Move CorrectedRgb into crate root & rename it to HardwareRgb

This commit is contained in:
Tangent 128 2019-03-09 17:02:12 -05:00
parent 1614184575
commit 4f08a72d70
3 changed files with 14 additions and 13 deletions

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@ -15,11 +15,11 @@ use hal::{
Peripherals Peripherals
}; };
use lights::{ use lights::{
gamma::CorrectedRgb, HardwareRgb,
Lights Lights
}; };
pub fn boot() -> impl Lights<Pixel = CorrectedRgb> { pub fn boot() -> impl Lights<Pixel = HardwareRgb> {
let mut peripherals = Peripherals::take().unwrap(); let mut peripherals = Peripherals::take().unwrap();
let _clock = GenericClockController::with_internal_32kosc( let _clock = GenericClockController::with_internal_32kosc(
peripherals.GCLK, peripherals.GCLK,
@ -69,10 +69,10 @@ impl<T: OutputPin> NeopixelLights<T> {
} }
impl<T: OutputPin> Lights for NeopixelLights<T> { impl<T: OutputPin> Lights for NeopixelLights<T> {
type Pixel = CorrectedRgb; type Pixel = HardwareRgb;
#[inline] #[inline]
fn render(&mut self, rgb: &CorrectedRgb) { fn render(&mut self, rgb: &HardwareRgb) {
// GRB pixel order // GRB pixel order
self.byte(rgb.1); self.byte(rgb.1);
self.byte(rgb.0); self.byte(rgb.0);

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@ -3,14 +3,9 @@
//! Gamma correction adjusts the color ramp to look *perceptually* linear //! Gamma correction adjusts the color ramp to look *perceptually* linear
//! (LEDs with pulse-width modulation are pretty good at giving physically linear results already) //! (LEDs with pulse-width modulation are pretty good at giving physically linear results already)
use crate::Lights; use crate::{Lights, HardwareRgb};
use crate::rgb::Rgb; use crate::rgb::Rgb;
/// An RGB value that has been gamma-corrected from perceptual to physical color.
/// At this point it should probably be passed on to an LED for display, not operated on.
#[derive(Clone, Copy)]
pub struct CorrectedRgb(pub u8, pub u8, pub u8);
static GAMMA_LOOKUP: &[u8] = &[ static GAMMA_LOOKUP: &[u8] = &[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
@ -31,8 +26,8 @@ static GAMMA_LOOKUP: &[u8] = &[
]; ];
#[inline] #[inline]
pub fn correct(rgb: &Rgb) -> CorrectedRgb { pub fn correct(rgb: &Rgb) -> HardwareRgb {
CorrectedRgb( HardwareRgb(
GAMMA_LOOKUP[rgb.0 as usize], GAMMA_LOOKUP[rgb.0 as usize],
GAMMA_LOOKUP[rgb.1 as usize], GAMMA_LOOKUP[rgb.1 as usize],
GAMMA_LOOKUP[rgb.2 as usize] GAMMA_LOOKUP[rgb.2 as usize]
@ -42,7 +37,7 @@ pub fn correct(rgb: &Rgb) -> CorrectedRgb {
pub struct GammaCorrector<T>(pub T); pub struct GammaCorrector<T>(pub T);
impl<T> Lights for GammaCorrector<T> impl<T> Lights for GammaCorrector<T>
where T: Lights<Pixel = CorrectedRgb> where T: Lights<Pixel = HardwareRgb>
{ {
type Pixel = Rgb; type Pixel = Rgb;

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@ -5,6 +5,12 @@ pub mod rgb;
use core::borrow::Borrow; use core::borrow::Borrow;
/// An RGB value in physical color space, which should be passed on to an LED for display.
/// Not suitable for color operations, since its values won't be perceptually linear.
/// See the [rgb] module for the former, and the [gamma] module to convert into this.
#[derive(Clone, Copy)]
pub struct HardwareRgb(pub u8, pub u8, pub u8);
pub trait Lights { pub trait Lights {
type Pixel; type Pixel;