veekun_pokedex/pokedex/extract/lib/clim.py

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import io
import itertools
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import math
import struct
import attr
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import construct as c
clim_header_struct = c.Struct(
c.Const(b'FLIM'), # TODO 'FLIM' in SUMO
'endianness' / c.Const(c.Int16ul, 0xfeff),
'header_length' / c.Const(c.Int16ul, 0x14),
'version' / c.Int32ul,
'file_size' / c.Int32ul,
'blocks_ct' / c.Int32ul,
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)
imag_header_struct = c.Struct(
c.Const(b'imag'),
'section_length' / c.Const(c.Int32ul, 0x10),
'width' / c.Int16ul,
'height' / c.Int16ul,
#'format' / c.Int32ul,
# TODO this seems to have been expanded into several things in SUMO
#c.Enum(
# c.ULInt32('format'),
# L8=0,
# A8=1,
# LA4=2,
# LA8=3,
# HILO8=4,
# RGB565=5,
# RGB8=6,
# RGBA5551=7,
# RGBA4=8,
# RGBA8=9,
# ETC1=10,
# ETC1A4=11,
# L4=12,
# A4=13,
# #ETC1=19,
#)
'unknown' / c.Int16ul,
'format' / c.Enum(
c.Int8ul,
L8=0,
A8=1,
LA4=2,
LA8=3,
HILO8=4,
RGB565=5,
RGB8=6,
RGBA5551=7,
RGBA4=8,
RGBA8=9,
ETC1=10,
ETC1A4=11,
L4=12,
A4=13,
#ETC1=19,
),
# RGB565=5,
# ETC1A4=11,
'unknown2' / c.Int8ul,
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)
# TODO probably move these to their own module, since they aren't just for
# CLIM. pixel deshuffler, too. (which should probably spit out pypng's native
# format)
COLOR_FORMATS = {}
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@attr.s
class ColorFormat:
name = attr.ib('name')
decoder = attr.ib('decoder')
bits_per_pixel = attr.ib('bits_per_pixel')
bit_depth = attr.ib('bit_depth')
alpha = attr.ib('alpha')
def __call__(self, data):
return self.decoder(data)
def __iter__(self):
# TODO back compat until i fix the below code
return iter((self, self.bits_per_pixel, self.bit_depth))
def _register_color_decoder(name, *, bpp, depth, alpha):
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def register(f):
COLOR_FORMATS[name] = ColorFormat(name, f, bpp, depth, alpha)
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return f
return register
@_register_color_decoder('A4', bpp=0.5, depth=4, alpha=True)
def decode_A4(data):
for a in data:
a0 = a & 0xf
a0 = (a0 << 4) | (a0 << 0)
a1 = a >> 4
a1 = (a1 << 4) | (a1 << 0)
yield 0, 0, 0, a0
yield 0, 0, 0, a1
@_register_color_decoder('A8', bpp=1, depth=8, alpha=True)
def decode_a8(data):
for a in data:
yield 0, 0, 0, a
@_register_color_decoder('L4', bpp=0.5, depth=4, alpha=False)
def decode_l4(data):
for l in data:
l0 = l & 0xf
l0 = (l0 << 4) | (l0 << 0)
l1 = l >> 4
l1 = (l1 << 4) | (l1 << 0)
yield l0, l0, l0
yield l1, l1, l1
@_register_color_decoder('L8', bpp=1, depth=8, alpha=False)
def decode_l8(data):
for l in data:
yield l, l, l
@_register_color_decoder('LA4', bpp=1, depth=4, alpha=True)
def decode_la4(data):
for la in data:
l = la >> 4
l = (l << 4) | (l << 0)
a = (la >> 0) & 0xf
a = (a << 4) | (a << 4)
yield l, l, l, a
@_register_color_decoder('LA8', bpp=2, depth=8, alpha=True)
def decode_la8(data):
for i in range(0, len(data), 2):
a = data[i]
l = data[i + 1]
yield l, l, l, a
@_register_color_decoder('RGBA4', bpp=2, depth=4, alpha=True)
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def decode_rgba4(data):
# The idea is that every uint16 is a packed rrrrggggbbbbaaaa, but when
# written out little-endian this becomes bbbbaaaarrrrgggg and there's just
# no pretty way to deal with this
for i in range(0, len(data), 2):
ba = data[i]
rg = data[i + 1]
r = (((rg & 0xf0) >> 4) * 255 + 7) // 15
g = (((rg & 0x0f) >> 0) * 255 + 7) // 15
b = (((ba & 0xf0) >> 4) * 255 + 7) // 15
a = (((ba & 0x0f) >> 0) * 255 + 7) // 15
yield r, g, b, a
@_register_color_decoder('RGB8', bpp=3, depth=8, alpha=False)
def decode_rgb8(data):
for i in range(0, len(data), 3):
yield data[i:i + 3][::-1]
@_register_color_decoder('RGBA8', bpp=4, depth=8, alpha=True)
def decode_rgba8(data):
for i in range(0, len(data), 4):
yield data[i:i + 4][::-1]
# FIXME turns out the above just are these, so, ditch these
@_register_color_decoder('BGR8', bpp=3, depth=8, alpha=False)
def decode_bgr8(data):
for i in range(0, len(data), 3):
yield data[i:i + 3][::-1]
@_register_color_decoder('ABGR8', bpp=4, depth=8, alpha=True)
def decode_abgr8(data):
for i in range(0, len(data), 4):
yield data[i:i + 4][::-1]
@_register_color_decoder('RGBA5551', bpp=2, depth=5, alpha=True)
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def decode_rgba5551(data, *, start=0, count=None):
# I am extremely irritated that construct cannot parse this mess for me
# rrrrrgggggbbbbba
if count is None:
end = len(data)
else:
end = start + count * 2
for i in range(start, end, 2):
datum = data[i] + data[i + 1] * 256
# FIXME repeat rather than doing division
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r = (((datum >> 11) & 0x1f) * 255 + 15) // 31
g = (((datum >> 6) & 0x1f) * 255 + 15) // 31
b = (((datum >> 1) & 0x1f) * 255 + 15) // 31
a = (datum & 0x1) * 255
yield r, g, b, a
@_register_color_decoder('RGB565', bpp=2, depth=5, alpha=False)
def decode_rgb565(data, *, start=0, count=None):
# FIXME i bet construct totally /can/ parse this mess for me
if count is None:
end = len(data)
else:
end = start + count * 2
for i in range(start, end, 2):
datum = data[i] + data[i + 1] * 256
# FIXME repeat rather than doing division
r = (((datum >> 11) & 0x1f) * 255 + 15) // 31
g = (((datum >> 5) & 0x3f) * 255 + 31) // 63
b = (((datum >> 0) & 0x1f) * 255 + 15) // 31
yield r, g, b
@_register_color_decoder('RGB332', bpp=1, depth=2, alpha=False)
def decode_rgb332(data, *, start=0, count=None):
if count is None:
end = len(data)
else:
end = start + count
for i in range(start, end):
datum = data[i]
r = (datum >> 5) & 0x7
r = (r << 5) | (r << 2) | (r >> 1)
g = (datum >> 2) & 0x7
g = (g << 5) | (g << 2) | (g >> 1)
b = (datum >> 0) & 0x7
b = (b << 5) | (b << 2) | (b >> 1)
yield r, g, b
_register_color_decoder('ETC1', bpp=0.5, depth=4, alpha=False)(None)
_register_color_decoder('ETC1A4', bpp=1, depth=4, alpha=True)(None)
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del _register_color_decoder
def uncuddle_paletted_pixels(palette, data):
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if len(palette) <= 16:
# Short palettes allow cramming two pixels into each byte
return (
idx
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for byte in data
for idx in (byte >> 4, byte & 0x0f)
)
else:
return data
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def untile_pixels(raw_pixels, width, height, *, is_flim):
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"""Unscramble pixels into plain old rows.
The pixels are arranged in 8×8 tiles, and each tile is a third-
iteration Z-order curve.
Taken from: https://github.com/Zhorken/pokemon-x-y-icons/
"""
# FIXME this is a wild guess, because i've seen a 4x4 image that this just
# doesn't handle correctly, but the image is all white so i have no idea
# what the right fix is -- there's a 4 x 0x78 in 0/7/9 though...
if width < 8 or height < 8:
pixels = []
it = iter(raw_pixels)
for r in range(height):
pixels.append([])
for c in range(width):
pixels[-1].append(next(it))
return pixels
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# Images are stored padded to powers of two
stored_width = 2 ** math.ceil(math.log(width) / math.log(2))
stored_height = 2 ** math.ceil(math.log(height) / math.log(2))
num_pixels = stored_width * stored_height
tile_width = (stored_width + 7) // 8
tile_height = (stored_height + 7) // 8
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pixels = [
[None for x in range(width)]
for y in range(height)
]
for n, pixel in enumerate(raw_pixels):
if n >= num_pixels:
break
# Find the coordinates of the top-left corner of the current tile.
# n.b. The image is eight tiles wide, and each tile is 8×8 pixels.
tile_num = n // 64
# FIXME i found a 4x4 FLIM that this fails for???
if is_flim:
# The FLIM format seems to pseudo-rotate the entire image to the
# right, so tiles start in the bottom left and go up
tile_y = (tile_height - 1 - (tile_num % tile_height)) * 8
tile_x = tile_num // tile_height * 8
else:
# CLIM has the more conventional right-then-down order
tile_y = tile_num // tile_width * 8
tile_x = tile_num % tile_width * 8
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# Determine the pixel's coordinates within the tile
# http://en.wikipedia.org/wiki/Z-order_curve#Coordinate_values
within_tile = n % 64
sub_x = (
(within_tile & 0b000001) |
(within_tile & 0b000100) >> 1 |
(within_tile & 0b010000) >> 2
)
sub_y = (
(within_tile & 0b000010) >> 1 |
(within_tile & 0b001000) >> 2 |
(within_tile & 0b100000) >> 3
)
if is_flim:
# Individual tiles are also rotated. Unrotate them
sub_x, sub_y = sub_y, 7 - sub_x
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# Add up the pixel's coordinates within the whole image
x = tile_x + sub_x
y = tile_y + sub_y
if x < width and y < height:
pixels[y][x] = pixel
return pixels
def decode_clim(data):
file_format = data[-40:-36]
if file_format == b'CLIM':
is_flim = False
elif file_format == b'FLIM':
is_flim = True
else:
raise ValueError("Unknown image format {}".format(file_format))
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imag_header = imag_header_struct.parse(data[-20:])
#if is_flim:
# # TODO SUMO hack; not sure how to get format out of this header
# imag_header.format = 'RGBA5551'
if imag_header.format not in COLOR_FORMATS:
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raise ValueError(
"don't know how to decode {} pixels".format(imag_header.format))
color_format = COLOR_FORMATS[imag_header.format]
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mode, = struct.unpack_from('<H', data, 0)
if mode == 2:
# Paletted
palette_length, = struct.unpack_from('<H', data, 2)
palette = list(color_format.decoder(data, start=4, count=palette_length))
data_start = 4 + palette_length * color_format.bits_per_pixel
scrambled_pixels = uncuddle_paletted_pixels(palette, data[data_start:])
elif imag_header.format == 'ETC1':
# FIXME merge this decoder in (problem is it needs to know width +
# height -- maybe i can move the pixel unscrambling out of it somehow?)
from .etc1 import decode_etc1
pixels = decode_etc1(b'\x00' * 0x80 + data, imag_header.width, imag_header.height, use_alpha=False, is_flim=True)[4]
return DecodedImageData(
imag_header.width, imag_header.height, color_format, None, pixels)
elif imag_header.format == 'ETC1A4':
# FIXME same
from .etc1 import decode_etc1
pixels = decode_etc1(b'\x00' * 0x80 + data, imag_header.width, imag_header.height, is_flim=True)[4]
return DecodedImageData(
imag_header.width, imag_header.height, color_format, None, pixels)
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else:
palette = None
scrambled_pixels = color_format.decoder(data)
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pixels = untile_pixels(
scrambled_pixels,
imag_header.width,
imag_header.height,
is_flim=is_flim,
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)
return DecodedImageData(
imag_header.width, imag_header.height, color_format, palette, pixels)
class DecodedImageData:
def __init__(self, width, height, color_format, palette, pixels):
self.width = width
self.height = height
self.color_format = color_format
self.palette = palette
self.pixels = pixels
def __iter__(self):
return iter((self.width, self.height, self.color_format.bit_depth, self.palette, self.pixels))
def mirror(self):
for row in self.pixels:
row.reverse()
def write_to_png(self, f):
"""Write the results of ``decode_clim`` to a file object."""
import png
writer_kwargs = dict(width=self.width, height=self.height)
if self.palette:
writer_kwargs['palette'] = self.palette
if self.color_format.alpha:
# TODO do i really only need alpha=True if there's no palette?
writer_kwargs['alpha'] = True
writer = png.Writer(**writer_kwargs)
# For a paletted image, I want to preserve Zhorken's good idea of
# indicating the original bit depth with an sBIT chunk. But PyPNG can't do
# that directly, so instead I have to do some nonsense.
# FIXME should probably just do that for everything?
if self.palette:
buf = io.BytesIO()
writer.write(buf, self.pixels)
# Read the PNG as chunks, and manually add an sBIT chunk
buf.seek(0)
png_reader = png.Reader(buf)
chunks = list(png_reader.chunks())
sbit = bytes([self.color_format.bit_depth] * 3)
chunks.insert(1, ('sBIT', sbit))
# Now write the chunks to the file
png.write_chunks(f, chunks)
else:
# Otherwise, it's... almost straightforward.
writer.write(f, (itertools.chain(*row) for row in self.pixels))