diff --git a/pokedex/data/csv/move_effect_prose.csv b/pokedex/data/csv/move_effect_prose.csv index 15b4f8f..b060815 100644 --- a/pokedex/data/csv/move_effect_prose.csv +++ b/pokedex/data/csv/move_effect_prose.csv @@ -384,7 +384,29 @@ Pokémon with []{ability:swift-swim} have doubled original [Speed]{mechanic:spee Pokémon with []{ability:forecast} become []{type:water}. Pokémon with []{ability:dry-skin} heal 1/8 max [HP]{mechanic:hp}, Pokémon with []{ability:hydration} are cured of [major status effects]{mechanic:major-status-effects}, and Pokémon with []{ability:rain-dish} heal 1/16 max [HP]{mechanic:hp} at the end of each turn." -138,9,Changes the weather to sunny for five turns.,"" +138,9,Changes the weather to sunny for five turns.,"Changes the weather to sunshine for five turns, during which []{type:fire} moves inflict 50% extra damage, and []{type:water} moves inflict half damage. + +If the user is holding []{item:heat-rock}, this effect lasts for eight turns. + +Pokémon cannot become [frozen]{mechanic:frozen}. + +[]{move:thunder} has 50% accuracy. + +[]{move:solar-beam} skips its charge turn. + +[]{move:moonlight}, []{move:morning-sun}, and []{move:synthesis} heal 2/3 of the user's max [HP]{mechanic:hp}. + +Pokémon with []{ability:chlorophyll} have doubled original [Speed]{mechanic:speed}. + +Pokémon with []{ability:forecast} become []{type:fire}. + +Pokémon with []{ability:leaf-guard} are not affected by [major status effects]{mechanic:major-status-effects}. + +Pokémon with []{ability:flower-gift} change form; every Pokémon on their side of the [field]{mechanic:field} have their original [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} increased by 50%. + +Pokémon with []{ability:dry-skin} lose 1/8 max [HP]{mechanic:hp} at the end of each turn. + +Pokémon with []{ability:solar-power} have their original [Special Attack]{mechanic:special-attack} raised by 50% but lose 1/8 their max [HP]{mechanic:hp} at the end of each turn." 139,9,Has a $effect_chance% chance to raise the user's Defense by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Defense]{mechanic:defense} one [stage]{mechanic:stage}. 140,9,Has a $effect_chance% chance to raise the user's Attack by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise the user's [Attack]{mechanic:attack} one [stage]{mechanic:stage}. 141,9,Has a $effect_chance% chance to raise all of the user's stats by one stage.,Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to raise all of the user's stats one [stage]{mechanic:stage}.