veekun_pokedex/pokedex/db/tables.py

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# encoding: utf8
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from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import backref, eagerload_all, relation
from sqlalchemy.orm.session import Session
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from sqlalchemy.sql import and_
from sqlalchemy.types import *
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from pokedex.db import markdown
metadata = MetaData()
TableBase = declarative_base(metadata=metadata)
class Ability(TableBase):
__tablename__ = 'abilities'
__singlename__ = 'ability'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
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effect = Column(markdown.MarkdownColumn(5120), nullable=False)
short_effect = Column(markdown.MarkdownColumn(255), nullable=False)
class AbilityFlavorText(TableBase):
__tablename__ = 'ability_flavor_text'
ability_id = Column(Integer, ForeignKey('abilities.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(64), nullable=False)
class AbilityName(TableBase):
__tablename__ = 'ability_names'
ability_id = Column(Integer, ForeignKey('abilities.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class Berry(TableBase):
__tablename__ = 'berries'
id = Column(Integer, primary_key=True, nullable=False)
item_id = Column(Integer, ForeignKey('items.id'), nullable=False)
firmness_id = Column(Integer, ForeignKey('berry_firmness.id'), nullable=False)
natural_gift_power = Column(Integer, nullable=True)
natural_gift_type_id = Column(Integer, ForeignKey('types.id'), nullable=True)
size = Column(Integer, nullable=False)
max_harvest = Column(Integer, nullable=False)
growth_time = Column(Integer, nullable=False)
soil_dryness = Column(Integer, nullable=False)
smoothness = Column(Integer, nullable=False)
class BerryFirmness(TableBase):
__tablename__ = 'berry_firmness'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(10), nullable=False)
class BerryFlavor(TableBase):
__tablename__ = 'berry_flavors'
berry_id = Column(Integer, ForeignKey('berries.id'), primary_key=True, nullable=False, autoincrement=False)
contest_type_id = Column(Integer, ForeignKey('contest_types.id'), primary_key=True, nullable=False, autoincrement=False)
flavor = Column(Integer, nullable=False)
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class ContestCombo(TableBase):
__tablename__ = 'contest_combos'
first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
class ContestEffect(TableBase):
__tablename__ = 'contest_effects'
id = Column(Integer, primary_key=True, nullable=False)
appeal = Column(SmallInteger, nullable=False)
jam = Column(SmallInteger, nullable=False)
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flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
class ContestType(TableBase):
__tablename__ = 'contest_types'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(6), nullable=False)
flavor = Column(Unicode(6), nullable=False)
color = Column(Unicode(6), nullable=False)
class EggGroup(TableBase):
__tablename__ = 'egg_groups'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Encounter(TableBase):
"""Rows in this table represent encounters with wild Pokémon. Bear with
me, here.
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Within a given area in a given game, encounters are differentiated by the
"slot" they are in and the state of the game world.
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What the player is doing to get an encounter, such as surfing or walking
through tall grass, is called terrain. Each terrain has its own set of
encounter slots.
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Within a terrain, slots are defined primarily by rarity. Each slot can
also be affected by world conditions; for example, the 20% slot for walking
in tall grass is affected by whether a swarm is in effect in that area.
"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
swarm" are the possible values of this condition.
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A slot (20% walking in grass) and any appropriate world conditions (no
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swarm) are thus enough to define a specific encounter.
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Well, okay, almost: each slot actually appears twice.
"""
__tablename__ = 'encounters'
id = Column(Integer, primary_key=True, nullable=False)
version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
min_level = Column(Integer, nullable=False, autoincrement=False)
max_level = Column(Integer, nullable=False, autoincrement=False)
class EncounterCondition(TableBase):
"""Rows in this table represent varying conditions in the game world, such
as time of day.
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"""
__tablename__ = 'encounter_conditions'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterConditionValue(TableBase):
"""Rows in this table represent possible states for a condition; for
example, the state of 'swarm' could be 'swarm' or 'no swarm'.
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"""
__tablename__ = 'encounter_condition_values'
id = Column(Integer, primary_key=True, nullable=False)
encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
is_default = Column(Boolean, nullable=False)
class EncounterConditionValueMap(TableBase):
"""Maps encounters to the specific conditions under which they occur."""
__tablename__ = 'encounter_condition_value_map'
encounter_id = Column(Integer, ForeignKey('encounters.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False)
class EncounterTerrain(TableBase):
"""Rows in this table represent ways the player can enter a wild encounter,
e.g., surfing, fishing, or walking through tall grass.
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"""
__tablename__ = 'encounter_terrain'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterSlot(TableBase):
"""Rows in this table represent an abstract "slot" within a terrain,
associated with both some set of conditions and a rarity.
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Note that there are two encounters per slot, so the rarities will only add
up to 50.
"""
__tablename__ = 'encounter_slots'
id = Column(Integer, primary_key=True, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
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slot = Column(Integer, nullable=True)
rarity = Column(Integer, nullable=False)
class EncounterSlotCondition(TableBase):
"""Lists all conditions that affect each slot."""
__tablename__ = 'encounter_slot_conditions'
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=True, nullable=False, autoincrement=False)
class EvolutionChain(TableBase):
__tablename__ = 'evolution_chains'
id = Column(Integer, primary_key=True, nullable=False)
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growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), nullable=False)
baby_trigger_item = Column(Unicode(12))
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class EvolutionTrigger(TableBase):
__tablename__ = 'evolution_triggers'
id = Column(Integer, primary_key=True, nullable=False)
identifier = Column(Unicode(16), nullable=False)
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class Experience(TableBase):
__tablename__ = 'experience'
growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), primary_key=True, nullable=False)
level = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
experience = Column(Integer, nullable=False)
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
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main_region_id = Column(Integer, ForeignKey('regions.id'))
canonical_pokedex_id = Column(Integer, ForeignKey('pokedexes.id'))
name = Column(Unicode(16), nullable=False)
class GrowthRate(TableBase):
"""`formula` is written in LaTeX math notation."""
__tablename__ = 'growth_rates'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
formula = Column(Unicode(500), nullable=False)
class Item(TableBase):
__tablename__ = 'items'
__singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
category_id = Column(Integer, ForeignKey('item_categories.id'), nullable=False)
cost = Column(Integer, nullable=False)
fling_power = Column(Integer, nullable=True)
fling_effect_id = Column(Integer, ForeignKey('item_fling_effects.id'), nullable=True)
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effect = Column(markdown.MarkdownColumn(5120), nullable=False)
@property
def appears_underground(self):
return any(flag.identifier == u'underground' for flag in self.flags)
class ItemCategory(TableBase):
__tablename__ = 'item_categories'
id = Column(Integer, primary_key=True, nullable=False)
pocket_id = Column(Integer, ForeignKey('item_pockets.id'), nullable=False)
name = Column(Unicode(16), nullable=False)
class ItemFlag(TableBase):
__tablename__ = 'item_flags'
id = Column(Integer, primary_key=True, nullable=False)
identifier = Column(Unicode(24), nullable=False)
name = Column(Unicode(64), nullable=False)
class ItemFlagMap(TableBase):
__tablename__ = 'item_flag_map'
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
item_flag_id = Column(Integer, ForeignKey('item_flags.id'), primary_key=True, autoincrement=False, nullable=False)
class ItemFlavorText(TableBase):
__tablename__ = 'item_flavor_text'
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, autoincrement=False, nullable=False)
flavor_text = Column(Unicode(255), nullable=False)
class ItemFlingEffect(TableBase):
__tablename__ = 'item_fling_effects'
id = Column(Integer, primary_key=True, nullable=False)
effect = Column(Unicode(255), nullable=False)
class ItemInternalID(TableBase):
__tablename__ = 'item_internal_ids'
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, autoincrement=False, nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
internal_id = Column(Integer, nullable=False)
class ItemName(TableBase):
__tablename__ = 'item_names'
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class ItemPocket(TableBase):
__tablename__ = 'item_pockets'
id = Column(Integer, primary_key=True, nullable=False)
identifier = Column(Unicode(16), nullable=False)
name = Column(Unicode(16), nullable=False)
class Language(TableBase):
__tablename__ = 'languages'
id = Column(Integer, primary_key=True, nullable=False)
iso639 = Column(Unicode(2), nullable=False)
iso3166 = Column(Unicode(2), nullable=False)
name = Column(Unicode(16), nullable=False)
class Location(TableBase):
__tablename__ = 'locations'
__singlename__ = 'location'
id = Column(Integer, primary_key=True, nullable=False)
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region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(64), nullable=False)
class LocationArea(TableBase):
__tablename__ = 'location_areas'
id = Column(Integer, primary_key=True, nullable=False)
location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
internal_id = Column(Integer, nullable=False)
name = Column(Unicode(64), nullable=True)
class LocationAreaEncounterRate(TableBase):
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, autoincrement=False)
rate = Column(Integer, nullable=True)
class LocationInternalID(TableBase):
__tablename__ = 'location_internal_ids'
location_id = Column(Integer, ForeignKey('locations.id'), nullable=False, primary_key=True)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False, primary_key=True)
internal_id = Column(Integer, nullable=False)
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class Machine(TableBase):
__tablename__ = 'machines'
machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
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version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
item_id = Column(Integer, ForeignKey('items.id'), nullable=False)
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move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
@property
def is_hm(self):
return self.machine_number >= 100
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class MoveBattleStyle(TableBase):
__tablename__ = 'move_battle_styles'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
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class MoveEffectCategory(TableBase):
__tablename__ = 'move_effect_categories'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
can_affect_user = Column(Boolean, nullable=False)
class MoveEffectCategoryMap(TableBase):
__tablename__ = 'move_effect_category_map'
move_effect_id = Column(Integer, ForeignKey('move_effects.id'), primary_key=True, nullable=False)
move_effect_category_id = Column(Integer, ForeignKey('move_effect_categories.id'), primary_key=True, nullable=False)
affects_user = Column(Boolean, primary_key=True, nullable=False)
class MoveDamageClass(TableBase):
__tablename__ = 'move_damage_classes'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
description = Column(Unicode(64), nullable=False)
class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
class MoveFlag(TableBase):
__tablename__ = 'move_flags'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
move_flag_type_id = Column(Integer, ForeignKey('move_flag_types.id'), primary_key=True, nullable=False, autoincrement=False)
class MoveFlagType(TableBase):
__tablename__ = 'move_flag_types'
id = Column(Integer, primary_key=True, nullable=False)
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identifier = Column(Unicode(16), nullable=False)
name = Column(Unicode(32), nullable=False)
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description = Column(markdown.MarkdownColumn(128), nullable=False)
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class MoveFlavorText(TableBase):
__tablename__ = 'move_flavor_text'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
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flavor_text = Column(Unicode(255), nullable=False)
class MoveName(TableBase):
__tablename__ = 'move_names'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class MoveTarget(TableBase):
__tablename__ = 'move_targets'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(32), nullable=False)
description = Column(Unicode(128), nullable=False)
class Move(TableBase):
__tablename__ = 'moves'
__singlename__ = 'move'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(12), nullable=False)
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generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
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type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
power = Column(SmallInteger)
pp = Column(SmallInteger, nullable=False)
accuracy = Column(SmallInteger)
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target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
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effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
effect_chance = Column(Integer)
contest_type_id = Column(Integer, ForeignKey('contest_types.id'), nullable=True)
contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
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super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=False)
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class Nature(TableBase):
__tablename__ = 'natures'
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__singlename__ = 'nature'
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id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
decreased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
increased_stat_id = Column(Integer, ForeignKey('stats.id'), nullable=False)
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hates_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
likes_flavor_id = Column(Integer, ForeignKey('contest_types.id'), nullable=False)
class NatureBattleStylePreference(TableBase):
__tablename__ = 'nature_battle_style_preferences'
nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
move_battle_style_id = Column(Integer, ForeignKey('move_battle_styles.id'), primary_key=True, nullable=False)
low_hp_preference = Column(Integer, nullable=False)
high_hp_preference = Column(Integer, nullable=False)
class NatureName(TableBase):
__tablename__ = 'nature_names'
nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(8), nullable=False)
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class NaturePokeathlonStat(TableBase):
__tablename__ = 'nature_pokeathlon_stats'
nature_id = Column(Integer, ForeignKey('natures.id'), primary_key=True, nullable=False)
pokeathlon_stat_id = Column(Integer, ForeignKey('pokeathlon_stats.id'), primary_key=True, nullable=False)
max_change = Column(Integer, nullable=False)
class PokeathlonStat(TableBase):
__tablename__ = 'pokeathlon_stats'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
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class Pokedex(TableBase):
__tablename__ = 'pokedexes'
id = Column(Integer, primary_key=True, nullable=False)
region_id = Column(Integer, ForeignKey('regions.id'), nullable=True)
name = Column(Unicode(16), nullable=False)
description = Column(Unicode(512))
class PokedexVersionGroup(TableBase):
__tablename__ = 'pokedex_version_groups'
pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
class Pokemon(TableBase):
"""The core to this whole mess.
Note that I use both 'forme' and 'form' in both code and the database. I
only use 'forme' when specifically referring to Pokémon that have multiple
distinct species as formsi.e., different stats or movesets. 'Form' is a
more general term referring to any variation within a species, including
purely cosmetic forms like Unown.
"""
__tablename__ = 'pokemon'
__singlename__ = 'pokemon'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
forme_name = Column(Unicode(16))
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forme_base_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
generation_id = Column(Integer, ForeignKey('generations.id'))
evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'))
height = Column(Integer, nullable=False)
weight = Column(Integer, nullable=False)
species = Column(Unicode(16), nullable=False)
color_id = Column(Integer, ForeignKey('pokemon_colors.id'), nullable=False)
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pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=False)
habitat_id = Column(Integer, ForeignKey('pokemon_habitats.id'), nullable=True)
gender_rate = Column(Integer, nullable=False)
capture_rate = Column(Integer, nullable=False)
base_experience = Column(Integer, nullable=False)
base_happiness = Column(Integer, nullable=False)
is_baby = Column(Boolean, nullable=False)
hatch_counter = Column(Integer, nullable=False)
has_gen4_fem_sprite = Column(Boolean, nullable=False)
has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
### Stuff to handle alternate Pokémon forms
@property
def national_id(self):
"""Returns the National Pokédex number for this Pokémon. Use this
instead of the id directly; alternate formes may make the id incorrect.
"""
if self.forme_base_pokemon_id:
return self.forme_base_pokemon_id
return self.id
@property
def full_name(self):
"""Returns the name of this Pokémon, including its Forme, if any."""
if self.forme_name:
return "%s %s" % (self.forme_name.title(), self.name)
return self.name
@property
def normal_form(self):
"""Returns the normal form for this Pokémon; i.e., this will return
regular Deoxys when called on any Deoxys form.
"""
if self.forme_base_pokemon:
return self.forme_base_pokemon
return self
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### Not forms!
def stat(self, stat_name):
"""Returns a PokemonStat record for the given stat name (or Stat row
object). Uses the normal has-many machinery, so all the stats are
effectively cached.
"""
if isinstance(stat_name, Stat):
stat_name = stat_name.name
for pokemon_stat in self.stats:
if pokemon_stat.stat.name == stat_name:
return pokemon_stat
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raise KeyError(u'No stat named %s' % stat_name)
@property
def better_damage_class(self):
u"""Returns the MoveDamageClass that this Pokémon is best suited for,
based on its attack stats.
If the attack stats are about equal (within 5), returns None. The
value None, not the damage class called 'None'.
"""
phys = self.stat(u'Attack')
spec = self.stat(u'Special Attack')
diff = phys.base_stat - spec.base_stat
if diff > 5:
return phys.stat.damage_class
elif diff < -5:
return spec.stat.damage_class
else:
return None
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class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
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ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
class PokemonColor(TableBase):
__tablename__ = 'pokemon_colors'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(6), nullable=False)
class PokemonDexNumber(TableBase):
__tablename__ = 'pokemon_dex_numbers'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
pokedex_number = Column(Integer, nullable=False)
class PokemonEggGroup(TableBase):
__tablename__ = 'pokemon_egg_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
egg_group_id = Column(Integer, ForeignKey('egg_groups.id'), primary_key=True, nullable=False, autoincrement=False)
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class PokemonEvolution(TableBase):
__tablename__ = 'pokemon_evolution'
from_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False)
to_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
evolution_trigger_id = Column(Integer, ForeignKey('evolution_triggers.id'), nullable=False)
trigger_item_id = Column(Integer, ForeignKey('items.id'), nullable=True)
minimum_level = Column(Integer, nullable=True)
gender = Column(Enum('male', 'female', name='pokemon_evolution_gender'), nullable=True)
location_id = Column(Integer, ForeignKey('locations.id'), nullable=True)
held_item_id = Column(Integer, ForeignKey('items.id'), nullable=True)
time_of_day = Column(Enum('morning', 'day', 'night', name='pokemon_evolution_time_of_day'), nullable=True)
known_move_id = Column(Integer, ForeignKey('moves.id'), nullable=True)
minimum_happiness = Column(Integer, nullable=True)
minimum_beauty = Column(Integer, nullable=True)
relative_physical_stats = Column(Integer, nullable=True)
party_pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=True)
class PokemonFlavorText(TableBase):
__tablename__ = 'pokemon_flavor_text'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
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class PokemonFormGroup(TableBase):
__tablename__ = 'pokemon_form_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
is_battle_only = Column(Boolean, nullable=False)
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description = Column(markdown.MarkdownColumn(1024), nullable=False)
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class PokemonFormSprite(TableBase):
__tablename__ = 'pokemon_form_sprites'
id = Column(Integer, primary_key=True, nullable=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
introduced_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
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name = Column(Unicode(16), nullable=True)
is_default = Column(Boolean, nullable=True)
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class PokemonHabitat(TableBase):
__tablename__ = 'pokemon_habitats'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class PokemonInternalID(TableBase):
__tablename__ = 'pokemon_internal_ids'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, autoincrement=False, nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, autoincrement=False, nullable=False)
internal_id = Column(Integer, nullable=False)
class PokemonItem(TableBase):
__tablename__ = 'pokemon_items'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
rarity = Column(Integer, nullable=False)
class PokemonMove(TableBase):
__tablename__ = 'pokemon_moves'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False, index=True)
pokemon_move_method_id = Column(Integer, ForeignKey('pokemon_move_methods.id'), primary_key=True, nullable=False, autoincrement=False)
level = Column(Integer, primary_key=True, nullable=True, autoincrement=False, index=True)
order = Column(Integer, nullable=True, index=True)
class PokemonMoveMethod(TableBase):
__tablename__ = 'pokemon_move_methods'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
description = Column(Unicode(255), nullable=False)
class PokemonName(TableBase):
__tablename__ = 'pokemon_names'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
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class PokemonShape(TableBase):
__tablename__ = 'pokemon_shapes'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
awesome_name = Column(Unicode(16), nullable=False)
class PokemonStat(TableBase):
__tablename__ = 'pokemon_stats'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
stat_id = Column(Integer, ForeignKey('stats.id'), primary_key=True, nullable=False, autoincrement=False)
base_stat = Column(Integer, nullable=False)
effort = Column(Integer, nullable=False)
class PokemonType(TableBase):
__tablename__ = 'pokemon_types'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
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type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
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class Region(TableBase):
"""Major areas of the world: Kanto, Johto, etc."""
__tablename__ = 'regions'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Stat(TableBase):
__tablename__ = 'stats'
id = Column(Integer, primary_key=True, nullable=False)
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damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=True)
name = Column(Unicode(16), nullable=False)
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class SuperContestCombo(TableBase):
__tablename__ = 'super_contest_combos'
first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
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class SuperContestEffect(TableBase):
__tablename__ = 'super_contest_effects'
id = Column(Integer, primary_key=True, nullable=False)
appeal = Column(SmallInteger, nullable=False)
flavor_text = Column(Unicode(64), nullable=False)
class TypeEfficacy(TableBase):
__tablename__ = 'type_efficacy'
damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
target_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
damage_factor = Column(Integer, nullable=False)
class Type(TableBase):
__tablename__ = 'types'
__singlename__ = 'type'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
abbreviation = Column(Unicode(3), nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False) ## ??? is none; everything else is physical or special
class TypeName(TableBase):
__tablename__ = 'type_names'
type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class VersionGroup(TableBase):
__tablename__ = 'version_groups'
id = Column(Integer, primary_key=True, nullable=False)
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generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
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class VersionGroupRegion(TableBase):
__tablename__ = 'version_group_regions'
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False)
region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False)
class Version(TableBase):
__tablename__ = 'versions'
id = Column(Integer, primary_key=True, nullable=False)
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version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False)
name = Column(Unicode(32), nullable=False)
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### Relations down here, to avoid ordering problems
Ability.flavor_text = relation(AbilityFlavorText, order_by=AbilityFlavorText.version_group_id, backref='ability')
Ability.foreign_names = relation(AbilityName, backref='ability')
Ability.generation = relation(Generation, backref='abilities')
AbilityFlavorText.version_group = relation(VersionGroup)
AbilityName.language = relation(Language)
Berry.berry_firmness = relation(BerryFirmness, backref='berries')
Berry.firmness = association_proxy('berry_firmness', 'name')
Berry.flavors = relation(BerryFlavor, order_by=BerryFlavor.contest_type_id, backref='berry')
Berry.natural_gift_type = relation(Type)
BerryFlavor.contest_type = relation(ContestType)
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ContestCombo.first = relation(Move, primaryjoin=ContestCombo.first_move_id==Move.id,
backref='contest_combo_first')
ContestCombo.second = relation(Move, primaryjoin=ContestCombo.second_move_id==Move.id,
backref='contest_combo_second')
Encounter.location_area = relation(LocationArea, backref='encounters')
Encounter.pokemon = relation(Pokemon, backref='encounters')
Encounter.version = relation(Version, backref='encounters')
Encounter.slot = relation(EncounterSlot, backref='encounters')
EncounterConditionValue.condition = relation(EncounterCondition, backref='values')
Encounter.condition_value_map = relation(EncounterConditionValueMap, backref='encounter')
Encounter.condition_values = association_proxy('condition_value_map', 'condition_value')
EncounterConditionValueMap.condition_value = relation(EncounterConditionValue,
backref='encounter_map')
EncounterSlot.terrain = relation(EncounterTerrain, backref='slots')
EncounterSlot.condition_map = relation(EncounterSlotCondition, backref='slot')
EncounterSlot.conditions = association_proxy('condition_map', 'condition')
EncounterSlotCondition.condition = relation(EncounterCondition,
backref='slot_map')
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
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Experience.growth_rate = relation(GrowthRate, backref='experience_table')
Generation.canonical_pokedex = relation(Pokedex, backref='canonical_for_generation')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
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Generation.main_region = relation(Region)
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GrowthRate.max_experience_obj = relation(Experience, primaryjoin=and_(Experience.growth_rate_id == GrowthRate.id, Experience.level == 100), uselist=False)
GrowthRate.max_experience = association_proxy('max_experience_obj', 'experience')
Item.berry = relation(Berry, uselist=False, backref='item')
Item.flags = relation(ItemFlag, secondary=ItemFlagMap.__table__)
Item.flavor_text = relation(ItemFlavorText, order_by=ItemFlavorText.version_group_id.asc(), backref='item')
Item.fling_effect = relation(ItemFlingEffect, backref='items')
Item.foreign_names = relation(ItemName, backref='item')
Item.machines = relation(Machine, order_by=Machine.version_group_id.asc())
Item.category = relation(ItemCategory)
Item.pocket = association_proxy('category', 'pocket')
ItemCategory.items = relation(Item, order_by=Item.name)
ItemCategory.pocket = relation(ItemPocket)
ItemFlavorText.version_group = relation(VersionGroup)
ItemInternalID.item = relation(Item, backref='internal_ids')
ItemInternalID.generation = relation(Generation)
ItemName.language = relation(Language)
ItemPocket.categories = relation(ItemCategory, order_by=ItemCategory.name)
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Location.region = relation(Region, backref='locations')
LocationArea.location = relation(Location, backref='areas')
LocationInternalID.location = relation(Location, backref='internal_ids')
LocationInternalID.generation = relation(Generation)
Machine.item = relation(Item)
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Machine.version_group = relation(VersionGroup)
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Move.contest_effect = relation(ContestEffect, backref='moves')
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Move.contest_combo_next = association_proxy('contest_combo_first', 'second')
Move.contest_combo_prev = association_proxy('contest_combo_second', 'first')
Move.contest_type = relation(ContestType, backref='moves')
Move.damage_class = relation(MoveDamageClass, backref='moves')
Move.flags = association_proxy('move_flags', 'flag')
Move.flavor_text = relation(MoveFlavorText, order_by=MoveFlavorText.version_group_id, backref='move')
Move.foreign_names = relation(MoveName, backref='move')
Move.generation = relation(Generation, backref='moves')
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Move.machines = relation(Machine, backref='move')
Move.move_effect = relation(MoveEffect, backref='moves')
Move.move_flags = relation(MoveFlag, backref='move')
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Move.super_contest_effect = relation(SuperContestEffect, backref='moves')
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Move.super_contest_combo_next = association_proxy('super_contest_combo_first', 'second')
Move.super_contest_combo_prev = association_proxy('super_contest_combo_second', 'first')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
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Move.effect = markdown.MoveEffectProperty('effect')
Move.priority = association_proxy('move_effect', 'priority')
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Move.short_effect = markdown.MoveEffectProperty('short_effect')
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MoveEffect.category_map = relation(MoveEffectCategoryMap)
MoveEffect.categories = association_proxy('category_map', 'category')
MoveEffectCategoryMap.category = relation(MoveEffectCategory)
MoveFlag.flag = relation(MoveFlagType)
MoveFlavorText.version_group = relation(VersionGroup)
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MoveName.language = relation(Language)
Nature.foreign_names = relation(NatureName, backref='nature')
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Nature.decreased_stat = relation(Stat, primaryjoin=Nature.decreased_stat_id==Stat.id,
backref='decreasing_natures')
Nature.increased_stat = relation(Stat, primaryjoin=Nature.increased_stat_id==Stat.id,
backref='increasing_natures')
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Nature.hates_flavor = relation(ContestType, primaryjoin=Nature.hates_flavor_id==ContestType.id,
backref='hating_natures')
Nature.likes_flavor = relation(ContestType, primaryjoin=Nature.likes_flavor_id==ContestType.id,
backref='liking_natures')
Nature.battle_style_preferences = relation(NatureBattleStylePreference,
order_by=NatureBattleStylePreference.move_battle_style_id,
backref='nature')
Nature.pokeathlon_effects = relation(NaturePokeathlonStat, order_by=NaturePokeathlonStat.pokeathlon_stat_id)
NatureBattleStylePreference.battle_style = relation(MoveBattleStyle, backref='nature_preferences')
NatureName.language = relation(Language)
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NaturePokeathlonStat.pokeathlon_stat = relation(PokeathlonStat, backref='nature_effects')
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Pokedex.region = relation(Region, backref='pokedexes')
Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__, backref='pokedexes')
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')
Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
backref=backref('forme_base_pokemon',
remote_side=[Pokemon.id]))
Pokemon.pokemon_color = relation(PokemonColor, backref='pokemon')
Pokemon.color = association_proxy('pokemon_color', 'name')
Pokemon.dex_numbers = relation(PokemonDexNumber, order_by=PokemonDexNumber.pokedex_id.asc(), backref='pokemon')
Pokemon.default_form_sprite = relation(PokemonFormSprite,
primaryjoin=and_(
Pokemon.id==PokemonFormSprite.pokemon_id,
PokemonFormSprite.is_default==True,
),
uselist=False)
Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
order_by=PokemonEggGroup.egg_group_id,
backref='pokemon')
Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon')
Pokemon.child_pokemon = relation(Pokemon,
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primaryjoin=Pokemon.id==PokemonEvolution.from_pokemon_id,
secondary=PokemonEvolution.__table__,
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secondaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
backref=backref('parent_pokemon', uselist=False),
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)
Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.version_id.asc(), backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.pokemon_habitat = relation(PokemonHabitat, backref='pokemon')
Pokemon.habitat = association_proxy('pokemon_habitat', 'name')
Pokemon.items = relation(PokemonItem, backref='pokemon')
Pokemon.generation = relation(Generation, backref='pokemon')
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Pokemon.shape = relation(PokemonShape, backref='pokemon')
Pokemon.stats = relation(PokemonStat, backref='pokemon')
Pokemon.types = relation(Type, secondary=PokemonType.__table__, order_by=PokemonType.slot.asc())
PokemonDexNumber.pokedex = relation(Pokedex)
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PokemonEvolution.from_pokemon = relation(Pokemon,
primaryjoin=PokemonEvolution.from_pokemon_id==Pokemon.id,
backref='child_evolutions',
)
PokemonEvolution.to_pokemon = relation(Pokemon,
primaryjoin=PokemonEvolution.to_pokemon_id==Pokemon.id,
backref=backref('parent_evolution', uselist=False),
)
PokemonEvolution.child_evolutions = relation(PokemonEvolution,
primaryjoin=PokemonEvolution.from_pokemon_id==PokemonEvolution.to_pokemon_id,
foreign_keys=[PokemonEvolution.to_pokemon_id],
backref=backref('parent_evolution',
remote_side=[PokemonEvolution.from_pokemon_id],
uselist=False,
),
)
PokemonEvolution.trigger = relation(EvolutionTrigger, backref='evolutions')
PokemonEvolution.trigger_item = relation(Item,
primaryjoin=PokemonEvolution.trigger_item_id==Item.id,
backref='triggered_evolutions',
)
PokemonEvolution.held_item = relation(Item,
primaryjoin=PokemonEvolution.held_item_id==Item.id,
backref='required_for_evolutions',
)
PokemonEvolution.location = relation(Location, backref='triggered_evolutions')
PokemonEvolution.known_move = relation(Move, backref='triggered_evolutions')
PokemonEvolution.party_pokemon = relation(Pokemon,
primaryjoin=PokemonEvolution.party_pokemon_id==Pokemon.id,
backref='triggered_evolutions',
)
PokemonFlavorText.version = relation(Version)
PokemonItem.item = relation(Item, backref='pokemon')
PokemonItem.version = relation(Version)
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PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
uselist=False))
PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
PokemonFormSprite.introduced_in = relation(VersionGroup)
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PokemonMove.pokemon = relation(Pokemon, backref='pokemon_moves')
PokemonMove.version_group = relation(VersionGroup)
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PokemonMove.machine = relation(Machine, backref='pokemon_moves',
primaryjoin=and_(Machine.version_group_id==PokemonMove.version_group_id,
Machine.move_id==PokemonMove.move_id),
foreign_keys=[Machine.version_group_id, Machine.move_id],
uselist=False)
PokemonMove.move = relation(Move, backref='pokemon_moves')
PokemonMove.method = relation(PokemonMoveMethod)
PokemonName.language = relation(Language)
PokemonStat.stat = relation(Stat)
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# This is technically a has-many; Generation.main_region_id -> Region.id
Region.generation = relation(Generation, uselist=False)
Region.version_group_regions = relation(VersionGroupRegion, backref='region',
order_by='VersionGroupRegion.version_group_id')
Region.version_groups = association_proxy('version_group_regions', 'version_group')
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Stat.damage_class = relation(MoveDamageClass, backref='stats')
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SuperContestCombo.first = relation(Move, primaryjoin=SuperContestCombo.first_move_id==Move.id,
backref='super_contest_combo_first')
SuperContestCombo.second = relation(Move, primaryjoin=SuperContestCombo.second_move_id==Move.id,
backref='super_contest_combo_second')
Type.damage_efficacies = relation(TypeEfficacy,
primaryjoin=Type.id
==TypeEfficacy.damage_type_id,
backref='damage_type')
Type.target_efficacies = relation(TypeEfficacy,
primaryjoin=Type.id
==TypeEfficacy.target_type_id,
backref='target_type')
Type.generation = relation(Generation, backref='types')
Type.damage_class = relation(MoveDamageClass, backref='types')
Type.foreign_names = relation(TypeName, backref='type')
TypeName.language = relation(Language)
Version.version_group = relation(VersionGroup, backref='versions')
Version.generation = association_proxy('version_group', 'generation')
VersionGroup.generation = relation(Generation, backref='version_groups')
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VersionGroup.version_group_regions = relation(VersionGroupRegion, backref='version_group')
VersionGroup.regions = association_proxy('version_group_regions', 'region')