Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40

This commit is contained in:
Lynn "Zhorken" Vaughan 2012-02-11 12:02:47 -05:00
parent 677cd8f19e
commit 7b2246d854

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@ -297,7 +297,7 @@ If []{move:yawn} is used while this move is in effect, it will immediately fail.
This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}." This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}."
126,9,Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.,"Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw." 126,9,Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.,"Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw."
127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 64: 127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 71:
Magnitude | Power | Chance Magnitude | Power | Chance
--------: | ----: | -----: --------: | ----: | -----:
@ -765,7 +765,7 @@ PP remaining | Power
If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power." If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power."
237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target." 237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target."
238,9,"Power increases against targets with more HP remaining, up to a maximum of 110 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121." 238,9,"Power increases against targets with more HP remaining, up to a maximum of 121 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121."
239,9,User swaps Attack and Defense.,"The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped. 239,9,User swaps Attack and Defense.,"The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped.
This effect is passed on by []{move:baton-pass}." This effect is passed on by []{move:baton-pass}."

1 move_effect_id local_language_id short_effect effect
297 316 9 Makes the target act last this turn. Forces the target to act last this turn, regardless of [Speed]{mechanic:speed} or move [priority]{mechanic:priority}. If the target has already acted this turn, this move will fail.
298 317 9 Raises the user's Attack and Special Attack by one stage. Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each. During []{move:sunny-day}, raises both stats by two stages.
299 318 9 Has double power if the user has no held item. Inflicts [regular damage]{mechanic:regular-damage}. If the user has no [held item]{mechanic:held-item}, this move has double power.
300 319 9 User becomes the target's type. User's type changes to match the target's.
301 320 9 Has double power if a friendly Pokémon fainted last turn. Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon fainted on the previous turn, this move has double power.
302 321 9 Inflicts damage equal to the user's remaining HP. User faints. Inflicts damage equal to the user's remaining [HP]{mechanic:hp}. User faints.
303 322 9 Raises the user's Special Attack by three stages. Raises the user's [Special Attack]{mechanic:special-attack} by three [stages]{mechanic:stage}.
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