mirror of
https://github.com/veekun/pokedex.git
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275 lines
9.3 KiB
Python
275 lines
9.3 KiB
Python
# encoding: utf8
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u"""Implements the markup used for description and effect text in the database.
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The language used is a variation of Markdown and Markdown Extra. There are
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docs for each at http://daringfireball.net/projects/markdown/ and
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http://michelf.com/projects/php-markdown/extra/ respectively.
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Pokédex links are represented with the syntax `[label]{category:identifier}`,
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e.g., `[Eevee]{pokemon:eevee}`. The label can (and should) be left out, in
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which case it is replaced by the name of the thing linked to.
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"""
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from __future__ import absolute_import
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import re
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import markdown
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import six
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from sqlalchemy.orm.session import object_session
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try:
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# Markdown 2.1+
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from markdown.util import etree, AtomicString
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except ImportError:
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# Old Markdown
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from markdown import etree, AtomicString
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@six.python_2_unicode_compatible
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class MarkdownString(object):
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"""Wraps a Markdown string.
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Use unicode() and __html__ for text and HTML representations.
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The as_text() and as_html() functions do the same, but accept optional
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arguments that may affect the rendering.
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The `source_text` property holds the original text.
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init args:
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`source_text`: the text in Markdown syntax
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`session`: A DB session used for looking up linked objects
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`language`: The language the string is in. If None, the session default
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is used.
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"""
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default_link_extension = None
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def __init__(self, source_text, session, language):
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self.source_text = source_text
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self.session = session
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self.language = language
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def __str__(self):
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return self.as_text()
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def __html__(self):
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return self.as_html()
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def as_html(self, extension=None):
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"""Returns the string as HTML.
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Pass a custom `extension` to use your own extension object to generate
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links.
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The default is the session's markdown_extension. Usually that's a
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`PokedexLinkExtension` described below, which is also the recommended
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superclass.
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"""
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if extension is None:
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extension = self.session.markdown_extension
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md = markdown.Markdown(
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extensions=['extra', extension],
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safe_mode='escape',
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output_format='xhtml1',
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)
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return md.convert(self.source_text)
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def as_text(self):
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"""Returns the string in a plaintext-friendly form.
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Currently there are no tunable parameters
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"""
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# Since Markdown is pretty readable by itself, we just have to replace
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# the links by their text.
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# XXX: The tables get unaligned
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link_maker = PokedexLinkExtension(self.session)
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pattern = PokedexLinkPattern(link_maker, self.session, self.language)
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regex = '()%s()' % pattern.regex
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def handleMatch(m):
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return pattern.handleMatch(m).text
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return re.sub(regex, handleMatch, self.source_text)
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def _markdownify_effect_text(move, effect_text, language=None):
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session = object_session(move)
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if effect_text is None:
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return effect_text
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effect_text = effect_text.replace(
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u'$effect_chance',
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str(move.effect_chance),
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)
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# "The target" vs "each target"; for Conquest, but hopefully main series
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# moves too eventually
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if hasattr(move, 'range'):
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effect_text = effect_text.replace(
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u'$target',
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_target_labels[move.range.targets > 1]
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).replace(
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u'$Target',
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_target_labels[move.range.targets > 1].capitalize()
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)
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return MarkdownString(effect_text, session, language)
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_target_labels = {
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False: 'the target',
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True: 'each target'
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}
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class MoveEffectProperty(object):
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"""Property that wraps move effects. Used like this:
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MoveClass.effect = MoveEffectProperty('effect')
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some_move.effect # returns a MarkdownString
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some_move.effect.as_html # returns a chunk of HTML
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This class also performs simple substitution on the effect, replacing
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`$effect_chance` with the move's actual effect chance.
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Use `MoveEffectPropertyMap` for dict-like association proxies.
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"""
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def __init__(self, effect_column, relationship='move_effect'):
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self.effect_column = effect_column
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self.relationship = relationship
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def __get__(self, obj, cls):
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if obj is None:
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return self
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if obj.move_effect is None:
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return None
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thing = getattr(obj, self.relationship)
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prop = getattr(thing, self.effect_column)
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return _markdownify_effect_text(obj, prop)
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class MoveEffectPropertyMap(MoveEffectProperty):
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"""Similar to `MoveEffectProperty`, but works on dict-like association
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proxies.
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"""
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def __get__(self, obj, cls):
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if obj is None:
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return self
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prop = getattr(obj.move_effect, self.effect_column)
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newdict = dict(prop)
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for key in newdict:
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newdict[key] = _markdownify_effect_text(obj, newdict[key], key)
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return newdict
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class PokedexLinkPattern(markdown.inlinepatterns.Pattern):
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"""Matches [label]{category:target}.
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Handles matches using factory
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"""
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regex = u'(?x) \\[ ([^]]*) \\] \\{ ([-a-z0-9]+) : ([-a-z0-9 ]+) \\}'
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def __init__(self, factory, session, string_language=None, game_language=None):
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markdown.inlinepatterns.Pattern.__init__(self, self.regex)
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self.factory = factory
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self.session = session
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self.string_language = string_language
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self.game_language = game_language
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def handleMatch(self, m):
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from pokedex.db import tables
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start, label, category, target, end = m.groups()
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try:
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table = dict(
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ability=tables.Ability,
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item=tables.Item,
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location=tables.Location,
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move=tables.Move,
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pokemon=tables.PokemonSpecies,
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type=tables.Type,
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form=tables.PokemonForm,
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)[category]
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except KeyError:
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obj = name = target
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url = self.factory.identifier_url(category, obj)
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else:
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session = self.session
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if table is tables.PokemonForm:
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form_ident, pokemon_ident = target.split()
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query = session.query(table)
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query = query.filter(
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tables.PokemonForm.form_identifier == form_ident)
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query = query.join(tables.PokemonForm.pokemon)
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query = query.join(tables.Pokemon.species)
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query = query.filter(
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tables.PokemonSpecies.identifier == pokemon_ident)
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else:
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query = session.query(table)
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query = query.filter(table.identifier == target)
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try:
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obj = query.one()
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except Exception:
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obj = name = target
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url = self.factory.identifier_url(category, obj)
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else:
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url = self.factory.object_url(category, obj)
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url = url or self.factory.identifier_url(category, target)
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name = None
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# Translations can be incomplete; in which case we want to use
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# a fallback.
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if table in [tables.Type] and self.string_language:
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# Type wants to be localized to the text language
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name = obj.name_map.get(self.string_language)
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if not name and self.game_language:
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name = obj.name_map.get(self.game_language)
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if not name:
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name = obj.name
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if url:
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el = self.factory.make_link(category, obj, url, label or name)
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else:
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el = etree.Element('span')
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el.text = AtomicString(label or name)
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return el
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class PokedexLinkExtension(markdown.Extension):
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u"""Markdown extension that translates the syntax used in effect text:
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`[label]{category:identifier}` is treated as a link to a Pokédex object,
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where `category` is the table's singular name, and `label` is an optional
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link title that defaults to the object's name in the current language.
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"""
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def __init__(self, session):
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self.session = session
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def extendMarkdown(self, md, md_globals):
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pattern = PokedexLinkPattern(self, self.session)
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md.inlinePatterns['pokedex-link'] = pattern
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def make_link(self, category, obj, url, text):
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"""Make an <a> element
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Override this to set custom attributes, e.g. title.
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"""
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el = etree.Element('a')
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el.set('href', url)
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el.text = AtomicString(text)
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return el
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def identifier_url(self, category, identifier):
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"""Return the URL for the given {category:identifier} link. For ORM
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objects, object_url is tried first.
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Returns None by default, which causes <span> to be used in place of
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<a>.
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This method is also called for non-existent objects, e.g.
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[]{pokemon:bogus}.
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"""
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return None
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def object_url(self, category, obj):
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u"""Return the URL for the ORM object `obj`.
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Returns None by default, which causes identifier_url to be tried.
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Note that obj may be a Pokémon form. Unlike other returned objects,
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these do not have identifiers. Be sure to test this case.
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"""
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return None
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