The pokédex tables

The pokedex.db.tables module defines all of the tables in the Pokédex. They are all defined with SQLAlchemy’s declarative extension.

To introspect the tables programmatically, you can use the following:

pokedex.db.tables.mapped_classes

A list of all the classes you see below.

pokedex.db.tables.metadata

The SQLAlchemy MetaData containing all the tables.

Each of the classes has a translation_classes attribute: a potentially empty list of translation classes. See pokedex.db.multilang for how these work.

Many tables have these columns:

  • id: An integer primary key. Sometimes it’s semantically meaningful, most often it isn’t.
  • identifier: A string identifier of the class, and the preferred way to access individual items.
  • name: A name (uses the multilang functionality)

Pokémon

PokemonSpecies

pokedex.db.tables.PokemonSpecies

A Pokémon species: the standard 1–151. Or 649. Whatever.

ID matches the National Pokédex number of the species.

Table name: pokemon_species (single: pokemon_species)

Primary key: id.

Has id, identifier, and name via pokemon_species_names.


Columns:

PokemonSpecies.generation (generation_id → Generation.id)

ID of the generation this species first appeared in

PokemonSpecies.evolves_from_species_id (→ PokemonSpecies.id):

The species from which this one evolves

PokemonSpecies.evolution_chain (evolution_chain_id → EvolutionChain.id)

ID of the species’ evolution chain (a.k.a. family)

PokemonSpecies.color (color_id → PokemonColor.id)

ID of this Pokémon’s Pokédex color, as used for a gimmick search function in the games.

PokemonSpecies.shape (shape_id → PokemonShape.id)

ID of this Pokémon’s body shape, as used for a gimmick search function in the games.

PokemonSpecies.habitat (habitat_id → PokemonHabitat.id)

ID of this Pokémon’s habitat, as used for a gimmick search function in the games.

PokemonSpecies.gender_rate (int):

The chance of this Pokémon being female, in eighths; or -1 for genderless

PokemonSpecies.capture_rate (int):

The base capture rate; up to 255

PokemonSpecies.base_happiness (int):

The tameness when caught by a normal ball

PokemonSpecies.is_baby (bool):

True iff the Pokémon is a baby, i.e. a lowest-stage Pokémon that cannot breed but whose evolved form can.

PokemonSpecies.hatch_counter (int):

Initial hatch counter: one must walk 255 × (hatch_counter + 1) steps before this Pokémon’s egg hatches, unless utilizing bonuses like Flame Body’s

PokemonSpecies.has_gender_differences (bool):

Set iff the species exhibits enough sexual dimorphism to have separate sets of sprites in Gen IV and beyond.

PokemonSpecies.growth_rate (growth_rate_id → GrowthRate.id)

ID of the growth rate for this family

PokemonSpecies.forms_switchable (bool):

True iff a particular individual of this species can switch between its different forms.

PokemonSpecies.order (int):

The order in which species should be sorted. Based on National Dex order, except families are grouped together and sorted by stage.

PokemonSpecies.conquest_order (int):

The order in which species should be sorted for Pokémon Conquest-related tables. Matches gallery order.

Internationalized strings:

PokemonSpecies.genus (unicode – plaintext) via pokemon_species_names

The short flavor text, such as “Seed” or “Lizard”; usually affixed with the word “Pokémon”

PokemonSpecies.flavor_summary (unicode – plaintext) via pokemon_species_flavor_summaries

Text containing facts from all flavor texts, for languages without official game translations

PokemonSpecies.form_description (unicode – markdown) via pokemon_species_prose

Description of how the forms work

Relationships:

PokemonSpecies.child_species (→ [PokemonSpecies])

The species to which this one evolves

PokemonSpecies.conquest_abilities (→ [Ability])

Association table: conquest_pokemon_abilities

Ordered by: conquest_pokemon_abilities.slot

PokemonSpecies.conquest_evolution (→ ConquestPokemonEvolution)

PokemonSpecies.conquest_max_links (→ [ConquestMaxLink])

Ordered by: conquest_max_links.warrior_rank_id

PokemonSpecies.conquest_move (→ Move)

Association table: conquest_pokemon_moves

PokemonSpecies.conquest_stats (→ [ConquestPokemonStat])

PokemonSpecies.default_form (→ PokemonForm)

A representative form of this species

Association table: pokemon

PokemonSpecies.default_pokemon (→ Pokemon)

PokemonSpecies.dex_numbers (→ [PokemonDexNumber])

Ordered by: pokemon_dex_numbers.pokedex_id ASC

PokemonSpecies.egg_groups (→ [EggGroup])

Association table: pokemon_egg_groups

Ordered by: pokemon_egg_groups.egg_group_id ASC

PokemonSpecies.evolutions (→ [PokemonEvolution])

PokemonSpecies.flavor_text (→ [PokemonSpeciesFlavorText])

Ordered by: pokemon_species_flavor_text.version_id ASC

PokemonSpecies.forms (→ [PokemonForm])

Association table: pokemon

Ordered by: pokemon_forms."order" ASC, pokemon_forms.form_identifier ASC

PokemonSpecies.pal_park (→ PalPark)

PokemonSpecies.parent_species (→ PokemonSpecies)

The species from which this one evolves

PokemonSpecies.pokemon (→ [Pokemon])

PokemonSpecies.triggered_evolutions (→ [PokemonEvolution])

Pokemon

pokedex.db.tables.Pokemon

A Pokémon. The core to this whole mess.

This table defines “Pokémon” the same way the games do: a form with different types, moves, or other game-changing properties counts as a different Pokémon. For example, this table contains four rows for Deoxys, but only one for Unown.

Non-default forms have IDs above 10000. IDs below 10000 match the species_id column, for convenience.

Table name: pokemon (single: pokemon)

Primary key: id.

Has id and identifier.


Columns:

Pokemon.species (species_id → PokemonSpecies.id)

ID of the species this Pokémon belongs to

Pokemon.height (int):

The height of the Pokémon, in tenths of a meter (decimeters)

Pokemon.weight (int):

The weight of the Pokémon, in tenths of a kilogram (hectograms)

Pokemon.base_experience (int):

The base EXP gained when defeating this Pokémon

Pokemon.order (int):

Order for sorting. Almost national order, except families are grouped together.

Pokemon.is_default (bool):

Set for exactly one pokemon used as the default for each species.

Relationships:

Pokemon.abilities (→ [Ability])

Abilities the Pokémon can have in the wild

Association table: pokemon_abilities

Ordered by: pokemon_abilities.slot ASC

Pokemon.all_abilities (→ [Ability])

All abilities the Pokémon can have, including the Hidden Ability

Association table: pokemon_abilities

Ordered by: pokemon_abilities.slot ASC

Pokemon.default_form (→ PokemonForm)

A representative form of this pokémon

Pokemon.encounters (→ [Encounter])

Pokemon.forms (→ [PokemonForm])

Ordered by: pokemon_forms."order" ASC, pokemon_forms.form_identifier ASC

Pokemon.hidden_ability (→ Ability)

The Pokémon’s Hidden Ability

Association table: pokemon_abilities

Pokemon.items (→ [PokemonItem])

Info about items this pokémon holds in the wild

Ordered by: pokemon_items.rarity DESC

Pokemon.pokemon_abilities (→ [PokemonAbility])

All abilities the Pokémon can have, as bridge rows

Ordered by: pokemon_abilities.slot ASC

Pokemon.pokemon_moves (→ [PokemonMove])

Pokemon.stats (→ [PokemonStat])

Ordered by: pokemon_stats.stat_id ASC

Pokemon.types (→ [Type])

Association table: pokemon_types

Ordered by: pokemon_types.slot ASC


base_stat(stat_identifier, default=0)

Return this Pokemon’s base stat value for the given stat identifier, or default if missing.

better_damage_class

Returns the MoveDamageClass that this Pokémon is best suited for, based on its attack stats.

If the attack stats are about equal (within 5), returns None. The value None, not the damage class called ‘None’.

name

Returns a name for this Pokémon, specifying the form iff it represents a specific PokemonForm.

stat(stat_identifier)

Returns a PokemonStat record for the given stat name (or Stat row object). Uses the normal has-many machinery, so all the stats are effectively cached.

PokemonForm

pokedex.db.tables.PokemonForm

An individual form of a Pokémon. This includes every variant (except color differences) of every Pokémon, regardless of how the games treat them. Even Pokémon with no alternate forms have one row in this table, to represent their lone “normal” form.

Forms which are not the default for their species have IDs above 10000. IDs below 10000 correspond to ID of the species for convenience, but this should not be relied upon. To get the species ID of a form, join with the pokemon table.

Table name: pokemon_forms (single: pokemon_form)

Primary key: id.

Has id and identifier.


Columns:

PokemonForm.form_identifier (unicode – identifier):

An identifier of the form, unique among a species. May be None for the default form of the species.

PokemonForm.pokemon (pokemon_id → Pokemon.id)

The ID of the base Pokémon for this form.

PokemonForm.introduced_in_version_group_id (→ VersionGroup.id):

The ID of the version group in which this form first appeared.

PokemonForm.is_default (bool):

Set for exactly one form used as the default for each pokemon (not necessarily species).

PokemonForm.is_battle_only (bool):

Set iff the form can only appear in battle.

PokemonForm.is_mega (bool):

Records whether this form is a Mega Evolution.

PokemonForm.form_order (int):

The order in which forms should be sorted within a species’ forms. Multiple forms may have equal order, in which case they should fall back on sorting by name. Used in generating pokemon_forms.order and pokemon.order.

PokemonForm.order (int):

The order in which forms should be sorted within all forms. Multiple forms may have equal order, in which case they should fall back on sorting by name.

Internationalized strings:

PokemonForm.form_name (unicode – plaintext) via pokemon_form_names

The full form name, e.g. ‘Sky Forme’, for pokémon with different forms

PokemonForm.pokemon_name (unicode – plaintext) via pokemon_form_names

The full pokémon name, e.g. ‘Sky Shaymin’, for pokémon with different forms

Relationships:

PokemonForm.pokeathlon_stats (→ [PokemonFormPokeathlonStat])

Ordered by: pokemon_form_pokeathlon_stats.pokeathlon_stat_id

PokemonForm.pokemon_form_generations (→ [PokemonFormGeneration])

Ordered by: pokemon_form_generations.generation_id

PokemonForm.version_group (→ VersionGroup)


Association Proxies:

PokemonForm.species: species of self.pokemon


name

Name of this form: the form_name, if set; otherwise the species name.

EvolutionChain

pokedex.db.tables.EvolutionChain

A family of Pokémon that are linked by evolution.

Table name: evolution_chains

Primary key: id.

Has id.


Columns:

EvolutionChain.baby_trigger_item (baby_trigger_item_id → Item.id)

Item that a parent must hold while breeding to produce a baby

Relationships:

EvolutionChain.species (→ [PokemonSpecies])

Ordered by: pokemon_species.id ASC

PokemonEvolution

pokedex.db.tables.PokemonEvolution

A required action (“trigger”) and the conditions under which the trigger must occur to cause a Pokémon to evolve.

Any condition may be null if it does not apply for a particular Pokémon.

Table name: pokemon_evolution

Primary key: id.

Has id.


Columns:

PokemonEvolution.evolved_species (evolved_species_id → PokemonSpecies.id)

The ID of the post-evolution species.

PokemonEvolution.evolution_trigger_id (→ EvolutionTrigger.id):

The ID of the evolution trigger.

PokemonEvolution.trigger_item (trigger_item_id → Item.id)

The ID of the item that must be used on the Pokémon.

PokemonEvolution.minimum_level (int):

The minimum level for the Pokémon.

PokemonEvolution.gender (gender_id → Gender.id)

The ID of the Pokémon’s required gender, or None if gender doesn’t matter

PokemonEvolution.location (location_id → Location.id)

The ID of the location the evolution must be triggered at.

PokemonEvolution.held_item (held_item_id → Item.id)

The ID of the item the Pokémon must hold.

PokemonEvolution.time_of_day (enum: [day, night]):

The required time of day.

PokemonEvolution.known_move (known_move_id → Move.id)

The ID of the move the Pokémon must know.

PokemonEvolution.known_move_type (known_move_type_id → Type.id)

The ID of the type the Pokémon must know a move of.

PokemonEvolution.minimum_happiness (int):

The minimum happiness value the Pokémon must have.

PokemonEvolution.minimum_beauty (int):

The minimum Beauty value the Pokémon must have.

PokemonEvolution.minimum_affection (int):

The minimum number of “affection” hearts the Pokémon must have in Pokémon-Amie.

PokemonEvolution.relative_physical_stats (int):

The required relation between the Pokémon’s Attack and Defense stats, as sgn(atk-def).

PokemonEvolution.party_species (party_species_id → PokemonSpecies.id)

The ID of the species that must be present in the party.

PokemonEvolution.party_type (party_type_id → Type.id)

The ID of a type that at least one party member must have.

PokemonEvolution.trade_species (trade_species_id → PokemonSpecies.id)

The ID of the species for which this one must be traded.

PokemonEvolution.needs_overworld_rain (bool):

True iff it needs to be raining outside of battle.

PokemonEvolution.turn_upside_down (bool):

True iff the 3DS needs to be turned upside-down as this Pokémon levels up.

Relationships:

PokemonEvolution.trigger (→ EvolutionTrigger)

Moves

Move

pokedex.db.tables.Move

A Move: technique or attack a Pokémon can learn to use.

IDs below 10000 match the internal IDs used in the games. IDs above 10000 are reserved for Shadow moves from Colosseum and XD.

Table name: moves (single: move)

Primary key: id.

Has id, identifier, and name via move_names.


Columns:

Move.generation (generation_id → Generation.id)

ID of the generation this move first appeared in

Move.type (type_id → Type.id)

ID of the move’s elemental type

Move.power (int):

Base power of the move, null if it does not have a set base power.

Move.pp (int):

Base PP (Power Points) of the move, null if not applicable (e.g. Struggle and Shadow moves).

Move.accuracy (int):

Accuracy of the move; NULL means it never misses

Move.priority (int):

The move’s priority bracket

Move.target (target_id → MoveTarget.id)

ID of the target (range) of the move

Move.damage_class (damage_class_id → MoveDamageClass.id)

ID of the damage class (physical/special) of the move

Move.effect (effect_id → MoveEffect.id)

ID of the move’s effect

Move.effect_chance (int):

The chance for a secondary effect. What this is a chance of is specified by the move’s effect.

Move.contest_type (contest_type_id → ContestType.id)

ID of the move’s Contest type (e.g. cool or smart)

Move.contest_effect (contest_effect_id → ContestEffect.id)

ID of the move’s Contest effect

Move.super_contest_effect (super_contest_effect_id → SuperContestEffect.id)

ID of the move’s Super Contest effect

Internationalized strings:

Move.flavor_summary (unicode – plaintext) via move_flavor_summaries

Text containing facts from all flavor texts, for languages without official game translations

Relationships:

Move.changelog (→ [MoveChangelog])

Ordered by: move_changelog.changed_in_version_group_id DESC

Move.conquest_data (→ ConquestMoveData)

Move.conquest_pokemon (→ [PokemonSpecies])

Association table: conquest_pokemon_moves

Ordered by: pokemon_species.conquest_order

Move.contest_combo_first (→ [ContestCombo])

Move.contest_combo_second (→ [ContestCombo])

Move.flavor_text (→ [MoveFlavorText])

Ordered by: move_flavor_text.version_group_id

Move.machines (→ [Machine])

Move.meta (→ MoveMeta)

Move.meta_stat_changes (→ [MoveMetaStatChange])

Move.move_effect (→ MoveEffect)

Move.move_flags (→ [MoveFlagMap])

Move.pokemon_moves (→ [PokemonMove])

Move.super_contest_combo_first (→ [SuperContestCombo])

Move.super_contest_combo_second (→ [SuperContestCombo])

Move.triggered_evolutions (→ [PokemonEvolution])


Association Proxies:

Move.contest_combo_next: second of self.contest_combo_first

Move.contest_combo_prev: first of self.contest_combo_second

Move.flags: flag of self.move_flags

Move.super_contest_combo_next: second of self.super_contest_combo_first

Move.super_contest_combo_prev: first of self.super_contest_combo_second


Undocumented:

Move.effect_map

Move.short_effect

Move.short_effect_map

MoveEffect

pokedex.db.tables.MoveEffect

An effect of a move.

Table name: move_effects (single: move_effect)

Primary key: id.

Has id.


Internationalized strings:

MoveEffect.short_effect (unicode – markdown) via move_effect_prose

A short summary of the effect

MoveEffect.effect (unicode – markdown) via move_effect_prose

A detailed description of the effect

Relationships:

MoveEffect.changelog (→ [MoveEffectChangelog])

Ordered by: move_effect_changelog.changed_in_version_group_id DESC

MoveEffect.move_changelog (→ [MoveChangelog])

MoveEffect.moves (→ [Move])

MoveMeta

pokedex.db.tables.MoveMeta

Metadata for move effects, sorta-kinda ripped straight from the game.

Table name: move_meta

Primary key: move_id.


Columns:

MoveMeta.move (move_id → Move.id)

A numeric ID

MoveMeta.meta_category_id (→ MoveMetaCategory.id):

ID of the move category

MoveMeta.meta_ailment_id (→ MoveMetaAilment.id):

ID of the caused ailment

MoveMeta.min_hits (int):

Minimum number of hits per use

MoveMeta.max_hits (int):

Maximum number of hits per use

MoveMeta.min_turns (int):

Minimum number of turns the user is forced to use the move

MoveMeta.max_turns (int):

Maximum number of turns the user is forced to use the move

MoveMeta.drain (int):

HP drain (if positive) or Recoil damage (if negative), in percent of damage done

MoveMeta.healing (int):

Healing, in percent of user’s max HP

MoveMeta.crit_rate (int):

Critical hit rate bonus

MoveMeta.ailment_chance (int):

Chance to cause an ailment, in percent

MoveMeta.flinch_chance (int):

Chance to cause flinching, in percent

MoveMeta.stat_chance (int):

Chance to cause a stat change, in percent

Relationships:

MoveMeta.ailment (→ MoveMetaAilment)

MoveMeta.category (→ MoveMetaCategory)


recoil = <sqlalchemy.sql.elements.UnaryExpression object at 0x8e55250>

Items

Item

pokedex.db.tables.Item

An Item from the games, like “Poké Ball” or “Bicycle”.

IDs do not mean anything; see ItemGameIndex for the IDs used in the games.

Table name: items (single: item)

Primary key: id.

Has id, identifier, and name via item_names.


Columns:

Item.category (category_id → ItemCategory.id)

ID of a category this item belongs to

Item.cost (int):

Cost of the item when bought. Items sell for half this price.

Item.fling_power (int):

Power of the move Fling when used with this item.

Item.fling_effect (fling_effect_id → ItemFlingEffect.id)

ID of the fling-effect of the move Fling when used with this item. Note that these are different from move effects.

Internationalized strings:

Item.short_effect (unicode – markdown) via item_prose

A short summary of the effect

Item.effect (unicode – markdown) via item_prose

Detailed description of the item’s effect.

Item.flavor_summary (unicode – plaintext) via item_flavor_summaries

Text containing facts from all flavor texts, for languages without official game translations

Relationships:

Item.berry (→ Berry)

Item.conquest_evolutions (→ [ConquestPokemonEvolution])

Item.evolution_chains (→ [EvolutionChain])

Item.flags (→ [ItemFlag])

Association table: item_flag_map

Item.flavor_text (→ [ItemFlavorText])

Ordered by: item_flavor_text.version_group_id ASC

Item.game_indices (→ [ItemGameIndex])

Item.machines (→ [Machine])

Ordered by: machines.version_group_id ASC

Item.pokemon (→ [PokemonItem])

Item.required_for_evolutions (→ [PokemonEvolution])

Item.triggered_evolutions (→ [PokemonEvolution])


Association Proxies:

Item.pocket: pocket of self.category


appears_underground

True if the item appears underground, as specified by the appropriate flag.

Berry

pokedex.db.tables.Berry

A Berry, consumable item that grows on trees.

For data common to all items, such as the name, see the corresponding item entry.

ID matches the in-game berry number.

Table name: berries

Primary key: id.

Has id.


Columns:

Berry.item (item_id → Item.id)

The ID of the item that represents this Berry

Berry.firmness (firmness_id → BerryFirmness.id)

The ID of this Berry’s firmness category

Berry.natural_gift_power (int):

Natural Gift’s power when used with this Berry

Berry.natural_gift_type (natural_gift_type_id → Type.id)

The ID of the Type that Natural Gift has when used with this Berry

Berry.size (int):

The size of this Berry, in millimeters

Berry.max_harvest (int):

The maximum number of these berries that can grow on one tree in Generation IV

Berry.growth_time (int):

Time it takes the tree to grow one stage, in hours. Berry trees go through four of these growth stages before they can be picked.

Berry.soil_dryness (int):

The speed at which this Berry dries out the soil as it grows. A higher rate means the soil dries more quickly.

Berry.smoothness (int):

The smoothness of this Berry, used in making Pokéblocks or Poffins

Relationships:

Berry.berry_firmness (→ BerryFirmness)

Berry.flavors (→ [BerryFlavor])

Ordered by: berry_flavors.contest_type_id

Types

Type

pokedex.db.tables.Type

Any of the elemental types Pokémon and moves can have.

Table name: types (single: type)

Primary key: id.

Has id, identifier, and name via type_names.


Columns:

Type.generation (generation_id → Generation.id)

The ID of the generation this type first appeared in.

Type.damage_class (damage_class_id → MoveDamageClass.id)

The ID of the damage class this type’s moves had before Generation IV, null if not applicable (e.g. ???).

Relationships:

Type.conquest_kingdom (→ ConquestKingdom)

Type.conquest_warriors (→ [ConquestWarrior])

Association table: conquest_warrior_specialties

Type.damage_efficacies (→ [TypeEfficacy])

Efficacies with this type as the attacking type.

Type.game_indices (→ [TypeGameIndex])

Type.move_changelog (→ [MoveChangelog])

Type.moves (→ [Move])

Type.pokemon (→ [Pokemon])

Association table: pokemon_types

Ordered by: pokemon.order

Type.target_efficacies (→ [TypeEfficacy])

Efficacies with this type as the defending type.

Abilities

Ability

pokedex.db.tables.Ability

An ability a Pokémon can have, such as Static or Pressure.

IDs below 10000 match the internal ID in the games. IDs above 10000 are reserved for Conquest-only abilities.

Table name: abilities (single: ability)

Primary key: id.

Has id, identifier, and name via ability_names.


Columns:

Ability.generation (generation_id → Generation.id)

The ID of the generation this ability was introduced in

Ability.is_main_series (bool):

True iff the ability exists in the main series.

Internationalized strings:

Ability.short_effect (unicode – markdown) via ability_prose

A short summary of this ability’s effect

Ability.effect (unicode – markdown) via ability_prose

A detailed description of this ability’s effect

Relationships:

Ability.all_pokemon (→ [Pokemon])

Association table: pokemon_abilities

Ordered by: pokemon."order" ASC

Ability.changelog (→ [AbilityChangelog])

Ordered by: ability_changelog.changed_in_version_group_id DESC

Ability.conquest_pokemon (→ [PokemonSpecies])

Association table: conquest_pokemon_abilities

Ordered by: pokemon_species.conquest_order

Ability.flavor_text (→ [AbilityFlavorText])

Ordered by: ability_flavor_text.version_group_id

Ability.hidden_pokemon (→ [Pokemon])

Association table: pokemon_abilities

Ordered by: pokemon.order

Ability.pokemon (→ [Pokemon])

Association table: pokemon_abilities

Ordered by: pokemon."order" ASC

Language

Language

pokedex.db.tables.Language

A language the Pokémon games have been translated into.

Table name: languages (single: language)

Primary key: id.

Has id, identifier, and name via language_names.


Columns:

Language.iso639 (unicode – identifier):

The two-letter code of the country where this language is spoken. Note that it is not unique.

Language.iso3166 (unicode – identifier):

The two-letter code of the language. Note that it is not unique.

Language.official (bool):

True iff games are produced in the language.

Language.order (int):

Order for sorting in foreign name lists.

Version stuff

Generation

pokedex.db.tables.Generation

A Generation of the Pokémon franchise.

Table name: generations (single: generation)

Primary key: id.

Has id, identifier, and name via generation_names.


Columns:

Generation.main_region (main_region_id → Region.id)

ID of the region this generation’s main games take place in

Relationships:

Generation.abilities (→ [Ability])

Generation.moves (→ [Move])

Generation.pokemon_form_generations (→ [PokemonFormGeneration])

Ordered by: pokemon_form_generations.game_index

Generation.species (→ [PokemonSpecies])

Generation.types (→ [Type])

Generation.version_groups (→ [VersionGroup])

Ordered by: version_groups.order

Generation.versions (→ [Version])

Association table: version_groups

VersionGroup

pokedex.db.tables.VersionGroup

A group of versions, containing either two paired versions (such as Red and Blue) or a single game (such as Yellow).

Table name: version_groups

Primary key: id.

Has id and identifier.


Columns:

VersionGroup.generation (generation_id → Generation.id)

The ID of the generation the games in this group belong to.

VersionGroup.order (int):

Order for sorting. Almost by date of release, except similar versions are grouped together.

Relationships:

VersionGroup.ability_changelog (→ [AbilityChangelog])

VersionGroup.machines (→ [Machine])

Ordered by: machines.machine_number

VersionGroup.move_changelog (→ [MoveChangelog])

VersionGroup.move_effect_changelog (→ [MoveEffectChangelog])

VersionGroup.pokedexes (→ [Pokedex])

Association table: pokedex_version_groups

VersionGroup.pokemon_move_methods (→ [PokemonMoveMethod])

Association table: version_group_pokemon_move_methods

VersionGroup.pokemon_moves (→ [PokemonMove])

VersionGroup.version_group_move_methods (→ [VersionGroupPokemonMoveMethod])

VersionGroup.version_group_regions (→ [VersionGroupRegion])

VersionGroup.versions (→ [Version])

Ordered by: versions.id

Association Proxies:

VersionGroup.regions: region of self.version_group_regions

Version

pokedex.db.tables.Version

An individual main-series Pokémon game.

Table name: versions (single: version)

Primary key: id.

Has id, identifier, and name via version_names.


Columns:

Version.version_group (version_group_id → VersionGroup.id)

The ID of the version group this game belongs to.

Relationships:

Version.encounters (→ [Encounter])


Association Proxies:

Version.generation: generation of self.version_group

Pokedex

pokedex.db.tables.Pokedex

A collection of Pokémon species ordered in a particular way.

Table name: pokedexes (single: pokedex)

Primary key: id.

Has id, identifier, and name via pokedex_prose.


Columns:

Pokedex.region (region_id → Region.id)

ID of the region this Pokédex is used in, or None if it’s global

Pokedex.is_main_series (bool):

True if this Pokédex appears in the main series.

Internationalized strings:

Pokedex.description (unicode – plaintext) via pokedex_prose

A longer description of the Pokédex

Relationships:

Pokedex.version_groups (→ [VersionGroup])

Association table: pokedex_version_groups

Ordered by: version_groups."order" ASC

Region

pokedex.db.tables.Region

Major areas of the world: Kanto, Johto, etc.

Table name: regions (single: region)

Primary key: id.

Has id, identifier, and name via region_names.


Relationships:

Region.generation (→ Generation)

Region.locations (→ [Location])

Region.pokedexes (→ [Pokedex])

Region.version_group_regions (→ [VersionGroupRegion])

Ordered by: version_group_regions.version_group_id ASC

Region.version_groups (→ [VersionGroup])

Association table: version_group_regions

Ordered by: version_groups.order

Encounters

Location

pokedex.db.tables.Location

A place in the Pokémon world.

Table name: locations (single: location)

Primary key: id.

Has id, identifier, and name via location_names.


Columns:

Location.region (region_id → Region.id)

ID of the region this location is in

Relationships:

Location.areas (→ [LocationArea])

Location.game_indices (→ [LocationGameIndex])

Location.triggered_evolutions (→ [PokemonEvolution])

LocationArea

pokedex.db.tables.LocationArea

A sub-area of a location.

Table name: location_areas (single: location_area)

Primary key: id.

Has id, identifier, and name via location_area_prose.


Columns:

LocationArea.location (location_id → Location.id)

ID of the location this area is part of

LocationArea.game_index (int):

ID the games use for this area

Relationships:

LocationArea.encounter_rates (→ [LocationAreaEncounterRate])

LocationArea.encounters (→ [Encounter])

LocationAreaEncounterRate

pokedex.db.tables.LocationAreaEncounterRate

The chance of encountering a wild Pokémon in an area.

In other words, how likely a step in tall grass is to trigger a wild battle. The exact meaning of the rate varies across versions but generally higher is more likely.

Table name: location_area_encounter_rates

Primary key: location_area_id, encounter_method_id, version_id.


Columns:

LocationAreaEncounterRate.location_area (location_area_id → LocationArea.id)

ID of the area

LocationAreaEncounterRate.encounter_method_id (→ EncounterMethod.id):

ID of the method

LocationAreaEncounterRate.version_id (→ Version.id):

ID of the version

LocationAreaEncounterRate.rate (int):

The base encounter rate

Relationships:

LocationAreaEncounterRate.method (→ EncounterMethod)

Encounter

pokedex.db.tables.Encounter

Encounters with wild Pokémon.

Bear with me, here.

Within a given area in a given game, encounters are differentiated by the “slot” they are in and the state of the game world.

What the player is doing to get an encounter, such as surfing or walking through tall grass, is called a method. Each method has its own set of encounter slots.

Within a method, slots are defined primarily by rarity. Each slot can also be affected by world conditions; for example, the 20% slot for walking in tall grass is affected by whether a swarm is in effect in that area. “Is there a swarm?” is a condition; “there is a swarm” and “there is not a swarm” are the possible values of this condition.

A slot (20% walking in grass) and any appropriate world conditions (no swarm) are thus enough to define a specific encounter.

Table name: encounters

Primary key: id.

Has id.


Columns:

Encounter.version (version_id → Version.id)

The ID of the version this applies to

Encounter.location_area (location_area_id → LocationArea.id)

The ID of the location of this encounter

Encounter.encounter_slot_id (→ EncounterSlot.id):

The ID of the encounter slot, which determines method and rarity

Encounter.pokemon (pokemon_id → Pokemon.id)

The ID of the encountered Pokémon

Encounter.min_level (int):

The minimum level of the encountered Pokémon

Encounter.max_level (int):

The maximum level of the encountered Pokémon

Relationships:

Encounter.condition_values (→ [EncounterConditionValue])

Association table: encounter_condition_value_map

Encounter.slot (→ EncounterSlot)

EncounterCondition

pokedex.db.tables.EncounterCondition

A condition in the game world that affects Pokémon encounters, such as time of day.

Table name: encounter_conditions (single: encounter_condition)

Primary key: id.

Has id, identifier, and name via encounter_condition_prose.


Relationships:

EncounterCondition.values (→ [EncounterConditionValue])

EncounterConditionValue

pokedex.db.tables.EncounterConditionValue

A possible state for a condition.

For example, the state of ‘swarm’ could be ‘swarm’ or ‘no swarm’.

Table name: encounter_condition_values (single: encounter_condition_value)

Primary key: id.

Has id, identifier, and name via encounter_condition_value_prose.


Columns:

EncounterConditionValue.encounter_condition_id (→ EncounterCondition.id):

The ID of the encounter condition this is a value of

EncounterConditionValue.is_default (bool):

Set if this value is the default state for the condition

Relationships:

EncounterConditionValue.condition (→ EncounterCondition)

EncounterMethod

pokedex.db.tables.EncounterMethod

A way the player can enter a wild encounter.

For example, surfing, fishing, or walking through tall grass.

Table name: encounter_methods (single: encounter_method)

Primary key: id.

Has id, identifier, and name via encounter_method_prose.


Columns:

EncounterMethod.order (int):

A good column for sorting on

Relationships:

EncounterMethod.slots (→ [EncounterSlot])

EncounterSlot

pokedex.db.tables.EncounterSlot

An abstract “slot” within a method, associated with both some set of conditions and a rarity.

Table name: encounter_slots

Primary key: id.

Has id.


Columns:

EncounterSlot.version_group (version_group_id → VersionGroup.id)

The ID of the version group this slot is in

EncounterSlot.encounter_method_id (→ EncounterMethod.id):

The ID of the method

EncounterSlot.slot (int):

This slot’s order for the location and method

EncounterSlot.rarity (int):

The chance of the encounter as a percentage

Relationships:

EncounterSlot.encounters (→ [Encounter])

EncounterSlot.method (→ EncounterMethod)

Contests

ContestCombo

pokedex.db.tables.ContestCombo

Combo of two moves in a Contest.

Table name: contest_combos

Primary key: first_move_id, second_move_id.


Columns:

ContestCombo.first_move_id (→ Move.id):

The ID of the first move in the combo

ContestCombo.second_move_id (→ Move.id):

The ID of the second and final move in the combo

Relationships:

ContestCombo.first (→ Move)

ContestCombo.second (→ Move)

ContestEffect

pokedex.db.tables.ContestEffect

Effect of a move when used in a Contest.

Table name: contest_effects (single: contest_effect)

Primary key: id.

Has id.


Columns:

ContestEffect.appeal (int):

The base number of hearts the user of this move gets

ContestEffect.jam (int):

The base number of hearts the user’s opponent loses

Internationalized strings:

ContestEffect.flavor_text (unicode – gametext) via contest_effect_prose

The in-game description of this effect

ContestEffect.effect (unicode – plaintext) via contest_effect_prose

A detailed description of the effect

Relationships:

ContestEffect.moves (→ [Move])

SuperContestCombo

pokedex.db.tables.SuperContestCombo

Combo of two moves in a Super Contest.

Table name: super_contest_combos

Primary key: first_move_id, second_move_id.


Columns:

SuperContestCombo.first_move_id (→ Move.id):

The ID of the first move in the combo.

SuperContestCombo.second_move_id (→ Move.id):

The ID of the second and last move.

Relationships:

SuperContestCombo.first (→ Move)

SuperContestCombo.second (→ Move)

SuperContestEffect

pokedex.db.tables.SuperContestEffect

An effect a move can have when used in the Super Contest.

Table name: super_contest_effects (single: super_contest_effect)

Primary key: id.

Has id.


Columns:

SuperContestEffect.appeal (int):

The number of hearts the user gains.

Internationalized strings:

SuperContestEffect.flavor_text (unicode – plaintext) via super_contest_effect_prose

A description of the effect.

Relationships:

SuperContestEffect.moves (→ [Move])

Enum tables

BerryFirmness

pokedex.db.tables.BerryFirmness

A Berry firmness, such as “hard” or “very soft”.

Table name: berry_firmness (single: berry_firmness)

Primary key: id.

Has id, identifier, and name via berry_firmness_names.


Relationships:

BerryFirmness.berries (→ [Berry])

ContestType

pokedex.db.tables.ContestType

A Contest type, such as “cool” or “smart”, and their associated Berry flavors and Pokéblock colors.

Table name: contest_types (single: contest_type)

Primary key: id.

Has id, identifier, and name via contest_type_names.


Internationalized strings:

ContestType.flavor (unicode – plaintext) via contest_type_names

The name of the corresponding Berry flavor

ContestType.color (unicode – plaintext) via contest_type_names

The name of the corresponding Pokéblock color

Relationships:

ContestType.hating_natures (→ [Nature])

ContestType.liking_natures (→ [Nature])

ContestType.moves (→ [Move])

EggGroup

pokedex.db.tables.EggGroup

An Egg group. Usually, two Pokémon can breed if they share an Egg Group.

Exceptions:

Pokémon in the No Eggs group cannot breed.

Pokemon in the Ditto group can breed with any pokemon except those in the Ditto or No Eggs groups.

ID matches to the internal ID used in the games.

Table name: egg_groups (single: egg_group)

Primary key: id.

Has id, identifier, and name via egg_group_prose.


Relationships:

EggGroup.species (→ [PokemonSpecies])

Association table: pokemon_egg_groups

Ordered by: pokemon_species."order" ASC

EvolutionTrigger

pokedex.db.tables.EvolutionTrigger

An evolution type, such as “level” or “trade”.

Table name: evolution_triggers (single: evolution_trigger)

Primary key: id.

Has id, identifier, and name via evolution_trigger_prose.


Relationships:

EvolutionTrigger.evolutions (→ [PokemonEvolution])

Gender

pokedex.db.tables.Gender

A gender.

Table name: genders (single: gender)

Primary key: id.

Has id and identifier.


Relationships:

Gender.conquest_evolutions (→ [ConquestPokemonEvolution])

Gender.required_for_evolutions (→ [PokemonEvolution])

GrowthRate

pokedex.db.tables.GrowthRate

Growth rate of a Pokémon, i.e. the EXP → level function.

Table name: growth_rates (single: growth_rate)

Primary key: id.

Has id, identifier, and name via growth_rate_prose.


Columns:

GrowthRate.formula (unicode – latex):

The formula

Relationships:

GrowthRate.evolution_chains (→ [PokemonSpecies])

GrowthRate.experience_table (→ [Experience])

GrowthRate.max_experience_obj (→ Experience)


Association Proxies:

GrowthRate.max_experience: experience of self.max_experience_obj

ItemCategory

pokedex.db.tables.ItemCategory

An item category. Not official.

Table name: item_categories (single: item_category)

Primary key: id.

Has id, identifier, and name via item_category_prose.


Columns:

ItemCategory.pocket (pocket_id → ItemPocket.id)

ID of the pocket these items go to

Relationships:

ItemCategory.items (→ [Item])

Ordered by: items.identifier ASC

ItemFlingEffect

pokedex.db.tables.ItemFlingEffect

An effect of the move Fling when used with a specific item.

Table name: item_fling_effects (single: item_fling_effect)

Primary key: id.

Has id.


Internationalized strings:

ItemFlingEffect.effect (unicode – plaintext) via item_fling_effect_prose

Description of the effect

Relationships:

ItemFlingEffect.items (→ [Item])

ItemPocket

pokedex.db.tables.ItemPocket

A pocket that categorizes items. Semi-offical.

Table name: item_pockets (single: item_pocket)

Primary key: id.

Has id, identifier, and name via item_pocket_names.


Relationships:

ItemPocket.categories (→ [ItemCategory])

Ordered by: item_categories.identifier ASC

MoveBattleStyle

pokedex.db.tables.MoveBattleStyle

Battle Palace style.

See NatureBattleStylePreference.

Table name: move_battle_styles (single: move_battle_style)

Primary key: id.

Has id, identifier, and name via move_battle_style_prose.


Relationships:

MoveBattleStyle.nature_preferences (→ [NatureBattleStylePreference])

MoveDamageClass

pokedex.db.tables.MoveDamageClass

Any of the damage classes moves can have, i.e. physical, special, or non-damaging.

Table name: move_damage_classes (single: move_damage_class)

Primary key: id.

Has id, identifier, and name via move_damage_class_prose.


Internationalized strings:

MoveDamageClass.description (unicode – plaintext) via move_damage_class_prose

A description of the class

Relationships:

MoveDamageClass.moves (→ [Move])

MoveDamageClass.stats (→ [Stat])

MoveDamageClass.types (→ [Type])

MoveMetaAilment

pokedex.db.tables.MoveMetaAilment

Common status ailments moves can inflict on a single Pokémon, including major ailments like paralysis and minor ailments like trapping.

Table name: move_meta_ailments (single: move_meta_ailment)

Primary key: id.

Has id, identifier, and name via move_meta_ailment_names.


Relationships:

MoveMetaAilment.move_meta (→ [MoveMeta])

MoveMetaCategory

pokedex.db.tables.MoveMetaCategory

Very general categories that loosely group move effects.

Table name: move_meta_categories (single: move_meta_category)

Primary key: id.

Has id and identifier.


Internationalized strings:

MoveMetaCategory.description (unicode – plaintext) via move_meta_category_prose

A description of the category

Relationships:

MoveMetaCategory.move_meta (→ [MoveMeta])

MoveTarget

pokedex.db.tables.MoveTarget

Targeting or “range” of a move, e.g. “Affects all opponents” or “Affects user”.

Table name: move_targets (single: move_target)

Primary key: id.

Has id, identifier, and name via move_target_prose.


Internationalized strings:

MoveTarget.description (unicode – plaintext) via move_target_prose

A description

Relationships:

MoveTarget.moves (→ [Move])

Nature

pokedex.db.tables.Nature

A nature a Pokémon can have, such as Calm or Brave.

Table name: natures (single: nature)

Primary key: id.

Has id, identifier, and name via nature_names.


Columns:

Nature.decreased_stat (decreased_stat_id → Stat.id)

ID of the stat that this nature decreases by 10% (if decreased_stat_id is the same, the effects cancel out)

Nature.increased_stat (increased_stat_id → Stat.id)

ID of the stat that this nature increases by 10% (if decreased_stat_id is the same, the effects cancel out)

Nature.hates_flavor (hates_flavor_id → ContestType.id)

ID of the Berry flavor the Pokémon hates (if likes_flavor_id is the same, the effects cancel out)

Nature.likes_flavor (likes_flavor_id → ContestType.id)

ID of the Berry flavor the Pokémon likes (if hates_flavor_id is the same, the effects cancel out)

Nature.game_index (int):

This nature’s internal ID in the games

Relationships:

Nature.battle_style_preferences (→ [NatureBattleStylePreference])

Ordered by: nature_battle_style_preferences.move_battle_style_id ASC

Nature.pokeathlon_effects (→ [NaturePokeathlonStat])

Ordered by: nature_pokeathlon_stats.pokeathlon_stat_id ASC

is_neutral

Returns True iff this nature doesn’t alter a Pokémon’s stats, bestow taste preferences, etc.

PalParkArea

pokedex.db.tables.PalParkArea

A distinct area of Pal Park in which Pokémon appear.

Table name: pal_park_areas (single: pal_park_area)

Primary key: id.

Has id, identifier, and name via pal_park_area_names.

PokemonColor

pokedex.db.tables.PokemonColor

The “Pokédex color” of a Pokémon species. Usually based on the Pokémon’s color.

Table name: pokemon_colors (single: pokemon_color)

Primary key: id.

Has id, identifier, and name via pokemon_color_names.


Relationships:

PokemonColor.species (→ [PokemonSpecies])

PokemonMoveMethod

pokedex.db.tables.PokemonMoveMethod

A method a move can be learned by, such as “Level up” or “Tutor”.

Table name: pokemon_move_methods (single: pokemon_move_method)

Primary key: id.

Has id, identifier, and name via pokemon_move_method_prose.


Internationalized strings:

PokemonMoveMethod.description (unicode – plaintext) via pokemon_move_method_prose

A detailed description of how the method works

Relationships:

PokemonMoveMethod.version_group_move_methods (→ [VersionGroupPokemonMoveMethod])

PokemonMoveMethod.version_groups (→ [VersionGroup])

Association table: version_group_pokemon_move_methods

PokemonShape

pokedex.db.tables.PokemonShape

The shape of a Pokémon’s body. Used for flavor in generation IV and V Pokédexes.

Table name: pokemon_shapes (single: pokemon_shape)

Primary key: id.

Has id, identifier, and name via pokemon_shape_prose.


Internationalized strings:

PokemonShape.awesome_name (unicode – plaintext) via pokemon_shape_prose

A splendiferous name of the body shape

Relationships:

PokemonShape.species (→ [PokemonSpecies])

Stat

pokedex.db.tables.Stat

A Stat, such as Attack or Speed.

Table name: stats (single: stat)

Primary key: id.

Has id, identifier, and name via stat_names.


Columns:

Stat.damage_class (damage_class_id → MoveDamageClass.id)

For offensive and defensive stats, the damage this stat relates to; otherwise None (the NULL value)

Stat.is_battle_only (bool):

Whether this stat only exists within a battle

Stat.game_index (int):

The stat order the games use internally for the persistent stats. NULL for battle-only stats.

Relationships:

Stat.characteristics (→ [Characteristic])

Stat.decreasing_natures (→ [Nature])

Stat.increasing_natures (→ [Nature])

Stat.move_meta_stat_changes (→ [MoveMetaStatChange])

Changelogs

AbilityChangelog

pokedex.db.tables.AbilityChangelog

History of changes to abilities across main game versions.

Table name: ability_changelog (single: ability_changelog)

Primary key: id.

Has id.


Columns:

AbilityChangelog.ability (ability_id → Ability.id)

The ID of the ability that changed

AbilityChangelog.changed_in_version_group_id (→ VersionGroup.id):

The ID of the version group in which the ability changed

Internationalized strings:

AbilityChangelog.effect (unicode – markdown) via ability_changelog_prose

A description of the old behavior

Relationships:

AbilityChangelog.changed_in (→ VersionGroup)

MoveEffectChangelog

pokedex.db.tables.MoveEffectChangelog

History of changes to move effects across main game versions.

Table name: move_effect_changelog (single: move_effect_changelog)

Primary key: id.

Has id.


Columns:

MoveEffectChangelog.effect (effect_id → MoveEffect.id)

The ID of the effect that changed

MoveEffectChangelog.changed_in_version_group_id (→ VersionGroup.id):

The ID of the version group in which the effect changed

Internationalized strings:

MoveEffectChangelog.effect (unicode – markdown) via move_effect_changelog_prose

A description of the old behavior

Relationships:

MoveEffectChangelog.changed_in (→ VersionGroup)

MoveEffectChangelog.move_effect (→ MoveEffect)

MoveChangelog

pokedex.db.tables.MoveChangelog

History of changes to moves across main game versions.

Table name: move_changelog (single: move_changelog)

Primary key: move_id, changed_in_version_group_id.


Columns:

MoveChangelog.move (move_id → Move.id)

ID of the move that changed

MoveChangelog.changed_in_version_group_id (→ VersionGroup.id):

ID of the version group in which the move changed

MoveChangelog.type (type_id → Type.id)

Prior type of the move, or NULL if unchanged

MoveChangelog.power (int):

Prior base power of the move, or NULL if unchanged

MoveChangelog.pp (int):

Prior base PP of the move, or NULL if unchanged

MoveChangelog.accuracy (int):

Prior accuracy of the move, or NULL if unchanged

MoveChangelog.effect (effect_id → MoveEffect.id)

Prior ID of the effect, or NULL if unchanged

MoveChangelog.effect_chance (int):

Prior effect chance, or NULL if unchanged

Relationships:

MoveChangelog.changed_in (→ VersionGroup)

MoveChangelog.move_effect (→ MoveEffect)


Undocumented:

MoveChangelog.effect_map

MoveChangelog.short_effect

MoveChangelog.short_effect_map

Flavor text

ItemFlavorText

pokedex.db.tables.ItemFlavorText

An in-game description of an item.

Table name: item_flavor_text (single: item_flavor_text)

Primary key: item_id, version_group_id, language_id.


Columns:

ItemFlavorText.item (item_id → Item.id)

The ID of the item

ItemFlavorText.version_group (version_group_id → VersionGroup.id)

ID of the version group that sports this text

ItemFlavorText.language (language_id → Language.id)

The language

ItemFlavorText.flavor_text (unicode – gametext):

The flavor text itself

AbilityFlavorText

pokedex.db.tables.AbilityFlavorText

In-game flavor text of an ability.

Table name: ability_flavor_text

Primary key: ability_id, version_group_id, language_id.


Columns:

AbilityFlavorText.ability (ability_id → Ability.id)

The ID of the ability

AbilityFlavorText.version_group (version_group_id → VersionGroup.id)

The ID of the version group this flavor text is taken from

AbilityFlavorText.language (language_id → Language.id)

The language

AbilityFlavorText.flavor_text (unicode – gametext):

The actual flavor text

MoveFlavorText

pokedex.db.tables.MoveFlavorText

In-game description of a move.

Table name: move_flavor_text

Primary key: move_id, version_group_id, language_id.


Columns:

MoveFlavorText.move (move_id → Move.id)

ID of the move

MoveFlavorText.version_group (version_group_id → VersionGroup.id)

ID of the version group this text appears in

MoveFlavorText.language (language_id → Language.id)

The language

MoveFlavorText.flavor_text (unicode – gametext):

The flavor text

PokemonSpeciesFlavorText

pokedex.db.tables.PokemonSpeciesFlavorText

In-game Pokédex description of a Pokémon.

Table name: pokemon_species_flavor_text

Primary key: species_id, version_id, language_id.


Columns:

PokemonSpeciesFlavorText.species (species_id → PokemonSpecies.id)

ID of the Pokémon

PokemonSpeciesFlavorText.version (version_id → Version.id)

ID of the version that has this flavor text

PokemonSpeciesFlavorText.language (language_id → Language.id)

The language

PokemonSpeciesFlavorText.flavor_text (unicode – gametext):

The flavor text

Association tables

BerryFlavor

pokedex.db.tables.BerryFlavor

A Berry flavor level.

Table name: berry_flavors

Primary key: berry_id, contest_type_id.


Columns:

BerryFlavor.berry (berry_id → Berry.id)

The ID of the berry

BerryFlavor.contest_type (contest_type_id → ContestType.id)

The ID of the flavor

BerryFlavor.flavor (int):

The level of the flavor in the berry

EncounterConditionValueMap

pokedex.db.tables.EncounterConditionValueMap

Maps encounters to the specific conditions under which they occur.

Table name: encounter_condition_value_map

Primary key: encounter_id, encounter_condition_value_id.


Columns:

EncounterConditionValueMap.encounter_id (→ Encounter.id):

The ID of the encounter

EncounterConditionValueMap.encounter_condition_value_id (→ EncounterConditionValue.id):

The ID of the encounter condition value

ItemFlag

pokedex.db.tables.ItemFlag

An item attribute such as “consumable” or “holdable”. Not official.

Table name: item_flags (single: item_flag)

Primary key: id.

Has id, identifier, and name via item_flag_prose.


Internationalized strings:

ItemFlag.description (unicode – plaintext) via item_flag_prose

Short description of the flag

ItemFlagMap

pokedex.db.tables.ItemFlagMap

Maps an item flag to its item.

Table name: item_flag_map

Primary key: item_id, item_flag_id.


Columns:

ItemFlagMap.item_id (→ Item.id):

The ID of the item

ItemFlagMap.item_flag_id (→ ItemFlag.id):

The ID of the item flag

Machine

pokedex.db.tables.Machine

A TM or HM; numbered item that can teach a move to a Pokémon.

Table name: machines

Primary key: machine_number, version_group_id.


Columns:

Machine.machine_number (int):

Number of the machine for TMs, or 100 + the number for HMs

Machine.version_group (version_group_id → VersionGroup.id)

Versions this entry applies to

Machine.item (item_id → Item.id)

ID of the corresponding Item

Machine.move (move_id → Move.id)

ID of the taught move

Relationships:

Machine.pokemon_moves (→ PokemonMove)


is_hm

True if this machine is a HM, False if it’s a TM.

MoveFlag

pokedex.db.tables.MoveFlag

A Move attribute such as “snatchable” or “contact”.

Table name: move_flags (single: move_flag)

Primary key: id.

Has id, identifier, and name via move_flag_prose.


Internationalized strings:

MoveFlag.description (unicode – markdown) via move_flag_prose

A short description of the flag

MoveFlagMap

pokedex.db.tables.MoveFlagMap

Maps a move flag to a move.

Table name: move_flag_map

Primary key: move_id, move_flag_id.


Columns:

MoveFlagMap.move (move_id → Move.id)

ID of the move

MoveFlagMap.move_flag_id (→ MoveFlag.id):

ID of the flag

Relationships:

MoveFlagMap.flag (→ MoveFlag)

MoveMetaStatChange

pokedex.db.tables.MoveMetaStatChange

Stat changes moves (may) make.

Table name: move_meta_stat_changes

Primary key: move_id, stat_id.


Columns:

MoveMetaStatChange.move_id (→ Move.id):

ID of the move

MoveMetaStatChange.stat (stat_id → Stat.id)

ID of the stat

MoveMetaStatChange.change (int):

Amount of increase/decrease, in stages

NatureBattleStylePreference

pokedex.db.tables.NatureBattleStylePreference

Battle Palace move preference.

Specifies how likely a Pokémon with a specific Nature is to use a move of a particular battle style in Battle Palace or Battle Tent.

Table name: nature_battle_style_preferences

Primary key: nature_id, move_battle_style_id.


Columns:

NatureBattleStylePreference.nature (nature_id → Nature.id)

ID of the Pokémon’s nature

NatureBattleStylePreference.move_battle_style_id (→ MoveBattleStyle.id):

ID of the battle style

NatureBattleStylePreference.low_hp_preference (int):

Chance of using the move, in percent, if HP is under ½

NatureBattleStylePreference.high_hp_preference (int):

Chance of using the move, in percent, if HP is over ½

Relationships:

NatureBattleStylePreference.battle_style (→ MoveBattleStyle)

NaturePokeathlonStat

pokedex.db.tables.NaturePokeathlonStat

Specifies how a Nature affects a Pokéathlon stat.

Table name: nature_pokeathlon_stats

Primary key: nature_id, pokeathlon_stat_id.


Columns:

NaturePokeathlonStat.nature_id (→ Nature.id):

ID of the nature

NaturePokeathlonStat.pokeathlon_stat (pokeathlon_stat_id → PokeathlonStat.id)

ID of the stat

NaturePokeathlonStat.max_change (int):

Maximum change

PokeathlonStat

pokedex.db.tables.PokeathlonStat

A Pokéathlon stat, such as “Stamina” or “Jump”.

Table name: pokeathlon_stats (single: pokeathlon_stat)

Primary key: id.

Has id, identifier, and name via pokeathlon_stat_names.


Relationships:

PokeathlonStat.nature_effects (→ [NaturePokeathlonStat])

PokedexVersionGroup

pokedex.db.tables.PokedexVersionGroup

A mapping from Pokédexes to version groups in which they appear as the regional dex.

Table name: pokedex_version_groups (single: pokedex_version_group)

Primary key: pokedex_id, version_group_id.


Columns:

PokedexVersionGroup.pokedex_id (→ Pokedex.id):

The ID of the Pokédex.

PokedexVersionGroup.version_group_id (→ VersionGroup.id):

The ID of the version group.

PokemonAbility

pokedex.db.tables.PokemonAbility

Maps an ability to a Pokémon that can have it.

Table name: pokemon_abilities

Primary key: pokemon_id, slot.


Columns:

PokemonAbility.pokemon (pokemon_id → Pokemon.id)

ID of the Pokémon

PokemonAbility.ability (ability_id → Ability.id)

ID of the ability

PokemonAbility.is_hidden (bool):

Whether this is a hidden ability

PokemonAbility.slot (int):

The ability slot, i.e. 1 or 2 for gen. IV

PokemonEggGroup

pokedex.db.tables.PokemonEggGroup

Maps an Egg group to a species; each species belongs to one or two egg groups.

Table name: pokemon_egg_groups

Primary key: species_id, egg_group_id.


Columns:

PokemonEggGroup.species_id (→ PokemonSpecies.id):

ID of the species

PokemonEggGroup.egg_group_id (→ EggGroup.id):

ID of the egg group

PokemonFormPokeathlonStat

pokedex.db.tables.PokemonFormPokeathlonStat

A Pokémon form’s performance in one Pokéathlon stat.

Table name: pokemon_form_pokeathlon_stats

Primary key: pokemon_form_id, pokeathlon_stat_id.


Columns:

PokemonFormPokeathlonStat.pokemon_form (pokemon_form_id → PokemonForm.id)

The ID of the Pokémon form.

PokemonFormPokeathlonStat.pokeathlon_stat (pokeathlon_stat_id → PokeathlonStat.id)

The ID of the Pokéathlon stat.

PokemonFormPokeathlonStat.minimum_stat (int):

The minimum value for this stat for this Pokémon form.

PokemonFormPokeathlonStat.base_stat (int):

The default value for this stat for this Pokémon form.

PokemonFormPokeathlonStat.maximum_stat (int):

The maximum value for this stat for this Pokémon form.

PokemonHabitat

pokedex.db.tables.PokemonHabitat

The habitat of a Pokémon, as given in the FireRed/LeafGreen version Pokédex.

Table name: pokemon_habitats (single: pokemon_habitat)

Primary key: id.

Has id, identifier, and name via pokemon_habitat_names.


Relationships:

PokemonHabitat.species (→ [PokemonSpecies])

PokemonMove

pokedex.db.tables.PokemonMove

Record of a move a Pokémon can learn.

Table name: pokemon_moves

Primary key: pokemon_id, version_group_id, move_id, pokemon_move_method_id, level.


Columns:

PokemonMove.pokemon (pokemon_id → Pokemon.id)

ID of the Pokémon

PokemonMove.version_group (version_group_id → VersionGroup.id)

ID of the version group this applies to

PokemonMove.move (move_id → Move.id)

ID of the move

PokemonMove.pokemon_move_method_id (→ PokemonMoveMethod.id):

ID of the method this move is learned by

PokemonMove.level (int):

Level the move is learned at, if applicable

PokemonMove.order (int):

The order which moves learned at the same level are learned in

Relationships:

PokemonMove.machine (→ Machine)

PokemonMove.method (→ PokemonMoveMethod)

PokemonStat

pokedex.db.tables.PokemonStat

A stat value of a Pokémon.

Table name: pokemon_stats

Primary key: pokemon_id, stat_id.


Columns:

PokemonStat.pokemon (pokemon_id → Pokemon.id)

ID of the Pokémon

PokemonStat.stat (stat_id → Stat.id)

ID of the stat

PokemonStat.base_stat (int):

The base stat

PokemonStat.effort (int):

The effort increase in this stat gained when this Pokémon is defeated

PokemonItem

pokedex.db.tables.PokemonItem

Record of an item a Pokémon can hold in the wild.

Table name: pokemon_items

Primary key: pokemon_id, version_id, item_id.


Columns:

PokemonItem.pokemon (pokemon_id → Pokemon.id)

ID of the Pokémon

PokemonItem.version (version_id → Version.id)

ID of the version this applies to

PokemonItem.item (item_id → Item.id)

ID of the item

PokemonItem.rarity (int):

Chance of the Pokémon holding the item, in percent

PokemonType

pokedex.db.tables.PokemonType

Maps a type to a Pokémon. Each Pokémon has 1 or 2 types.

Table name: pokemon_types

Primary key: pokemon_id, slot.


Columns:

PokemonType.pokemon_id (→ Pokemon.id):

ID of the Pokémon

PokemonType.type_id (→ Type.id):

ID of the type

PokemonType.slot (int):

The type’s slot, 1 or 2, used to sort types if there are two of them

TypeEfficacy

pokedex.db.tables.TypeEfficacy

The damage multiplier used when a move of a particular type damages a Pokémon of a particular other type.

Table name: type_efficacy

Primary key: damage_type_id, target_type_id.


Columns:

TypeEfficacy.damage_type (damage_type_id → Type.id)

The ID of the damaging move’s type.

TypeEfficacy.target_type (target_type_id → Type.id)

The ID of the defending Pokémon’s type.

TypeEfficacy.damage_factor (int):

The multiplier, as a percentage of damage inflicted.

VersionGroupPokemonMoveMethod

pokedex.db.tables.VersionGroupPokemonMoveMethod

Maps a version group to a move learn methods it supports.

“Supporting” means simply that the method appears in the game. For example, Breeding didn’t exist in Gen.I, so it’s not in this table.

Table name: version_group_pokemon_move_methods

Primary key: version_group_id, pokemon_move_method_id.


Columns:

VersionGroupPokemonMoveMethod.version_group (version_group_id → VersionGroup.id)

The ID of the version group.

VersionGroupPokemonMoveMethod.pokemon_move_method (pokemon_move_method_id → PokemonMoveMethod.id)

The ID of the move method.

VersionGroupRegion

pokedex.db.tables.VersionGroupRegion

Maps a version group to a region that appears in it.

Table name: version_group_regions

Primary key: version_group_id, region_id.


Columns:

VersionGroupRegion.version_group (version_group_id → VersionGroup.id)

The ID of the version group.

VersionGroupRegion.region (region_id → Region.id)

The ID of the region.

Index maps

ItemGameIndex

pokedex.db.tables.ItemGameIndex

The internal ID number a game uses for an item.

Table name: item_game_indices

Primary key: item_id, generation_id.


Columns:

ItemGameIndex.item (item_id → Item.id)

The database ID of the item

ItemGameIndex.generation (generation_id → Generation.id)

ID of the generation of games

ItemGameIndex.game_index (int):

Internal ID of the item in the generation

LocationGameIndex

pokedex.db.tables.LocationGameIndex

IDs the games use internally for locations.

Table name: location_game_indices

Primary key: location_id, generation_id, game_index.


Columns:

LocationGameIndex.location (location_id → Location.id)

Database ID of the location

LocationGameIndex.generation (generation_id → Generation.id)

ID of the generation this entry to

LocationGameIndex.game_index (int):

Internal game ID of the location

PokemonDexNumber

pokedex.db.tables.PokemonDexNumber

The number of a species in a particular Pokédex (e.g. Jigglypuff is #138 in Hoenn’s ‘dex).

Table name: pokemon_dex_numbers

Primary key: species_id, pokedex_id.


Columns:

PokemonDexNumber.species (species_id → PokemonSpecies.id)

ID of the species

PokemonDexNumber.pokedex (pokedex_id → Pokedex.id)

ID of the Pokédex

PokemonDexNumber.pokedex_number (int):

Number of the Pokémon in that the Pokédex

PokemonFormGeneration

pokedex.db.tables.PokemonFormGeneration

Links Pokémon forms to the generations they exist in.

Table name: pokemon_form_generations

Primary key: pokemon_form_id, generation_id.


Columns:

PokemonFormGeneration.pokemon_form_id (→ PokemonForm.id):

The ID of the Pokémon form.

PokemonFormGeneration.generation (generation_id → Generation.id)

The ID of the generation.

PokemonFormGeneration.game_index (int):

The internal ID the games use for this form.

Relationships:

PokemonFormGeneration.form (→ PokemonForm)

PokemonGameIndex

pokedex.db.tables.PokemonGameIndex

The number of a Pokémon a game uses internally.

Table name: pokemon_game_indices

Primary key: pokemon_id, version_id.


Columns:

PokemonGameIndex.pokemon_id (→ Pokemon.id):

Database ID of the Pokémon

PokemonGameIndex.version_id (→ Version.id):

Database ID of the version

PokemonGameIndex.game_index (int):

Internal ID the version’s games use for the Pokémon

TypeGameIndex

pokedex.db.tables.TypeGameIndex

The internal ID number a game uses for a type.

Table name: type_game_indices

Primary key: type_id, generation_id.


Columns:

TypeGameIndex.type (type_id → Type.id)

The type

TypeGameIndex.generation (generation_id → Generation.id)

The generation

TypeGameIndex.game_index (int):

Internal ID of the type in this generation

Mics tables

Experience

pokedex.db.tables.Experience

EXP needed for a certain level with a certain growth rate.

Table name: experience

Primary key: growth_rate_id, level.


Columns:

Experience.growth_rate (growth_rate_id → GrowthRate.id)

ID of the growth rate

Experience.level (int):

The level

Experience.experience (int):

The number of EXP points needed to get to that level

PalPark

pokedex.db.tables.PalPark

Data for the Pal Park mini-game in Generation IV.

Table name: pal_park (single: pal_park)

Primary key: species_id.


Columns:

PalPark.species (species_id → PokemonSpecies.id)

The Pokémon species this data pertains to

PalPark.area (area_id → PalParkArea.id)

The area in which this Pokémon is found

PalPark.base_score (int):

Used in calculating the player’s score at the end of a Pal Park run

PalPark.rate (int):

Base rate for encountering this Pokémon

Characteristic

pokedex.db.tables.Characteristic

Flavor text hinting at genes that appears in a Pokémon’s summary.

Table name: characteristics (single: characteristic)

Primary key: id.

Has id.


Columns:

Characteristic.stat (stat_id → Stat.id)

ID of the stat with the highest gene

Characteristic.gene_mod_5 (int):

Value of the highest gene modulo 5

Internationalized strings:

Characteristic.message (unicode – plaintext) via characteristic_text

The text displayed

Conquest tables

ConquestEpisode

pokedex.db.tables.ConquestEpisode

An episode from Pokémon Conquest: one of a bunch of mini-stories featuring a particular warrior.

The main story, “The Legend of Ransei”, also counts, even though it’s not in the episode select menu and there’s no way to replay it.

Table name: conquest_episodes (single: episode)

Primary key: id.

Has id, identifier, and name via conquest_episode_names.


Relationships:

ConquestEpisode.warriors (→ [ConquestWarrior])

Association table: conquest_episode_warriors

ConquestEpisodeWarrior

pokedex.db.tables.ConquestEpisodeWarrior

A warrior featured in an episode in Pokémon Conquest.

This needs its own table because of the player having two episodes and there being two players.

Table name: conquest_episode_warriors

Primary key: episode_id, warrior_id.


Columns:

ConquestEpisodeWarrior.episode_id (→ ConquestEpisode.id):

The ID of the episode.

ConquestEpisodeWarrior.warrior_id (→ ConquestWarrior.id):

The ID of the warrior.

ConquestKingdom

pokedex.db.tables.ConquestKingdom

A kingdom in Pokémon Conquest.

Table name: conquest_kingdoms (single: kingdom)

Primary key: id.

Has id, identifier, and name via conquest_kingdom_names.


Columns:

ConquestKingdom.type (type_id → Type.id)

The type associated with this kingdom in-game.

Relationships:

ConquestKingdom.evolutions (→ [ConquestPokemonEvolution])

ConquestMoveData

pokedex.db.tables.ConquestMoveData

Data about a move in Pokémon Conquest.

Table name: conquest_move_data

Primary key: move_id.


Columns:

ConquestMoveData.move (move_id → Move.id)

The ID of the move.

ConquestMoveData.power (int):

The move’s power, null if it does no damage.

ConquestMoveData.accuracy (int):

The move’s base accuracy, null if it is self-targeted or never misses.

ConquestMoveData.effect_chance (int):

The chance as a percentage that the move’s secondary effect will trigger.

ConquestMoveData.effect (effect_id → ConquestMoveEffect.id)

The ID of the move’s effect.

ConquestMoveData.range (range_id → ConquestMoveRange.id)

The ID of the move’s range.

ConquestMoveData.displacement (displacement_id → ConquestMoveDisplacement.id)

The ID of the move’s displacement.

Relationships:

ConquestMoveData.move_displacement (→ ConquestMoveDisplacement)

ConquestMoveData.move_effect (→ ConquestMoveEffect)


Undocumented:

ConquestMoveData.effect_map

ConquestMoveData.short_effect

ConquestMoveData.short_effect_map


star_rating

Return the move’s in-game power rating as a number of stars.

ConquestMoveDisplacement

pokedex.db.tables.ConquestMoveDisplacement

A way in which a move can cause the user or target to move to a different tile.

If a move displaces its user, the move’s range is relative to the user’s original position.

Table name: conquest_move_displacements (single: move_displacement)

Primary key: id.

Has id, identifier, and name via conquest_move_displacement_prose.


Columns:

ConquestMoveDisplacement.affects_target (bool):

True iff the move displaces its target(s) and not its user.

Internationalized strings:

ConquestMoveDisplacement.short_effect (unicode – markdown) via conquest_move_displacement_prose

A short summary of how the displacement works, to be used in the move’s short effect.

ConquestMoveDisplacement.effect (unicode – markdown) via conquest_move_displacement_prose

A detailed description of how the displacement works, to be used alongside the move’s long effect.

Relationships:

ConquestMoveDisplacement.move_data (→ [ConquestMoveData])

ConquestMoveEffect

pokedex.db.tables.ConquestMoveEffect

An effect moves can have in Pokémon Conquest.

Table name: conquest_move_effects (single: conquest_move_effect)

Primary key: id.

Has id.


Internationalized strings:

ConquestMoveEffect.short_effect (unicode – markdown) via conquest_move_effect_prose

A short summary of the effect

ConquestMoveEffect.effect (unicode – markdown) via conquest_move_effect_prose

A detailed description of the effect

Relationships:

ConquestMoveEffect.move_data (→ [ConquestMoveData])

ConquestMoveRange

pokedex.db.tables.ConquestMoveRange

A set of tiles moves can target in Pokémon Conquest.

Table name: conquest_move_ranges (single: conquest_move_range)

Primary key: id.

Has id, identifier, and name via conquest_move_range_prose.


Columns:

ConquestMoveRange.targets (int):

The number of tiles this range targets.

Internationalized strings:

ConquestMoveRange.description (unicode – plaintext) via conquest_move_range_prose

A detailed description of the range

Relationships:

ConquestMoveRange.move_data (→ [ConquestMoveData])

ConquestPokemonAbility

pokedex.db.tables.ConquestPokemonAbility

An ability a Pokémon species has in Pokémon Conquest.

Table name: conquest_pokemon_abilities

Primary key: pokemon_species_id, slot.


Columns:

ConquestPokemonAbility.pokemon_species_id (→ PokemonSpecies.id):

The ID of the Pokémon species with this ability.

ConquestPokemonAbility.slot (int):

The order abilities are listed in. Upon evolution, if a Pokémon’s abilities change, it will receive the one in the same slot.

ConquestPokemonAbility.ability_id (→ Ability.id):

The ID of the ability.

ConquestPokemonEvolution

pokedex.db.tables.ConquestPokemonEvolution

The conditions under which a Pokémon must successfully complete an action to evolve in Pokémon Conquest.

Any condition may be null if it does not apply for a particular Pokémon.

Table name: conquest_pokemon_evolution

Primary key: evolved_species_id.


Columns:

ConquestPokemonEvolution.evolved_species (evolved_species_id → PokemonSpecies.id)

The ID of the post-evolution species.

ConquestPokemonEvolution.required_stat_id (→ ConquestStat.id):

The ID of the stat which minimum_stat applies to.

ConquestPokemonEvolution.minimum_stat (int):

The minimum value the Pokémon must have in a particular stat.

ConquestPokemonEvolution.minimum_link (int):

The minimum link percentage the Pokémon must have with its warrior.

ConquestPokemonEvolution.kingdom (kingdom_id → ConquestKingdom.id)

The ID of the kingdom in which this Pokémon must complete an action after meeting all other requirements.

ConquestPokemonEvolution.warrior_gender_id (→ Gender.id):

The ID of the gender the Pokémon’s warrior must be.

ConquestPokemonEvolution.item (item_id → Item.id)

The ID of the item the Pokémon’s warrior must have equipped.

ConquestPokemonEvolution.recruiting_ko_required (bool):

If true, the Pokémon must KO a Pokémon under the right conditions to recruit that Pokémon’s warrior.

Relationships:

ConquestPokemonEvolution.gender (→ Gender)

ConquestPokemonEvolution.stat (→ ConquestStat)

ConquestPokemonMove

pokedex.db.tables.ConquestPokemonMove

A Pokémon’s move in Pokémon Conquest.

Yes, “move”; each Pokémon has exactly one.

Table name: conquest_pokemon_moves

Primary key: pokemon_species_id.


Columns:

ConquestPokemonMove.pokemon_species_id (→ PokemonSpecies.id):

The ID of the Pokémon species.

ConquestPokemonMove.move_id (→ Move.id):

The ID of the move.

ConquestPokemonStat

pokedex.db.tables.ConquestPokemonStat

A Pokémon’s base stat in Pokémon Conquest.

The main four base stats in Conquest are derived from level 100 stats in the main series (ignoring effort, genes, and natures). Attack matches either Attack or Special Attack, and Defense matches the average of Defense and Special Defense. HP and Speed are the same.

Table name: conquest_pokemon_stats

Primary key: pokemon_species_id, conquest_stat_id.


Columns:

ConquestPokemonStat.pokemon_species_id (→ PokemonSpecies.id):

The ID of the Pokémon species.

ConquestPokemonStat.conquest_stat_id (→ ConquestStat.id):

The ID of the stat.

ConquestPokemonStat.base_stat (int):

The base stat.

Relationships:

ConquestPokemonStat.pokemon (→ PokemonSpecies)

ConquestPokemonStat.stat (→ ConquestStat)

ConquestStat

pokedex.db.tables.ConquestStat

A stat Pokémon have in Pokémon Conquest.

Table name: conquest_stats (single: conquest_stat)

Primary key: id.

Has id, identifier, and name via conquest_stat_names.


Columns:

ConquestStat.is_base (bool):

True iff this is one of the main stats, calculated for individual Pokémon.

Relationships:

ConquestStat.evolutions (→ [ConquestPokemonEvolution])

ConquestStat.pokemon_stats (→ [ConquestPokemonStat])

ConquestTransformationPokemon

pokedex.db.tables.ConquestTransformationPokemon

A Pokémon that satisfies a warrior transformation’s link condition.

If a warrior has one or more Pokémon listed here, they only need to raise one of them to the required link.

Table name: conquest_transformation_pokemon

Primary key: transformation_id, pokemon_species_id.


Columns:

ConquestTransformationPokemon.transformation_id (→ ConquestWarriorTransformation.transformed_warrior_rank_id):

The ID of the corresponding transformation, in turn a warrior rank ID.

ConquestTransformationPokemon.pokemon_species_id (→ PokemonSpecies.id):

The ID of the Pokémon species.

ConquestTransformationWarrior

pokedex.db.tables.ConquestTransformationWarrior

A warrior who must be present in the same nation as another warrior for the latter to transform into their next rank.

If a warrior has one or more other warriors listed here, they all need to gather in the same nation for the transformation to take place.

Table name: conquest_transformation_warriors

Primary key: transformation_id, present_warrior_id.


Columns:

ConquestTransformationWarrior.transformation_id (→ ConquestWarriorTransformation.transformed_warrior_rank_id):

The ID of the corresponding transformation, in turn a warrior rank ID.

ConquestTransformationWarrior.present_warrior_id (→ ConquestWarrior.id):

The ID of the other warrior who must be present.

ConquestWarrior

pokedex.db.tables.ConquestWarrior

A warrior in Pokémon Conquest.

Table name: conquest_warriors (single: warrior)

Primary key: id.

Has id, identifier, and name via conquest_warrior_names.


Columns:

ConquestWarrior.gender_id (→ Gender.id):

The ID of the warrior’s gender.

ConquestWarrior.archetype (archetype_id → ConquestWarriorArchetype.id)

The ID of this warrior’s archetype. Null for unique warriors.

Relationships:

ConquestWarrior.episodes (→ [ConquestEpisode])

Association table: conquest_episode_warriors

ConquestWarrior.ranks (→ [ConquestWarriorRank])

Ordered by: conquest_warrior_ranks.rank

ConquestWarrior.types (→ [Type])

Association table: conquest_warrior_specialties

Ordered by: conquest_warrior_specialties.slot

ConquestWarriorArchetype

pokedex.db.tables.ConquestWarriorArchetype

An archetype that generic warriors in Pokémon Conquest can have. All warriors of a particular archetype share sprites and dialogue.

Some of these are unused as warriors because they exist only as NPCs. They should still be kept because we have their sprites and may eventually get their dialogue.

Table name: conquest_warrior_archetypes (single: archetype)

Primary key: id.

Has id and identifier.


Relationships:

ConquestWarriorArchetype.warriors (→ [ConquestWarrior])

ConquestWarriorRank

pokedex.db.tables.ConquestWarriorRank

A warrior at a particular rank in Pokémon Conquest.

These are used for whatever changes between ranks, much like Pokémon forms. Generic warriors who have only one rank are also represented here, with a single row.

To clarify, each warrior’s ranks are individually called “warrior ranks” here; for example, “Rank 2 Nobunaga” is an example of a warrior rank, not just “Rank 2”.

Table name: conquest_warrior_ranks (single: warrior_rank)

Primary key: id.

Has id.


Columns:

ConquestWarriorRank.warrior (warrior_id → ConquestWarrior.id)

The ID of the warrior.

ConquestWarriorRank.rank (int):

The rank number.

ConquestWarriorRank.skill (skill_id → ConquestWarriorSkill.id)

The ID of this warrior rank’s warrior skill.

Relationships:

ConquestWarriorRank.max_links (→ [ConquestMaxLink])

ConquestWarriorRank.stats (→ [ConquestWarriorRankStatMap])

Ordered by: conquest_warrior_rank_stat_map.warrior_stat_id

ConquestWarriorRank.transformation (→ ConquestWarriorTransformation)

ConquestWarriorRankStatMap

pokedex.db.tables.ConquestWarriorRankStatMap

Any of a warrior rank’s warrior stats in Pokémon Conquest.

Table name: conquest_warrior_rank_stat_map

Primary key: warrior_rank_id, warrior_stat_id.


Columns:

ConquestWarriorRankStatMap.warrior_rank (warrior_rank_id → ConquestWarriorRank.id)

The ID of the warrior rank.

ConquestWarriorRankStatMap.warrior_stat_id (→ ConquestWarriorStat.id):

The ID of the warrior stat.

ConquestWarriorRankStatMap.base_stat (int):

The stat.

Relationships:

ConquestWarriorRankStatMap.stat (→ ConquestWarriorStat)

ConquestWarriorSkill

pokedex.db.tables.ConquestWarriorSkill

A warrior skill in Pokémon Conquest.

Table name: conquest_warrior_skills (single: skill)

Primary key: id.

Has id, identifier, and name via conquest_warrior_skill_names.


Relationships:

ConquestWarriorSkill.warrior_ranks (→ [ConquestWarriorRank])

Ordered by: conquest_warrior_ranks.id

ConquestWarriorSpecialty

pokedex.db.tables.ConquestWarriorSpecialty

A warrior’s specialty types in Pokémon Conquest.

These have no actual effect on gameplay; they just indicate which types of Pokémon each warrior generally has strong maximum links with.

Table name: conquest_warrior_specialties

Primary key: warrior_id, type_id, slot.


Columns:

ConquestWarriorSpecialty.warrior_id (→ ConquestWarrior.id):

The ID of the warrior.

ConquestWarriorSpecialty.type_id (→ Type.id):

The ID of the type.

ConquestWarriorSpecialty.slot (int):

The order in which the warrior’s types are listed.

ConquestWarriorStat

pokedex.db.tables.ConquestWarriorStat

A stat that warriors have in Pokémon Conquest.

Table name: conquest_warrior_stats (single: warrior_stat)

Primary key: id.

Has id, identifier, and name via conquest_warrior_stat_names.


Relationships:

ConquestWarriorStat.stat_map (→ [ConquestWarriorRankStatMap])

ConquestWarriorTransformation

pokedex.db.tables.ConquestWarriorTransformation

The conditions under which a warrior must perform an action in order to transform to the next rank.

Or most of them, anyway. See also ConquestTransformationPokemon and ConquestTransformationWarrior.

Table name: conquest_warrior_transformation

Primary key: transformed_warrior_rank_id.


Columns:

ConquestWarriorTransformation.transformed_warrior_rank_id (→ ConquestWarriorRank.id):

The ID of the post-transformation warrior rank.

ConquestWarriorTransformation.is_automatic (bool):

True iff the transformation happens automatically in the story with no further requirements.

ConquestWarriorTransformation.required_link (int):

The link percentage the warrior must reach with one of several specific Pokémon, if any.

ConquestWarriorTransformation.completed_episode (completed_episode_id → ConquestEpisode.id)

The ID of the episode the player must have completed, if any.

ConquestWarriorTransformation.current_episode (current_episode_id → ConquestEpisode.id)

The ID of the episode the player must currently be playing, if any.

ConquestWarriorTransformation.distant_warrior (distant_warrior_id → ConquestWarrior.id)

The ID of another warrior who must be in the army, but not in the same kingdom or in any adjacent kingdom.

ConquestWarriorTransformation.female_warlord_count (int):

The number of female warlords who must be in the same nation.

ConquestWarriorTransformation.pokemon_count (int):

The number of Pokémon that must be registered in the gallery.

ConquestWarriorTransformation.collection_type_id (→ Type.id):

The ID of a type all Pokémon of which must be registered in the gallery.

ConquestWarriorTransformation.warrior_count (int):

The number of warriors that must be registered in the gallery.

Relationships:

ConquestWarriorTransformation.pokemon (→ [PokemonSpecies])

Association table: conquest_transformation_pokemon

Ordered by: pokemon_species.conquest_order

ConquestWarriorTransformation.present_warriors (→ [ConquestWarrior])

Association table: conquest_transformation_warriors

Ordered by: conquest_warriors.id

ConquestWarriorTransformation.type (→ Type)

ConquestWarriorTransformation.warrior_rank (→ ConquestWarriorRank)