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Mention a couple of oddities with Struggle's recoil. #13
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3 changed files with 5 additions and 1 deletions
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@ -25,3 +25,4 @@ id,effect_id,changed_in_version_group_id
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24,274,11
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25,27,8
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26,224,11
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27,255,8
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@ -19,9 +19,10 @@ move_effect_changelog_id,local_language_id,effect
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18,9,Does not raise [Defense]{mechanic:defense} or [Special Defense]{mechanic:special-defense}.
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19,9,Does not raise the user's [Special Defense]{mechanic:special-defense}.
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20,9,Heals replacement Pokémon by half of their max HP.
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21,9,Inflicts []{type:normal}-type damage and the user receives 1/2 of damage dealt in recoil.
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21,9,Inflicts []{type:normal}-type damage.
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22,9,"[]{move:swift} can hit the user while underground, and no other moves can. Due to a bug, if the user fails to carry out the move's second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains underground until it switches out or uses Dig again successfully. It can act as if it were aboveground in the meantime, but moves still miss it."
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23,9,Does not interact with []{move:hail}.
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24,9,Ignores []{ability:wonder-guard}.
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25,9,Lasts either two or three turns.
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26,9,"If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail."
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27,9,The user receieves 1/2 of the damage dealt in recoil.
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@ -818,6 +818,8 @@ This effect is passed on by []{move:baton-pass}."
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This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic:pp} remaining or being under the effect of both []{move:encore} and []{move:torment} at the same time.
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This move's recoil is not treated as recoil for the purposes of anything that affects recoil, such as the ability []{ability:rock-head}. It also is not prevented by []{ability:magic-guard}.
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This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}."
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256,9,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic:regular-damage}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
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