Commit graph

16 commits

Author SHA1 Message Date
a_magical_me
81f384e562 Add FR/LG encounters. #136 2011-04-04 17:48:12 -07:00
a_magical_me
841694f83f Add R/S/E encounters. #136
- They actually have LocationAreaEncounterRates this time!

- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
Eevee
7c69492aeb Removed a ton of nonsensical HG/SS swarm encounters. #297 2011-01-27 20:44:56 -08:00
Eevee
4414bab714 Lots of encounters were using slots that claimed to be for other games. #297 #281 2011-01-27 20:44:56 -08:00
Eevee
373ec780bc Filled in missing Vermilion port encounters. 2010-02-04 01:12:22 -08:00
Eevee
d169a24d97 Added Yellow fishing encounters. 2010-02-04 01:03:10 -08:00
Eevee
c324f0c629 Whoops; removed some R/B fishing from places with no water. 2010-02-03 20:52:14 -08:00
Eevee
5647d26765 Added Red/Blue fishing encounters. 2010-02-03 20:28:57 -08:00
Eevee
d41c96c23b Added Red/Blue/Yellow grass and surfing encounters. 2010-02-03 19:19:43 -08:00
Eevee
e3c6cf7d10 Updated some location/area names; collapsed Turnback Cave.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.

Also, Turnback Cave has been collapsed into seven sections rather than
four.  The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere.  I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
2010-01-28 01:21:35 -08:00
Eevee
e163c13038 Re-re-ripped HG/SS encounters.
Turns out "fishing swarm 2" is time of day; it represents some water
Pokémon that only appear at night.
2010-01-28 01:21:34 -08:00
Eevee
49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Eevee
e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00
Eevee
beb9be4084 Added preliminary HG/SS encounter data. 2009-09-14 21:18:47 -07:00
Eevee
b9820bec29 Consolidated Solaceon Ruins and Old Chateau areas. #7
All Solaceon Ruins rooms are identical, so there is no reason to have
them duplicated.

All the Old Chateau rooms are similarly identical, EXCEPT for the lone
room that can spawn Gengar.  I also left the Rotom room in, for when I
get around to adding event encounters.
2009-05-16 23:34:24 -07:00
Eevee
9f6f210fa5 Added encounter data for Diamond, Pearl, and Platinum.
Finally!  Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.

This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code.  Comments coming
shortly so other people can actually make use of this.
2009-05-01 06:20:18 -07:00