Commit graph

6 commits

Author SHA1 Message Date
Petr Viktorin
a551feb785 Move English texts to language-specific tables
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Eevee
8a74d34f47 Merge fishing and surfing swarms into regular swarms. #297 2011-01-27 20:44:57 -08:00
Eevee
49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Eevee
e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00
Eevee
29f37d89e5 Another rearrangement of CSV rows by primary key. 2009-05-16 22:31:04 -07:00
Eevee
9f6f210fa5 Added encounter data for Diamond, Pearl, and Platinum.
Finally!  Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.

This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code.  Comments coming
shortly so other people can actually make use of this.
2009-05-01 06:20:18 -07:00