Commit graph

95 commits

Author SHA1 Message Date
Zhorken 106e156d22 Update the form group description column. #210
I meant to include this in the last commit.  Whoops.

Rotom's description is *really long*, so I needed to bump the length up
to fit it.  Also changed it to an RstTextColumn.
2010-05-26 14:46:01 -04:00
Zhorken 386e215ae3 Add foreign ability names to the database.
This adds Japanese, French, German, Spanish, and Italian names, as
ripped from SoulSilver (Japanese) or Platinum (everything else).

This also fixes a couple of backrefs.
2010-05-26 14:30:32 -04:00
a_magical_me febfb239fb Python 2.5 compatibility 2010-05-25 14:41:15 -07:00
Eevee b91c813966 Pokemon.evolution_* => Pokemon.*_pokemon 2010-05-25 00:12:53 -07:00
Eevee 672caf7aa9 Fix a many-to-many join bug with evolutions. 2010-05-25 00:12:53 -07:00
Eevee cd24ebe9ca Removed evolution_methods table. #42 2010-05-25 00:12:53 -07:00
Eevee 78b6a68cd5 Overhauled evolution. #42 2010-05-25 00:12:53 -07:00
Zhorken 6f63bec90c Link move flavour text to version groups. #169 2010-05-20 01:08:26 -04:00
a_magical_me ffc30bff8f Factor out logic for finding the default db/index. #180
Note: `if not x:` has changed to `if x is not None:`, changing the
semantics slightly.  Shouldn't be a big issue.
2010-05-13 21:45:51 -07:00
Eevee 5e52bef91a Make plumbing respect the same env vars as the CLI. #180 2010-05-12 23:23:05 -07:00
Eevee cb2bfa3032 Added some missing item icons and fixed TMs/Data Cards. #248 2010-05-11 20:20:33 -07:00
Eevee 2333670d09 Pokemon.types should order by slot. #220 2010-05-09 21:47:07 -07:00
Zhorken 93108a6a84 Added ability flavour text. #62
We had D/P flavour text in the abilities table already, but I didn't
entirely trust it, so I reripped it along with the rest when I moved
flavour text into its own table.  And we didn't actually use the D/P
text anywhere, so I'm just going to pretend that it is entirely new.
2010-05-04 03:31:54 -04:00
Zhorken 641df3649d Added ability effects. Rewrote short effects. #39 2010-05-04 03:31:40 -04:00
Zhorken 3007297ede Added abilities' generations to the database. 2010-05-04 02:39:51 -04:00
Eevee b8481d551a Added GrowthRate.max_experience. 2010-05-03 01:00:38 -07:00
Eevee f8145b87e4 Restored Item.appears_underground and added location support to rst. 2010-05-03 01:00:38 -07:00
Eevee d98632aa50 Broke existing item flags out into their own table. 2010-05-03 01:00:38 -07:00
Eevee 853a6eb921 Added item HG/SS flavor text and internal ids. #168? 2010-05-03 01:00:37 -07:00
a_magical_me 941bce52d7 Add experience tables. 2010-04-27 14:53:47 -07:00
Eevee 58dccb1803 Jammed in a bunch of nature stuff. 2010-04-26 23:26:37 -07:00
Eevee affb8a02fb Turned Move.contest_type into a foreign key. 2010-04-26 21:48:44 -07:00
Eevee b5fd88bba4 Item tidying; fixed missing és, added ItemPocket.identifier. 2010-04-26 21:13:28 -07:00
Eevee fa3d205e51 At last, imported item and berry data. #10 2010-04-25 23:23:52 -07:00
Eevee 25c81541ae Use fnmatch for filenameish glob parsing. 2010-04-24 15:37:55 -07:00
Eevee c9f32a8145 Loading big tables now shows a progress indicator. #180 2010-04-24 14:06:56 -07:00
Eevee 2204b95585 Overhauled CLI. #180
- Everything now accepts -i, -e, -q, and -v.

- Plumbing commands now announce what database/index they're using and
  where they got them from.

- New command status, which does nothing but still does the announcing.

- New command reindex, which recreates only the whoosh index.
2010-04-24 14:06:56 -07:00
a_magical_me b80d2d2963 Fix location_area_encounter_rates
- encounter_type_id -> encounter_terrain_id

- Added a version_id column. Previous rates were from Diamond and
  HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
  respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Eevee 55dd46fae7 Support natures in lookup. 2010-04-18 22:43:33 -07:00
Eevee 4ae8bb5f21 Added Pokemon.stat() accessor. 2010-04-16 23:09:32 -07:00
Eevee e73eca020c Added canonical_pokedex, Pokedex.region, and some Pokédex descriptions. 2010-04-16 23:09:32 -07:00
a_magical_me ef798afdcb Add slot index to encounter_slots 2010-04-12 23:06:15 -07:00
Eevee b54501ef94 Why am I importing sqlalchemy.databases.mysql...? 2010-03-28 22:18:26 -07:00
Eevee b367e70b49 Added natures table. 2010-03-28 22:18:24 -07:00
Eevee a89a616203 Allow passing engine arguments to connect(). 2010-03-17 00:44:33 -07:00
Zhorken 419f65c90c Added language codes alongside the country codes.
Language codes are ISO 639-1; country codes are ISO 3166-1 alpha-2.

The country codes are important to keep for flags and stuff, I guess,
but reporting the language code as a short form for the language is
more correct.

Gonna see if I can do that, I guess.  I added the language codes mostly
just because I was adding languages.
2010-03-15 23:24:29 -04:00
Eevee 47f5953457 Implemented rst as_text, for showing short move effects outside the Web. 2010-03-15 00:10:08 -07:00
Eevee e0aeb771b2 Make rst as_html handle errors a little more nicely. 2010-03-15 00:10:08 -07:00
Eevee 6e611d7a54 Fixed the hell out of all remaining form problems.
Every flavor page should work with no missing sprites.  Save perhaps for
Unown, because I honestly don't have them.

Every sprite exists as ###-form.png.  There is also still a ###.png,
containing a reasonable default form, so people who don't give a crap
about this mess can just use the numbered sprites.  Beta forms should
now all be ###-beta.png.

Form groups now have a notion of "in-battle", which is used to hide
overworld sprites when appropriate.

Form sprites have a first-class sense of being a default or not, too.

Deoxys is...  well, let's not talk about Deoxys.  Deoxys is fixed.
2010-03-10 00:19:05 -08:00
Eevee 8280652dd2 Factored habitats into a separate table. 2010-03-03 00:53:00 -08:00
Eevee 5b100b1651 Factored Pokémon colors out into their own table. 2010-03-02 21:11:17 -08:00
Zhorken f24fb43c1b Corrected a docstring in rst.py. 2010-02-22 00:13:28 -05:00
Zhorken a2b0218035 Moved Gen-I internal Pokémon IDs to their own Pokédex. 2010-02-17 02:19:48 -05:00
Zhorken 3b88a83fff Added Pokédexes to replace dex numbers' generations.
This deals with Gen IV having two Sinnoh dexes and a Johto dex.
2010-02-17 02:16:59 -05:00
Eevee 81eaf4a9ef Made regions first-class objects. 2010-01-28 01:21:35 -08:00
Eevee e163c13038 Re-re-ripped HG/SS encounters.
Turns out "fishing swarm 2" is time of day; it represents some water
Pokémon that only appear at night.
2010-01-28 01:21:34 -08:00
Eevee 49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Zhorken 4384d56c2c Added types' generations and pre-gen-IV damage classes. 2009-12-19 23:09:27 -08:00
Eevee c1c0225eb8 Optimized the fuck out of pokedex load.
Major change was to skip the ORM entirely.  Sped it up 500%.
2009-12-09 18:15:51 -08:00
Eevee e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00