From 852ab87ba3fcdeed36b8265748b5ff635dad3e66 Mon Sep 17 00:00:00 2001 From: Eevee Date: Fri, 26 Mar 2010 22:18:19 -0700 Subject: [PATCH] Nope, shake formula dun use integers. --- pokedex/formulae.py | 3 --- 1 file changed, 3 deletions(-) diff --git a/pokedex/formulae.py b/pokedex/formulae.py index 3c70ffa..5ee16c4 100644 --- a/pokedex/formulae.py +++ b/pokedex/formulae.py @@ -74,9 +74,6 @@ def capture_chance(current_hp, max_hp, capture_rate, # shake_index is the number of times the ball will shake. If all four are # <= shake_index, the Pokémon is caught. - # The RNG tends to work with integers, so integer math likely kicks in now. - shake_index = int(shake_index) - # If shake_index >= 65535, all four randoms must be <= it, and the Pokémon # will be caught. Skip hard math if shake_index >= 65535: