from sqlalchemy import Column, ForeignKey, MetaData, Table from sqlalchemy.ext.declarative import declarative_base from sqlalchemy.orm import backref, relation from sqlalchemy.types import * from sqlalchemy.databases.mysql import * metadata = MetaData() TableBase = declarative_base(metadata=metadata) class Ability(TableBase): __tablename__ = 'abilities' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(24), nullable=False) flavor_text = Column(Unicode(64), nullable=False) effect = Column(Unicode(255), nullable=False) class ContestEffect(TableBase): __tablename__ = 'contest_effects' id = Column(Integer, primary_key=True, nullable=False) appeal = Column(SmallInteger, nullable=False) jam = Column(SmallInteger, nullable=False) flavor = Column(Unicode(255), nullable=False) effect = Column(Unicode(255), nullable=False) class EggGroup(TableBase): __tablename__ = 'egg_groups' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) class Encounter(TableBase): """Rows in this table represent encounters with wild Pokémon. Within a given area in a given game, encounters are differentiated by the slot they are in and a world condition. Groups of slots belong to encounter types; these are what the player is doing to get an encounter, such as surfing or walking through tall grass. Within an encounter type, slots are defined primarily by rarity. Each slot can also be affected by a world condition; for example, the 20% slot for walking in tall grass is affected by whether a swarm is in effect in the areas. "There is a swarm" and "there is not a swarm" are conditions, and together they make a condition group. However, since "not a swarm" is a base state rather than any sort of new state, it is omitted and instead referred to by a NULL. A slot (20% walking in grass) and single world condition (NULL, i.e. no swarm) are thus enough to define a specific encounter. Well, okay, almost: each slot actually appears twice. """ __tablename__ = 'encounters' id = Column(Integer, primary_key=True, nullable=False) version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False) location_area_id = Column(Integer, ForeignKey('location_areas.id'), nullable=False, autoincrement=False) encounter_type_slot_id = Column(Integer, ForeignKey('encounter_type_slots.id'), nullable=False, autoincrement=False) encounter_condition_id = Column(Integer, ForeignKey('encounter_conditions.id'), nullable=True, autoincrement=False) pokemon_id = Column(Integer, ForeignKey('pokemon.id'), nullable=False, autoincrement=False) min_level = Column(Integer, nullable=False, autoincrement=False) max_level = Column(Integer, nullable=False, autoincrement=False) class EncounterCondition(TableBase): """Rows in this table represent something different about the world that can affect what Pokémon are encountered. """ __tablename__ = 'encounter_conditions' id = Column(Integer, primary_key=True, nullable=False) encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False) name = Column(Unicode(64), nullable=False) class EncounterConditionGroup(TableBase): """Rows in this table represent a group of mutually exclusive conditions, such as morning/day/night. "Conditions" that are part of the default state of the world, such as "not during a swarm" or "not using the PokéRadar", are not included in this table and are referred to by NULLs in other tables. """ __tablename__ = 'encounter_condition_groups' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(64), nullable=False) class EncounterType(TableBase): """Rows in this table represent ways the player can enter a wild encounter; i.e. surfing, fishing, or walking through tall grass. """ __tablename__ = 'encounter_types' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(64), nullable=False) class EncounterTypeSlot(TableBase): """Rows in this table represent an abstract "slot" within an encounter type, associated with both a condition group and a rarity. Note that there are two encounters per slot, so the rarities will only add up to 50. """ __tablename__ = 'encounter_type_slots' id = Column(Integer, primary_key=True, nullable=False) encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False) encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=True, autoincrement=False) rarity = Column(Integer, nullable=False, autoincrement=False) class EvolutionChain(TableBase): __tablename__ = 'evolution_chains' id = Column(Integer, primary_key=True, nullable=False) growth_rate_id = Column(Integer, ForeignKey('growth_rates.id'), nullable=False) steps_to_hatch = Column(Integer, nullable=False) baby_trigger_item = Column(Unicode(12)) class EvolutionMethod(TableBase): __tablename__ = 'evolution_methods' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(64), nullable=False) description = Column(Unicode(255), nullable=False) class Generation(TableBase): __tablename__ = 'generations' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) main_region = Column(Unicode(16), nullable=False) class GrowthRate(TableBase): __tablename__ = 'growth_rates' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) formula = Column(Unicode(255), nullable=False) class Language(TableBase): __tablename__ = 'languages' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) class Location(TableBase): __tablename__ = 'locations' id = Column(Integer, primary_key=True, nullable=False) generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False) name = Column(Unicode(64), nullable=False) class LocationArea(TableBase): __tablename__ = 'location_areas' id = Column(Integer, primary_key=True, nullable=False) location_id = Column(Integer, ForeignKey('locations.id'), nullable=False) internal_id = Column(Integer, nullable=False) name = Column(Unicode(64), nullable=True) class MoveEffect(TableBase): __tablename__ = 'move_effects' id = Column(Integer, primary_key=True, nullable=False) priority = Column(SmallInteger, nullable=False) short_effect = Column(Unicode(128), nullable=False) effect = Column(Unicode(255), nullable=False) class MoveTarget(TableBase): __tablename__ = 'move_targets' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(32), nullable=False) description = Column(Unicode(128), nullable=False) class Move(TableBase): __tablename__ = 'moves' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(12), nullable=False) type_id = Column(Integer, ForeignKey('types.id'), nullable=False) power = Column(SmallInteger) pp = Column(SmallInteger, nullable=False) accuracy = Column(SmallInteger) target_id = Column(Integer, ForeignKey('move_targets.id'), nullable=False) category = Column(Unicode(8), nullable=False) effect_id = Column(Integer, ForeignKey('move_effects.id'), nullable=False) effect_chance = Column(Integer) contest_type = Column(Unicode(8), nullable=False) contest_effect_id = Column(Integer, ForeignKey('contest_effects.id'), nullable=False) super_contest_effect_id = Column(Integer, nullable=False) class Pokemon(TableBase): __tablename__ = 'pokemon' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(20), nullable=False) forme_name = Column(Unicode(16)) forme_base_pokemon_id = Column(Integer, ForeignKey('pokemon.id')) generation_id = Column(Integer, ForeignKey('generations.id')) evolution_chain_id = Column(Integer, ForeignKey('evolution_chains.id')) evolution_parent_pokemon_id = Column(Integer, ForeignKey('pokemon.id')) evolution_method_id = Column(Integer, ForeignKey('evolution_methods.id')) evolution_parameter = Column(Unicode(32)) height = Column(Integer, nullable=False) weight = Column(Integer, nullable=False) species = Column(Unicode(16), nullable=False) color = Column(Unicode(6), nullable=False) pokemon_shape_id = Column(Integer, ForeignKey('pokemon_shapes.id'), nullable=False) habitat = Column(Unicode(16), nullable=False) gender_rate = Column(Integer, nullable=False) capture_rate = Column(Integer, nullable=False) base_experience = Column(Integer, nullable=False) base_happiness = Column(Integer, nullable=False) gen1_internal_id = Column(Integer) is_baby = Column(Boolean, nullable=False) has_gen4_fem_sprite = Column(Boolean, nullable=False) has_gen4_fem_back_sprite = Column(Boolean, nullable=False) class PokemonAbility(TableBase): __tablename__ = 'pokemon_abilities' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) ability_id = Column(Integer, ForeignKey('abilities.id'), nullable=False) slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False) class PokemonDexNumber(TableBase): __tablename__ = 'pokemon_dex_numbers' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) generation_id = Column(Integer, ForeignKey('generations.id'), primary_key=True, nullable=False, autoincrement=False) pokedex_number = Column(Integer, nullable=False) class PokemonEggGroup(TableBase): __tablename__ = 'pokemon_egg_groups' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) egg_group_id = Column(Integer, ForeignKey('egg_groups.id'), primary_key=True, nullable=False, autoincrement=False) class PokemonFlavorText(TableBase): __tablename__ = 'pokemon_flavor_text' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) version_id = Column(Integer, ForeignKey('versions.id'), primary_key=True, nullable=False, autoincrement=False) flavor_text = Column(Unicode(255), nullable=False) class PokemonName(TableBase): __tablename__ = 'pokemon_names' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) language_id = Column(Integer, ForeignKey('languages.id'), primary_key=True, nullable=False, autoincrement=False) name = Column(Unicode(16), nullable=False) class PokemonShape(TableBase): __tablename__ = 'pokemon_shapes' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(24), nullable=False) awesome_name = Column(Unicode(16), nullable=False) class PokemonStat(TableBase): __tablename__ = 'pokemon_stats' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) stat_id = Column(Integer, ForeignKey('stats.id'), primary_key=True, nullable=False, autoincrement=False) base_stat = Column(Integer, nullable=False) effort = Column(Integer, nullable=False) class PokemonType(TableBase): __tablename__ = 'pokemon_types' pokemon_id = Column(Integer, ForeignKey('pokemon.id'), primary_key=True, nullable=False, autoincrement=False) type_id = Column(Integer, ForeignKey('types.id'), nullable=False) slot = Column(Integer, primary_key=True, nullable=False, autoincrement=False) class Stat(TableBase): __tablename__ = 'stats' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(16), nullable=False) class TypeEfficacy(TableBase): __tablename__ = 'type_efficacy' damage_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False) target_type_id = Column(Integer, ForeignKey('types.id'), primary_key=True, nullable=False, autoincrement=False) damage_factor = Column(Integer, nullable=False) class Type(TableBase): __tablename__ = 'types' id = Column(Integer, primary_key=True, nullable=False) name = Column(Unicode(8), nullable=False) abbreviation = Column(Unicode(3), nullable=False) class VersionGroup(TableBase): __tablename__ = 'version_groups' id = Column(Integer, primary_key=True, nullable=False) generation_id = Column(Integer, ForeignKey('generations.id'), nullable=False) class Version(TableBase): __tablename__ = 'versions' id = Column(Integer, primary_key=True, nullable=False) version_group_id = Column(Integer, ForeignKey('version_groups.id'), nullable=False) name = Column(Unicode(32), nullable=False) ### Relations down here, to avoid ordering problems Encounter.pokemon = relation(Pokemon, backref='encounters') Encounter.version = relation(Version, backref='encounters') Encounter.location_area = relation(LocationArea, backref='encounters') Encounter.slot = relation(EncounterTypeSlot, backref='encounters') Encounter.condition = relation(EncounterCondition, backref='encounters') EncounterCondition.group = relation(EncounterConditionGroup, backref='conditions') EncounterTypeSlot.type = relation(EncounterType, backref='slots') EvolutionChain.growth_rate = relation(GrowthRate, backref='evolution_chains') LocationArea.location = relation(Location, backref='areas') Pokemon.abilities = relation(Ability, secondary=PokemonAbility.__table__, order_by=PokemonAbility.slot, backref='pokemon') Pokemon.dex_numbers = relation(PokemonDexNumber, backref='pokemon') Pokemon.egg_groups = relation(EggGroup, secondary=PokemonEggGroup.__table__, order_by=PokemonEggGroup.egg_group_id, backref='pokemon') Pokemon.evolution_chain = relation(EvolutionChain, backref='pokemon') Pokemon.evolution_method = relation(EvolutionMethod) Pokemon.evolution_children = relation(Pokemon, primaryjoin=Pokemon.id==Pokemon.evolution_parent_pokemon_id, backref=backref('evolution_parent', remote_side=[Pokemon.id])) Pokemon.flavor_text = relation(PokemonFlavorText, backref='pokemon') Pokemon.foreign_names = relation(PokemonName, backref='pokemon') Pokemon.generation = relation(Generation, backref='pokemon') Pokemon.shape = relation(PokemonShape, backref='pokemon') Pokemon.stats = relation(PokemonStat, backref='pokemon') Pokemon.types = relation(Type, secondary=PokemonType.__table__) PokemonDexNumber.generation = relation(Generation) PokemonFlavorText.version = relation(Version) PokemonName.language = relation(Language) PokemonStat.stat = relation(Stat) Type.damage_efficacies = relation(TypeEfficacy, primaryjoin=Type.id ==TypeEfficacy.damage_type_id, backref='damage_type') Type.target_efficacies = relation(TypeEfficacy, primaryjoin=Type.id ==TypeEfficacy.target_type_id, backref='target_type') Version.generation = relation(Generation, secondary=VersionGroup.__table__, backref='versions')