Eevee (Lexy Munroe)
684aef2506
Clean up ORAS Pokémon sprite ripping
...
Box sprites are now ripped paletted, complete with an sBIT chunk. Box
sprites are also saved with the right form names. A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
2016-10-15 18:16:41 -07:00
Eevee (Lexy Munroe)
6c135e559e
Implement writing localized properties through a wrapper object
2016-09-16 17:00:12 -07:00
Eevee (Lexy Munroe)
1cff16f256
Fix off-by-ten error in imperial weights
2016-09-16 16:59:09 -07:00
Eevee (Lexy Munroe)
dd3d3a3f25
Dump flavor text
2016-09-10 21:23:57 -07:00
Eevee (Lexy Munroe)
50344e6794
Allow dumping all of Gen 1 simultaneously
2016-09-10 18:05:41 -07:00
Eevee (Lexy Munroe)
44fdaee4d9
Replace most of the address-hunting with code matches
2016-09-10 18:05:00 -07:00
Eevee (Lexy Munroe)
122da8d885
Write a gbz80 pattern matcher, for more robust address sniffing
...
With this, Pokémon names are finally detected correctly from both R/G
and R/B. Hurrah.
Yellow doesn't work yet, though. Sigh.
2016-08-21 16:44:07 -07:00
Eevee (Lexy Munroe)
969d671c48
Make great strides towards an actual game-aware API
...
Huzzah!
Also, I decided to namespace identifiers. For now. We'll see how it
goes.
2016-08-14 00:15:30 -07:00
Eevee (Lexy Munroe)
aa32cf0b53
WIP: Add what I have of gen1 ripping stuff
2016-08-12 18:34:11 -07:00
Eevee (Lexy Munroe)
949eafb957
Initial gen6-to-yaml ripping stuff
2016-02-26 10:05:51 -08:00