base2020/src/net/mod.rs

42 lines
907 B
Rust

use serde::{Deserialize, Serialize};
use serde_json::Value;
pub mod server;
pub type PlayerId = usize;
pub type PlayerInput = Value;
pub type GameState = Value;
#[derive(Deserialize, Debug)]
#[serde(tag = "t")]
pub enum ClientMessage {
#[serde(rename = "s")]
SetState { s: GameState },
#[serde(rename = "i")]
Input { i: PlayerInput },
#[serde(rename = "g")]
GetState { c: usize, s: GameState },
}
#[derive(Serialize, Debug, Clone)]
pub struct Meta {
pub helo: Option<String>,
pub version: &'static str,
}
#[derive(Serialize, Debug, Clone)]
#[serde(tag = "t")]
pub enum ServerMessage {
#[serde(rename = "m")]
Meta {
#[serde(flatten)]
m: Meta,
},
#[serde(rename = "s")]
SetState { u: Option<PlayerId>, s: GameState },
#[serde(rename = "i")]
Input { i: Vec<PlayerInput> },
#[serde(rename = "g")]
GetState { c: usize },
}