Commit graph

10 commits

Author SHA1 Message Date
Eevee (Lexy Munroe)
684aef2506 Clean up ORAS Pokémon sprite ripping
Box sprites are now ripped paletted, complete with an sBIT chunk.  Box
sprites are also saved with the right form names.  A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
2016-10-15 18:16:41 -07:00
Eevee (Lexy Munroe)
6c135e559e Implement writing localized properties through a wrapper object 2016-09-16 17:00:12 -07:00
Eevee (Lexy Munroe)
1cff16f256 Fix off-by-ten error in imperial weights 2016-09-16 16:59:09 -07:00
Eevee (Lexy Munroe)
dd3d3a3f25 Dump flavor text 2016-09-10 21:23:57 -07:00
Eevee (Lexy Munroe)
50344e6794 Allow dumping all of Gen 1 simultaneously 2016-09-10 18:05:41 -07:00
Eevee (Lexy Munroe)
44fdaee4d9 Replace most of the address-hunting with code matches 2016-09-10 18:05:00 -07:00
Eevee (Lexy Munroe)
122da8d885 Write a gbz80 pattern matcher, for more robust address sniffing
With this, Pokémon names are finally detected correctly from both R/G
and R/B.  Hurrah.

Yellow doesn't work yet, though.  Sigh.
2016-08-21 16:44:07 -07:00
Eevee (Lexy Munroe)
969d671c48 Make great strides towards an actual game-aware API
Huzzah!

Also, I decided to namespace identifiers.  For now.  We'll see how it
goes.
2016-08-14 00:15:30 -07:00
Eevee (Lexy Munroe)
aa32cf0b53 WIP: Add what I have of gen1 ripping stuff 2016-08-12 18:34:11 -07:00
Eevee (Lexy Munroe)
949eafb957 Initial gen6-to-yaml ripping stuff 2016-02-26 10:05:51 -08:00