Commit graph

405 commits

Author SHA1 Message Date
Lynn "Zhorken" Vaughan
44569700ae Switch the Magic Coat and Role Play HG/SS tutor lists.
We apparently had them reversed somehow.
2011-10-01 01:55:09 -04:00
Petr Viktorin
b96b5aa956 Fix Magnitude percentages. #555 2011-09-24 18:56:12 +03:00
Petr Viktorin
28c39263df Load/dump dance 2011-09-22 16:39:40 +03:00
Petr Viktorin
2a73d371f7 Typo fix in Light Screen effect 2011-09-22 00:51:59 +03:00
Lynn "Zhorken" Vaughan
c9ae5f9688 A bit of ability prose cleanup related to the last commit. #561 2011-09-21 17:38:56 -04:00
Lynn "Zhorken" Vaughan
aa0119f4c6 A bunch of improvements to ability effects and changelogs. #561 2011-09-21 16:28:46 -04:00
Lynn "Zhorken" Vaughan
36dfe7555e Fix curly endquotes/apostrophes in B/W flavour text. 2011-09-21 16:28:46 -04:00
Petr Viktorin
bb1a164a34 Capitalization fix for Sunshine Cherrim 2011-09-05 11:21:19 +03:00
Petr Viktorin
46e924e821 Order Unown and Pichu forms 2011-09-05 11:21:19 +03:00
Petr Viktorin
21641d6fd0 Correct Italian names for Shadow Panic and Shadow type
See http://wiki.pokemoncentral.it/Ombrapanico_(mossa)
Qwilava (an admin at that wiki) confirms
2011-09-02 20:56:30 +03:00
Petr Viktorin
f764a90439 Add missing gen.3 tutors (found by Eric the Espeon)
Glalie:Defense Curl in Emerald
Gengar:Double-Edge in Emerald & FRLG (confirmed by Moo)
Glalie:Rollout in Emerald
2011-08-30 14:15:54 +03:00
Eevee
339d5d7da6 Merge branch 'encukou-species-split' 2011-08-29 20:00:58 -07:00
Eevee
6410c35141 Try to clarify this Judgment/Techno Blast thing. #644 2011-08-29 19:33:45 -07:00
Eevee
690a64cbf7 Scary Face changed from 90% to 100% accuracy in B/W. 2011-08-29 19:25:50 -07:00
Eevee
29324e39af Weezing can be tutored Rollout in Pt/HG/SS. #641 2011-08-29 19:21:13 -07:00
Eevee
2e5d4afe01 Glaciate lowers Speed by one, not two. #629 2011-08-29 19:15:20 -07:00
Petr Viktorin
134f5a00ff Add Pichu's Volt Tackle and Rotom's form moves for B/W 2011-05-06 12:26:16 +03:00
Petr Viktorin
11a65761e7 Oops, forgot to normalize the CSVs with a load/dump 2011-05-06 12:26:16 +03:00
Petr Viktorin
8309b316f2 Add is_default to Pokemon. Revise forms' is_default accordingly. 2011-05-06 12:26:16 +03:00
Petr Viktorin
be3e224cad Pokemon species split: Other data changes 2011-05-06 12:26:16 +03:00
Petr Viktorin
24b0862c32 Pokemon species split: Automatic data changes 2011-05-02 01:12:03 +03:00
Petr Viktorin
b711edd511 Port the Markdown value tests from spline-pokedex. Fix remaining strings. 2011-04-28 23:43:54 +03:00
Petr Viktorin
f7a9c28e60 Rename MoveFlagType/MoveFlag to MoveFlag/MoveFlagMap. #591 2011-04-28 23:43:54 +03:00
Petr Viktorin
5a6ff3d27b Fix some move short effects 2011-04-28 23:42:56 +03:00
Petr Viktorin
733bedd602 Remove explicit labels that match the target's name from Markdown links 2011-04-28 23:42:56 +03:00
Petr Viktorin
4a9a4bfc62 Fix names of evolution triggers 2011-04-28 23:31:38 +03:00
Lynn "Zhorken" Vaughan
4b5de689f8 Give Rotom's forms an explicit order.
The in-game Pokédex actually lists them in this order now, rather than
whatever order you see them in.
2011-04-27 14:25:57 -04:00
Petr Viktorin
9edec64de5 Add 'underground' flag to Iron Ball and Light Clay 2011-04-17 20:55:25 -07:00
Eevee
8e1bbe0004 Merge remote-tracking branch 'origin/encukou-translations' 2011-04-17 17:43:42 -07:00
Eevee
47d4d9d334 Fixed some missed markdown identifier conversions. 2011-04-14 08:49:04 -07:00
Petr Viktorin
77693e4dae Change the Markdown links to always use identifiers 2011-04-12 11:05:47 +03:00
Petr Viktorin
ae5225c932 Automatically disambiguate location identifiers
See the script docstring for what was done

Victory Roads and Halls of Origin should probably be hand-tuned later
2011-04-12 07:23:11 +03:00
Petr Viktorin
901c3a02bb Fix a 'Fuschia City' typos in item effects 2011-04-12 02:56:28 +03:00
Petr Viktorin
0ed5d65384 Add current Czech translations
This makes Git track csv/translations
2011-04-11 17:07:35 +03:00
Eevee
72cfea5723 Dozen or so more item effects rewritten. #247 2011-04-10 18:20:20 -07:00
Eevee
dc75747175 Effects for the remaining B/W items. #247 2011-04-10 16:41:59 -07:00
Eevee
8fd61ad55d Update item effects with English names. Added new stone evos. 2011-04-10 16:41:59 -07:00
Eevee
e8df2c70e5 Remaining B/W item effects, save for some gimmicks and key items. #377 2011-04-10 16:41:58 -07:00
Eevee
ed825f9e23 B/W item effects up through the jewels. #377 2011-04-10 16:41:58 -07:00
Eevee
8d1487781f B/W item effects and mail item effects. #377 2011-04-10 16:41:58 -07:00
Eevee
8dbac07f56 Great Item Effect Rewrite, part 2: up through berries. #247 2011-04-10 16:41:57 -07:00
Eevee
310c618c83 Addressed Zhorken's myriad comments on the item rewrite so far. #247 2011-04-10 16:41:57 -07:00
Eevee
e91246126f Great Item Effect Rewrite, part 1; up through the flutes. #247 2011-04-10 16:41:57 -07:00
Eevee
28d81cc25f Rearranged evolution table; added new B/W evolutions. #378
There are now (well, have been for a while) multiple ways to evolve
a Pokémon from its unique parent, so the current schema wasn't working.
The parent Pokémon has moved back to the main pokemon table, and
pokemon_evolution has grown an artificial primary key.

New evolution methods for Milotic, Leafeon, Glaceon, Magnezone, and
Probopass have been added.
2011-04-10 16:33:18 -07:00
Eevee
f666327fa0 Remove old move effect categories. #389 2011-04-09 22:58:40 -07:00
Eevee
8de33be206 Added identifiers for move meta categories. 2011-04-09 22:22:58 -07:00
a_magical_me
81f384e562 Add FR/LG encounters. #136 2011-04-04 17:48:12 -07:00
a_magical_me
841694f83f Add R/S/E encounters. #136
- They actually have LocationAreaEncounterRates this time!

- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
a_magical_me
c9a3ceb88f Rename terrain => method. #375
They aren't actually terrains, and i need that name for another table.
2011-04-04 17:48:05 -07:00
a_magical_me
7b7c0addde Add B/W locations. #375
English and Japanese. Woo!

The text dump contained a bunch of duplicate location names (possibly
for the Entralink?).  I've merged them in the locations table, but
location_game_indices still has the duplicates—that is, a location can
now have multiple game_index values in one generation (necessitating a
small schema change).
2011-04-04 17:09:11 -07:00