Final gen V move effects, part 6 of 6!!! #376

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Eevee 2010-12-05 18:30:15 -08:00
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@ -59,7 +59,7 @@ This move cannot be used during an [Uproar]{move}."
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting. Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
The effects of [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through [Detect]{move} or [Protect]{move}." The effects of [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through [Detect]{move} or [Protect]{move}."
40,Requires a turn to charge before attacking.,"Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. User charges for one turn before attacking. 40,Requires a turn to charge before attacking.,"Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. User charges for one turn before attacking.
This move cannot be selected by [Sleep Talk]{move}." This move cannot be selected by [Sleep Talk]{move}."
41,Inflicts damage equal to half the target's HP.,Inflicts [typeless]{mechanic} damage equal to half the target's remaining [HP]{mechanic}. 41,Inflicts damage equal to half the target's HP.,Inflicts [typeless]{mechanic} damage equal to half the target's remaining [HP]{mechanic}.
@ -457,7 +457,7 @@ During [Sunny Day]{move}, this move has 50% accuracy."
This effect breaks through [Wonder Guard]{ability}." This effect breaks through [Wonder Guard]{ability}."
156,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. 156,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user. During the immune turn, [Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn. The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
@ -668,7 +668,7 @@ Waterfall | Puts target to [sleep]{mechanic}
207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}. 207,Raises the user's Defense and Special Defense by one stage.,Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic}.
208,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts [regular damage]{mechanic}. 208,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts [regular damage]{mechanic}.
This move can hit targets under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}." This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}."
209,Raises the user's Attack and Defense by one stage.,Raises the user's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each. 209,Raises the user's Attack and Defense by one stage.,Raises the user's [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each.
210,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic} the target. 210,Has an increased chance for a critical hit and a $effect_chance% chance to poison the target.,Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. Has a $effect_chance% chance to [poison]{mechanic} the target.
211,All damage from Fire moves is halved until the end of the battle.,"[Fire]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends." 211,All damage from Fire moves is halved until the end of the battle.,"[Fire]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
@ -851,7 +851,7 @@ If the target is in the first turn of [Dive]{move}, this move will hit with doub
263,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target. 263,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
264,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target. 264,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user. During the immune turn, [Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn. The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
@ -953,7 +953,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}.
311,Has double power if the target has a major status ailment.,"Inflicts [regular damage]. If the target has a [major status ailment]{mechanic}, this move has double power." 311,Has double power if the target has a major status ailment.,"Inflicts [regular damage]. If the target has a [major status ailment]{mechanic}, this move has double power."
312,"Carries the target high into the air, dodging all attacks against either, and drops it next turn.","Inflicts [regular damage]{mechanic}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect. 312,"Carries the target high into the air, dodging all attacks against either, and drops it next turn.","Inflicts [regular damage]{mechanic}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect.
If the target is [Flying]{type}-type, this move will function as normal but inflict no damage. If the target is [Flying]{type}-type, this move will function as normal but inflict no damage.
[Gust]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} can hit both the user and the target during this effect. [Gust]{move} and [Twister]{move} will additionally have double power. [Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} can hit both the user and the target during this effect. [Gust]{move} and [Twister]{move} will additionally have double power.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during this effect. The damage from [Hail]{move} and [Sandstorm]{move} still applies during this effect.
@ -983,10 +983,14 @@ If the target is under the effect of [Ingrain]{move} or [Suction Cups]{ability},
329,Raises the user's Defense by three stages.,Raises the user's [Defense]{mechanic} by three [stages]{mechanic:stage}. 329,Raises the user's Defense by three stages.,Raises the user's [Defense]{mechanic} by three [stages]{mechanic:stage}.
330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]. Has a $effect_chance% chance to put the target to [sleep]{mechanic}. 330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]. Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form." If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form."
331,Lowers the target's Speed.,Inflicts regular damage. Lowers the target's Speed. 331,Lowers the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
332,Charges for a turn before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. 332,Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. User charges for one turn before attacking.
333,Charges for a turn before attacking. Has a $effect_chance% chance to burn the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target. 333,Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. User charges for one turn before attacking.
335,"Lowers the user's Defense, Special Defense, and Speed by one stage.","Inflicts regular damage. Lowers the user's Defense, Special Defense, and Speed by one stage." 335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}. Lowers the user's [{mechanic}Defense], [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
336,"If the target knows cross thunder, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross thunder if possible. 336,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross thunder]{move} earlier this turn, this move has double power."
337,"If the target knows cross flame, it must use it this turn, and both moves inflict more damage.",Forces the target to use cross flame if possible. 337,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross flame]{move} earlier this turn, this move has double power."
338,Has a $effect_chance% chance to confuse the target.,Inflicts regular damage. Has a $effect_chance% chance to confuse the target. 338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage]. Has a $effect_chance% chance to [confuse]{mechanic} the target.
This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}.
During [Rain Dance]{move}, this move has 100% accuracy. During [Sunny Day]{move}, this move has 50% accuracy."

1 id short_effect effect
59 68 Paralyzes the target. [Paralyzes]{mechanic} the target.
60 69 Has a $effect_chance% chance to lower the target's Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
61 70 Has a $effect_chance% chance to lower the target's Defense by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
62 71 Has a $effect_chance% chance to lower the target's Speed by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
63 72 Has a $effect_chance% chance to lower the target's Special Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.
64 73 Has a $effect_chance% chance to lower the target's Special Defense by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Defense]{mechanic} by one [stage]{mechanic}.
65 74 Has a $effect_chance% chance to lower the target's accuracy by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [accuracy]{mechanic} by one [stage]{mechanic}.
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