# encoding: utf8 u""" Handles reading and encryption/decryption of Pokémon save file data. See: http://projectpokemon.org/wiki/Pokemon_NDS_Structure Kudos to LordLandon for his pkmlib.py, from which this module was originally derived. """ import struct import base64 import datetime import contextlib from operator import attrgetter import sqlalchemy.orm.exc from pokedex.db import tables, util from pokedex.formulae import calculated_hp, calculated_stat from pokedex.compatibility import namedtuple, permutations from pokedex.struct._pokemon_struct import (make_pokemon_struct, pokemon_forms, StringWithOriginal) def pokemon_prng(seed): u"""Creates a generator that simulates the main Pokémon PRNG.""" while True: seed = 0x41C64E6D * seed + 0x6073 seed &= 0xFFFFFFFF yield seed >> 16 def struct_proxy(name, dependent=[]): """Proxies to self.structure. "blob" is autometically reset by the setter. The setter deletes all attributes named in ``dependent``. """ def getter(self): return self.structure[name] def setter(self, value): self.structure[name] = value for dep in dependent: delattr(self, dep) del self.blob return property(getter, setter) def struct_frozenset_proxy(name): """Proxy for sets like ribbons or markings "blob" is autometically reset by the setter. """ def getter(self): bitstruct = self.structure[name] return frozenset(k for k, v in bitstruct.items() if v) def setter(self, new_set): new_set = set(new_set) struct = self.structure[name] for key in struct: struct[key] = (key in new_set) new_set.discard(key) if new_set: raise ValueError('Unknown values: {0}'.format(', '.join(ribbons))) del self.blob return property(getter, setter) class cached_property(object): """Caching property. Use del to remove the cache.""" def __init__(self, getter, setter=None): self._getter = getter self._setter = setter self.cache_setter_value = True def setter(self, func): """With this setter, the value being set is automatically cached "blob" is autometically reset by the setter. """ self._setter = func self.cache_setter_value = True return self def complete_setter(self, func): """Setter without automatic caching of the set value""" self._setter = func self.cache_setter_value = False return self def __get__(self, instance, owner): if instance is None: return self else: try: return instance._cached_properties[self] except AttributeError: instance._cached_properties = {} except KeyError: pass result = self._getter(instance) instance._cached_properties[self] = result return result def __set__(self, instance, value): if self._setter is None: raise AttributeError('Cannot set attribute') else: self._setter(instance, value) if self.cache_setter_value: try: instance._cached_properties[self] = value except AttributeError: instance._cached_properties = {self: value} del instance.blob def __delete__(self, instance): try: del instance._cached_properties[self] except (AttributeError, KeyError): pass class SaveFilePokemon(object): u"""Base class for an individual Pokémon, from the game's point of view. Handles translating between the on-disk encrypted form, the in-RAM blob (also used by pokesav), and something vaguely intelligible. """ Stat = namedtuple('Stat', ['stat', 'base', 'gene', 'exp', 'calc']) def __init__(self, blob=None, dict_=None, encrypted=False, session=None): u"""Wraps a Pokémon save struct in a friendly object. If `encrypted` is True, the blob will be decrypted as though it were an on-disk save. Otherwise, the blob is taken to be already decrypted and is left alone. `session` is an optional database session. Either give it or fill it later with `use_database_session` """ try: self.generation_id except AttributeError: raise NotImplementedError( "Use generation-specific subclass of SaveFilePokemon") if blob: if encrypted: # Decrypt it. # Interpret as one word (pid), followed by a bunch of shorts struct_def = "I" + "H" * ((len(blob) - 4) / 2) shuffled = list( struct.unpack(struct_def, blob) ) # Apply standard Pokémon decryption, undo the block shuffling, and # done self.reciprocal_crypt(shuffled) words = self.shuffle_chunks(shuffled, reverse=True) self.blob = struct.pack(struct_def, *words) else: # Already decrypted self.blob = blob else: self.blob = '\0' * (32 * 4 + 8) if session: self.session = session else: self.session = None if dict_: self.update(dict_) @property def as_struct(self): u"""Returns a decrypted struct, aka .pkm file.""" return self.blob @property def as_encrypted(self): u"""Returns an encrypted struct the game expects in a save file.""" # Interpret as one word (pid), followed by a bunch of shorts struct_def = "I" + "H" * ((len(self.blob) - 4) / 2) words = list( struct.unpack(struct_def, self.blob) ) # Apply the block shuffle and standard Pokémon encryption shuffled = self.shuffle_chunks(words) self.reciprocal_crypt(shuffled) # Stuff back into a string, and done return struct.pack(struct_def, *shuffled) def export_dict(self): """Exports the pokemon as a YAML/JSON-compatible dict """ st = self.structure NO_VALUE = object() def save(target_dict, key, value=NO_VALUE, transform=None, condition=lambda x: x): """Set a dict key to a value, if a condition is true If value is not given, it is looked up on self. The value can be transformed by a function before setting. """ if value is NO_VALUE: attrname = key.replace(' ', '_') value = getattr(self, attrname) if condition(value): if transform: value = transform(value) target_dict[key] = value def save_string(target_dict, string_key, trash_key, string): """Save a string, including trash bytes""" target_dict[string_key] = unicode(string) trash = getattr(string, 'original', None) if trash: expected = (string + u'\uffff').encode('utf-16LE') if trash.rstrip('\0') != expected: target_dict[trash_key] = base64.b64encode(trash) def save_object(target_dict, key, value=NO_VALUE, **extra): """Objects are represented as dicts with "name" and a bunch of IDs The name is for humans. The ID is the number from the struct. """ save(target_dict, key, value=value, transform=lambda value: dict(name=value.name, **extra)) def any_values(d): return any(d.values()) result = dict( species=dict(id=self.species.id, name=self.species.name), ) if self.form != self.species.default_form: result['form'] = dict( id=st.alternate_form_id, name=self.form.form_name) save_object(result, 'ability', id=st.ability_id) save_object(result, 'held item', id=st.held_item_id) ball_dict = {} save(ball_dict, 'id_dppt', st.dppt_pokeball) save(ball_dict, 'id_hgss', st.hgss_pokeball) save(ball_dict, 'name', self.pokeball, transform=attrgetter('name')) save(result, 'pokeball', ball_dict, condition=any_values) trainer = dict( id=self.original_trainer_id, secret=self.original_trainer_secret_id, name=unicode(self.original_trainer_name), gender=self.original_trainer_gender ) save_string(trainer, 'name', 'name trash', self.original_trainer_name) if (trainer['id'] or trainer['secret'] or trainer['name'].strip('\0') or trainer['gender'] != 'male'): result['oiginal trainer'] = trainer save(result, 'happiness') save(result, 'original country') save(result, 'original version') save(result, 'met at level') save(result, 'is egg') save(result, 'fateful encounter') save(result, 'personality') save(result, 'level') if self.exp != self.experience_rung.experience: save(result, 'exp') save(result, 'markings', transform=sorted) save(result, 'encounter type', condition=lambda et: (et and et != 'special')) save_string(result, 'nickname', 'nickname trash', self.nickname) save(result, 'egg received', self.date_egg_received, transform=lambda x: x.isoformat()) save(result, 'date met', transform=lambda x: x.isoformat()) save(result, 'pokerus data', self.pokerus) result['nicknamed'] = self.is_nicknamed save(result, 'gender', condition=lambda g: g != 'genderless') for name in 'sinnoh ribbons', 'sinnoh contest ribbons', 'hoenn ribbons': save(result, name, transform=lambda ribbons: sorted(r.replace('_', ' ') for r in ribbons)) for loc_type in 'egg', 'met': loc_dict = dict() save(loc_dict, 'id_pt', st['pt_{0}_location_id'.format(loc_type)]) save(loc_dict, 'id_dp', st['dp_{0}_location_id'.format(loc_type)]) save(loc_dict, 'name', getattr(self, '{0}_location'.format(loc_type)), transform=attrgetter('name')) save(result, '{0} location'.format(loc_type), loc_dict) moves = result['moves'] = [] for i, move_object in enumerate(self.moves, 1): move = {} save(move, 'id', move_object, transform=attrgetter('id')) save(move, 'name', move_object, transform=attrgetter('name')) save(move, 'pp ups', st['move%s_pp_ups' % i]) pp = st['move%s_pp' % i] if move or pp: move['pp'] = pp moves.append(move) effort = {} genes = {} contest_stats = {} for pokemon_stat in self.pokemon.stats: stat_identifier = pokemon_stat.stat.identifier st_stat_identifier = stat_identifier.replace('-', '_') dct_stat_identifier = stat_identifier.replace('-', ' ') genes[dct_stat_identifier] = st['iv_' + st_stat_identifier] effort[dct_stat_identifier] = st['effort_' + st_stat_identifier] for contest_stat in 'cool', 'beauty', 'cute', 'smart', 'tough', 'sheen': contest_stats[contest_stat] = st['contest_' + contest_stat] save(result, 'effort', effort, condition=any_values) save(result, 'genes', genes, condition=any_values) save(result, 'contest stats', contest_stats, condition=any_values) trash = [] while True: try: trash.append(st['trash_{0}'.format(len(trash))]) except KeyError: break save(result, 'trash values', trash, condition=any) return result def update(self, dct=None, **kwargs): """Updates the pokemon from a YAML/JSON-compatible dict Dicts that don't specify all the data are allowed. They update the structure with the information they contain. Keyword arguments with single keys are allowed. The semantics are similar to dict.update. Unlike setting properties directly, the this method tries more to keep the result sensible, e.g. when species is updated, it can switch to/from genderless. """ st = self.structure session = self.session if dct is None: dct = {} dct.update(kwargs) if 'ability' in dct: st.ability_id = dct['ability']['id'] del self.ability reset_form = False if 'form' in dct: st.alternate_form_id = dct['form']['id'] reset_form = True if 'species' in dct: st.national_id = dct['species']['id'] if 'form' not in dct: st.alternate_form = 0 reset_form = True if reset_form: del self.form if not self.is_nicknamed: del self.nickname if self.species.gender_rate == -1: self.gender = 'genderless' elif self.gender == 'genderless': # make id=0 the default, sorry if it looks sexist self.gender = 'male' if 'held item' in dct: st.held_item_id = dct['held item']['id'] del self.held_item if 'pokeball' in dct: if 'id_dppt' in dct['pokeball']: st.dppt_pokeball = dct['pokeball']['id_dppt'] if 'id_hgss' in dct['pokeball']: st.hgss_pokeball = dct['pokeball']['id_hgss'] del self.pokeball def load_values(source, **values): for attrname, key in values.iteritems(): try: value = source[key] except KeyError: pass else: setattr(self, attrname, value) def load_name(attr_name, dct, string_key, trash_key): if string_key in dct: if trash_key in dct: name = StringWithOriginal(unicode(dct[string_key])) name.original = base64.b64decode(dct[trash_key]) setattr(self, attr_name, name) else: setattr(self, attr_name, unicode(dct[string_key])) if 'oiginal trainer' in dct: trainer = dct['oiginal trainer'] load_values(trainer, original_trainer_id='id', original_trainer_secret_id='secret', original_trainer_gender='gender', ) load_name('original_trainer_name', trainer, 'name', 'name trash') load_values(dct, exp='exp', happiness='happiness', markings='markings', original_country='original country', original_version='original version', encounter_type='encounter type', pokerus='pokerus data', met_at_level='met at level', is_egg='is egg', fateful_encounter='fateful encounter', gender='gender', personality='personality', ) if 'level' in dct: if 'exp' in dct: if self.level != dct['level']: raise ValueError('level and exp not compatible') else: self.level = dct['level'] load_name('nickname', dct, 'nickname', 'nickname trash') if 'nicknamed' in dct: self.is_nicknamed = dct['nicknamed'] elif 'nickname' in dct: self.is_nicknamed = self.nickname != self.species.name for loc_type in 'egg', 'met': loc_dict = dct.get('{0} location'.format(loc_type)) if loc_dict: dp_attr = 'dp_{0}_location_id'.format(loc_type) pt_attr = 'pt_{0}_location_id'.format(loc_type) if 'id_dp' in loc_dict: st[dp_attr] = loc_dict['id_dp'] if 'id_pt' in loc_dict: st[pt_attr] = loc_dict['id_pt'] delattr(self, '{0}_location'.format(loc_type)) if 'date met' in dct: self.date_met = datetime.datetime.strptime( dct['date met'], '%Y-%m-%d').date() if 'egg received' in dct: self.date_egg_received = datetime.datetime.strptime( dct['egg received'], '%Y-%m-%d').date() for name in 'sinnoh ribbons', 'sinnoh contest ribbons', 'hoenn ribbons': if name in dct: setattr(self, name.replace(' ', '_'), (r.replace(' ', '_') for r in dct[name])) if 'moves' in dct: pp_reset_indices = [] i = -1 for i, movedict in enumerate(dct['moves']): if 'id' in movedict: st['move{0}_id'.format(i + 1)] = movedict['id'] if 'pp' in movedict: st['move{0}_pp'.format(i + 1)] = movedict['pp'] else: pp_reset_indices.append(i) if 'pp ups' in movedict: st['move{0}_pp_ups'.format(i + 1)] = movedict['pp ups'] for i in range(i + 1, 4): # Reset the rest of the moves st['move{0}_id'.format(i + 1)] = 0 st['move{0}_pp'.format(i + 1)] = 0 st['move{0}_pp_up'.format(i + 1)] = 0 del self.moves del self.move_pp for i in pp_reset_indices: # Set default PP here, when the moves dict is regenerated st['move{0}_pp'.format(i + 1)] = self.moves[i].pp for key, prefix in (('genes', 'iv'), ('effort', 'effort'), ('contest stats', 'contest')): for name, value in dct.get(key, {}).items(): st['{}_{}'.format(prefix, name.replace(' ', '_'))] = value if 'trash values' in dct: for i, data in enumerate(dct['trash values']): st['trash_{0}'.format(i)] = data del self.stats del self.blob return self ### Delicious data @property def is_shiny(self): u"""Returns true iff this Pokémon is shiny.""" # See http://bulbapedia.bulbagarden.net/wiki/Personality#Shininess # But don't see it too much, because the above is super over # complicated. Do this instead! personality_msdw = self.structure.personality >> 16 personality_lsdw = self.structure.personality & 0xffff return ( self.structure.original_trainer_id ^ self.structure.original_trainer_secret_id ^ personality_msdw ^ personality_lsdw ) < 8 def use_database_session(self, session): """Remembers the given database session, and prefetches a bunch of database stuff. Gotta call this (or give session to `__init__`) before you use the database properties like `species`, etc. """ if self.session and self.session is not session: raise ValueError('Re-setting a session is not supported') self.session = session @cached_property def stats(self): stats = [] for pokemon_stat in self.pokemon.stats: stat_identifier = pokemon_stat.stat.identifier.replace('-', '_') gene = st['iv_' + stat_identifier] exp = st['effort_' + stat_identifier] if pokemon_stat.stat.identifier == u'hp': calc = calculated_hp else: calc = calculated_stat stat_tup = self.Stat( stat = pokemon_stat.stat, base = pokemon_stat.base_stat, gene = gene, exp = exp, calc = calc( pokemon_stat.base_stat, level = level, iv = gene, effort = exp, ), ) stats.append(stat_tup) return tuple(stats) @property def alternate_form(self): st = self.structure forms = pokemon_forms.get(st.national_id) if forms: return forms[st.alternate_form_id] else: return None @alternate_form.setter def alternate_form(self, alternate_form): st = self.structure forms = pokemon_forms.get(st.national_id) if forms: st.alternate_form_id = forms.index(alternate_form) else: st.alternate_form_id = 0 del self.form del self.blob @property def species(self): if self.form: return self.form.species else: return None @species.setter def species(self, species): self.form = species.default_form @property def pokemon(self): if self.form: return self.form.pokemon else: return None @pokemon.setter def pokemon(self, pokemon): self.form = pokemon.default_form @cached_property def form(self): st = self.structure session = self.session if st.national_id: pokemon = session.query(tables.Pokemon).get(st.national_id) if self.alternate_form: return session.query(tables.PokemonForm) \ .with_parent(pokemon) \ .filter_by(form_identifier=self.alternate_form) \ .one() else: return pokemon.default_form else: return None @form.setter def form(self, form): self.structure.national_id = form.species.id self.structure.alternate_form = form.form_identifier @cached_property def pokeball(self): st = self.structure if st.hgss_pokeball >= 17: pokeball_id = st.hgss_pokeball - 17 + 492 elif st.dppt_pokeball: pokeball_id = st.dppt_pokeball else: return None return self._get_pokeball(pokeball_id) def _get_pokeball(self, pokeball_id): return (self.session.query(tables.ItemGameIndex) .filter_by(generation_id=4, game_index = pokeball_id).one().item) @pokeball.setter def pokeball(self, pokeball): st = self.structure st.hgss_pokeball = st.dppt_pokeball = 0 if pokeball: pokeball_id = pokeball.id boundary = 492 - 17 if pokeball_id >= boundary: st.dppt_pokeball = 0 st.hgss_pokeball = pokeball_id - boundary else: st.dppt_pokeball = pokeball_id st.hgss_pokeball = 0 @cached_property def egg_location(self): st = self.structure egg_loc_id = st.pt_egg_location_id or st.dp_egg_location_id if egg_loc_id: try: return self.session.query(tables.LocationGameIndex) \ .filter_by(generation_id=4, game_index = egg_loc_id).one().location except sqlalchemy.orm.exc.NoResultFound: return None else: return None @cached_property def met_location(self): st = self.structure met_loc_id = st.pt_met_location_id or st.dp_met_location_id if met_loc_id: try: return self.session.query(tables.LocationGameIndex) \ .filter_by(generation_id=4, game_index=met_loc_id).one().location except sqlalchemy.orm.exc.NoResultFound: return None else: return None @property def level(self): return self.experience_rung.level @level.setter def level(self, level): growth_rate = self.species.growth_rate self.exp = (self.session.query(tables.Experience) .filter(tables.Experience.growth_rate == growth_rate) .filter(tables.Experience.level == level) .one().experience) @cached_property def experience_rung(self): growth_rate = self.species.growth_rate return (self.session.query(tables.Experience) .filter(tables.Experience.growth_rate == growth_rate) .filter(tables.Experience.experience <= self.exp) .order_by(tables.Experience.level.desc()) [0]) @cached_property def next_experience_rung(self): level = self.level growth_rate = self.species.growth_rate if level < 100: return (self.session.query(tables.Experience) .filter(tables.Experience.growth_rate == growth_rate) .filter(tables.Experience.level == level + 1) .one()) else: return None @property def exp_to_next(self): if self.next_experience_rung: return self.next_experience_rung.experience - self.exp else: return 0 @property def progress_to_next(self): if self.next_experience_rung: rung = self.experience_rung return (1.0 * (self.exp - rung.experience) / (self.next_experience_rung.experience - rung.experience)) else: return 0.0 @cached_property def ability(self): return self.session.query(tables.Ability).get(self.structure.ability_id) @ability.setter def ability(self, ability): self.structure.ability_id = ability.id @cached_property def held_item(self): held_item_id = self.structure.held_item_id if held_item_id: return self.session.query(tables.ItemGameIndex) \ .filter_by(generation_id=self.generation_id, game_index=held_item_id) \ .one().item @cached_property def moves(self): move_ids = ( self.structure.move1_id, self.structure.move2_id, self.structure.move3_id, self.structure.move4_id, ) move_rows = (self.session.query(tables.Move) .filter(tables.Move.id.in_(move_ids))) moves_dict = dict((move.id, move) for move in move_rows) result = tuple( [moves_dict.get(move_id, None) for move_id in move_ids if move_id]) return result @moves.complete_setter def moves(self, new_moves): ( self.structure.move1_id, self.structure.move2_id, self.structure.move3_id, self.structure.move4_id, ) = ([m.id for m in new_moves] + [0, 0, 0, 0])[:4] del self.moves @cached_property def move_pp(self): return ( self.structure.move1_pp, self.structure.move2_pp, self.structure.move3_pp, self.structure.move4_pp, ) @move_pp.complete_setter def move_pp(self, new_pps): ( self.structure.move1_pp, self.structure.move2_pp, self.structure.move3_pp, self.structure.move4_pp, ) = (list(new_pps) + [0, 0, 0, 0])[:4] del self.move_pp original_trainer_id = struct_proxy('original_trainer_id') original_trainer_secret_id = struct_proxy('original_trainer_secret_id') original_trainer_name = struct_proxy('original_trainer_name') exp = struct_proxy('exp', dependent=['experience_rung', 'next_experience_rung']) happiness = struct_proxy('happiness') original_country = struct_proxy('original_country') is_nicknamed = struct_proxy('is_nicknamed') is_egg = struct_proxy('is_egg') fateful_encounter = struct_proxy('fateful_encounter') gender = struct_proxy('gender') original_version = struct_proxy('original_version') date_egg_received = struct_proxy('date_egg_received') date_met = struct_proxy('date_met') pokerus = struct_proxy('pokerus') met_at_level = struct_proxy('met_at_level') original_trainer_gender = struct_proxy('original_trainer_gender') encounter_type = struct_proxy('encounter_type') personality = struct_proxy('personality') markings = struct_frozenset_proxy('markings') sinnoh_ribbons = struct_frozenset_proxy('sinnoh_ribbons') hoenn_ribbons = struct_frozenset_proxy('hoenn_ribbons') sinnoh_contest_ribbons = struct_frozenset_proxy('sinnoh_contest_ribbons') @property def nickname(self): return self.structure.nickname @nickname.setter def nickname(self, value): self.structure.nickname = value self.is_nicknamed = True del self.blob @nickname.deleter def nickname(self): self.structure.nickname = '' self.is_nicknamed = False del self.blob ### Utility methods shuffle_orders = list( permutations(range(4)) ) @classmethod def shuffle_chunks(cls, words, reverse=False): """The main 128 encrypted bytes (or 64 words) in a save block are split into four chunks and shuffled around in some order, based on personality. The actual order of shuffling is a permutation of four items in order, indexed by the shuffle index. That is, 0 yields 0123, 1 yields 0132, 2 yields 0213, etc. Given a list of words (the first of which should be the pid), this function returns the words in shuffled order. Pass reverse=True to unshuffle instead. """ pid = words[0] shuffle_index = (pid >> 0xD & 0x1F) % 24 shuffle_order = cls.shuffle_orders[shuffle_index] if reverse: # Decoding requires going the other way; invert the order shuffle_order = [shuffle_order.index(i) for i in range(4)] shuffled = words[:3] # skip the unencrypted stuff for chunk in shuffle_order: shuffled += words[ chunk * 16 + 3 : chunk * 16 + 19 ] shuffled += words[67:] # extra bytes are also left alone return shuffled @classmethod def reciprocal_crypt(cls, words): u"""Applies the reciprocal Pokémon save file cipher to the provided list of words. Returns nothing; the list is changed in-place. """ # Apply regular Pokémon "encryption": xor everything with the output of # the PRNG. First three items are pid/unused/checksum and are not # encrypted. # Main data is encrypted using the checksum as a seed prng = pokemon_prng(words[2]) for i in range(3, 67): words[i] ^= next(prng) if len(words) > 67: # Extra bytes are encrypted using the pid as a seed prng = pokemon_prng(words[0]) for i in range(67, len(words)): words[i] ^= next(prng) return @cached_property def blob(self): blob = self.pokemon_struct.build(self.structure) self.structure = self.pokemon_struct.parse(blob) checksum = sum(struct.unpack('H' * 0x40, blob[8:0x88])) & 0xffff self.structure.checksum = checksum blob = blob[:6] + struct.pack('H', checksum) + blob[8:] return blob @blob.setter def blob(self, blob): self.structure = self.pokemon_struct.parse(blob) class SaveFilePokemonGen4(SaveFilePokemon): generation_id = 4 pokemon_struct = make_pokemon_struct(generation=generation_id) def export_dict(self): result = super(SaveFilePokemonGen4, self).export_dict() if any(self.shiny_leaves): result['shiny leaves'] = self.shiny_leaves return result def update(self, dct=None, **kwargs): if dct is None: dct = {} dct.update(kwargs) if 'shiny leaves' in dct: self.shiny_leaves = dct['shiny leaves'] super(SaveFilePokemonGen4, self).update(dct) @property def shiny_leaves(self): return ( self.structure.shining_leaves.leaf1, self.structure.shining_leaves.leaf2, self.structure.shining_leaves.leaf3, self.structure.shining_leaves.leaf4, self.structure.shining_leaves.leaf5, self.structure.shining_leaves.crown, ) @shiny_leaves.setter def shiny_leaves(self, new_values): ( self.structure.shining_leaves.leaf1, self.structure.shining_leaves.leaf2, self.structure.shining_leaves.leaf3, self.structure.shining_leaves.leaf4, self.structure.shining_leaves.leaf5, self.structure.shining_leaves.crown, ) = new_values del self.blob class SaveFilePokemonGen5(SaveFilePokemon): generation_id = 5 pokemon_struct = make_pokemon_struct(generation=generation_id) def export_dict(self): result = super(SaveFilePokemonGen5, self).export_dict() if self.nature: result['nature'] = dict( id=self.structure.nature_id, name=self.nature.name) ability_is_hidden = (self.ability == self.pokemon.dream_ability) if (ability_is_hidden != bool(self.hidden_ability) or self.pokemon.dream_ability in self.pokemon.abilities): result['has hidden ability'] = self.hidden_ability return result def update(self, dct=None, **kwargs): if dct is None: dct = {} dct.update(kwargs) super(SaveFilePokemonGen5, self).update(dct) if 'nature' in dct: self.structure.nature_id = dct['nature']['id'] if any(x in dct for x in ('has hidden ability', 'species', 'form', 'ability')): if 'has hidden ability' in dct: self.hidden_ability = dct['has hidden ability'] else: self.hidden_ability = ( self.ability == self.pokemon.dream_ability and self.ability not in self.pokemon.abilities) @cached_property def nature(self): st = self.structure if st.nature_id: return (self.session.query(tables.Nature) .filter_by(game_index = st.nature_id).one()) else: return None @nature.setter def nature(self, new_nature): self.structure.nature_id = int(new_nature.game_index) del self.blob hidden_ability = struct_proxy('hidden_ability') save_file_pokemon_classes = { 4: SaveFilePokemonGen4, 5: SaveFilePokemonGen5, }