veekun_pokedex/pokedex/db/tables.py

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# encoding: utf8
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from sqlalchemy import Column, ForeignKey, MetaData, Table
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import backref, relation
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from sqlalchemy.sql import and_
from sqlalchemy.types import *
from sqlalchemy.databases.mysql import *
from pokedex.db import rst
metadata = MetaData()
TableBase = declarative_base(metadata=metadata)
class Ability(TableBase):
__tablename__ = 'abilities'
__singlename__ = 'ability'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
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class ContestCombo(TableBase):
__tablename__ = 'contest_combos'
first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
class ContestEffect(TableBase):
__tablename__ = 'contest_effects'
id = Column(Integer, primary_key=True, nullable=False)
appeal = Column(SmallInteger, nullable=False)
jam = Column(SmallInteger, nullable=False)
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flavor_text = Column(Unicode(64), nullable=False)
effect = Column(Unicode(255), nullable=False)
class EggGroup(TableBase):
__tablename__ = 'egg_groups'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Encounter(TableBase):
"""Rows in this table represent encounters with wild Pokémon. Bear with
me, here.
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Within a given area in a given game, encounters are differentiated by the
"slot" they are in and the state of the game world.
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What the player is doing to get an encounter, such as surfing or walking
through tall grass, is called terrain. Each terrain has its own set of
encounter slots.
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Within a terrain, slots are defined primarily by rarity. Each slot can
also be affected by world conditions; for example, the 20% slot for walking
in tall grass is affected by whether a swarm is in effect in that area.
"Is there a swarm?" is a condition; "there is a swarm" and "there is not a
swarm" are the possible values of this condition.
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A slot (20% walking in grass) and any appropriate world conditions (no
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swarm) are thus enough to define a specific encounter.
Well, okay, almost: each slot actually appears twice.
"""
__tablename__ = 'encounters'
id = Column(Integer, primary_key=True, nullable=False)
version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False)
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), nullable=False, autoincrement=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False)
min_level = Column(Integer, nullable=False, autoincrement=False)
max_level = Column(Integer, nullable=False, autoincrement=False)
class EncounterCondition(TableBase):
"""Rows in this table represent varying conditions in the game world, such
as time of day.
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"""
__tablename__ = 'encounter_conditions'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterConditionValue(TableBase):
"""Rows in this table represent possible states for a condition; for
example, the state of 'swarm' could be 'swarm' or 'no swarm'.
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"""
__tablename__ = 'encounter_condition_values'
id = Column(Integer, primary_key=True, nullable=False)
encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=False, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
is_default = Column(Boolean, nullable=False)
class EncounterConditionValueMap(TableBase):
"""Maps encounters to the specific conditions under which they occur."""
__tablename__ = 'encounter_condition_value_map'
encounter_id = Column(Integer, ForeignKey('encounters.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_condition_value_id = Column(Integer, ForeignKey('encounter_condition_values.id'), primary_key=True, nullable=False, autoincrement=False)
class EncounterTerrain(TableBase):
"""Rows in this table represent ways the player can enter a wild encounter,
e.g., surfing, fishing, or walking through tall grass.
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"""
__tablename__ = 'encounter_terrain'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
class EncounterSlot(TableBase):
"""Rows in this table represent an abstract "slot" within a terrain,
associated with both some set of conditions and a rarity.
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Note that there are two encounters per slot, so the rarities will only add
up to 50.
"""
__tablename__ = 'encounter_slots'
id = Column(Integer, primary_key=True, nullable=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False, autoincrement=False)
encounter_terrain_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=False, nullable=False, autoincrement=False)
rarity = Column(Integer, nullable=False, autoincrement=False)
class EncounterSlotCondition(TableBase):
"""Lists all conditions that affect each slot."""
__tablename__ = 'encounter_slot_conditions'
encounter_slot_id = Column(Integer, ForeignKey('encounter_slots.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), primary_key=True, nullable=False, autoincrement=False)
class EvolutionChain(TableBase):
__tablename__ = 'evolution_chains'
id = Column(Integer, primary_key=True, nullable=False)
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growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), nullable=False)
steps_to_hatch = Column(Integer, nullable=False)
baby_trigger_item = Column(Unicode(12))
class EvolutionMethod(TableBase):
__tablename__ = 'evolution_methods'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
description = Column(Unicode(255), nullable=False)
class Generation(TableBase):
__tablename__ = 'generations'
id = Column(Integer, primary_key=True, nullable=False)
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main_region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(16), nullable=False)
class GrowthRate(TableBase):
"""`formula` is written in LaTeX math notation."""
__tablename__ = 'growth_rates'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
formula = Column(Unicode(500), nullable=False)
class Item(TableBase):
__tablename__ = 'items'
__singlename__ = 'item'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Language(TableBase):
__tablename__ = 'languages'
id = Column(Integer, primary_key=True, nullable=False)
iso3166 = Column(Unicode(2), nullable=False)
name = Column(Unicode(16), nullable=False)
class Location(TableBase):
__tablename__ = 'locations'
__singlename__ = 'location'
id = Column(Integer, primary_key=True, nullable=False)
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region_id = Column(Integer, ForeignKey('regions.id'))
name = Column(Unicode(64), nullable=False)
class LocationArea(TableBase):
__tablename__ = 'location_areas'
id = Column(Integer, primary_key=True, nullable=False)
location_id = Column(Integer, ForeignKey('locations.id'), nullable=False)
internal_id = Column(Integer, nullable=False)
name = Column(Unicode(64), nullable=True)
class LocationAreaEncounterRate(TableBase):
__tablename__ = 'location_area_encounter_rates'
location_area_id = Column(Integer, ForeignKey('location_areas.id'), primary_key=True, nullable=False, autoincrement=False)
encounter_type_id = Column(Integer, ForeignKey('encounter_terrain.id'), primary_key=True, nullable=False, autoincrement=False)
rate = Column(Integer, nullable=True)
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class Machine(TableBase):
__tablename__ = 'machines'
machine_number = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
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version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
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move_id = Column(Integer, ForeignKey('moves.id'), nullable=False)
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class MoveEffectCategory(TableBase):
__tablename__ = 'move_effect_categories'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(64), nullable=False)
can_affect_user = Column(Boolean, nullable=False)
class MoveEffectCategoryMap(TableBase):
__tablename__ = 'move_effect_category_map'
move_effect_id = Column(Integer, ForeignKey('move_effects.id'), primary_key=True, nullable=False)
move_effect_category_id = Column(Integer, ForeignKey('move_effect_categories.id'), primary_key=True, nullable=False)
affects_user = Column(Boolean, primary_key=True, nullable=False)
class MoveDamageClass(TableBase):
__tablename__ = 'move_damage_classes'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
description = Column(Unicode(64), nullable=False)
class MoveEffect(TableBase):
__tablename__ = 'move_effects'
id = Column(Integer, primary_key=True, nullable=False)
priority = Column(SmallInteger, nullable=False)
short_effect = Column(Unicode(256), nullable=False)
effect = Column(Unicode(5120), nullable=False)
class MoveFlag(TableBase):
__tablename__ = 'move_flags'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
move_flag_type_id = Column(Integer, ForeignKey('move_flag_types.id'), primary_key=True, nullable=False, autoincrement=False)
class MoveFlagType(TableBase):
__tablename__ = 'move_flag_types'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(32), nullable=False)
description = Column(rst.RstTextColumn(128), nullable=False)
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class MoveFlavorText(TableBase):
__tablename__ = 'move_flavor_text'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
class MoveName(TableBase):
__tablename__ = 'move_names'
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
class MoveTarget(TableBase):
__tablename__ = 'move_targets'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(32), nullable=False)
description = Column(Unicode(128), nullable=False)
class Move(TableBase):
__tablename__ = 'moves'
__singlename__ = 'move'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(12), nullable=False)
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generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
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type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
power = Column(SmallInteger)
pp = Column(SmallInteger, nullable=False)
accuracy = Column(SmallInteger)
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target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False)
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effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False)
effect_chance = Column(Integer)
contest_type = Column(Unicode(8), nullable=False)
contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=True)
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super_contest_effect_id = Column(Integer, ForeignKey('super_contest_effects.id'), nullable=False)
class Pokedex(TableBase):
__tablename__ = 'pokedexes'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
description = Column(Unicode(512))
class PokedexVersionGroup(TableBase):
__tablename__ = 'pokedex_version_groups'
pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
class Pokemon(TableBase):
"""The core to this whole mess.
Note that I use both 'forme' and 'form' in both code and the database. I
only use 'forme' when specifically referring to Pokémon that have multiple
distinct species as formsi.e., different stats or movesets. 'Form' is a
more general term referring to any variation within a species, including
purely cosmetic forms like Unown.
"""
__tablename__ = 'pokemon'
__singlename__ = 'pokemon'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(20), nullable=False)
forme_name = Column(Unicode(16))
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forme_base_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
generation_id = Column(Integer, ForeignKey('generations.id'))
evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id'))
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evolution_parent_pokemon_id = Column(Integer, ForeignKey('pokemon.id'))
evolution_method_id = Column(Integer, ForeignKey('evolution_methods.id'))
evolution_parameter = Column(Unicode(32))
height = Column(Integer, nullable=False)
weight = Column(Integer, nullable=False)
species = Column(Unicode(16), nullable=False)
color = Column(Unicode(6), nullable=False)
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pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=False)
habitat = Column(Unicode(16), nullable=False)
gender_rate = Column(Integer, nullable=False)
capture_rate = Column(Integer, nullable=False)
base_experience = Column(Integer, nullable=False)
base_happiness = Column(Integer, nullable=False)
gen1_internal_id = Column(Integer)
is_baby = Column(Boolean, nullable=False)
has_gen4_fem_sprite = Column(Boolean, nullable=False)
has_gen4_fem_back_sprite = Column(Boolean, nullable=False)
### Stuff to handle alternate Pokémon forms
@property
def national_id(self):
"""Returns the National Pokédex number for this Pokémon. Use this
instead of the id directly; alternate formes may make the id incorrect.
"""
if self.forme_base_pokemon_id:
return self.forme_base_pokemon_id
return self.id
@property
def full_name(self):
"""Returns the name of this Pokémon, including its Forme, if any."""
if self.forme_name:
return "%s %s" % (self.forme_name.capitalize(), self.name)
return self.name
@property
def normal_form(self):
"""Returns the normal form for this Pokémon; i.e., this will return
regular Deoxys when called on any Deoxys form.
"""
if self.forme_base_pokemon:
return self.forme_base_pokemon
return self
class PokemonAbility(TableBase):
__tablename__ = 'pokemon_abilities'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
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ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
class PokemonDexNumber(TableBase):
__tablename__ = 'pokemon_dex_numbers'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
pokedex_id = Column(Integer, ForeignKey('pokedexes.id'), primary_key=True, nullable=False, autoincrement=False)
pokedex_number = Column(Integer, nullable=False)
class PokemonEggGroup(TableBase):
__tablename__ = 'pokemon_egg_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
egg_group_id = Column(Integer, ForeignKey('egg_groups.id'), primary_key=True, nullable=False, autoincrement=False)
class PokemonFlavorText(TableBase):
__tablename__ = 'pokemon_flavor_text'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
flavor_text = Column(Unicode(255), nullable=False)
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class PokemonFormGroup(TableBase):
__tablename__ = 'pokemon_form_groups'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
description = Column(Unicode(512), nullable=False)
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class PokemonFormSprite(TableBase):
__tablename__ = 'pokemon_form_sprites'
id = Column(Integer, primary_key=True, nullable=False)
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
introduced_in_version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
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name = Column(Unicode(16), nullable=True)
class PokemonItem(TableBase):
__tablename__ = 'pokemon_items'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False)
item_id = Column(Integer, ForeignKey('items.id'), primary_key=True, nullable=False, autoincrement=False)
rarity = Column(Integer, nullable=False)
class PokemonMove(TableBase):
__tablename__ = 'pokemon_moves'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False, autoincrement=False)
move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False, index=True)
pokemon_move_method_id = Column(Integer, ForeignKey('pokemon_move_methods.id'), primary_key=True, nullable=False, autoincrement=False)
level = Column(Integer, primary_key=True, nullable=True, autoincrement=False)
order = Column(Integer, nullable=True)
class PokemonMoveMethod(TableBase):
__tablename__ = 'pokemon_move_methods'
id = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(64), nullable=False)
description = Column(Unicode(255), nullable=False)
class PokemonName(TableBase):
__tablename__ = 'pokemon_names'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False)
name = Column(Unicode(16), nullable=False)
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class PokemonShape(TableBase):
__tablename__ = 'pokemon_shapes'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(24), nullable=False)
awesome_name = Column(Unicode(16), nullable=False)
class PokemonStat(TableBase):
__tablename__ = 'pokemon_stats'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
stat_id = Column(Integer, ForeignKey('stats.id'), primary_key=True, nullable=False, autoincrement=False)
base_stat = Column(Integer, nullable=False)
effort = Column(Integer, nullable=False)
class PokemonType(TableBase):
__tablename__ = 'pokemon_types'
pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False)
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type_id = Column(Integer, ForeignKey('types.id'), nullable=False)
slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False)
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class Region(TableBase):
"""Major areas of the world: Kanto, Johto, etc."""
__tablename__ = 'regions'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
class Stat(TableBase):
__tablename__ = 'stats'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(16), nullable=False)
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class SuperContestCombo(TableBase):
__tablename__ = 'super_contest_combos'
first_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
second_move_id = Column(Integer, ForeignKey('moves.id'), primary_key=True, nullable=False, autoincrement=False)
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class SuperContestEffect(TableBase):
__tablename__ = 'super_contest_effects'
id = Column(Integer, primary_key=True, nullable=False)
appeal = Column(SmallInteger, nullable=False)
flavor_text = Column(Unicode(64), nullable=False)
class TypeEfficacy(TableBase):
__tablename__ = 'type_efficacy'
damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
target_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False)
damage_factor = Column(Integer, nullable=False)
class Type(TableBase):
__tablename__ = 'types'
__singlename__ = 'type'
id = Column(Integer, primary_key=True, nullable=False)
name = Column(Unicode(8), nullable=False)
abbreviation = Column(Unicode(3), nullable=False)
generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
damage_class_id = Column(Integer, ForeignKey('move_damage_classes.id'), nullable=False) ## ??? is none; everything else is physical or special
class VersionGroup(TableBase):
__tablename__ = 'version_groups'
id = Column(Integer, primary_key=True, nullable=False)
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generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False)
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class VersionGroupRegion(TableBase):
__tablename__ = 'version_group_regions'
version_group_id = Column(Integer, ForeignKey('version_groups.id'), primary_key=True, nullable=False)
region_id = Column(Integer, ForeignKey('regions.id'), primary_key=True, nullable=False)
class Version(TableBase):
__tablename__ = 'versions'
id = Column(Integer, primary_key=True, nullable=False)
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version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False)
name = Column(Unicode(32), nullable=False)
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### Relations down here, to avoid ordering problems
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ContestCombo.first = relation(Move, primaryjoin=ContestCombo.first_move_id==Move.id,
backref='contest_combo_first')
ContestCombo.second = relation(Move, primaryjoin=ContestCombo.second_move_id==Move.id,
backref='contest_combo_second')
Encounter.location_area = relation(LocationArea, backref='encounters')
Encounter.pokemon = relation(Pokemon, backref='encounters')
Encounter.version = relation(Version, backref='encounters')
Encounter.slot = relation(EncounterSlot, backref='encounters')
EncounterConditionValue.condition = relation(EncounterCondition, backref='values')
Encounter.condition_value_map = relation(EncounterConditionValueMap, backref='encounter')
Encounter.condition_values = association_proxy('condition_value_map', 'condition_value')
EncounterConditionValueMap.condition_value = relation(EncounterConditionValue,
backref='encounter_map')
EncounterSlot.terrain = relation(EncounterTerrain, backref='slots')
EncounterSlot.condition_map = relation(EncounterSlotCondition, backref='slot')
EncounterSlot.conditions = association_proxy('condition_map', 'condition')
EncounterSlotCondition.condition = relation(EncounterCondition,
backref='slot_map')
EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains')
Generation.versions = relation(Version, secondary=VersionGroup.__table__)
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Generation.main_region = relation(Region)
Location.region = relation(Region, backref='locations')
LocationArea.location = relation(Location, backref='areas')
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Machine.version_group = relation(VersionGroup)
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Move.contest_effect = relation(ContestEffect, backref='moves')
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Move.contest_combo_next = association_proxy('contest_combo_first', 'second')
Move.contest_combo_prev = association_proxy('contest_combo_second', 'first')
Move.damage_class = relation(MoveDamageClass, backref='moves')
Move.flags = association_proxy('move_flags', 'flag')
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Move.flavor_text = relation(MoveFlavorText, order_by=MoveFlavorText.generation_id, backref='move')
Move.foreign_names = relation(MoveName, backref='pokemon')
Move.generation = relation(Generation, backref='moves')
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Move.machines = relation(Machine, backref='move')
Move.move_effect = relation(MoveEffect, backref='moves')
Move.move_flags = relation(MoveFlag, backref='move')
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Move.super_contest_effect = relation(SuperContestEffect, backref='moves')
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Move.super_contest_combo_next = association_proxy('super_contest_combo_first', 'second')
Move.super_contest_combo_prev = association_proxy('super_contest_combo_second', 'first')
Move.target = relation(MoveTarget, backref='moves')
Move.type = relation(Type, backref='moves')
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Move.effect = rst.MoveEffectProperty('effect')
Move.priority = association_proxy('move_effect', 'priority')
Move.short_effect = rst.MoveEffectProperty('short_effect')
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MoveEffect.category_map = relation(MoveEffectCategoryMap)
MoveEffect.categories = association_proxy('category_map', 'category')
MoveEffectCategoryMap.category = relation(MoveEffectCategory)
MoveFlag.flag = relation(MoveFlagType)
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MoveFlavorText.generation = relation(Generation)
MoveName.language = relation(Language)
Pokedex.version_groups = relation(VersionGroup, secondary=PokedexVersionGroup.__table__)
Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__,
order_by=PokemonAbility.slot,
backref='pokemon')
Pokemon.formes = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.forme_base_pokemon_id,
backref=backref('forme_base_pokemon',
remote_side=[Pokemon.id]))
Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon')
Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__,
order_by=PokemonEggGroup.egg_group_id,
backref='pokemon')
Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon')
Pokemon.evolution_method = relation(EvolutionMethod)
Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id,
backref=backref('evolution_parent',
remote_side=[Pokemon.id]))
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Pokemon.flavor_text = relation(PokemonFlavorText, order_by=PokemonFlavorText.pokemon_id, backref='pokemon')
Pokemon.foreign_names = relation(PokemonName, backref='pokemon')
Pokemon.items = relation(PokemonItem)
Pokemon.generation = relation(Generation, backref='pokemon')
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Pokemon.shape = relation(PokemonShape, backref='pokemon')
Pokemon.stats = relation(PokemonStat, backref='pokemon')
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Pokemon.types = relation(Type, secondary=PokemonType.__table__)
PokemonDexNumber.pokedex = relation(Pokedex)
PokemonFlavorText.version = relation(Version)
PokemonItem.item = relation(Item, backref='pokemon')
PokemonItem.version = relation(Version)
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PokemonFormGroup.pokemon = relation(Pokemon, backref=backref('form_group',
uselist=False))
PokemonFormSprite.pokemon = relation(Pokemon, backref='form_sprites')
PokemonFormSprite.introduced_in = relation(VersionGroup)
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PokemonMove.pokemon = relation(Pokemon, backref='pokemon_moves')
PokemonMove.version_group = relation(VersionGroup)
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PokemonMove.machine = relation(Machine, backref='pokemon_moves',
primaryjoin=and_(Machine.version_group_id==PokemonMove.version_group_id,
Machine.move_id==PokemonMove.move_id),
foreign_keys=[Machine.version_group_id, Machine.move_id],
uselist=False)
PokemonMove.move = relation(Move, backref='pokemon_moves')
PokemonMove.method = relation(PokemonMoveMethod)
PokemonName.language = relation(Language)
PokemonStat.stat = relation(Stat)
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# This is technically a has-many; Generation.main_region_id -> Region.id
Region.generation = relation(Generation, uselist=False)
Region.version_group_regions = relation(VersionGroupRegion, backref='region',
order_by='VersionGroupRegion.version_group_id')
Region.version_groups = association_proxy('version_group_regions', 'version_group')
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SuperContestCombo.first = relation(Move, primaryjoin=SuperContestCombo.first_move_id==Move.id,
backref='super_contest_combo_first')
SuperContestCombo.second = relation(Move, primaryjoin=SuperContestCombo.second_move_id==Move.id,
backref='super_contest_combo_second')
Type.damage_efficacies = relation(TypeEfficacy,
primaryjoin=Type.id
==TypeEfficacy.damage_type_id,
backref='damage_type')
Type.target_efficacies = relation(TypeEfficacy,
primaryjoin=Type.id
==TypeEfficacy.target_type_id,
backref='target_type')
Type.generation = relation(Generation, backref='types')
Type.damage_class = relation(MoveDamageClass, backref='types')
Version.version_group = relation(VersionGroup, backref='versions')
Version.generation = association_proxy('version_group', 'generation')
VersionGroup.generation = relation(Generation, backref='version_groups')
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VersionGroup.version_group_regions = relation(VersionGroupRegion, backref='version_group')
VersionGroup.regions = association_proxy('version_group_regions', 'region')