Commit graph

12 commits

Author SHA1 Message Date
Eevee (Lexy Munroe)
cf7526a39a Add in Pokémon types, egg groups, and effort + move flavor 2017-06-25 15:57:38 -07:00
Eevee (Lexy Munroe)
3d296ff7b4 Dump most of the interesting bits about moves 2017-06-25 12:40:52 -07:00
Eevee (Lexy Munroe)
215366968b Add a quick hack for matching forms together
This should be enough to import into veekun, but isn't final.
2017-06-25 11:05:14 -07:00
Eevee (Lexy Munroe)
78f1fda541 Clean up form ordering once and for all™ 2017-06-23 13:32:18 -07:00
Eevee (Lexy Munroe)
a08095f326 Parse Pokémon evolutions, mostly 2017-06-17 23:15:11 -07:00
Eevee (Lexy Munroe)
4654a1930f Disambiguate z-crystal identifiers 2017-06-17 20:21:26 -07:00
Eevee (Lexy Munroe)
d6b46d8b25 Get basic item dumping from ORAS through SUMO working 2017-06-14 22:55:28 -07:00
Eevee (Lexy Munroe)
feae105e88 Dump abilities from gen 6/7, and load them into the db! 2017-01-26 16:29:44 -08:00
Eevee (Lexy Munroe)
053f2a8d22 Use YAML schema for gen 6/7; add gen7 form names; improved image support
Specifically:

- Add support for detecting FLIM format

- Add support for more color formats

- Add a small decoded image type that knows how to write itself out as
  a PNG

- Improve ETC1 decoder to work with images whose dimensions are not
  powers of two, images with no alpha channel, and images with the
  strange FLIM pixel order

- Port the gen 6/7 extractor to Construct 2.8

- Switch to using script tags in language names, to distinguish Japanese
  kana from kanji and Simplified from Traditional Chinese

- Drop the load-time merging of kanji and kana

- Add paths to various text files in SUMO

- Add form names for SUMO Pokémon

- Clean up identifiers a bit, especially the distinction between species
  and Pokémon

- Use the Pokémon schema type to dump what we have so far, and give it a
  couple more fields that didn't exist in gen 1

- Get movesets dumping correctly

- Special-case a bunch of weirdness, where the number of dex sprites
  doesn't match the number of models in SUMO
2017-01-05 04:57:05 -08:00
Eevee (Lexy Munroe)
b12166648e Checkpoint some Sun/Moon progress
The bulk of the data is in the same format as ORAS, so most of the
changes were just tracking down where files moved to.

The code was a mess, and is still a mess.  Oh, well.

- Made pretty good progress on dumping ORAS encounters; remaining work
  largely boils down to figuring out names for individual zones.

- Hacked the CLIM decoder to also work with SUMO's slightly modified box
  sprite format, FLIM.

- Added a Nintendo-flavored ETC1 decoder; this is the format used for
  Pokédex sprites in SUMO.

- Cleaned up sprite dumping a wee bit.
2016-12-07 06:29:44 -08:00
Eevee (Lexy Munroe)
684aef2506 Clean up ORAS Pokémon sprite ripping
Box sprites are now ripped paletted, complete with an sBIT chunk.  Box
sprites are also saved with the right form names.  A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
2016-10-15 18:16:41 -07:00
Eevee (Lexy Munroe)
949eafb957 Initial gen6-to-yaml ripping stuff 2016-02-26 10:05:51 -08:00