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Update move_effect_prose.csv
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@ -384,7 +384,29 @@ Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:spee
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Pokémon with []{ability:forecast} become []{type:water}.
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Pokémon with []{ability:forecast} become []{type:water}.
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Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn."
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Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn."
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138,9,Changes the weather to sunny for five turns.,""
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138,9,Changes the weather to sunny for five turns.,"Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage.
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If the user is holding []{item:heat-rock}, this effect lasts for eight turns.
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Pokémon cannot become [frozen]{mechanic:frozen}.
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[]{move:thunder} has 50% accuracy.
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[]{move:solar-beam} skips its charge turn.
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[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}.
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Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}.
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Pokémon with []{ability:forecast} become []{type:fire}.
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Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}.
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Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%.
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Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn.
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Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn."
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139,9,Has a $effect_chance% chance to raise the user's Defense by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}.
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139,9,Has a $effect_chance% chance to raise the user's Defense by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}.
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140,9,Has a $effect_chance% chance to raise the user's Attack by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}.
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140,9,Has a $effect_chance% chance to raise the user's Attack by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}.
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141,9,Has a $effect_chance% chance to raise all of the user's stats by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
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141,9,Has a $effect_chance% chance to raise all of the user's stats by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.
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