9c1d1828c9
Gen III contest effects were part of the initial data import from brown veekun and so have probably never gotten a proper rip. This commit re-rips contest effect stats, types, combos, and the mapping between contest effects and moves. None of the stats changed (jam & appeal); a few moves got assigned different contest effects (specifically: smokescreen, flash, spite, and shadow ball); and several combos changed. For example, Hail was listed as comboing into the following moves (this is also what Bulbapedia says): Ice Beam, Blizzard, Aurora Beam, Haze, Powder Snow, Icy Wind, Ice Ball, Weather Ball, Sheer Cold, Icicle Spear However, the actual list is much shorter: Blizzard, Powder Snow, Weather Ball I verified on my Ruby cart that Hail->Ice Beam and Hail->Icy Wind are not real combos, and that Hail->Blizzard is. n.b. There are a bunch of unused contest effects in the game: out of 48 effects, 15 are not used by any move. The pokedex doesn't currently include these. I elected not to add them, partly because i didn't want to have to rip flavor text for them, but mostly because if i were going to go that route i would probably reassign contest_effects.id to match their internal ids, which would have made for uglier diffs. Fixes #280 |
||
---|---|---|
bin | ||
doc | ||
pokedex | ||
scripts | ||
.gitignore | ||
.travis.yml | ||
conftest.py | ||
docker-compose.yml | ||
docker-entrypoint.sh | ||
docker-pokedex | ||
Dockerfile | ||
item-questions | ||
LICENSE | ||
package.json | ||
README.md | ||
setup.py |
pokedex
This is a Python library slash pile of data containing a whole lot of data scraped from Pokémon games. It's the primary guts of veekun.
Current status
The project is not dead, but it is languishing. It's currently being maintained by only a single person (eevee), who is also preoccupied with a lot of other things. It needs a lot of TLC to modernize it and fix a lot of rough edges.
I started on an experiment with switching to YAML for data storage some time ago, for a variety of reasons. It's finally starting to show some promise — all of gen 7 was dumped to a YAML format, then loaded into the database from there — but it'll take a lot more work to get this usable. The intended upsides are:
- The data will include everything from older games, so you don't have to guess! Also, the site will handle older games correctly, probably!
- Many more filtering and searching tools on veekun, since I won't have to fight SQL to write them!
- More interesting data we've never had before, like trainer teams and overworld items! And models? Maps, even? Who knows, but working on this stuff should be easier with all this existing code in place!
- A project that's actually documented and not confusing as hell to use!
- A useful command line interface that doesn't require weird setup steps!
If you're interested in this work, hearing about that would be some great motivation! In the meantime, veekun will look a bit stagnant. I can't dedicate huge amounts of time to it, either, so this may take a while, if it ever gets done at all. Sorry.
How can I help?
I don't know! Not many people have the right combination of skills and interests to work on this. I guess you could pledge to my Patreon as some gentle encouragement. :)
Copyright and whatnot
The software is licensed under the MIT license. See the LICENSE
file for full copyright and license text. The short version is that you can do what you like with the code, as long as you say where you got it.
This repository includes data extracted from the Pokémon series of video games. All of it is the intellectual property of Nintendo, Creatures, inc., and GAME FREAK, inc. and is protected by various copyrights and trademarks. The author believes that the use of this intellectual property for a fan reference is covered by fair use — the use is inherently educational, and the software would be severely impaired without the copyrighted material.
That said, any use of this library and its included data is at your own legal risk.