Lynn "Zhorken" Vaughan
225d8c7225
Update move names.
...
This may be incomplete; this is just all the changes Showdown has so that
I can sync moves again.
2013-11-09 03:08:14 -05:00
Lynn "Zhorken" Vaughan
8a752f3be4
Add effects for new moves.
2013-11-07 10:29:20 -05:00
Lynn "Zhorken" Vaughan
e967edb4b1
Make Gen VI move IDs match internal IDs.
2013-11-05 01:33:51 -05:00
Lynn "Zhorken" Vaughan
ba368bec2c
Add Aromatic Mist.
...
I'm not going to bother sorting it in; all the IDs are about to change
anyway when we get the few remaining internal IDs on the spreadsheet.
2013-11-02 19:58:30 -04:00
Lynn "Zhorken" Vaughan
ce4e45d08f
Add new moves; no effects yet.
2013-10-31 07:06:05 -04:00
Lynn "Zhorken" Vaughan
cb5276773b
Rerip B/W power, accuracy, and PP for all moves.
2012-01-19 01:52:17 -05:00
Eevee
690a64cbf7
Scary Face changed from 90% to 100% accuracy in B/W.
2011-08-29 19:25:50 -07:00
Petr Viktorin
a551feb785
Move English texts to language-specific tables
...
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Lynn "Zhorken" Vaughan
71b78a631c
English names for everything! #451
2011-03-02 17:18:55 -05:00
Lynn "Zhorken" Vaughan
92084b28b3
Support null PP for Struggle and Shadow moves. #190
2011-02-10 21:02:02 -05:00
Lynn "Zhorken" Vaughan
f7a222ed1d
Add names revealed 2011-02-10. #451
...
Actually from pokemonblackwhite.com this time! Woo!
2011-02-10 21:02:00 -05:00
Lynn "Zhorken" Vaughan
70e04dda47
Add more newly-revealed names. #451
2011-02-01 11:15:38 -05:00
Lynn "Zhorken" Vaughan
662097888c
Add new names revealed by IGN on 2011-01-27. #451
...
http://ds.ign.com/articles/114/1143911p2.html
2011-01-28 13:48:58 -05:00
Brigit Lemanski
29be17fb2a
BW names from Nintendo Magazine UK
2011-01-19 11:49:28 -05:00
Lynn "Zhorken" Vaughan
034d724407
Add new names revealed 2011-01-13. #451
2011-01-13 21:41:51 -05:00
Lynn "Zhorken" Vaughan
46f81ed96f
Add a bunch of newly-revealed English names. #451
2010-12-27 13:14:48 -05:00
Brigit Lemanski
7886c8188e
Renumbered ???, added Shadow type and moves
...
TODO: Shadow Rush version changes, move foreign names
2010-12-11 19:35:23 -05:00
Brigit Lemanski
42142f90a0
Implement move effect changelog; misc move fixes.
2010-12-07 20:23:14 -05:00
Eevee
7b441fa844
New names: Zorua/Zoroark, Illusion, Hone Claws/Foul Play. #451
2010-12-06 21:43:04 -08:00
Eevee
aa00ee83de
Implement a move data changelog. Update old moves to their Gen V stats. #78
2010-11-30 22:48:29 -08:00
Eevee
d56cc97b8c
Moved priority out of the move_effects table.
2010-10-16 22:50:22 -07:00
Zhorken
5bd16a37be
baaku auto makes more sense as "bark out".
2010-10-02 20:24:49 -04:00
Eevee
f780178e95
"slime wave" should be "sludge wave".
2010-09-28 22:26:37 -07:00
Eevee
dd83c70dc4
Names, most effects, and Japanese flavor text for new moves.
2010-09-20 22:23:37 -07:00
Eevee
cb3e7bcf96
B&W: New moves. Also changed always-hit moves to NULL; helps #124 .
2010-09-19 01:11:03 -07:00
Eevee
affb8a02fb
Turned Move.contest_type into a foreign key.
2010-04-26 21:48:44 -07:00
Zhorken
15eeef833a
Fixed "Roar Of Time" to "Roar of Time", too.
...
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3
Fixed Conversion 2 and U-turn's names.
...
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.
Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee
c545fbf764
Moved damage classes to a separate table. #76
2009-08-26 22:30:07 -07:00
Eevee
545cbc8928
Added generation_id to moves.
2009-08-12 17:24:35 -07:00
Eevee
634ef3ed1e
Fixed a slew of foriegn key import problems. #29
...
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.
pokedex's connect() now takes kwargs passed to sessionmaker().
A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id). At the moment such a row is
loaded, the foreign key is thus bogus. I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished. Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
2009-07-03 23:12:13 -04:00
Eevee
77ee4eb8a0
Moved CSV sources into pokedex/.
...
This appears to be the only way to make data access in eggs actually
work, and is why the Platinum sprites are in pokedex/ too.
2009-02-22 23:44:40 -08:00