Zhorken
77c7cb9952
Fix handling of some fullwidth Latin characters in romanization.
...
Including fullwidth 0, which was acutally a problem.
2010-09-24 04:27:36 -04:00
Zhorken
2ab807a647
Add a couple more odd katakana combos to roomaji.py.
...
This covers wooguru and chiraamy; also change their temporary names in
pokemon.csv to reflect this.
2010-09-24 02:41:43 -04:00
Zhorken
00de661080
Improve the description for Shaymin's forms a little.
2010-09-23 19:16:08 -04:00
Zhorken
b7edaf7c34
Improve a bunch of (Gen III/IV) ability effects. #39 #353
...
Cleanup relevant to #353 :
- merged a bunch of {mechanic} synonyms
- tweaked Normalize to correctly reflect Thunder Wave
- heighten/reduce -> increase/decrease
2010-09-23 19:16:08 -04:00
a_magical_me
f6c1766a4f
Fix B&W sprites for 585, 586, 649.
...
They were all missing a named image for the default form.
585 and 586 were inconsistent about fall/autumn.
649 had a couple sprites mislabled.
2010-09-22 23:38:36 -07:00
Eevee
5dcb4eb720
Fixed some evolution screwery; mostly B&W fallout. #364
2010-09-20 23:07:02 -07:00
Eevee
dd83c70dc4
Names, most effects, and Japanese flavor text for new moves.
2010-09-20 22:23:37 -07:00
Eevee
68d8942f20
Names, most effects, and Japanese flavor text for new abilities.
2010-09-20 22:23:25 -07:00
Eevee
22ea98d25c
Unfuck habitat and shape for new Castform forms.
2010-09-19 19:54:07 -07:00
Eevee
eb52388520
B&W: Sprites for Arceus forms and white 649.
2010-09-19 19:31:14 -07:00
Eevee
45db7d346d
B&W: Tutor compatibility.
2010-09-19 19:11:14 -07:00
Eevee
aa32bdf422
Removed some junk gen5 egg moves.
2010-09-19 18:46:19 -07:00
Eevee
1037fb0fee
B&W: Machine compatibility.
2010-09-19 18:44:07 -07:00
Eevee
84eb1953a3
Added blue Hihidaruma to evolution table.
2010-09-19 03:09:42 -07:00
Eevee
bd44231e23
B&W: Egg moves.
2010-09-19 02:57:46 -07:00
Eevee
a06f2ebf6b
B&W: Level-up moves.
2010-09-19 02:41:46 -07:00
Eevee
7d29f6f9ec
B&W: Some non-physical forms for new Pokémon.
2010-09-19 02:10:33 -07:00
Eevee
9417552ec0
B&W: Japanese names for all those new Pokémon and moves.
2010-09-19 01:11:32 -07:00
Eevee
cb3e7bcf96
B&W: New moves. Also changed always-hit moves to NULL; helps #124 .
2010-09-19 01:11:03 -07:00
Eevee
c42ce7c1be
B&W: Added all new Pokémon! Forms now start at 10001.
2010-09-18 22:53:53 -07:00
Eevee
f3ae167f8b
B&W: New abilities.
2010-09-18 18:32:47 -07:00
Eevee
9552985893
Added some more weird katakana combos to roomaji.py.
2010-09-18 18:31:26 -07:00
Eevee
dcce426656
Fifth move flag is Mirror-Move-able, NOT rolls-accuracy. #350
2010-09-12 21:14:03 -07:00
Eevee
cf72e1db36
Crash fix: lookup with empty prefixes.
2010-09-12 21:08:50 -07:00
Eevee
27364e1fbc
Fixes for Whoosh 1.0, and better index recreation.
2010-09-12 20:51:51 -07:00
Eevee
c05ca1460f
Fixed missing indices on the pokemon_moves table.
2010-09-10 23:29:26 -07:00
Eevee
a2d3b9ab34
Black and White setup!
2010-09-08 20:36:26 -07:00
Eevee
497c3aa0f0
Make baby-trigger items (i.e., incense) a foreign key. #337
2010-09-01 23:24:21 -07:00
Eevee
0fcdb6bcc9
Add a Nature.is_neutral helper property.
2010-09-01 21:52:44 -07:00
Eevee
6cba215352
Whoops; had two item categories both called "training". #254
2010-08-29 00:34:21 -07:00
Eevee
47f3381576
Griseous Orb should be in the species-specific category. #328
2010-08-29 00:32:03 -07:00
Eevee
05a24b48d0
Fix a couple of location names: Spring Path vs Sendoff Spring, Solaceon Town, and Bell Tower. #296
2010-08-24 23:49:48 -07:00
Eevee
3ea1174a31
Make user and code valid_types not interfere when one is language and the other is table.
2010-08-24 23:49:48 -07:00
Eevee
6c004737ac
Return more than just ten results for wildcard lookups. #90
2010-08-24 23:49:48 -07:00
Eevee
2431fd6754
Allow restricting lookup by language, with a @ja: prefix. #90
2010-08-24 23:49:47 -07:00
Zhorken
6ad7ba5098
Add Mr. Pokémon and Primo as "locations".
...
Primo is the dude in the Violet City Pokémon Center who used to host the
Teachy TV programs and now sits around asking passersby what they think
of him or whatever. If you tell him the right phrases for your trainer
ID, he'll give you an egg. See: http://www.filb.de/games/tools/aikotoba
2010-08-23 01:32:14 -04:00
Eevee
9c2def712c
Adapt the Pokémon savefile struct to the database.
2010-08-19 20:48:03 -07:00
Zhorken
3e7d750790
Add foreign type names to the database.
2010-08-06 22:48:30 -04:00
Zhorken
0f0748a8e0
Elaborate on Honey Gather's effect. #39
...
Thanks to magical for discovering this.
2010-08-06 17:14:19 -04:00
Zhorken
d3c9317f0e
Fix/improve a handful of abilities' descriptions.
2010-07-26 21:51:48 -04:00
Eevee
1718da9854
Added gen 4 location internal ids and some pseudo-locations.
2010-07-25 22:26:05 -07:00
Eevee
c65c72842f
Add identifiers for move flags.
2010-07-25 22:26:05 -07:00
Eevee
ed4adf16f9
Fix short effect for Flower Gift.
2010-07-25 22:26:05 -07:00
Zhorken
276098b655
Store each Pokémon's initial hatch counter instead of a step count.
...
The step counts we had weren't even good estimates. To hatch an egg
uninterrupted takes (counter + 1) * 255 steps in gen IV; what we had
was counter * 256.
Phione and Manaphy have different counters, as do Croagunk and Toxicroak
for some reason, so they're associated with individual Pokémon now,
rather than entire evolution chains. Double-checked with Pearl,
Platinum, and SoulSilver; there were no differences between the three,
aside from the alternate forms introduced in Platinum.
2010-07-13 23:07:25 -04:00
Eevee
5cd4fe7f2c
Added an is_shiny accessor to Pokémon structs.
2010-07-07 22:33:14 -07:00
Eevee
b4539aa346
Significantly improved lookup fuzzy matching.
2010-07-07 22:33:14 -07:00
Eevee
5eb41ddeb6
Fuzzy lookup results were not respecting type limits.
2010-07-07 22:33:13 -07:00
Zhorken
9596906621
Fix a few Japanese Pokémon names.
...
Taken from a SoulSilver text dump. No other errors.
Not so obvious: Bayleef had a hiragana "be" instead of a katakana "be".
Must have missed it when we noticed herugaa et al had hiragana "he"
instead of katakana.
2010-07-04 14:23:25 -04:00
Eevee
c1c1d8cb63
Added a big old construct-based pkm parser. #183
2010-06-17 21:47:44 -07:00
a_magical_me
f58615227b
Re-rip G/S/C egg moves.
...
Level up, TM, and tutor moves have already been ripped, so this should
be the last.
There are no changes (from what we had before) to Crystal, and only a
few additions to Gold/Silver.
Also, just to be safe, i checked that the egg moves in Silver are the
same as in Gold.
Thanks once again to UPC--it's easier to find something when you know
what you're looking for.
2010-06-17 13:46:23 -07:00