# encoding: utf8 u"""Implements the markup used for description and effect text in the database. The language used is a variation of Markdown and Markdown Extra. There are docs for each at http://daringfireball.net/projects/markdown/ and http://michelf.com/projects/php-markdown/extra/ respectively. Pokédex links are represented with the syntax `[label]{category:identifier}`, e.g., `[Eevee]{pokemon:eevee}`. The label can (and should) be left out, in which case it is replaced by the name of the thing linked to. """ from __future__ import absolute_import import re import markdown from sqlalchemy.orm.session import object_session try: # Markdown 2.1+ from markdown.util import etree, AtomicString except ImportError: # Old Markdown from markdown import etree, AtomicString class MarkdownString(object): """Wraps a Markdown string. Use unicode() and __html__ for text and HTML representations. The as_text() and as_html() functions do the same, but accept optional arguments that may affect the rendering. The `source_text` property holds the original text. init args: `source_text`: the text in Markdown syntax `session`: A DB session used for looking up linked objects `language`: The language the string is in. If None, the session default is used. """ default_link_extension = None def __init__(self, source_text, session, language): self.source_text = source_text self.session = session self.language = language def __unicode__(self): return self.as_text() def __str__(self): return self.as_text().encode() def __html__(self): return self.as_html() def as_html(self, extension=None): """Returns the string as HTML. Pass a custom `extension` to use your own extension object to generate links. The default is the session's markdown_extension. Usually that's a `PokedexLinkExtension` described below, which is also the recommended superclass. """ if extension is None: extension = self.session.markdown_extension md = markdown.Markdown( extensions=['extra', extension], safe_mode='escape', output_format='xhtml1', ) return md.convert(self.source_text) def as_text(self): """Returns the string in a plaintext-friendly form. Currently there are no tunable parameters """ # Since Markdown is pretty readable by itself, we just have to replace # the links by their text. # XXX: The tables get unaligned link_maker = PokedexLinkExtension(self.session) pattern = PokedexLinkPattern(link_maker, self.session, self.language) regex = '()%s()' % pattern.regex def handleMatch(m): return pattern.handleMatch(m).text return re.sub(regex, handleMatch, self.source_text) def _markdownify_effect_text(move, effect_text, language=None): session = object_session(move) if effect_text is None: return effect_text effect_text = effect_text.replace( u'$effect_chance', unicode(move.effect_chance), ) # "The target" vs "each target"; for Conquest, but hopefully main series # moves too eventually if hasattr(move, 'range'): effect_text = effect_text.replace( u'$target', _target_labels[move.range.targets > 1] ).replace( u'$Target', _target_labels[move.range.targets > 1].capitalize() ) return MarkdownString(effect_text, session, language) _target_labels = { False: 'the target', True: 'each target' } class MoveEffectProperty(object): """Property that wraps move effects. Used like this: MoveClass.effect = MoveEffectProperty('effect') some_move.effect # returns a MarkdownString some_move.effect.as_html # returns a chunk of HTML This class also performs simple substitution on the effect, replacing `$effect_chance` with the move's actual effect chance. Use `MoveEffectPropertyMap` for dict-like association proxies. """ def __init__(self, effect_column, relationship='move_effect'): self.effect_column = effect_column self.relationship = relationship def __get__(self, obj, cls): if obj is None: return self if obj.move_effect is None: return None thing = getattr(obj, self.relationship) prop = getattr(thing, self.effect_column) return _markdownify_effect_text(obj, prop) class MoveEffectPropertyMap(MoveEffectProperty): """Similar to `MoveEffectProperty`, but works on dict-like association proxies. """ def __get__(self, obj, cls): if obj is None: return self prop = getattr(obj.move_effect, self.effect_column) newdict = dict(prop) for key in newdict: newdict[key] = _markdownify_effect_text(obj, newdict[key], key) return newdict class PokedexLinkPattern(markdown.inlinepatterns.Pattern): """Matches [label]{category:target}. Handles matches using factory """ regex = u'(?x) \\[ ([^]]*) \\] \\{ ([-a-z0-9]+) : ([-a-z0-9 ]+) \\}' def __init__(self, factory, session, string_language=None, game_language=None): markdown.inlinepatterns.Pattern.__init__(self, self.regex) self.factory = factory self.session = session self.string_language = string_language self.game_language = game_language def handleMatch(self, m): from pokedex.db import tables, util start, label, category, target, end = m.groups() try: table = dict( ability=tables.Ability, item=tables.Item, location=tables.Location, move=tables.Move, pokemon=tables.PokemonSpecies, type=tables.Type, form=tables.PokemonForm, )[category] except KeyError: obj = name = target url = self.factory.identifier_url(category, obj) else: session = self.session if table is tables.PokemonForm: form_ident, pokemon_ident = target.split() query = session.query(table) query = query.filter( tables.PokemonForm.form_identifier == form_ident) query = query.join(tables.PokemonForm.pokemon) query = query.join(tables.Pokemon.species) query = query.filter( tables.PokemonSpecies.identifier == pokemon_ident) else: query = session.query(table) query = query.filter(table.identifier == target) try: obj = query.one() except Exception: obj = name = target url = self.factory.identifier_url(category, obj) else: url = self.factory.object_url(category, obj) url = url or self.factory.identifier_url(category, target) name = None # Translations can be incomplete; in which case we want to use # a fallback. if table in [tables.Type] and self.string_language: # Type wants to be localized to the text language name = obj.name_map.get(self.string_language) if not name and self.game_language: name = obj.name_map.get(self.game_language) if not name: name = obj.name if url: el = self.factory.make_link(category, obj, url, label or name) else: el = etree.Element('span') el.text = AtomicString(label or name) return el class PokedexLinkExtension(markdown.Extension): u"""Markdown extension that translates the syntax used in effect text: `[label]{category:identifier}` is treated as a link to a Pokédex object, where `category` is the table's singular name, and `label` is an optional link title that defaults to the object's name in the current language. """ def __init__(self, session): self.session = session def extendMarkdown(self, md, md_globals): pattern = PokedexLinkPattern(self, self.session) md.inlinePatterns['pokedex-link'] = pattern def make_link(self, category, obj, url, text): """Make an element Override this to set custom attributes, e.g. title. """ el = etree.Element('a') el.set('href', url) el.text = AtomicString(text) return el def identifier_url(self, category, identifier): """Return the URL for the given {category:identifier} link. For ORM objects, object_url is tried first. Returns None by default, which causes to be used in place of . This method is also called for non-existent objects, e.g. []{pokemon:bogus}. """ return None def object_url(self, category, obj): u"""Return the URL for the ORM object `obj`. Returns None by default, which causes identifier_url to be tried. Note that obj may be a Pokémon form. Unlike other returned objects, these do not have identifiers. Be sure to test this case. """ return None