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a967b787b7
Made by running a script to compare an old version of moves.csv[1] with
the current version.
[1]: cb5276773b
Hidden power changed from variable power to 100.
We can't represent NULLs in the changelog,
so set the power to 1 instead.
A few effect chances changed from NULL to 100.
We can't represent this either, but i don't think it matters.
leer: effect_chance changed from NULL to 100
hidden-power: power changed from 1 to 60
chatter: effect_chance changed from NULL to 100
v-create: effect_chance changed from NULL to 100
Here's the complete list of changes:
swords-dance: pp changed from 30 to 20
whirlwind: accuracy changed from 100 to NULL
vine-whip: power changed from 35 to 45
vine-whip: pp changed from 15 to 25
pin-missile: power changed from 14 to 25
pin-missile: accuracy changed from 85 to 95
roar: accuracy changed from 100 to NULL
flamethrower: power changed from 95 to 90
hydro-pump: power changed from 120 to 110
surf: power changed from 95 to 90
ice-beam: power changed from 95 to 90
blizzard: power changed from 120 to 110
submission: pp changed from 25 to 20
growth: pp changed from 40 to 20
thunderbolt: power changed from 95 to 90
thunder: power changed from 120 to 110
minimize: pp changed from 20 to 10
barrier: pp changed from 30 to 20
lick: power changed from 20 to 30
smog: power changed from 20 to 30
fire-blast: power changed from 120 to 110
skull-bash: power changed from 100 to 130
skull-bash: pp changed from 15 to 10
glare: accuracy changed from 90 to 100
poison-gas: accuracy changed from 80 to 90
bubble: power changed from 20 to 40
psywave: accuracy changed from 80 to 100
acid-armor: pp changed from 40 to 20
crabhammer: power changed from 90 to 100
struggle: target_id changed from 10 to 8
thief: power changed from 40 to 60
thief: pp changed from 10 to 25
snore: power changed from 40 to 50
cotton-spore: target_id changed from 10 to 11
sweet-kiss: type_id changed from 1 to 18
perish-song: target_id changed from 12 to 14
charm: type_id changed from 1 to 18
fury-cutter: power changed from 20 to 40
heal-bell: target_id changed from 4 to 13
moonlight: type_id changed from 1 to 18
hidden-power: power changed from 1 to 60
future-sight: power changed from 100 to 120
heat-wave: power changed from 100 to 95
will-o-wisp: accuracy changed from 75 to 85
smellingsalt: power changed from 60 to 70
follow-me: priority changed from 3 to 2
nature-power: target_id changed from 1 to 10
knock-off: power changed from 20 to 65
poison-fang: effect_chance changed from 30 to 50
meteor-mash: power changed from 100 to 90
meteor-mash: accuracy changed from 85 to 90
aromatherapy: target_id changed from 4 to 13
air-cutter: power changed from 55 to 60
overheat: power changed from 140 to 130
rock-tomb: power changed from 50 to 60
rock-tomb: pp changed from 10 to 15
rock-tomb: accuracy changed from 80 to 95
extrasensory: pp changed from 30 to 20
muddy-water: power changed from 95 to 90
covet: pp changed from 40 to 25
wake-up-slap: power changed from 60 to 70
tailwind: pp changed from 30 to 15
assurance: power changed from 50 to 60
psycho-shift: accuracy changed from 90 to 100
aura-sphere: power changed from 90 to 80
air-slash: pp changed from 20 to 15
dragon-pulse: power changed from 90 to 85
power-gem: power changed from 70 to 80
energy-ball: power changed from 80 to 90
draco-meteor: power changed from 140 to 130
leaf-storm: power changed from 140 to 130
gunk-shot: accuracy changed from 70 to 80
chatter: power changed from 60 to 65
magma-storm: power changed from 120 to 100
wonder-room: priority changed from -7 to 0
rage-powder: priority changed from 3 to 2
magic-room: priority changed from -7 to 0
storm-throw: power changed from 40 to 60
synchronoise: power changed from 70 to 120
synchronoise: pp changed from 15 to 10
low-sweep: power changed from 60 to 65
hex: power changed from 50 to 65
incinerate: power changed from 30 to 60
water-pledge: power changed from 50 to 80
fire-pledge: power changed from 50 to 80
grass-pledge: power changed from 50 to 80
struggle-bug: power changed from 30 to 50
frost-breath: power changed from 40 to 60
sacred-sword: pp changed from 20 to 15
hurricane: power changed from 120 to 110
techno-blast: power changed from 85 to 120
Fixes #127
Fixes #136
58 lines
2.1 KiB
Python
58 lines
2.1 KiB
Python
from __future__ import print_function
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import csv
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import sys
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fields = ['type_id', 'power', 'pp', 'accuracy', 'priority', 'target_id', 'effect_id', 'effect_chance']
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def main():
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old = csv.DictReader(open(sys.argv[1], 'rb'))
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new = csv.DictReader(open(sys.argv[2], 'rb'))
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version_group_id = int(sys.argv[3])
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moves = {}
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for row in new:
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moves[row['id']] = row
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for row in old:
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if row['id'] not in moves:
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print("move %d disappeared!", file=sys.stderr)
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continue
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oldmove = row
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newmove = moves[row['id']]
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if int(oldmove['id']) > 10000:
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print("skipping shadow moves", file=sys.stderr)
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continue
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changed_fields = []
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for field in fields:
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if oldmove[field] == newmove[field]:
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continue
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if field == 'power' and oldmove['power'] in "01":
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if newmove['power'] == "":
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# expected
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# we used to store variable-power moves as 0 or 1,
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# now we store NULL
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continue
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else:
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print("%s: %s changed from %s to %s" % (oldmove['identifier'], field, oldmove[field], newmove[field]), file=sys.stderr)
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if oldmove[field] == '':
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print("%s: %s changed from NULL to %s" % (oldmove['identifier'], field, newmove[field]), file=sys.stderr)
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continue
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#print("%s: %s changed from %s to %s" % (oldmove['identifier'], field, oldmove[field], sql_list([newmove[field]])))
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changed_fields.append(field)
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if changed_fields:
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print("INSERT INTO move_changelog (move_id, changed_in_version_group_id, %s) VALUES (%s, %s, %s); -- %s (%s)" %
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(sql_list(changed_fields), row['id'], version_group_id,
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sql_list(map(oldmove.__getitem__, changed_fields)),
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oldmove['identifier'],
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sql_list(map(newmove.__getitem__, changed_fields))))
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def sql_list(values):
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return ", ".join(x if x != "" else "NULL" for x in values)
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main()
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