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47 commits

Author SHA1 Message Date
Eevee (Alex Munroe) d0e8f503b8 Eerie Impulse lowers Special Attack, not Attack 2015-10-05 05:27:22 -07:00
Eevee (Alex Munroe) 8fc636a3e6 Shadow Blast is physical
According to Bulbapedia and an email I got, anyway.
2015-10-05 05:04:17 -07:00
Eevee (Alex Munroe) b111104869 ORAS move names/stats and the Rayquaza tutor. 2015-08-08 18:22:31 -07:00
Eevee (Alex Munroe) 330e294371 ORAS learnsets. 2015-08-07 23:58:38 -07:00
Lynn "Zhorken" Vaughan dcb1aa2d60 Add unreleased moves.
I also changed Celebrate's effect to "unknown", which I meant to commit
separately but it got caught up in this one.  It has a unique effect ID,
and we don't know for sure that it does nothing.  Also, Splash's effect
(which it was sharing) says that the move is disabled by Gravity, which
isn't true of Celebrate.
2014-06-12 23:23:04 -04:00
Lynn "Zhorken" Vaughan c13ba0e58a Rerip move stats.
Notes:

- I left all the flags surskitty added alone (powder, bite, pulse,
  ballistics, and mental) because they don't seem to be in with the
  other move flags.  The only new flags are the Sky Battle one that I
  added, and a mystery one, which I didn't add —
  http://pastebin.com/K27Vk95J

- move_meta_* is a mess and I don't like it but X/Y seem to have all the
  same move meta as B/W did so I updated it for the time being

- I didn't update effect_id because I'd have to sort out all the new
  effects that I added manually and that sounds like a bigger endeavour
2014-05-19 22:10:09 -04:00
Lynn "Zhorken" Vaughan 2626cf6304 Use null power instead of 0/1 power.
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored
    as null
<Zhorken> and — or * be displayed based on damage class
<Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary
    who-fucking-cares exception of Me First
<eevee> the ayes have it
<Zhorken> awesome
<eevee> that's a good idea i don't remember its being motioned the
    first time
<Zhorken> I definitely remember arguing it when B/W released
2014-05-19 21:37:48 -04:00
Lynn "Zhorken" Vaughan 10863c55e1 Change Shadow moves' target to the usual "Selected Pokémon" rather than Me First's. 2014-03-16 22:09:55 -04:00
Lynn "Zhorken" Vaughan 4b11c70231 Fix Diamond Storm's type. 2014-03-07 12:32:22 -05:00
Lynn "Zhorken" Vaughan 21fd51bb0b Add Hold Back and Diamond Storm. 2014-03-07 11:18:14 -05:00
Lynn "Zhorken" Vaughan 3fbe98c93a Sync move stats with Showdown. 2014-01-03 20:24:18 -05:00
Lynn "Zhorken" Vaughan bf2c79879d Add Happy Hour and Celebrate. 2013-12-11 14:20:14 -05:00
Lynn "Zhorken" Vaughan 79acc09c4f Correct Eerie Impulse's effect. 2013-11-23 09:30:40 -05:00
Lynn "Zhorken" Vaughan 4f47c485a2 Update move stats, again from Showdown. 2013-11-10 05:34:51 -05:00
Lynn "Zhorken" Vaughan 83d713b101 Aaaand Rollout didn't actually change, either. 2013-11-09 05:11:39 -05:00
Lynn "Zhorken" Vaughan 225d8c7225 Update move names.
This may be incomplete; this is just all the changes Showdown has so that
I can sync moves again.
2013-11-09 03:08:14 -05:00
Lynn "Zhorken" Vaughan 8a752f3be4 Add effects for new moves. 2013-11-07 10:29:20 -05:00
Lynn "Zhorken" Vaughan e967edb4b1 Make Gen VI move IDs match internal IDs. 2013-11-05 01:33:51 -05:00
Lynn "Zhorken" Vaughan ba368bec2c Add Aromatic Mist.
I'm not going to bother sorting it in; all the IDs are about to change
anyway when we get the few remaining internal IDs on the spreadsheet.
2013-11-02 19:58:30 -04:00
Lynn "Zhorken" Vaughan ce4e45d08f Add new moves; no effects yet. 2013-10-31 07:06:05 -04:00
Lynn "Zhorken" Vaughan cb5276773b Rerip B/W power, accuracy, and PP for all moves. 2012-01-19 01:52:17 -05:00
Eevee 690a64cbf7 Scary Face changed from 90% to 100% accuracy in B/W. 2011-08-29 19:25:50 -07:00
Petr Viktorin a551feb785 Move English texts to language-specific tables
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Lynn "Zhorken" Vaughan 71b78a631c English names for everything! #451 2011-03-02 17:18:55 -05:00
Lynn "Zhorken" Vaughan 92084b28b3 Support null PP for Struggle and Shadow moves. #190 2011-02-10 21:02:02 -05:00
Lynn "Zhorken" Vaughan f7a222ed1d Add names revealed 2011-02-10. #451
Actually from pokemonblackwhite.com this time!  Woo!
2011-02-10 21:02:00 -05:00
Lynn "Zhorken" Vaughan 70e04dda47 Add more newly-revealed names. #451 2011-02-01 11:15:38 -05:00
Lynn "Zhorken" Vaughan 662097888c Add new names revealed by IGN on 2011-01-27. #451
http://ds.ign.com/articles/114/1143911p2.html
2011-01-28 13:48:58 -05:00
Brigit Lemanski 29be17fb2a BW names from Nintendo Magazine UK 2011-01-19 11:49:28 -05:00
Lynn "Zhorken" Vaughan 034d724407 Add new names revealed 2011-01-13. #451 2011-01-13 21:41:51 -05:00
Lynn "Zhorken" Vaughan 46f81ed96f Add a bunch of newly-revealed English names. #451 2010-12-27 13:14:48 -05:00
Brigit Lemanski 7886c8188e Renumbered ???, added Shadow type and moves
TODO: Shadow Rush version changes, move foreign names
2010-12-11 19:35:23 -05:00
Brigit Lemanski 42142f90a0 Implement move effect changelog; misc move fixes. 2010-12-07 20:23:14 -05:00
Eevee 7b441fa844 New names: Zorua/Zoroark, Illusion, Hone Claws/Foul Play. #451 2010-12-06 21:43:04 -08:00
Eevee aa00ee83de Implement a move data changelog. Update old moves to their Gen V stats. #78 2010-11-30 22:48:29 -08:00
Eevee d56cc97b8c Moved priority out of the move_effects table. 2010-10-16 22:50:22 -07:00
Zhorken 5bd16a37be baaku auto makes more sense as "bark out". 2010-10-02 20:24:49 -04:00
Eevee f780178e95 "slime wave" should be "sludge wave". 2010-09-28 22:26:37 -07:00
Eevee dd83c70dc4 Names, most effects, and Japanese flavor text for new moves. 2010-09-20 22:23:37 -07:00
Eevee cb3e7bcf96 B&W: New moves. Also changed always-hit moves to NULL; helps #124. 2010-09-19 01:11:03 -07:00
Eevee affb8a02fb Turned Move.contest_type into a foreign key. 2010-04-26 21:48:44 -07:00
Zhorken 15eeef833a Fixed "Roar Of Time" to "Roar of Time", too.
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken 3c0b60ecb3 Fixed Conversion 2 and U-turn's names.
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.

Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee c545fbf764 Moved damage classes to a separate table. #76 2009-08-26 22:30:07 -07:00
Eevee 545cbc8928 Added generation_id to moves. 2009-08-12 17:24:35 -07:00
Eevee 634ef3ed1e Fixed a slew of foriegn key import problems. #29
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.

pokedex's connect() now takes kwargs passed to sessionmaker().

A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id).  At the moment such a row is
loaded, the foreign key is thus bogus.  I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished.  Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
2009-07-03 23:12:13 -04:00
Eevee 77ee4eb8a0 Moved CSV sources into pokedex/.
This appears to be the only way to make data access in eggs actually
work, and is why the Platinum sprites are in pokedex/ too.
2009-02-22 23:44:40 -08:00
Renamed from data/csv/moves.csv (Browse further)