base2020/plan.txt

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Text

Open:
- Insecured websocket server implementation
- desynced on join
- reset on join
- sync to op on join
- Cloneable RNG that goes in state (use MurmurHash3 finalizer in counter mode?)
- remove all random() calls
Done:
- Multiplayer loopback server
- Refactor input generics to distinct local/full types
- Refactor input messages for more than one player
- Rework State implementation for easier cloning/deserialization
- Test Lockstep/rollback
- Smarter typings for Join/Lookup functions
- Parcel scripts
- DeepCopy/Equals interfaces
- Rollback state management
- state + input reducer function
- maintain predicted state
- inform of local actions
- maintain last-canonical state
- inform of server state
- Lockstep driver loop