From 7b2246d854ea51d152bed227337dd9289a23958d Mon Sep 17 00:00:00 2001 From: "Lynn \"Zhorken\" Vaughan" Date: Sat, 11 Feb 2012 12:02:47 -0500 Subject: [PATCH] Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40 --- pokedex/data/csv/move_effect_prose.csv | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pokedex/data/csv/move_effect_prose.csv b/pokedex/data/csv/move_effect_prose.csv index d77228e..495d89b 100644 --- a/pokedex/data/csv/move_effect_prose.csv +++ b/pokedex/data/csv/move_effect_prose.csv @@ -297,7 +297,7 @@ If []{move:yawn} is used while this move is in effect, it will immediately fail. This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}." 126,9,Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.,"Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw." -127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 64: +127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 71: Magnitude | Power | Chance --------: | ----: | -----: @@ -765,7 +765,7 @@ PP remaining | Power If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power." 237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target." -238,9,"Power increases against targets with more HP remaining, up to a maximum of 110 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121." +238,9,"Power increases against targets with more HP remaining, up to a maximum of 121 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121." 239,9,User swaps Attack and Defense.,"The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped. This effect is passed on by []{move:baton-pass}."