Commit graph

54 commits

Author SHA1 Message Date
Parnassius
5341cd7f3b Add Brilliant Diamond/Shining Pearl data 2021-11-29 12:22:09 +01:00
Parnassius
67d9e8a9f9 Add Sword/Shield data 2021-03-10 14:25:32 +01:00
Parnassius
0ae34dbce0 Add Let's Go data 2021-03-10 14:21:05 +01:00
Andrew Ekstedt
9c1d1828c9 Re-rip Gen III contest effects
Gen III contest effects were part of the initial data import from brown
veekun and so have probably never gotten a proper rip.

This commit re-rips contest effect stats, types, combos, and the mapping
between contest effects and moves.

None of the stats changed (jam & appeal); a few moves got assigned
different contest effects (specifically: smokescreen, flash, spite, and
shadow ball); and several combos changed.

For example, Hail was listed as comboing into the following moves
(this is also what Bulbapedia says):

    Ice Beam, Blizzard, Aurora Beam, Haze, Powder Snow, Icy Wind,
    Ice Ball, Weather Ball, Sheer Cold, Icicle Spear

However, the actual list is much shorter:

    Blizzard, Powder Snow, Weather Ball

I verified on my Ruby cart that Hail->Ice Beam and Hail->Icy Wind are
not real combos, and that Hail->Blizzard is.

n.b. There are a bunch of unused contest effects in the game: out of 48
effects, 15 are not used by any move. The pokedex doesn't currently
include these. I elected not to add them, partly because i didn't want
to have to rip flavor text for them, but mostly because if i were going
to go that route i would probably reassign contest_effects.id to match
their internal ids, which would have made for uglier diffs.

Fixes #280
2020-03-01 23:25:49 -08:00
Eevee (Lexy Munroe)
45f43231e3 Add Ultra Sun/Ultra Moon data, more or less 2017-11-25 11:30:23 -08:00
Eevee (Lexy Munroe)
15c2cb486b Add SUMO moves 2017-07-11 17:27:54 -07:00
Eevee (Lexy Munroe)
3b49944b06 Add a new SUMO ailment; fix gen 6 effect ids to match the games 2017-06-26 21:05:58 -07:00
Eevee (Alex Munroe)
d0e8f503b8 Eerie Impulse lowers Special Attack, not Attack 2015-10-05 05:27:22 -07:00
Eevee (Alex Munroe)
8fc636a3e6 Shadow Blast is physical
According to Bulbapedia and an email I got, anyway.
2015-10-05 05:04:17 -07:00
Eevee (Alex Munroe)
b111104869 ORAS move names/stats and the Rayquaza tutor. 2015-08-08 18:22:31 -07:00
Eevee (Alex Munroe)
330e294371 ORAS learnsets. 2015-08-07 23:58:38 -07:00
Lynn "Zhorken" Vaughan
dcb1aa2d60 Add unreleased moves.
I also changed Celebrate's effect to "unknown", which I meant to commit
separately but it got caught up in this one.  It has a unique effect ID,
and we don't know for sure that it does nothing.  Also, Splash's effect
(which it was sharing) says that the move is disabled by Gravity, which
isn't true of Celebrate.
2014-06-12 23:23:04 -04:00
Lynn "Zhorken" Vaughan
c13ba0e58a Rerip move stats.
Notes:

- I left all the flags surskitty added alone (powder, bite, pulse,
  ballistics, and mental) because they don't seem to be in with the
  other move flags.  The only new flags are the Sky Battle one that I
  added, and a mystery one, which I didn't add —
  http://pastebin.com/K27Vk95J

- move_meta_* is a mess and I don't like it but X/Y seem to have all the
  same move meta as B/W did so I updated it for the time being

- I didn't update effect_id because I'd have to sort out all the new
  effects that I added manually and that sounds like a bigger endeavour
2014-05-19 22:10:09 -04:00
Lynn "Zhorken" Vaughan
2626cf6304 Use null power instead of 0/1 power.
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored
    as null
<Zhorken> and — or * be displayed based on damage class
<Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary
    who-fucking-cares exception of Me First
<eevee> the ayes have it
<Zhorken> awesome
<eevee> that's a good idea i don't remember its being motioned the
    first time
<Zhorken> I definitely remember arguing it when B/W released
2014-05-19 21:37:48 -04:00
Lynn "Zhorken" Vaughan
10863c55e1 Change Shadow moves' target to the usual "Selected Pokémon" rather than Me First's. 2014-03-16 22:09:55 -04:00
Lynn "Zhorken" Vaughan
4b11c70231 Fix Diamond Storm's type. 2014-03-07 12:32:22 -05:00
Lynn "Zhorken" Vaughan
21fd51bb0b Add Hold Back and Diamond Storm. 2014-03-07 11:18:14 -05:00
Lynn "Zhorken" Vaughan
3fbe98c93a Sync move stats with Showdown. 2014-01-03 20:24:18 -05:00
Lynn "Zhorken" Vaughan
bf2c79879d Add Happy Hour and Celebrate. 2013-12-11 14:20:14 -05:00
Lynn "Zhorken" Vaughan
79acc09c4f Correct Eerie Impulse's effect. 2013-11-23 09:30:40 -05:00
Lynn "Zhorken" Vaughan
4f47c485a2 Update move stats, again from Showdown. 2013-11-10 05:34:51 -05:00
Lynn "Zhorken" Vaughan
83d713b101 Aaaand Rollout didn't actually change, either. 2013-11-09 05:11:39 -05:00
Lynn "Zhorken" Vaughan
225d8c7225 Update move names.
This may be incomplete; this is just all the changes Showdown has so that
I can sync moves again.
2013-11-09 03:08:14 -05:00
Lynn "Zhorken" Vaughan
8a752f3be4 Add effects for new moves. 2013-11-07 10:29:20 -05:00
Lynn "Zhorken" Vaughan
e967edb4b1 Make Gen VI move IDs match internal IDs. 2013-11-05 01:33:51 -05:00
Lynn "Zhorken" Vaughan
ba368bec2c Add Aromatic Mist.
I'm not going to bother sorting it in; all the IDs are about to change
anyway when we get the few remaining internal IDs on the spreadsheet.
2013-11-02 19:58:30 -04:00
Lynn "Zhorken" Vaughan
ce4e45d08f Add new moves; no effects yet. 2013-10-31 07:06:05 -04:00
Lynn "Zhorken" Vaughan
cb5276773b Rerip B/W power, accuracy, and PP for all moves. 2012-01-19 01:52:17 -05:00
Eevee
690a64cbf7 Scary Face changed from 90% to 100% accuracy in B/W. 2011-08-29 19:25:50 -07:00
Petr Viktorin
a551feb785 Move English texts to language-specific tables
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Lynn "Zhorken" Vaughan
71b78a631c English names for everything! #451 2011-03-02 17:18:55 -05:00
Lynn "Zhorken" Vaughan
92084b28b3 Support null PP for Struggle and Shadow moves. #190 2011-02-10 21:02:02 -05:00
Lynn "Zhorken" Vaughan
f7a222ed1d Add names revealed 2011-02-10. #451
Actually from pokemonblackwhite.com this time!  Woo!
2011-02-10 21:02:00 -05:00
Lynn "Zhorken" Vaughan
70e04dda47 Add more newly-revealed names. #451 2011-02-01 11:15:38 -05:00
Lynn "Zhorken" Vaughan
662097888c Add new names revealed by IGN on 2011-01-27. #451
http://ds.ign.com/articles/114/1143911p2.html
2011-01-28 13:48:58 -05:00
Brigit Lemanski
29be17fb2a BW names from Nintendo Magazine UK 2011-01-19 11:49:28 -05:00
Lynn "Zhorken" Vaughan
034d724407 Add new names revealed 2011-01-13. #451 2011-01-13 21:41:51 -05:00
Lynn "Zhorken" Vaughan
46f81ed96f Add a bunch of newly-revealed English names. #451 2010-12-27 13:14:48 -05:00
Brigit Lemanski
7886c8188e Renumbered ???, added Shadow type and moves
TODO: Shadow Rush version changes, move foreign names
2010-12-11 19:35:23 -05:00
Brigit Lemanski
42142f90a0 Implement move effect changelog; misc move fixes. 2010-12-07 20:23:14 -05:00
Eevee
7b441fa844 New names: Zorua/Zoroark, Illusion, Hone Claws/Foul Play. #451 2010-12-06 21:43:04 -08:00
Eevee
aa00ee83de Implement a move data changelog. Update old moves to their Gen V stats. #78 2010-11-30 22:48:29 -08:00
Eevee
d56cc97b8c Moved priority out of the move_effects table. 2010-10-16 22:50:22 -07:00
Zhorken
5bd16a37be baaku auto makes more sense as "bark out". 2010-10-02 20:24:49 -04:00
Eevee
f780178e95 "slime wave" should be "sludge wave". 2010-09-28 22:26:37 -07:00
Eevee
dd83c70dc4 Names, most effects, and Japanese flavor text for new moves. 2010-09-20 22:23:37 -07:00
Eevee
cb3e7bcf96 B&W: New moves. Also changed always-hit moves to NULL; helps #124. 2010-09-19 01:11:03 -07:00
Eevee
affb8a02fb Turned Move.contest_type into a foreign key. 2010-04-26 21:48:44 -07:00
Zhorken
15eeef833a Fixed "Roar Of Time" to "Roar of Time", too.
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3 Fixed Conversion 2 and U-turn's names.
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.

Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00