update plan
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11
plan.txt
11
plan.txt
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Open:
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Open:
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- Cloneable RNG that goes in state (use MurmurHash3 finalizer in counter mode?)
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- remove all random() calls
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- multiple "rooms" on server
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- sync to op on join
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Done:
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- Insecured websocket server implementation
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- Insecured websocket server implementation
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- desynced on join
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- desynced on join
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- reset on join
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- reset on join
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- sync to op on join
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- Cloneable RNG that goes in state (use MurmurHash3 finalizer in counter mode?)
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- remove all random() calls
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Done:
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- Multiplayer loopback server
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- Multiplayer loopback server
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- Refactor input generics to distinct local/full types
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- Refactor input generics to distinct local/full types
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- Refactor input messages for more than one player
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- Refactor input messages for more than one player
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