base code for JS game projects; this version has a particular focus on exploring multiplayer support
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2020-07-05 17:20:32 -04:00
.vscode Add Typescript Import Sorter config 2020-02-15 17:56:19 -05:00
src Adapt the socket in main without having to split it 2020-06-19 00:53:06 -04:00
.babelrc Add babel 2020-03-24 23:48:38 -04:00
.gitignore Create stub server in Rust using Warp to handle websockets. 2020-05-10 20:06:20 -04:00
Cargo.lock Serve client files from server via RustEmbed, so they can be embedded for deployment. 2020-06-10 00:36:43 -04:00
Cargo.toml Serve client files from server via RustEmbed, so they can be embedded for deployment. 2020-06-10 00:36:43 -04:00
package-lock.json Implement connection to websocket server 2020-05-17 23:47:50 -04:00
package.json Adapt to whatever host serves the client 2020-06-10 00:41:11 -04:00
plan.txt update plan 2020-07-05 17:20:32 -04:00
tsconfig.json avoid accidental js spamming the project 2020-05-09 19:25:39 -04:00