Remove some generics & make some typedefs.
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1 changed files with 9 additions and 7 deletions
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@ -4,16 +4,18 @@ use serde_json::Value;
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pub mod server;
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pub mod server;
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pub type PlayerId = usize;
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pub type PlayerId = usize;
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pub type PlayerInput = Value;
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pub type GameState = Value;
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#[derive(Deserialize, Debug)]
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#[derive(Deserialize, Debug)]
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#[serde(tag = "t")]
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#[serde(tag = "t")]
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pub enum ClientMessage<I = Value, S = Value> {
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pub enum ClientMessage {
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#[serde(rename = "s")]
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#[serde(rename = "s")]
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SetState { s: S },
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SetState { s: GameState },
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#[serde(rename = "i")]
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#[serde(rename = "i")]
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Input { i: I },
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Input { i: PlayerInput },
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#[serde(rename = "g")]
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#[serde(rename = "g")]
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GetState { c: usize, s: S },
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GetState { c: usize, s: GameState },
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}
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}
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#[derive(Serialize, Debug, Clone)]
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#[derive(Serialize, Debug, Clone)]
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@ -24,16 +26,16 @@ pub struct Meta {
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#[derive(Serialize, Debug, Clone)]
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#[derive(Serialize, Debug, Clone)]
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#[serde(tag = "t")]
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#[serde(tag = "t")]
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pub enum ServerMessage<I = Vec<Value>, S = Value> {
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pub enum ServerMessage {
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#[serde(rename = "m")]
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#[serde(rename = "m")]
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Meta {
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Meta {
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#[serde(flatten)]
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#[serde(flatten)]
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m: Meta,
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m: Meta,
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},
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},
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#[serde(rename = "s")]
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#[serde(rename = "s")]
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SetState { u: Option<PlayerId>, s: S },
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SetState { u: Option<PlayerId>, s: GameState },
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#[serde(rename = "i")]
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#[serde(rename = "i")]
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Input { i: I },
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Input { i: Vec<PlayerInput> },
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#[serde(rename = "g")]
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#[serde(rename = "g")]
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GetState { c: usize },
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GetState { c: usize },
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}
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}
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