
220,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic}. Power increases with the target's current [Speed]{mechanic} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150." 220,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic}. Power increases with the target's current [Speed]{mechanic} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150."
221,User faints. Its replacement has its HP fully restored and any major status effect removed.,"User faints. Its replacement's [HP]{mechanic} is fully restored, and any [major status effect]{mechanic} is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead." 221,User faints. Its replacement has its HP fully restored and any major status effect removed.,"User faints. Its replacement's [HP]{mechanic} is fully restored, and any [major status effect]{mechanic} is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead."
222,Has double power against Pokémon that have less than half their max HP remaining.,"Inflicts [regular damage]{mechanic}. If the target has less than half its max [HP]{mechanic} remaining, this move has double power." 222,Has double power against Pokémon that have less than half their max HP remaining.,"Inflicts [regular damage]{mechanic}. If the target has less than half its max [HP]{mechanic} remaining, this move has double power."
@ -726,7 +726,7 @@ If the target is holding a [Jaboca Berry]{item} or [Rowap Berry]{item}, the berr
If this move is [super effective]{mechanic} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen." If this move is [super effective]{mechanic} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen."
226,"For three turns, friendly Pokémon have doubled Speed.","For the next three turns, all Pokémon on the user's side of the [field]{mechanic} have their original [Speed]{mechanic} doubled. This effect remains if the user leaves the [field]{mechanic}." 226,"For three turns, friendly Pokémon have doubled Speed.","For the next three turns, all Pokémon on the user's side of the [field]{mechanic} have their original [Speed]{mechanic} doubled. This effect remains if the user leaves the [field]{mechanic}."
227,Raises one of a friendly Pokémon's stats at random by two levels.,"[Raises]{mechanic} one of the target's stats by two levels. The raised stat is chosen at random from any stats that can be [raise]{mechanic}d by two levels. If no stat is eligible, this move will fail. 227,Raises one of a friendly Pokémon's stats at random by two stages.,"Raises one of the target's stats by two [stages]{mechanic:stage}. The raised stat is chosen at random from any stats that can be raised by two stages. If no stat is eligible, this move will fail.
If the target has a [Substitute]{move}, this move will have no effect, even if the user is the target. If the target has a [Substitute]{move}, this move will have no effect, even if the user is the target.
@ -737,7 +737,7 @@ This move cannot be copied by [Mirror Move]{move}."
The user may be hit by [Pursuit]{move} when it [switches out]{mechanic}, if it has been targeted and [Pursuit]{move} has not yet been used. The user may be hit by [Pursuit]{move} when it [switches out]{mechanic}, if it has been targeted and [Pursuit]{move} has not yet been used.
This move may be used even if the user is under the effect of [Ingrain]{move}. [Ingrain]{move}'s effect will end." This move may be used even if the user is under the effect of [Ingrain]{move}. [Ingrain]{move}'s effect will end."
230,Lowers the user's Defense and Special Defense by one level after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one level." 230,Lowers the user's Defense and Special Defense by one stage after inflicting damage.,"Inflicts [regular damage]{mechanic}, then lowers the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic} each."
231,Power is doubled if the target has already moved this turn.,"Inflicts [regular damage]{mechanic}. If the target uses a move or [switches out]{mechanic} this turn before this move is used, this move has double power." 231,Power is doubled if the target has already moved this turn.,"Inflicts [regular damage]{mechanic}. If the target uses a move or [switches out]{mechanic} this turn before this move is used, this move has double power."
232,Power is doubled if the target has already received damage this turn.,"Inflicts [regular damage]{mechanic}. If the target takes damage this turn for any reason before this move is used, this move has double power." 232,Power is doubled if the target has already received damage this turn.,"Inflicts [regular damage]{mechanic}. If the target takes damage this turn for any reason before this move is used, this move has double power."
233,Target cannot use held items.,"Target cannot use its held item for five turns. If the target leaves the [field]{mechanic}, this effect ends. 233,Target cannot use held items.,"Target cannot use its held item for five turns. If the target leaves the [field]{mechanic}, this effect ends.
@ -770,7 +770,7 @@ This effect is passed on by [Baton Pass]{move}."
240,Nullifies target's ability until it leaves battle.,"The target's ability is disabled as long as it remains on the [field]{mechanic}. 240,Nullifies target's ability until it leaves battle.,"The target's ability is disabled as long as it remains on the [field]{mechanic}.
This effect is passed on by [Baton Pass]{move}." This effect is passed on by [Baton Pass]{move}."
241,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot get [critical hit]{mechanic}s." 241,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical hit}."
242,"Uses the target's move against it before it attacks, with power increased by half.","If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power. 242,"Uses the target's move against it before it attacks, with power increased by half.","If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power.
If the target moves before the user, this move will fail. If the target moves before the user, this move will fail.
@ -783,7 +783,7 @@ This move cannot copy itself.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}." This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}."
244,User swaps Attack and Special Attack changes with the target.,User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target. 244,User swaps Attack and Special Attack changes with the target.,User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target.
245,User swaps Defense and Special Defense changes with the target.,User swaps its [Defense]{mechanic} and [Special Defense]{mechanic} User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target. with the target. 245,User swaps Defense and Special Defense changes with the target.,User swaps its [Defense]{mechanic} and [Special Defense]{mechanic} User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target. with the target.
246,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts [regular damage]{mechanic}. Power starts at 60 and is increased by 20 for every level any of the target's stats has been [raise]{mechanic}d, capping at 200. [Accuracy]{mechanic} and [evasion]{mechanic} modifiers do not increase this move's power." 246,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts [regular damage]{mechanic}. Power starts at 60 and is increased by 20 for every [stage]{mechanic} any of the target's stats has been raised, capping at 200. [Accuracy]{mechanic} and [evasion]{mechanic} modifiers do not increase this move's power."
247,Can only be used after all of the user's other moves have been used.,"Inflicts [regular damage]{mechanic}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic}. If this is the user's only move, this move will fail." 247,Can only be used after all of the user's other moves have been used.,"Inflicts [regular damage]{mechanic}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic}. If this is the user's only move, this move will fail."
248,Changes the target's ability to Insomnia.,"Changes the target's ability to [Insomnia]{ability}. 248,Changes the target's ability to Insomnia.,"Changes the target's ability to [Insomnia]{ability}.
@ -834,7 +834,7 @@ This move cannot be selected by [Sleep Talk]{move}."
258,Inflicts regular damage and can hit Dive users.,"Inflicts [regular damage]{mechanic}. 258,Inflicts regular damage and can hit Dive users.,"Inflicts [regular damage]{mechanic}.
If the target is in the first turn of [Dive]{move}, this move will hit with double power." If the target is in the first turn of [Dive]{move}, this move will hit with double power."
259,Lowers the target's evasion by one level. Removes field effects from the enemy field.,"[Lower]{mechanic}s the target's [evasion]{mechanic} by one level. Clears away fog. Removes the effects of [Mist]{move}, [Light Screen]{move}, [Reflect]{move}, [Safeguard]{move}, [Spikes]{move}, [Stealth Rock]{move}, and [Toxic Spikes]{move} from the target's side of the [field]{mechanic}. 259,Lowers the target's evasion by one stage. Removes field effects from the enemy field.,"Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}. Clears away fog. Removes the effects of [Mist]{move}, [Light Screen]{move}, [Reflect]{move}, [Safeguard]{move}, [Spikes]{move}, [Stealth Rock]{move}, and [Toxic Spikes]{move} from the target's side of the [field]{mechanic}.
If the target is protected by [Mist]{move}, it will prevent the [evasion]{mechanic} change, then be removed by this move." If the target is protected by [Mist]{move}, it will prevent the [evasion]{mechanic} change, then be removed by this move."
260,"For five turns, slower Pokémon will act before faster Pokémon.","For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. 260,"For five turns, slower Pokémon will act before faster Pokémon.","For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
@ -860,7 +860,7 @@ The user may be hit during its immune turn if under the effect of [Lock-On]{move
This move cannot be used while [Gravity]{move} is in effect. This move cannot be used while [Gravity]{move} is in effect.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
266,Lowers the target's Special Attack by two levels if it's the opposite gender.,"[Lower]{mechanic}s the target's [Special Attack]{mechanic} by two levels. If the user and target are the same gender, or either is genderless, this move will fail." 266,Lowers the target's Special Attack by two stages if it's the opposite gender.,"Lowers the target's [Special Attack]{mechanic} by two [stages]{mechanic:stage}. If the user and target are the same gender, or either is genderless, this move will fail."
267,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing [field]{mechanic}, damaging any Pokémon that enters the [field]{mechanic} for 1/8 its max [HP]{mechanic}. This damage is affected by the entering Pokémon's susceptibility to [Rock]{type} moves. 267,Causes damage when opposing Pokémon switch in.,"Spreads sharp rocks around the opposing [field]{mechanic}, damaging any Pokémon that enters the [field]{mechanic} for 1/8 its max [HP]{mechanic}. This damage is affected by the entering Pokémon's susceptibility to [Rock]{type} moves.
[Rapid Spin]{move} removes this effect from its user's side of the [field]{mechanic}." [Rapid Spin]{move} removes this effect from its user's side of the [field]{mechanic}."
@ -870,7 +870,7 @@ This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{mo
269,"If the user is holding a plate, the damage inflicted will match it.","Inflicts [regular damage]{mechanic}. If the user is holding a plate, this move's type is the type corresponding to the plate." 269,"If the user is holding a plate, the damage inflicted will match it.","Inflicts [regular damage]{mechanic}. If the user is holding a plate, this move's type is the type corresponding to the plate."
270,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil. 270,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
271,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed." 271,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
272,Has a $effect_chance% chance to lower the target's Special Defense by two levels.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by two levels. 272,Has a $effect_chance% chance to lower the target's Special Defense by two stages.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
273,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn. 273,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move breaks through [Detect]{move} and [Protect]{move}. This move breaks through [Detect]{move} and [Protect]{move}.
@ -881,7 +881,7 @@ This move cannot be selected by [Sleep Talk]{move}."
This move breaks through [Wonder Guard]{ability} in Generation IV." This move breaks through [Wonder Guard]{ability} in Generation IV."
275,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}. 275,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}. 276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
277,Has a $effect_chance% chance to raise the user's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Special Attack]{mechanic} by one level. 277,Has a $effect_chance% chance to raise the user's Special Attack by one stage.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to raise the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
278,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}. 278,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}.
279,Prevents any multi-target moves from hitting friendly Pokémon this turn.,"Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. 279,Prevents any multi-target moves from hitting friendly Pokémon this turn.,"Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
@ -903,7 +903,7 @@ This effect is removed by [Gravity]{move}. If Gravity is already in effect, thi
288,Removes any immunity to Ground damage.,"Inflicts regular damage. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and ignores the target's [Flying]{type} type when calculating damage it takes. 288,Removes any immunity to Ground damage.,"Inflicts regular damage. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and ignores the target's [Flying]{type} type when calculating damage it takes.
If the target isn't immune to Ground damage, this move will fail." If the target isn't immune to Ground damage, this move will fail."
289,Always results in a critical hit.,Inflicts regular damage. Always strikes a [critical hit]{mechanic}. 289,Always scores a critical hit.,Inflicts regular damage. Always scores a [critical hit]{mechanic}.
290,Deals splash damage to Pokémon next to the target.,"Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}." 290,Deals splash damage to Pokémon next to the target.,"Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}."
291,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage." 291,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage."
292,Power scales with weight. (?),Power scales with weight.(?) 292,Power scales with weight. (?),Power scales with weight.(?)

1 id short_effect effect
15 17 Raises the user's Evasion by one level. Raises the user's Evasion by one stage. [Raises]{mechanic} the user's [evasion]{mechanic} by one level. Raises the user's [evasion]{mechanic} by one [stage]{mechanic}.
16 18 Never misses. Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
17 19 Lowers the target's Attack by one level. Lowers the target's Attack by one stage. [Lowers]{mechanic} the target's [Attack]{mechanic} by one level. Lowers the target's [Attack]{mechanic} by one [stage]{mechanic}.
18 20 Lowers the target's Defense by one level. Lowers the target's Defense by one stage. [Lowers]{mechanic} the target's [Defense]{mechanic} by one level. Lowers the target's [Defense]{mechanic} by one [stage]{mechanic}.
19 21 Lowers the target's Speed by one level. Lowers the target's Speed by one stage. [Lowers]{mechanic} the target's [Speed]{mechanic} by one level. Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
20 24 Lowers the target's Accuracy by one level. Lowers the target's Accuracy by one stage. [Lowers]{mechanic} the target's [accuracy]{mechanic} by one level. Lowers the target's [accuracy]{mechanic} by one [stage]{mechanic}.
21 25 Lowers the target's Evasion by one level. Lowers the target's Evasion by one stage. [Lowers]{mechanic} the target's [evasion]{mechanic} by one level. Lowers the target's [evasion]{mechanic} by one [stage]{mechanic}.
22 26 Resets all Pokémon's stats, Accuracy, and Evasion. Removes [stat]{mechanic}, [accuracy]{mechanic}, and [evasion]{mechanic} modifiers from every Pokémon on the [field]{mechanic}. This does not count as a stat reduction for the purposes of [Clear Body]{ability} or [White Smoke]{ability}.
23 27 User waits for 2-3 turns, then hits back for twice the damage it took. User waits for two turns. On the third turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is [typeless]{mechanic}. This move cannot be selected by [Sleep Talk]{move}.
24 28 Hits every turn for 2-3 turns, then confuses the user. Inflicts [regular damage]{mechanic}. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes [confused]{mechanic}. [Safeguard]{move} does not protect against the [confusion]{move} from this move.
25 29 Immediately ends wild battles. Forces trainers to switch Pokémon. [Switch]{mechanic}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with [Suction Cups]{ability} or under the effect of [Ingrain]{move}.
26 30 Hits 2-5 times in one turn. Inflicts [regular damage]{mechanic}. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
27 31 User's type changes to the type of one of its moves at random. User's [type]{mechanic} changes to the [type]{mechanic} of one of its moves, selected at random. [Hidden Power]{move} and [Weather Ball]{move} are treated as [Normal]{type}. Only moves with a different [type]{mechanic} are eligible, and [Curse]{move} is never eligible. If the user has no suitable moves, this move will fail.
28 32 Has a $effect_chance% chance to make the target flinch. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make the target flinch.
29 33 Heals the user by half its max HP. Heals the user for half its max [HP]{mechanic}.
30 34 Badly poisons the target, inflicting more damage every turn. [Badly poisons]{mechanic} the target.
59 68 Paralyzes the target. [Paralyzes]{mechanic} the target.
60 69 Has a $effect_chance% chance to lower the target's Attack by one level. Has a $effect_chance% chance to lower the target's Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Attack]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
61 70 Has a $effect_chance% chance to lower the target's Defense by one level. Has a $effect_chance% chance to lower the target's Defense by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Defense]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
62 71 Has a $effect_chance% chance to lower the target's Speed by one level. Has a $effect_chance% chance to lower the target's Speed by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Speed]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
63 72 Has a $effect_chance% chance to lower the target's Special Attack by one level. Has a $effect_chance% chance to lower the target's Special Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Attack]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.
64 73 Has a $effect_chance% chance to lower the target's Special Defense by one level. Has a $effect_chance% chance to lower the target's Special Defense by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by one [stage]{mechanic}.
65 74 Has a $effect_chance% chance to lower the target's Accuracy by one level. Has a $effect_chance% chance to lower the target's Accuracy by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [accuracy]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic} by one [stage]{mechanic}.
69 79 Never misses. Inflicts [regular damage]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
70 80 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. Transfers 1/4 the user's max [HP]{mechanic} into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the [field]{mechanic}, the doll will vanish. If the user cannot pay the [HP]{mechanic} cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its [HP]{mechanic} reaches zero. Self-inflicted damage from [confusion]{mechanic} or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's [HP]{mechanic} still do so; the doll's [HP]{mechanic} does not influence any move. The doll will block [major status effect]{mechanic}s, [confusion]{mechanic}, and [flinch]{mechanic}ing. The effects of [Smellingsalt]{move} and [Wake-up Slap]{move} do not trigger against a doll, even if the Pokémon behind the doll has the appropriate [major status effect]{mechanic}. Multi-turn trapping moves like [Wrap]{move} will hit the doll for their [regular damage]{mechanic}, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., [Avalanche]{move}, [Counter]{move}, or a [Rowap Berry]{item}. [Magic Coat]{move} still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like [Absorb]{move} are healed as normal. It will also block [Acupressure]{move}, [Block]{move}, the curse effect of [Curse]{move}, [Dream Eater]{move}, [Embargo]{move}, [Flatter]{move}, [Gastro Acid]{move}, [Grudge]{move}, [Heal Block]{move}, [Leech Seed]{move}, [Lock-On]{move}, [Mean Look]{move}, [Mimic]{move}, [Mind Reader]{move}, [Nightmare]{move}, [Pain Split]{move}, [Psycho Shift]{move}, [Spider Web]{move}, [Sketch]{move}, [Swagger]{move}, [Switcheroo]{move}, [Trick]{move}, [Worry Seed]{move}, and [Yawn]{move}. A Pokémon affected by [Yawn]{move} before summoning the doll will still fall to [sleep]{mechanic}. The doll blocks [Intimidate]{ability}, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for [HP]{mechanic} (such as [Volt Absorb]{ability} absorbing [Thunder Wave]{move}), such moves will not be blocked. [Life Orb]{item} and berries that cause [confusion]{mechanic} still work as normal, but their respective [HP]{mechanic} loss and [confusion]{mechanic} are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the [field]{mechanic}, such as by [Pursuit]{move} or [Spikes]{move}; however, the doll will block the [poison]{mechanic} effect of [Toxic Spikes]{move}. The doll is passed on by [Baton Pass]{move}. It keeps its existing [HP]{mechanic}, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
71 81 User foregoes its next turn to recharge. Inflicts [regular damage]{mechanic}. User loses its next turn to "recharge", and cannot attack or [switch]{mechanic} out during that turn.
72 82 If the user is hit after using this move, its Attack rises by one level. If the user is hit after using this move, its Attack rises by one stage. Inflicts [regular damage]{mechanic}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic} [raises]{mechanic} by one level. Inflicts [regular damage]{mechanic}. Every time the user is hit after it uses this move but before its next action, its [Attack]{mechanic} raises by one [stage]{mechanic}.
73 83 Copies the target's last used move. This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and [failed]{mechanic}, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If [Chatter]{move}, [Metronome]{move}, [Mimic]{move}, [Sketch]{move}, or [Struggle]{move} is selected, this move will fail. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}.
74 84 Randomly selects and uses any move in the game. Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, and [wide guard]{move} will not be selected by this move. This move cannot be copied by [Mimic]{move} or [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
75 85 Seeds the target, stealing HP from it every turn. Plants a seed on the target that steals 1/8 of its max [HP]{mechanic} at the end of every turn and heals the user for the amount taken. Has no effect on [Grass]{type} Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has [Liquid Ooze]{ability}. [Rapid Spin]{move} will remove this effect. This effect is passed on by [Baton Pass]{move}.
76 86 Does nothing. Does nothing. This move cannot be used while [Gravity]{move} is in effect.
77 87 Disables the target's last used move for 1-8 turns. Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the [field]{mechanic}. If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
78 88 Inflicts damage equal to the user's level. Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored.
79 89 Inflicts damage between 50% and 150% of the user's level. Inflicts [typeless]{mechanic} damage between 50% and 150% of the user's level, selected at random in increments of 10%.
80 90 Inflicts twice the damage the user received from the last physical hit it took. Targets the last opposing Pokémon to hit the user with a [physical]{mechanic} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic}. Type immunity applies, but other type effects are ignored. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}.
81 91 Forces the target to repeat its last used move every turn for 2 to 6 turns. The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, [Struggle]{move} will be used instead. This effect ends if the selected move runs out of [PP]{mechanic}. If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic} remaining, this move will fail. If the target's last used move was [Encore]{move}, [Mimic]{move}, [Mirror Move]{move}, [Sketch]{move}, [Struggle]{move}, or [Transform]{move}, this move will fail.
82 92 Sets the user's and targets's HP to the average of their current HP. Changes the user's and target's remaining [HP]{mechanic} to the average of their current remaining [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect fails against a [Substitute]{move}.
83 93 Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. Only usable if the user is [sleep]{mechanic}ing. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make the target flinch.
84 94 Changes the user's type to a random type either resistant or immune to the last move used against it. Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will fail.
85 95 Ensures that the user's next move will hit the target. If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon in the immune turn of moves like [Dig]{move} or [Fly]{move}. If the target uses [Detect]{move} or [Protect]{move} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by [Baton Pass]{move}.
86 96 Permanently becomes the target's last used move. Permanently replaces itself with the target's last used move. If that move is [Chatter]{move} or [Struggle]{move}, this move will fail. This move cannot be copied by [Mimic]{move} or [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}.
87 98 Randomly uses one of the user's other three moves. Only works if the user is sleeping. Only usable if the user is [sleep]{mechanic}ing. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 [PP]{mechanic}. This move will not select [Assist]{move}, [Bide]{move}, [Bounce]{move}, [Chatter]{move}, [Copycat]{move}, [Dig]{move}, [Dive]{move}, [Fly]{move}, [Focus Punch]{move}, [Me First]{move}, [Metronome]{move}, [Mirror Move]{move}, [Shadow Force]{move}, [Skull Bash]{move}, [Sky Attack]{move}, [Sleep Talk]{move}, [SolarBeam]{move}, [Razor Wind]{move}, or [Uproar]{move}. If the selected move requires a recharge turn—i.e., one of [Blast Burn]{move}, [Frenzy Plant]{move}, [Giga Impact]{move}, [Hydro Cannon]{move}, [Hyper Beam]{move}, [Roar of Time]{move}, or [Rock Wrecker]{move}—and the user is still [sleep]{mechanic}ing next turn, then it's forced to use this move again and pay another [PP]{mechanic} for the recharge turn. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
88 99 If the user faints this turn, the target automatically will, too. If the user [faints]{mechanic} before its next move, the Pokémon that [faint]{mechanic}ed it will automatically [faint]{mechanic}. End-of-turn damage is ignored. This move cannot be selected by [Assist]{move} or [Metronome]{move}.
89 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Inflicts [regular damage]{mechanic}. Power varies inversely with the user's proportional remaining [HP]{mechanic}. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
90 101 Lowers the PP of the target's last used move by 4. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, or if its last used move has 0 PP remaining, this move will fail.
91 102 Cannot lower the target's HP below 1. Inflicts [regular damage]{mechanic}. Will not reduce the target's [HP]{mechanic} below 1.
92 103 Cures the user and the user's ally of major status effects. Removes [major status effects]{mechanic} and [confusion]{mechanic} from every Pokémon in the user's party.
93 104 Inflicts regular damage with no additional effect. Inflicts [regular damage]{mechanic}.
94 105 Hits three times, increasing power by 100% with each successful hit. Inflicts [regular damage]{mechanic}. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate [accuracy]{mechanic} check, and this move stops if a hit misses. [Skill Link]{ability} does not apply.
95 106 Takes the target's item. Inflicts [regular damage]{mechanic}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with [Sticky Hold]{ability} or [Multitype]{ability} are immune to the item theft effect. The target cannot recover its item with [Recycle]{move}. This move cannot be selected by [Assist]{move} or [Metronome]{move}.
96 107 Prevents the target from leaving battle. The target cannot [switch out]{mechanic} normally. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This effect ends when the user leaves the [field]{mechanic}. The target may still escape by using [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}. Both the user and the target pass on this effect with [Baton Pass]{move}.
97 108 Target loses 1/4 its max HP every turn as long as it's asleep. Only works on [sleep]{mechanic}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic} every turn. If the target wakes up or leaves the [field]{mechanic}, this effect ends.
98 109 Raises the user's evasion. [Raises]{mechanic} the user's [evasion]{mechanic} by one level. [Stomp]{move} has double power against Pokémon that have used this move since entering the [field]{mechanic}. Raises the user's [evasion]{mechanic} by one [stage]{mechanic}. [Stomp]{move} has double power against Pokémon that have used this move since entering the [field]{mechanic}.
99 110 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn. Otherwise: [Lowers]{mechanic} the user's [Speed]{mechanic} by one level, and [raises]{mechanic} its [Attack]{mechanic} and [Defense]{mechanic} by one level each. The curse effect is passed on by [Baton Pass]{move}. This move cannot be copied by [Mirror Move]{move}. If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn. Otherwise: Lowers the user's [Speed]{mechanic} by one [stage]{mechanic}, and raises its [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each. The curse effect is passed on by [Baton Pass]{move}. This move cannot be copied by [Mirror Move]{move}.
100 112 Prevents any moves from hitting the user this turn. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail. [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}); those are always blocked by this move. [Thunder]{move} during [Rain Dance]{move} and [Blizzard]{move} during [Hail]{move} have a 30% chance to break through this move. The following effects are not prevented by this move: * [Acupressure]{move} from an ally * [Curse]{move}'s curse effect * Delayed damage from [Doom Desire]{move} and [Future Sight]{move}; however, these moves will be prevented if they are used this turn * [Feint]{move}, which will also end this move's protection after it hits * [Imprison]{move} * [Perish Song]{move} * [Shadow Force]{move} * Moves that merely copy the user, such as [Transform]{move} or [Psych Up]{move} This move cannot be selected by [Assist]{move} or [Metronome]{move}.
101 113 Scatters Spikes, hurting opposing Pokémon that switch in. Scatters spikes around the opposing [field]{mechanic}, which damage opposing Pokémon that enter the [field]{mechanic} for 1/8 of their max [HP]{mechanic}. Pokémon immune to [Ground]{type} moves are immune to this damage, except during [Gravity]{move}. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max [HP]{mechanic}, and three layers damage for 1/4 max [HP]{mechanic}. [Wonder Guard]{ability} does not block damage from this effect. [Rapid Spin]{move} removes this effect from its user's side of the [field]{mechanic}. [Defog]{move} removes this effect from its target's side of the [field]{mechanic}.
102 114 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Ghost]{type} under this effect takes normal damage from [Normal]{type} and [Fighting]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
103 115 User and target both faint after three turns. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon [faint]{mechanic}s. A Pokémon that leaves the [field]{mechanic} will lose its counter; its replacement does not inherit the effect, and other Pokémon's counters remain. This effect is passed on by [Baton Pass]{move}. This move cannot be copied by [Mirror Move]{move}.
105 117 Prevents the user's HP from lowering below 1 this turn. The user's [HP]{mechanic} cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail. This move cannot be selected by [Assist]{move} or [Metronome]{move}.
106 118 Power doubles every turn this move is used in succession after the first, resetting after five turns. Inflicts [regular damage]{mechanic}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used [Defense Curl]{move} since entering the field, this move has double power.
107 119 Raises the target's Attack by two levels and confuses the target. Raises the target's Attack by two stages and confuses the target. [Raises]{mechanic} the target's [Attack]{mechanic} by two levels, then [confuses]{mechanic} it. If the target's [Attack]{mechanic} cannot be [raised]{mechanic} by two levels, the [confusion]{mechanic} is not applied. Raises the target's [Attack]{mechanic} by two [stages]{mechanic:stage}, then [confuses]{mechanic} it. If the target's [Attack]{mechanic} cannot be [raised]{mechanic} by two [stages]{mechanic:stage}, the [confusion]{mechanic} is not applied.
108 120 Power doubles every turn this move is used in succession after the first, maxing out after five turns. Inflicts [regular damage]{mechanic}. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the [field]{mechanic}, power resets.
109 121 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the [field]{mechanic}, this effect ends.
110 122 Power increases with happiness, up to a maximum of 102. Inflicts [regular damage]{mechanic}. Power increases with [happiness]{mechanic}, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
111 123 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Randomly uses one of the following effects. Effect | Chance -------------------------------------------------- | -----: Inflicts [regular damage]{mechanic} with 40 power | 40% Inflicts [regular damage]{mechanic} with 80 power | 30% Inflicts [regular damage]{mechanic} with 120 power | 10% Heals the target for 1/4 its max [HP]{mechanic} | 20% On average, this move inflicts [regular damage]{mechanic} with 52 power and heals the target for 1/20 its max [HP]{mechanic}.
112 124 Power increases as happiness decreases, up to a maximum of 102. Inflicts [regular damage]{mechanic}. Power increases inversely with [happiness]{mechanic}, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
113 125 Protects the user's field from major status ailments and confusion for five turns. Protects Pokémon on the user's side of the [field]{mechanic} from [major status]{mechanic} effects and [confusion]{mechanic} for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the [field]{mechanic}. If [Yawn]{move} is used while this move is in effect, it will immediately fail. [Defog]{move} used by an opponent will end this effect. This effect does not prevent the [confusion]{mechanic} caused by [Outrage]{move}, [Petal Dance]{move}, or [Thrash]{move}.
114 126 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. [Frozen]{mechanic} Pokémon may use this move, in which case they will thaw.
115 127 Power varies randomly from 10 to 150. Inflicts [regular damage]{mechanic}. Power is selected at random between 10 and 150, with an average of 64: Magnitude | Power | Chance --------: | ----: | -----: 4 | 10 | 5% 5 | 30 | 10% 6 | 50 | 20% 7 | 70 | 20% 8 | 90 | 20% 9 | 110 | 10% 10 | 150 | 5% This move has double power against Pokémon currently underground due to [Dig]{move}.
116 128 Allows the trainer to switch out the user and pass effects along to its replacement. User [switches out]{mechanic}, and the trainer selects a replacement Pokémon from the party. [Stat]{mechanic} changes, [confusion]{mechanic}, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * [Aqua Ring]{move} * both the user's and target's effect of [Block]{move}, [Mean Look]{move}, and [Spider Web]{move} * the curse effect of [Curse]{move} * [Embargo]{move} * [Focus Energy]{move} or an activated [Lansat Berry]{item} * [Gastro Acid]{move} * [Ingrain]{move} * being sapped by [Leech Seed]{move} * being targeted by [Lock-On]{move} or [Mind Reader]{move} * [Magnet Rise]{move} * [Perish Song]{move}'s counter * [Power Trick]{move} * [Substitute]{move}; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
137 153 Has a $effect_chance% chance to paralyze the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target. During [Rain Dance]{move}, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of [Protect]{move} and [Detect]{move}. During [Sunny Day]{move}, this move has 50% accuracy.
138 154 Immediately ends wild battles. No effect otherwise. Does nothing. Wild battles end immediately.
139 155 Hits once for every conscious Pokémon the trainer has. Inflicts [typeless]{mechanic} [regular damage]{mechanic}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. [Dark]{type} Pokémon still get [STAB]{mechanic}. This effect breaks through [Wonder Guard]{ability}.
140 156 User flies high into the air, dodging all attacks, and hits next turn. Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user. The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn. The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}. This move cannot be used while [Gravity]{move} is in effect. This move cannot be selected by [Sleep Talk]{move}.
141 157 Raises user's Defense by one level. Raises user's Defense by one stage. [Raises]{mechanic} user's [Defense]{mechanic} by one level. After this move is used, the power of [Ice Ball]{move} and [Rollout]{move} are doubled until the user leaves the [field]{mechanic}. Raises user's [Defense]{mechanic} by one [stage]{mechanic}. After this move is used, the power of [Ice Ball]{move} and [Rollout]{move} are doubled until the user leaves the [field]{mechanic}.
142 159 Can only be used as the first move after the user enters battle. Causes the target to flinch. Inflicts [regular damage]{mechanic}. Causes the target to flinch. Can only be used on the user's first turn after entering the [field]{mechanic}.
143 160 Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Inflicts [regular damage]{mechanic}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic} wake up, and none can fall to [sleep]{mechanic} until the lock-in ends. Pokémon cannot use [Rest]{move} during this effect. This move cannot be selected by [Sleep Talk]{move}.
221 239 User swaps Attack and Defense. The user's original [Attack]{mechanic} and [Defense]{mechanic} are swapped. This effect is passed on by [Baton Pass]{move}.
222 240 Nullifies target's ability until it leaves battle. The target's ability is disabled as long as it remains on the [field]{mechanic}. This effect is passed on by [Baton Pass]{move}.
223 241 Prevents the target from scoring critical hits for five turns. For five turns, opposing Pokémon cannot get [critical hit]{mechanic}s. For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical hit}.
224 242 Uses the target's move against it before it attacks, with power increased by half. If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power. If the target moves before the user, this move will fail. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
225 243 Uses the target's last used move. Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
226 244 User swaps Attack and Special Attack changes with the target. User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target.
227 245 User swaps Defense and Special Defense changes with the target. User swaps its [Defense]{mechanic} and [Special Defense]{mechanic} User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} with the target. with the target.
228 246 Power increases against targets with more raised stats, up to a maximum of 200. Inflicts [regular damage]{mechanic}. Power starts at 60 and is increased by 20 for every level any of the target's stats has been [raise]{mechanic}d, capping at 200. [Accuracy]{mechanic} and [evasion]{mechanic} modifiers do not increase this move's power. Inflicts [regular damage]{mechanic}. Power starts at 60 and is increased by 20 for every [stage]{mechanic} any of the target's stats has been raised, capping at 200. [Accuracy]{mechanic} and [evasion]{mechanic} modifiers do not increase this move's power.
229 247 Can only be used after all of the user's other moves have been used. Inflicts [regular damage]{mechanic}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic}. If this is the user's only move, this move will fail.
230 248 Changes the target's ability to Insomnia. Changes the target's ability to [Insomnia]{ability}. If the target's ability is [Truant]{ability} or [Multitype]{ability}, this move will fail.
231 249 Only works if the target is about to use a damaging move. Inflicts [regular damage]{mechanic}. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by [Iron Fist]{ability}.
274 293 Hits any Pokémon that shares a type with the user. Inflicts regular damage. Pokémon that do not share a type with the user will not take damage from this move.
275 294 Power scales with Speed. (?) Power scales with Speed. (?)
276 295 Changes the target's type to water. Changes the target's type to water until it leaves battle. If the target has a secondary type
277 296 Inflicts regular damage. Raises the user's Speed by one stage. Inflicts regular damage. Raises the user's Speed by one stage.
278 297 Lowers the target's Special Defense by one stage. Inflicts regular damage. Lowers the target's Special Defense by one stage.
279 298 More powerful against fighting-type Pokémon. (?) More powerful against fighting-type Pokémon. (?)
280 299 Changes target's ability to Simple. Changes target's ability to [Simple]{ability}. (?)
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