# encoding: utf8 u"""Implements the markup used for description and effect text in the database. The language used is a variation of Markdown and Markdown Extra. There are docs for each at http://daringfireball.net/projects/markdown/ and http://michelf.com/projects/php-markdown/extra/ respectively. Pokédex links are represented with the extended syntax `[name]{type}`, e.g., `[Eevee]{pokemon}`. The actual code that parses these is in spline-pokedex. """ from __future__ import absolute_import import markdown import sqlalchemy.types class MarkdownString(object): """Wraps a Markdown string. Stringifies to the original text, but .as_html will return an HTML rendering. To add extensions to the rendering (which is necessary for rendering links correctly, and which spline-pokedex does), you must append to this class's `markdown_extensions` list. Yep, that's gross. """ markdown_extensions = ['extra'] def __init__(self, source_text): self.source_text = source_text self._as_html = None def __unicode__(self): return self.source_text @property def as_html(self): """Returns the string as HTML4.""" if self._as_html: return self._as_html md = markdown.Markdown( extensions=self.markdown_extensions, safe_mode='escape', output_format='xhtml1', ) self._as_html = md.convert(self.source_text) return self._as_html @property def as_text(self): """Returns the string in a plaintext-friendly form. At the moment, this is just the original source text. """ return self.source_text class _MoveEffects(object): def __init__(self, effect_column, move): self.effect_column = effect_column self.move = move def __contains__(self, lang): return lang in self.move.move_effect.prose def __getitem__(self, lang): try: effect_text = getattr(self.move.move_effect.prose[lang], self.effect_column) except AttributeError: return None effect_text = effect_text.replace( u'$effect_chance', unicode(self.move.effect_chance), ) return MarkdownString(effect_text) class MoveEffectProperty(object): """Property that wraps a move effect. Used like this: MoveClass.effect = MoveEffectProperty('effect') some_move.effect # returns a MarkdownString some_move.effect.as_html # returns a chunk of HTML This class also performs simple substitution on the effect, replacing `$effect_chance` with the move's actual effect chance. """ def __init__(self, effect_column): self.effect_column = effect_column def __get__(self, move, move_class): if move is None: # Don't crash with getattr on the class return NotImplemented return _MoveEffects(self.effect_column, move)['en'] class MoveEffectsProperty(object): """Property that wraps move effects. Used like this: MoveClass.effects = MoveEffectProperty('effect') some_move.effects[lang] # returns a MarkdownString some_move.effects[lang].as_html # returns a chunk of HTML This class also performs simple substitution on the effect, replacing `$effect_chance` with the move's actual effect chance. """ def __init__(self, effect_column): self.effect_column = effect_column def __get__(self, move, move_class): return _MoveEffects(self.effect_column, move) class MarkdownColumn(sqlalchemy.types.TypeDecorator): """Generic SQLAlchemy column type for Markdown text. Do NOT use this for move effects! They need to know what move they belong to so they can fill in, e.g., effect chances. Use the MoveEffectProperty property class above. """ impl = sqlalchemy.types.Unicode def process_bind_param(self, value, dialect): if not isinstance(value, basestring): # Can't assign, e.g., MarkdownString objects yet raise NotImplementedError return unicode(value) def process_result_value(self, value, dialect): return MarkdownString(value)