veekun_pokedex/pokedex/extract/rby.py
2016-08-12 18:34:11 -07:00

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"""Extract all the juicy details from a Gen I game.
This was a pain in the ass! Thank you SO MUCH to:
pokered
pokeyellow
vixie
http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
"""
# TODO fix that docstring
# TODO note terminology somewhere: id, index, identifier
from collections import OrderedDict
import hashlib
import io
import logging
from pathlib import Path
import re
import sys
from classtools import reify
from construct import *
import pokedex.schema as schema
# TODO set this up to colorcode and use {} formatting
log = logging.getLogger(__name__)
# Known official games, the languages they were released in, and hashes of
# their contents
GAME_RELEASE_MD5SUMS = {
# Set 0: Original Red/Green, only released in Japan
'jp-red': {
'ja': [
'912d4f77d118390a2e2c42b2016a19d4', # original
'4c44844f8d5aa3305a0cf2c95cf96333', # revision A
],
},
'jp-green': {
'ja': [
'e30ffbab1f239f09b226477d84db1368', # original
'16ddd8897092936fbc0e286c6a6b23a2', # revision A
],
},
# Set 1: Blue in Japan, split into Red and Blue worldwide
'jp-blue': {
'ja': ['c1adf0a77809ac91d905a4828888a2f0'],
},
'ww-red': {
'de': ['8ed0e8d45a81ca34de625d930148a512'],
'en': ['3d45c1ee9abd5738df46d2bdda8b57dc'],
'es': ['463c241c8721ab1d1da17c91de9f8a32'],
'fr': ['669700657cb06ed09371cdbdef69e8a3'],
'it': ['6468fb0652dde30eb968a44f17c686f1'],
},
'ww-blue': {
'de': ['a1ec7f07c7b4251d5fafc50622d546f8'],
'en': ['50927e843568814f7ed45ec4f944bd8b'],
'es': ['6e7663f908334724548a66fc9c386002'],
'fr': ['35c8154c81abb2ab850689fd28a03515'],
'it': ['ebe0742b472b3e80a9c6749f06181073'],
},
# Set 2: Yellow, pretty much the same everywhere
# TODO is that true?
# TODO missing other languages
'yellow': {
'en': ['d9290db87b1f0a23b89f99ee4469e34b'],
'ja': [
'aa13e886a47fd473da63b7d5ddf2828d', # original
'96c1f411671b6e1761cf31884dde0dbb', # revision A
'5d9c071cf6eb5f3a697bbcd9311b4d04', # revision B
],
}
}
# Same, but rearranged to md5 => (game, language)
GAME_RELEASE_MD5SUM_INDEX = {
md5sum: (game, language)
for (game, language_sums) in GAME_RELEASE_MD5SUMS.items()
for (language, md5sums) in language_sums.items()
for md5sum in md5sums
}
# ------------------------------------------------------------------------------
# Game structure stuff
#
# A lot of this was made much, much easier by the work done on pokered:
# https://github.com/pret/pokered
# Thank y'all so much!
# TODO possibly some of this should be in a shared place, not this file
GROWTH_RATES = {
0: 'medium',
3: 'medium-slow',
4: 'fast',
5: 'slow',
}
EVOLUTION_TRIGGERS = {
1: 'level-up',
2: 'use-item',
3: 'trade',
}
# TODO these are loci, not enums, so hardcoding all their identifiers here
# makes me nonspecifically uncomfortable
POKEMON_IDENTIFIERS = {
1: 'bulbasaur',
2: 'ivysaur',
3: 'venusaur',
4: 'charmander',
5: 'charmeleon',
6: 'charizard',
7: 'squirtle',
8: 'wartortle',
9: 'blastoise',
10: 'caterpie',
11: 'metapod',
12: 'butterfree',
13: 'weedle',
14: 'kakuna',
15: 'beedrill',
16: 'pidgey',
17: 'pidgeotto',
18: 'pidgeot',
19: 'rattata',
20: 'raticate',
21: 'spearow',
22: 'fearow',
23: 'ekans',
24: 'arbok',
25: 'pikachu',
26: 'raichu',
27: 'sandshrew',
28: 'sandslash',
29: 'nidoran-f',
30: 'nidorina',
31: 'nidoqueen',
32: 'nidoran-m',
33: 'nidorino',
34: 'nidoking',
35: 'clefairy',
36: 'clefable',
37: 'vulpix',
38: 'ninetales',
39: 'jigglypuff',
40: 'wigglytuff',
41: 'zubat',
42: 'golbat',
43: 'oddish',
44: 'gloom',
45: 'vileplume',
46: 'paras',
47: 'parasect',
48: 'venonat',
49: 'venomoth',
50: 'diglett',
51: 'dugtrio',
52: 'meowth',
53: 'persian',
54: 'psyduck',
55: 'golduck',
56: 'mankey',
57: 'primeape',
58: 'growlithe',
59: 'arcanine',
60: 'poliwag',
61: 'poliwhirl',
62: 'poliwrath',
63: 'abra',
64: 'kadabra',
65: 'alakazam',
66: 'machop',
67: 'machoke',
68: 'machamp',
69: 'bellsprout',
70: 'weepinbell',
71: 'victreebel',
72: 'tentacool',
73: 'tentacruel',
74: 'geodude',
75: 'graveler',
76: 'golem',
77: 'ponyta',
78: 'rapidash',
79: 'slowpoke',
80: 'slowbro',
81: 'magnemite',
82: 'magneton',
83: 'farfetchd',
84: 'doduo',
85: 'dodrio',
86: 'seel',
87: 'dewgong',
88: 'grimer',
89: 'muk',
90: 'shellder',
91: 'cloyster',
92: 'gastly',
93: 'haunter',
94: 'gengar',
95: 'onix',
96: 'drowzee',
97: 'hypno',
98: 'krabby',
99: 'kingler',
100: 'voltorb',
101: 'electrode',
102: 'exeggcute',
103: 'exeggutor',
104: 'cubone',
105: 'marowak',
106: 'hitmonlee',
107: 'hitmonchan',
108: 'lickitung',
109: 'koffing',
110: 'weezing',
111: 'rhyhorn',
112: 'rhydon',
113: 'chansey',
114: 'tangela',
115: 'kangaskhan',
116: 'horsea',
117: 'seadra',
118: 'goldeen',
119: 'seaking',
120: 'staryu',
121: 'starmie',
122: 'mr-mime',
123: 'scyther',
124: 'jynx',
125: 'electabuzz',
126: 'magmar',
127: 'pinsir',
128: 'tauros',
129: 'magikarp',
130: 'gyarados',
131: 'lapras',
132: 'ditto',
133: 'eevee',
134: 'vaporeon',
135: 'jolteon',
136: 'flareon',
137: 'porygon',
138: 'omanyte',
139: 'omastar',
140: 'kabuto',
141: 'kabutops',
142: 'aerodactyl',
143: 'snorlax',
144: 'articuno',
145: 'zapdos',
146: 'moltres',
147: 'dratini',
148: 'dragonair',
149: 'dragonite',
150: 'mewtwo',
151: 'mew',
}
TYPE_IDENTIFIERS = {
0: 'normal',
1: 'fighting',
2: 'flying',
3: 'poison',
4: 'ground',
5: 'rock',
#6: 'bird',
7: 'bug',
8: 'ghost',
9: 'steel',
20: 'fire',
21: 'water',
22: 'grass',
23: 'electric',
24: 'psychic',
25: 'ice',
26: 'dragon',
27: 'dark',
}
MOVE_IDENTIFIERS = {
# TODO stupid hack for initial moveset
0: '--',
1: 'pound',
2: 'karate-chop',
3: 'double-slap',
4: 'comet-punch',
5: 'mega-punch',
6: 'pay-day',
7: 'fire-punch',
8: 'ice-punch',
9: 'thunder-punch',
10: 'scratch',
11: 'vice-grip',
12: 'guillotine',
13: 'razor-wind',
14: 'swords-dance',
15: 'cut',
16: 'gust',
17: 'wing-attack',
18: 'whirlwind',
19: 'fly',
20: 'bind',
21: 'slam',
22: 'vine-whip',
23: 'stomp',
24: 'double-kick',
25: 'mega-kick',
26: 'jump-kick',
27: 'rolling-kick',
28: 'sand-attack',
29: 'headbutt',
30: 'horn-attack',
31: 'fury-attack',
32: 'horn-drill',
33: 'tackle',
34: 'body-slam',
35: 'wrap',
36: 'take-down',
37: 'thrash',
38: 'double-edge',
39: 'tail-whip',
40: 'poison-sting',
41: 'twineedle',
42: 'pin-missile',
43: 'leer',
44: 'bite',
45: 'growl',
46: 'roar',
47: 'sing',
48: 'supersonic',
49: 'sonic-boom',
50: 'disable',
51: 'acid',
52: 'ember',
53: 'flamethrower',
54: 'mist',
55: 'water-gun',
56: 'hydro-pump',
57: 'surf',
58: 'ice-beam',
59: 'blizzard',
60: 'psybeam',
61: 'bubble-beam',
62: 'aurora-beam',
63: 'hyper-beam',
64: 'peck',
65: 'drill-peck',
66: 'submission',
67: 'low-kick',
68: 'counter',
69: 'seismic-toss',
70: 'strength',
71: 'absorb',
72: 'mega-drain',
73: 'leech-seed',
74: 'growth',
75: 'razor-leaf',
76: 'solar-beam',
77: 'poison-powder',
78: 'stun-spore',
79: 'sleep-powder',
80: 'petal-dance',
81: 'string-shot',
82: 'dragon-rage',
83: 'fire-spin',
84: 'thunder-shock',
85: 'thunderbolt',
86: 'thunder-wave',
87: 'thunder',
88: 'rock-throw',
89: 'earthquake',
90: 'fissure',
91: 'dig',
92: 'toxic',
93: 'confusion',
94: 'psychic',
95: 'hypnosis',
96: 'meditate',
97: 'agility',
98: 'quick-attack',
99: 'rage',
100: 'teleport',
101: 'night-shade',
102: 'mimic',
103: 'screech',
104: 'double-team',
105: 'recover',
106: 'harden',
107: 'minimize',
108: 'smokescreen',
109: 'confuse-ray',
110: 'withdraw',
111: 'defense-curl',
112: 'barrier',
113: 'light-screen',
114: 'haze',
115: 'reflect',
116: 'focus-energy',
117: 'bide',
118: 'metronome',
119: 'mirror-move',
120: 'self-destruct',
121: 'egg-bomb',
122: 'lick',
123: 'smog',
124: 'sludge',
125: 'bone-club',
126: 'fire-blast',
127: 'waterfall',
128: 'clamp',
129: 'swift',
130: 'skull-bash',
131: 'spike-cannon',
132: 'constrict',
133: 'amnesia',
134: 'kinesis',
135: 'soft-boiled',
136: 'high-jump-kick',
137: 'glare',
138: 'dream-eater',
139: 'poison-gas',
140: 'barrage',
141: 'leech-life',
142: 'lovely-kiss',
143: 'sky-attack',
144: 'transform',
145: 'bubble',
146: 'dizzy-punch',
147: 'spore',
148: 'flash',
149: 'psywave',
150: 'splash',
151: 'acid-armor',
152: 'crabhammer',
153: 'explosion',
154: 'fury-swipes',
155: 'bonemerang',
156: 'rest',
157: 'rock-slide',
158: 'hyper-fang',
159: 'sharpen',
160: 'conversion',
161: 'tri-attack',
162: 'super-fang',
163: 'slash',
164: 'substitute',
165: 'struggle',
}
def unbank(*args):
"""Convert a "bank" identifier, XX:YYYY, to a real address. The Game Boy
is all about banks internally, and it's what pokered uses, so I've kept
them intact in this file.
The scheme is fairly simple:
- XX is the bank; YYYY is an address. Banks are 0x4000 bytes.
- For bank 00, YYYY is already a real address, and should be between 0x0000
and 0x4000.
- For any other bank, YYYY is between 0x4000 and 0x8000, and they're just
arranged in order. So for bank 01, YYYY is already a real address; for
bank 02, you add 0x4000; and so on.
Accepts either two ints (XX and YYYY) or a string in the form 'XX:YYYY'.
"""
if len(args) == 1:
banked_address, = args
banks, addrs = banked_address.split(':')
bank = int(banks, 16)
addr = int(addrs, 16)
else:
bank, addr = args
if bank:
assert 0x4000 <= addr < 0x8000
return addr + (bank - 1) * 0x4000
else:
assert 0 <= addr < 0x4000
return addr
def bank(addr):
"""Inverse of the above transformation."""
if addr < 0x4000:
return 0, addr
bank, addr = divmod(addr, 0x4000)
addr += 0x4000
return bank, addr
EN_TEXT_MAP = {
# Sort of faux movement macros
0x00: "", # "Start text"?
0x4E: "\n", # Move to next line
0x49: "\f", # Start a new Pokédex page
0x5F: ".", # End of Pokédex entry, adds a period
0x05: "",
0x06: "",
0x07: "",
0x08: "",
0x09: "",
0x0A: "",
0x0B: "",
0x0C: "",
0x0D: "",
0x0E: "",
0x0F: "",
0x10: "",
0x11: "",
0x12: "",
0x13: "",
0x19: "",
0x1A: "",
0x1B: "",
0x1C: "",
0x26: "",
0x27: "",
0x28: "",
0x29: "",
0x2A: "",
0x2B: "",
0x2C: "",
0x2D: "",
0x2E: "",
0x2F: "",
0x30: "",
0x31: "",
0x32: "",
0x33: "",
0x34: "",
0x3A: "",
0x3B: "",
0x3C: "",
0x3D: "",
0x3E: "",
0x40: "",
0x41: "",
0x42: "",
0x43: "",
0x44: "",
0x45: "",
0x46: "",
0x47: "",
0x48: "",
0x80: "",
0x81: "",
0x82: "",
0x83: "",
0x84: "",
0x85: "",
0x86: "",
0x87: "",
0x88: "",
0x89: "",
0x8A: "",
0x8B: "",
0x8C: "",
0x8D: "",
0x8E: "",
0x8F: "",
0x90: "",
0x91: "",
0x92: "",
0x93: "",
0x94: "",
0x95: "",
0x96: "",
0x97: "",
0x98: "",
0x99: "",
0x9A: "",
0x9B: "",
0x9C: "",
0x9D: "",
0x9E: "",
0x9F: "",
0xA0: "",
0xA1: "",
0xA2: "",
0xA3: "",
0xA4: "",
0xA5: "",
0xA6: "",
0xA7: "",
0xA8: "",
0xA9: "",
0xAA: "",
0xAB: "",
0xAC: "",
0xAD: "",
0xAE: "",
0xAF: "",
0xB0: "",
0xB1: "",
0xB2: "",
0xB3: "",
0xB4: "",
0xB5: "",
0xB6: "",
0xB7: "",
0xB8: "",
0xB9: "",
0xBA: "",
0xBB: "",
0xBC: "",
0xBD: "",
0xBE: "",
0xBF: "",
0xC0: "",
0xC1: "",
0xC2: "",
0xC3: "",
0xC4: "",
0xC5: "",
0xC6: "",
0xC7: "",
0xC8: "",
0xC9: "",
0xCA: "",
0xCB: "",
0xCC: "",
0xCD: "",
0xCE: "",
0xCF: "",
0xD0: "",
0xD1: "",
0xD2: "",
0xD3: "",
0xD4: "",
0xD5: "",
0xD6: "",
0xD7: "",
0xD8: "",
0xD9: "",
0xDA: "",
0xDB: "",
0xDC: "",
0xDD: "",
0xDE: "",
0xDF: "",
0xE0: "",
0xE1: "",
0xE2: "",
0xE3: "",
0x50: "@",
0x54: "#",
0x54: "POKé",
0x75: "",
0x79: "",
0x7A: "",
0x7B: "",
0x7C: "",
0x7D: "",
0x7E: "",
0x74: "",
0x7F: " ",
0x80: "A",
0x81: "B",
0x82: "C",
0x83: "D",
0x84: "E",
0x85: "F",
0x86: "G",
0x87: "H",
0x88: "I",
0x89: "J",
0x8A: "K",
0x8B: "L",
0x8C: "M",
0x8D: "N",
0x8E: "O",
0x8F: "P",
0x90: "Q",
0x91: "R",
0x92: "S",
0x93: "T",
0x94: "U",
0x95: "V",
0x96: "W",
0x97: "X",
0x98: "Y",
0x99: "Z",
0x9A: "(",
0x9B: ")",
0x9C: ":",
0x9D: ";",
0x9E: "[",
0x9F: "]",
0xA0: "a",
0xA1: "b",
0xA2: "c",
0xA3: "d",
0xA4: "e",
0xA5: "f",
0xA6: "g",
0xA7: "h",
0xA8: "i",
0xA9: "j",
0xAA: "k",
0xAB: "l",
0xAC: "m",
0xAD: "n",
0xAE: "o",
0xAF: "p",
0xB0: "q",
0xB1: "r",
0xB2: "s",
0xB3: "t",
0xB4: "u",
0xB5: "v",
0xB6: "w",
0xB7: "x",
0xB8: "y",
0xB9: "z",
0xBA: "é",
0xBB: "'d",
0xBC: "'l",
0xBD: "'s",
0xBE: "'t",
0xBF: "'v",
0xE0: "'",
0xE3: "-",
0xE4: "'r",
0xE5: "'m",
0xE6: "?",
0xE7: "!",
0xE8: ".",
0xED: "",
0xEF: "",
0xF0: "¥",
0xF1: "×",
0xF3: "/",
0xF4: ",",
0xF5: "",
0xF6: "0",
0xF7: "1",
0xF8: "2",
0xF9: "3",
0xFA: "4",
0xFB: "5",
0xFC: "6",
0xFD: "7",
0xFE: "8",
0xFF: "9",
}
JA_CHARMAP = {
**EN_TEXT_MAP,
0x05: "",
0x06: "",
0x07: "",
0x08: "",
0x09: "",
0x0A: "",
0x0B: "",
0x0C: "",
0x0D: "",
0x0E: "",
0x0F: "",
0x10: "",
0x11: "",
0x12: "",
0x13: "",
0x19: "",
0x1A: "",
0x1B: "",
0x1C: "",
0x26: "",
0x27: "",
0x28: "",
0x29: "",
0x2A: "",
0x2B: "",
0x2C: "",
0x2D: "",
0x2E: "",
0x2F: "",
0x30: "",
0x31: "",
0x32: "",
0x33: "",
0x34: "",
0x3A: "",
0x3B: "",
0x3C: "",
0x3D: "",
0x3E: "",
0x40: "",
0x41: "",
0x42: "",
0x43: "",
0x44: "",
0x45: "",
0x46: "",
0x47: "",
0x48: "",
0x80: "",
0x81: "",
0x82: "",
0x83: "",
0x84: "",
0x85: "",
0x86: "",
0x87: "",
0x88: "",
0x89: "",
0x8A: "",
0x8B: "",
0x8C: "",
0x8D: "",
0x8E: "",
0x8F: "",
0x90: "",
0x91: "",
0x92: "",
0x93: "",
0x94: "",
0x95: "",
0x96: "",
0x97: "",
0x98: "",
0x99: "",
0x9A: "",
0x9B: "",
0x9C: "",
0x9D: "",
0x9E: "",
0x9F: "",
0xA0: "",
0xA1: "",
0xA2: "",
0xA3: "",
0xA4: "",
0xA5: "",
0xA6: "",
0xA7: "",
0xA8: "",
0xA9: "",
0xAA: "",
0xAB: "",
0xAC: "",
0xAD: "",
0xAE: "",
0xAF: "",
0xB0: "",
0xB1: "",
0xB2: "",
0xB3: "",
0xB4: "",
0xB5: "",
0xB6: "",
0xB7: "",
0xB8: "",
0xB9: "",
0xBA: "",
0xBB: "",
0xBC: "",
0xBD: "",
0xBE: "",
0xBF: "",
0xC0: "",
0xC1: "",
0xC2: "",
0xC3: "",
0xC4: "",
0xC5: "",
0xC6: "",
0xC7: "",
0xC8: "",
0xC9: "",
0xCA: "",
0xCB: "",
0xCC: "",
0xCD: "",
0xCE: "",
0xCF: "",
0xD0: "",
0xD1: "",
0xD2: "",
0xD3: "",
0xD4: "",
0xD5: "",
0xD6: "",
0xD7: "",
0xD8: "",
0xD9: "",
0xDA: "",
0xDB: "",
0xDC: "",
0xDD: "",
0xDE: "",
0xDF: "",
0xE0: "",
0xE1: "",
0xE2: "",
0xE3: "",
0xE9: "",
}
for n in range(0x100):
if not n in JA_CHARMAP:
JA_CHARMAP[n] = '<EFBFBD>'
# ty, tachyon
DE_FR_TEXT_MAP = dict(enumerate([
# 0x0X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x1X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x2X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x3X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x4X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x5X
"", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x6X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x7X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", " ",
# 0x8X
"A", "B", "C", "D", "E", "F", "G", "H",
"I", "J", "K", "L", "M", "N", "O", "P",
# 0x9X
"Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "(", ")", ":", ";", "[", "]",
# 0xAX
"a", "b", "c", "d", "e", "f", "g", "h",
"i", "j", "k", "l", "m", "n", "o", "p",
# 0xBX
"q", "r", "s", "t", "u", "v", "w", "x",
"y", "z", "à", "è", "é", "ù", "ß", "ç",
# 0xCX
"Ä", "Ö", "Ü", "ä", "ö", "ü", "ë", "ï",
"â", "ô", "û", "ê", "î", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0xDX
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "cʼ", "dʼ", "jʼ", "lʼ",
"mʼ", "nʼ", "pʼ", "sʼ", "ʼs", "tʼ", "uʼ", "yʼ",
# 0xEX
"'", "P\u200dk", "M\u200dn", "-", "¿", "¡", "?", "!",
".", "", "", "", "", "", "", "",
# 0xFX
"$", "×", ".", "/", ",", "", "0", "1",
"2", "3", "4", "5", "6", "7", "8", "9",
]))
DE_FR_TEXT_MAP.update({
0x00: "", # "Start text"?
0x4E: "\n", # Move to next line
0x49: "\f", # Start a new Pokédex page
0x5F: ".", # End of Pokédex entry, adds a period
0x54: "POKé",
})
ES_IT_CHARMAP = dict(enumerate([
# 0x0X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x1X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x2X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x3X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x4X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x5X
"@", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x6X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
# 0x7X
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", " ",
# 0x8X
"A", "B", "C", "D", "E", "F", "G", "H",
"I", "J", "K", "L", "M", "N", "O", "P",
# 0x9X
"Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "(", ")", ":", ";", "[", "]",
# 0xAX
"a", "b", "c", "d", "e", "f", "g", "h",
"i", "j", "k", "l", "m", "n", "o", "p",
# 0xBX
"q", "r", "s", "t", "u", "v", "w", "x",
"y", "z", "à", "è", "é", "ù", "À", "Á",
# 0xCX
"Ä", "Ö", "Ü", "ä", "ö", "ü", "È", "É",
"Ì", "Í", "Ñ", "Ò", "Ó", "Ù", "Ú", "á",
# 0xDX
"ì", "í", "ñ", "ò", "ó", "ú", "º", "&",
"ʼd", "ʼl", "ʼm", "ʼr", "ʼs", "ʼt", "ʼv", " ",
# 0xEX
"'", "P\u200dk", "M\u200dn", "-", "¿", "¡", "?", "!",
".", "", "", "", "", "", "", "",
# 0xFX
"$", "×", ".", "/", ",", "", "0", "1",
"2", "3", "4", "5", "6", "7", "8", "9"
]))
ES_IT_CHARMAP.update({
0x00: "", # "Start text"?
0x4E: "\n", # Move to next line
0x49: "\f", # Start a new Pokédex page
0x5F: ".", # End of Pokédex entry, adds a period
0x54: "POKé",
})
class PokemonString:
"""A string encoded using the goofy Gen I scheme."""
def __init__(self, raw):
self.raw = raw
def decrypt(self, language):
if language == 'ja':
charmap = JA_CHARMAP
elif language == 'en':
charmap = EN_TEXT_MAP
elif language in ('es', 'it'):
charmap = ES_IT_CHARMAP
elif language in ('de', 'fr'):
charmap = DE_FR_TEXT_MAP
else:
raise ValueError("Not a known language: {!r}".format(language))
return ''.join(
charmap.get(ch, '<EFBFBD>') for ch in self.raw)
class PokemonCString(Adapter):
"""Construct thing for `PokemonString`."""
def __init__(self, name, length=None):
# No matter which charmap, the "end of string" character is always
# encoded as P
if length is None:
subcon = CString(name, terminators=b'P')
else:
subcon = String(name, length, padchar=b'P')
super().__init__(subcon)
def _encode(self, obj, context):
raise NotImplementedError
def _decode(self, obj, context):
return PokemonString(obj)
class NullTerminatedArray(Subconstruct):
_peeker = Peek(ULInt8('___'))
__slots__ = ()
def __init__(self, subcon):
super().__init__(subcon)
self._clear_flag(self.FLAG_COPY_CONTEXT)
self._set_flag(self.FLAG_DYNAMIC)
def _parse(self, stream, context):
from construct.lib import ListContainer
obj = ListContainer()
orig_context = context
while True:
nextbyte = self._peeker.parse_stream(stream)
if nextbyte == 0:
break
if self.subcon.conflags & self.FLAG_COPY_CONTEXT:
context = orig_context.__copy__()
# TODO what if we hit the end of the stream
obj.append(self.subcon._parse(stream, context))
# Consume the trailing zero
stream.read(1)
return obj
def _build(self, obj, stream, context):
raise NotImplementedError
# TODO ???
#def _sizeof(self, context):
def IdentEnum(subcon, mapping):
return Enum(subcon, **{v: k for (k, v) in mapping.items()})
# Game Boy header, at 0x0100
# http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
# TODO hey! i wish i had a little cli entry point that would spit this out for a game. and do other stuff like scan for likely pokemon text or graphics. that would be really cool in fact. maybe put this in a gb module and make that exist sometime.
game_boy_header_struct = Struct(
'game_boy_header',
# Entry point for the game; generally contains a jump to 0x0150
String('entry_point', 4),
# Nintendo logo; must be exactly this or booting will not continue
Const(
String('nintendo_logo', 48),
bytes.fromhex("""
CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D
00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99
BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E
""".replace('\n', '')),
),
String('title', 11, padchar=b'\x00'),
String('manufacturer_code', 4),
ULInt8('cgb_flag'),
String('new_licensee_code', 2),
ULInt8('sgb_flag'), # 3 for super game boy support
ULInt8('cartridge_type'),
ULInt8('rom_size'),
ULInt8('ram_size'),
ULInt8('region_code'), # 0 for japan, 1 for not japan
ULInt8('old_licensee_code'), # 0x33 means to use licensee_code
ULInt8('game_version'),
ULInt8('header_checksum'),
UBInt16('cart_checksum'),
)
# The mother lode — Pokémon base stats
pokemon_struct = Struct(
'pokemon',
ULInt8('pokedex_number'),
ULInt8('base_hp'),
ULInt8('base_attack'),
ULInt8('base_defense'),
ULInt8('base_speed'),
ULInt8('base_special'),
IdentEnum(ULInt8('type1'), TYPE_IDENTIFIERS),
IdentEnum(ULInt8('type2'), TYPE_IDENTIFIERS),
ULInt8('catch_rate'),
ULInt8('base_experience'),
# TODO ???? "sprite dimensions"
ULInt8('_sprite_dimensions'),
ULInt16('front_sprite_pointer'),
ULInt16('back_sprite_pointer'),
# TODO somehow rig this to discard trailing zeroes; there's a paddedstring that does it
Array(4, IdentEnum(ULInt8('initial_moveset'), MOVE_IDENTIFIERS)),
IdentEnum(ULInt8('growth_rate'), GROWTH_RATES),
# TODO argh, this is a single huge integer; i want an array, but then i lose the byteswapping!
Bitwise(
BitField('machines', 7 * 8, swapped=True),
),
Padding(1),
)
pokemon_name_struct = PokemonCString('pokemon_name', 10)
evos_moves_struct = Struct(
'evos_moves',
NullTerminatedArray(
Struct(
'evolutions',
IdentEnum(ULInt8('evo_trigger'), EVOLUTION_TRIGGERS),
Embedded(Switch(
'evo_arguments',
lambda ctx: ctx.evo_trigger, {
'level-up': Struct(
'---',
ULInt8('evo_level'),
),
'use-item': Struct(
'---',
# TODO item enum too wow!
ULInt8('evo_item'),
# TODO ??? always seems to be 1
ULInt8('evo_level'),
),
# TODO ??? always seems to be 1 here too
'trade': Struct(
'---',
ULInt8('evo_level'),
),
},
)),
# TODO alas, the species here is a number, because it's an internal
# id and we switch those back using data from the game...
ULInt8('evo_species'),
),
),
NullTerminatedArray(
Struct(
'level_up_moves',
ULInt8('level'),
IdentEnum(ULInt8('move'), MOVE_IDENTIFIERS),
Peek(ULInt8('_end')),
),
),
)
evos_moves_pointer = Struct(
'xxx',
ULInt16('offset'),
# TODO hardcoded as the same bank, ugh
Pointer(lambda ctx: ctx.offset + (0xE - 1) * 0x4000, evos_moves_struct),
)
pokedex_flavor_struct = Struct(
'pokedex_flavor',
PokemonCString('species'),
# TODO HA HA FUCK ME, SOME GAMES USE METRIC SOME (OK JUST THE US) USE IMPERIAL
#ULInt8('height_feet'),
#ULInt8('height_inches'),
#ULInt16('weight_pounds'),
ULInt8('height_decimeters'),
ULInt16('weight_hectograms'),
# This appears to technically be a string containing a single macro, for
# "load other string from this address", but it always takes this same form
# so there's no need to actually evaluate it.
Const(ULInt8('macro'), 0x17), # 0x17 is the "far" macro
ULInt16('address'),
ULInt8('bank'),
Const(ULInt8('nul'), 0x50), # faux nul marking the end of the string
Pointer(
lambda ctx: ctx.address + (ctx.bank - 1) * 0x4000,
PokemonCString('flavor_text'),
),
)
# TODO this works very awkwardly as a struct
pokedex_flavor_pointer = Struct(
'xxx',
ULInt16('offset'),
# TODO hardcoded 0x10, same bank
# TODO this has to be on-demand because missingno's struct is actually bogus!
OnDemandPointer(lambda ctx: ctx.offset + (0x10 - 1) * 0x4000, pokedex_flavor_struct),
)
class CartDetectionError(Exception):
pass
class RBYCart:
NUM_POKEMON = 151
NUM_MOVES = 165
NUM_MACHINES = 55
def __init__(self, path):
with path.open('rb') as f:
self.data = f.read()
self.stream = io.BytesIO(self.data)
self.path = path
# Scrape these first; language detection relies on examining text
self.addrs = self.detect_addresses()
self.game, self.language = self.detect_game()
# And snag this before anything else happens; prevents some silly
# problems where a reified property seeks, then tries to read this, and
# it ends up seeking again
self.max_pokemon_index
def detect_addresses(self):
"""The addresses of some important landmarks can vary between versions
and languages. Attempt to detect them automatically.
Return a dict of raw file offsets. The keys are the names used in the
pokered project.
"""
addresses = {
# These seem to always be the same. Not sure why!
'BaseStats': unbank('0E:43DE'),
'MewBaseStats': unbank('01:425B'),
}
# For everything else, the general approach is to find some assembly
# code that appears just before the data of interest. It's pretty
# hacky, but since translators (and even modders) would have little
# reason to rearrange functions or inject new ones in these odd places,
# it ought to work well enough. And it's better than ferreting out and
# hard-coding piles of addresses.
# The only hard part is that assembly code that contains an address
# won't work, since that address will also vary per game.
# Each of the landmarks used here appears in every official cartridge
# exactly once.
# This is an entire function used by the Pokédex and which immediately
# precedes all the flavor text.
asm_DrawTileLine = bytes.fromhex('c5d5 7019 0d20 fbd1 c1c9')
try:
idx = self.data.index(asm_DrawTileLine)
except ValueError:
raise CartDetectionError("Can't find flavor text pointers")
addresses['PokedexEntryPointers'] = idx + len(asm_DrawTileLine)
# This is a helper function for figuring out moves, followed by another
# 5-byte function, then the table of evolutions and moves.
asm_WriteMonMoves_ShiftMoveData = bytes.fromhex('0e03 131a 220d 20fa c9')
try:
idx = self.data.index(asm_WriteMonMoves_ShiftMoveData)
except ValueError:
raise CartDetectionError("Can't find evolution and moveset table")
addresses['EvosMovesPointerTable'] = idx + len(asm_WriteMonMoves_ShiftMoveData) + 5
# Finding TMs is a bit harder. They come right after a function for
# looking up a TM number, which is very short and very full of
# addresses. So here's a regex.
# `wd11e` is some address used all over the game for passing arguments
# around, which unfortunately also differs from language to language.
# In English it is, unsurprisingly, 0xD11E.
# `TechnicalMachines` is the address we're looking for, which should
# immediately follow what this matches.
asm_TMToMove_rx = re.compile(rb'''
\xfa (..) # ld a, [wd11e]
\x3d # dec a
\x21 (..) # ld hl, TechnicalMachines
\x06 \x00 # ld b, $0
\x4f # ld c, a
\x09 # add hl, bc
\x7e # ld a, [hl]
\xea \1 # ld [wd11e], a
\xc9 # ret
''', flags=re.DOTALL | re.VERBOSE)
for match in asm_TMToMove_rx.finditer(self.data):
matched_addr = ULInt16('...').parse(match.group(2))
tentative_addr = match.end()
# Remember, addresses don't include the bank!
_, banked_addr = bank(tentative_addr)
if matched_addr == banked_addr:
asm_wd11e_addr = match.group(1)
addresses['TechnicalMachines'] = tentative_addr
break
# TODO should there really be more than one match?
else:
raise CartDetectionError("Can't find technical machines list")
# Pokédex order is similarly tricky. Much like the above, this
# function converts a Pokémon's game index to its national dex number.
# These are almost immediately after the Pokédex entries themselves,
# but this actually seems easier than figuring out where a table of
# pointers ends.
asm_IndexToPokedex_rx = re.compile(rb'''
\xc5 # push bc
\xe5 # push hl
\xfa (..) # ld a,[wd11e]
\x3d # dec a
\x21 (..) # ld hl,PokedexOrder
\x06 \x00 # ld b,0
\x4f # ld c,a
\x09 # add hl,bc
\x7e # ld a,[hl]
\xea \1 # ld [wd11e],a
\xe1 # pop hl
\xc1 # pop bc
\xc9 # ret
''', flags=re.DOTALL | re.VERBOSE)
for match in asm_IndexToPokedex_rx.finditer(self.data):
matched_addr = ULInt16('...').parse(match.group(2))
tentative_addr = match.end()
# Remember, addresses don't include the bank!
_, banked_addr = bank(tentative_addr)
if matched_addr == banked_addr and asm_wd11e_addr == match.group(1):
addresses['PokedexOrder'] = tentative_addr
break
else:
raise CartDetectionError("Can't find Pokédex order")
# This is assembly code that appears near the end of a function called
# WaitForSoundToFinish.
end_of_WaitForSoundToFinish = bytes.fromhex('afb6 23b6 2323 b6')
try:
idx = self.data.index(end_of_WaitForSoundToFinish)
except ValueError:
raise CartDetectionError("Can't find name array")
# There are a couple more bytes in the function, but they involve an
# address so they can't be searched for. Red/Green/Blue have four;
# Yellow has an extra 'and', which is annoying, but at least easy to
# handle.
start = idx + len(end_of_WaitForSoundToFinish)
if self.data[start] == 0xA7:
# Yellow; skip one more byte
start += 1
start += 4
name_pointers = Array(7, ULInt16('dummy')).parse(self.data[start:start + 14])
# One downside to the Game Boy memory structure is that banks are not
# stored anywhere near their corresponding addresses, so the bank
# numbers are hardcoded here. They're fairly unlikely to change
# between games. Right? Probably?
addresses['MonsterNames'] = unbank(0x07, name_pointers[0])
addresses['MoveNames'] = unbank(0x2C, name_pointers[1])
# 2: UnusedNames (unused, obviously)
addresses['ItemNames'] = unbank(0x01, name_pointers[3])
# 4: wPartyMonOT (only useful while the game is running)
# 5: wEnemyMonOT (only useful while the game is running)
addresses['TrainerNames'] = unbank(0x0E, name_pointers[6])
return addresses
def detect_game(self):
"""Given a cart image, return the game and language.
This is a high-level interface; it prints stuff to stdout and raises
exceptions. Its two helpers do not.
"""
# TODO raise, don't print to stdout
# We have checksums for each of the games, but we also want to support
# a heuristic so this same code can be used for trimmed carts,
# bootlegs, fan hacks, corrupted carts, and other interesting variants.
# Try both, and warn if they don't agree.
game_c, language_c = self.detect_game_checksum()
game_h, language_h = self.detect_game_heuristic()
game = game_c or game_h
language = language_c or language_h
if game and language:
print("Detected {filename} as {game}, {language}".format(
filename=self.path.name, game=game, language=language))
else:
print("Can't figure out what game {filename} is! ".format(
filename=self.path.name), end='')
if game:
# TODO should probably be a way to override this
print("It seems to be {}, but I can't figure out the language.".format(game))
elif language:
print("It seems to use {} text, but I can't figure out the version.".format(language))
else:
print("Nothing about it is familiar to me.")
print("Bailing, sorry :(")
sys.exit(1)
# Warn about a potentially bad checksum
if not game_c or not language_c:
log.warn(
"Hmm. I don't recognize the checksum for {}, but I'll "
"continue anyway.",
self.path.name)
elif game_c != game_h or language_c != language_h:
log.warn(
"This is very surprising. The checksum indicates that this "
"game should be {}, {}, but I detected it as {}, {}. Probably "
"my fault, not yours. Continuing anyway.",
game_c, language_c, game_h, language_h)
return game, language
def detect_game_checksum(self):
h = hashlib.md5()
h.update(self.data)
md5sum = h.hexdigest()
return GAME_RELEASE_MD5SUM_INDEX.get(md5sum, (None, None))
def detect_game_heuristic(self):
# Okay, so, fun story: there's nothing /officially/ distinguishing the
# games. There's a flag in the cartridge header that's 0 for Japan and
# 1 for anywhere other than Japan, but every copy of the game I've seen
# has it set to anything other than 0 or 1, so that doesn't seem
# particularly reliable. I can't find any official and documented
# difference. It's as if they just changed the text, reassembled, and
# called it a day. In fact that's probably exactly what happened.
# That makes life a little more difficult, so let's take this a step at
# a time. We can get the name of the game for free, at least, from the
# cartridge header.
self.stream.seek(0x100)
header = game_boy_header_struct.parse_stream(self.stream)
# Nintendo decided to lop off the last five bytes of the title for
# other purposes /after/ creating the Game Boy, so the last three
# letters of e.g. POKEMON YELLOW end up in the manufacturer code.
# Let's just, ah, put those back on.
title = header.title + header.manufacturer_code.rstrip(b'\x00')
if title == b'POKEMON RED':
version = 'red'
elif title == b'POKEMON GREEN':
version = 'green'
elif title == b'POKEMON BLUE':
version = 'blue'
elif title == b'POKEMON YELLOW':
version = 'yellow'
else:
version = None
# There's still a problem here: "red" might mean the Red from
# Red/Green, released only in Japan; or the Red from Red/Blue, the pair
# released worldwide, based on Japanese Blue.
# Easy way to tell: Red and Green are the only games in the entire
# series to use a half megabyte cartridge. Any other game, even if
# trimmed, will be just barely too big to fit in that size.
if header.rom_size == 4: # 512K -> Red/Green
if version == 'red':
game = 'jp-red'
elif version == 'green':
game = 'jp-green'
else:
# No other game is this size
game = None
elif header.rom_size == 5: # 1M -> Red/Blue/Yellow
if version == 'green':
# Doesn't make sense; there was no green game bigger than 512K
game = None
elif version == 'red':
game = 'ww-red'
elif version == 'blue':
# Can't know which Blue this is until we get the language
game = None
else:
game = version
else: # ???
return None, None
# Now for language. If the game is Japanese Red or Green, then it must
# be in Japanese, so we're done.
if game in ('jp-red', 'jp-green'):
language = 'ja'
return game, language
# Otherwise, the only way to be absolutely sure is to find some text
# and see what language it's in.
self.stream.seek(self.addrs['ItemNames'])
# Item 0 is MASTER BALL. The first item with a different name in every
# single language is item 4, TOWN MAP, so chew through five names.
single_string_struct = PokemonCString('dummy')
for _ in range(5):
name = single_string_struct.parse_stream(self.stream)
for language, expected_name in [
('de', 'KARTE'),
('en', 'TOWN MAP'),
('es', 'MAPA PUEBLO'),
('fr', 'CARTE'),
('it', 'MAPPA CITTÀ'),
('ja', 'タウンマップ'),
]:
if name.decrypt(language) == expected_name:
break
else:
# TODO raise probably
language = None
# Blue is a special case, remember
if game is None and version == 'blue':
if language is None:
pass
elif language == 'ja':
game = 'jp-blue'
else:
game = 'ww-blue'
# And done!
return game, language
### From here it's all reified properties that extract on demand
@reify
def pokedex_order(self):
"""Maps internal Pokémon indices to the more familiar Pokédex order.
Note that this maps to ONE LESS THAN National Dex number, so lists
can be zero-indexed.
"""
# Fetch the conversions between internal numbering and Pokédex order,
# because that's a thing Gen 1 does, for some reason.
self.stream.seek(self.addrs['PokedexOrder'])
# I don't know exactly how many numbers are in this array, but it's
# more than the number of Pokémon, because there are some MISSINGNO
# gaps. It's single bytes anyway, so I'm going to keep reading them
# until I've seen every valid dex number.
unseen_dex_numbers = set(range(1, self.NUM_POKEMON + 1))
internal_to_dex_order = {}
for index, dex_number in enumerate(self.stream.read(256), start=1):
if dex_number == 0:
continue
internal_to_dex_order[index] = dex_number - 1
unseen_dex_numbers.remove(dex_number)
if not unseen_dex_numbers:
break
assert not unseen_dex_numbers
return internal_to_dex_order
@reify
def max_pokemon_index(self):
"""Largest valid value of a Pokémon index. Note that not every index
between 0 and this number is necessarily a valid Pokémon; many of them
are Missingno. Only numbers that appear in `pokedex_order` are legit.
"""
return max(self.pokedex_order)
@reify
def pokemon_names(self):
"""List of Pokémon names, in Pokédex order."""
ret = [None] * self.NUM_POKEMON
self.stream.seek(self.addrs['MonsterNames'])
for index, pokemon_name in enumerate(Array(self.max_pokemon_index, pokemon_name_struct).parse_stream(self.stream), start=1):
try:
id = self.pokedex_order[index]
except KeyError:
continue
ret[id] = pokemon_name.decrypt(self.language)
return ret
@reify
def machine_moves(self):
"""List of move identifiers corresponding to TMs/HMs."""
self.stream.seek(self.addrs['TechnicalMachines'])
return Array(self.NUM_MACHINES, IdentEnum(ULInt8('move'), MOVE_IDENTIFIERS)).parse_stream(self.stream)
@reify
def pokemon_records(self):
"""List of pokemon_structs."""
self.stream.seek(self.addrs['BaseStats'])
records = Array(self.NUM_POKEMON - 1, pokemon_struct).parse_stream(self.stream)
# Mew's data is, awkwardly, stored separately
self.stream.seek(self.addrs['MewBaseStats'])
records.append(pokemon_struct.parse_stream(self.stream))
return records
@reify
def pokemon_evos_and_moves(self):
"""List of evos_moves_structs, including both evolutions and level-up
moves.
"""
ret = [None] * self.NUM_POKEMON
self.stream.seek(self.addrs['EvosMovesPointerTable'])
for index, pointer in enumerate(Array(self.max_pokemon_index, evos_moves_pointer).parse_stream(self.stream), start=1):
try:
id = self.pokedex_order[index]
except KeyError:
continue
ret[id] = pointer.evos_moves
return ret
@reify
def pokedex_entries(self):
"""List of pokedex_flavor_structs."""
ret = [None] * self.NUM_POKEMON
self.stream.seek(self.addrs['PokedexEntryPointers'])
for index, pointer in enumerate(Array(self.max_pokemon_index, pokedex_flavor_pointer).parse_stream(self.stream), start=1):
try:
id = self.pokedex_order[index]
except KeyError:
continue
ret[id] = pointer.pokedex_flavor.value
record = pokemon_records_by_internal[index]
pokedex_flavor = pointer.pokedex_flavor.value
# TODO FUCKKKK IMPERIALLLLL
#record.height = pokedex_flavor.height_feet * 12 + pokedex_flavor.height_inches
#record.weight = pokedex_flavor.weight_pounds
record.height = pokedex_flavor.height_decimeters
record.weight = pokedex_flavor.weight_hectograms
record.species = pokedex_flavor.species.decrypt(language)
record.flavor_text = pokedex_flavor.flavor_text.decrypt(language)
@reify
def move_names(self):
self.stream.seek(self.addrs['MoveNames'])
return Array(NUM_MOVES, PokemonCString('move_name')).parse_stream(self.stream)
class RBYLoader:
def __init__(self, *carts):
self.carts = carts
# TODO require all the same game
def load(self):
pass
# TODO would be slick to convert this to a construct... construct
def bitfield_to_machines(bits, machine_moves):
machines = []
for i, move in enumerate(machine_moves, start=1):
bit = bits & 0x1
bits >>= 1
if bit:
machines.append(move)
return machines
class WriterWrapper:
def __init__(self, locus, language):
self.locus = locus
self.language = language
def __setattr__(self, key, value):
# TODO finish this...
# 1. disallow reassigning an existing attr with a value
setattr(self.locus, key, value)
def __getattr__(self, key):
return getattr(self.locus, key)
def main():
# TODO does this need to take arguments? or like, sprite mode i guess
carts = []
for filename in sys.argv[1:]:
cart = RBYCart(Path(filename))
carts.append(cart)
#loader = RBYLoader(*carts)
pokemons = OrderedDict([
(POKEMON_IDENTIFIERS[id + 1], schema.Pokemon())
for id in range(carts[0].NUM_POKEMON)
])
for cart in carts:
for id in range(cart.NUM_POKEMON):
pokemon = pokemons[POKEMON_IDENTIFIERS[id + 1]]
#writer = WriterWrapper(pokemon)
writer = pokemon
# TODO LOLLLL
if 'name' not in writer.__dict__:
writer.name = {}
writer.name[cart.language] = cart.pokemon_names[id]
record = cart.pokemon_records[id]
# TODO put this in construct
types = [record.type1]
if record.type1 != record.type2:
types.append(record.type2)
writer.types = types
writer.base_stats = {
'hp': record.base_hp,
'attack': record.base_attack,
'defense': record.base_defense,
'speed': record.base_speed,
'special': record.base_special,
}
writer.growth_rate = record.growth_rate
writer.base_experience = record.base_experience
#writer.pokedex_numbers = dict(kanto=record.pokedex_number)
# Starting moves are stored with the Pokémon; other level-up moves are
# stored with evolutions
level_up_moves = [
{1: move}
for move in record.initial_moveset
# TODO UGH
if move != '--'
]
for level_up_move in cart.pokemon_evos_and_moves[id].level_up_moves:
level_up_moves.append({
level_up_move.level: level_up_move.move,
})
# TODO LOLLLL
if 'moves' not in writer.__dict__:
writer.moves = {}
writer.moves['level-up'] = level_up_moves
writer.moves['machines'] = bitfield_to_machines(
record.machines, cart.machine_moves)
# Evolution
# TODO alas, the species here is a number, because it's an internal id
# and we switch those back using data from the game...
evolutions = []
for evo_datum in cart.pokemon_evos_and_moves[id].evolutions:
evo = {
'into': POKEMON_IDENTIFIERS[cart.pokedex_order[evo_datum.evo_species] + 1],
'trigger': evo_datum.evo_trigger,
'minimum-level': evo_datum.evo_level,
}
# TODO insert the item trigger!
evolutions.append(evo)
writer.evolutions = evolutions
from camel import Camel
print(Camel([schema.POKEDEX_TYPES]).dump(pokemons))
if __name__ == '__main__':
main()