42 lines
907 B
Rust
42 lines
907 B
Rust
use serde::{Deserialize, Serialize};
|
|
use serde_json::Value;
|
|
|
|
pub mod server;
|
|
|
|
pub type PlayerId = usize;
|
|
pub type PlayerInput = Value;
|
|
pub type GameState = Value;
|
|
|
|
#[derive(Deserialize, Debug)]
|
|
#[serde(tag = "t")]
|
|
pub enum ClientMessage {
|
|
#[serde(rename = "s")]
|
|
SetState { s: GameState },
|
|
#[serde(rename = "i")]
|
|
Input { i: PlayerInput },
|
|
#[serde(rename = "g")]
|
|
GetState { c: usize, s: GameState },
|
|
}
|
|
|
|
#[derive(Serialize, Debug, Clone)]
|
|
pub struct Meta {
|
|
pub helo: Option<String>,
|
|
pub version: &'static str,
|
|
}
|
|
|
|
#[derive(Serialize, Debug, Clone)]
|
|
#[serde(tag = "t")]
|
|
pub enum ServerMessage {
|
|
#[serde(rename = "m")]
|
|
Meta {
|
|
#[serde(flatten)]
|
|
m: Meta,
|
|
},
|
|
#[serde(rename = "s")]
|
|
SetState { u: Option<PlayerId>, s: GameState },
|
|
#[serde(rename = "i")]
|
|
Input { i: Vec<PlayerInput> },
|
|
#[serde(rename = "g")]
|
|
GetState { c: usize },
|
|
}
|