Eevee (Lexy Munroe)
0f79a5b922
Add the lookup table used for Chinese Pokémon names in SUMO
2017-01-05 04:53:42 -08:00
Eevee (Lexy Munroe)
c111a56612
Port CLIM decoder to Construct 2.8; add more pixel formats
2016-12-20 19:24:59 -08:00
Eevee (Lexy Munroe)
d7c20809e5
Port GARC decoder to Construct 2.8
2016-12-20 19:22:59 -08:00
Eevee (Lexy Munroe)
a38cb37e90
Fix a couple bugs with Substream
...
- seek() now supports a second argument.
- peek() and read() no longer look beyond the end of the substream.
- slice() no longer doubles its offset.
2016-12-20 19:20:33 -08:00
Eevee (Lexy Munroe)
db1ddc68e7
Finally get rid of bitfield_to_machines and parse it natively
2016-12-19 16:37:36 -08:00
Eevee (Lexy Munroe)
4cd67b3787
Fix a misunderstand of how to use the offsets in PC files
2016-12-19 16:18:53 -08:00
Eevee (Lexy Munroe)
b8a5f634d5
Port RBY dumping code to Construct 2.8
2016-12-19 16:12:54 -08:00
Eevee (Lexy Munroe)
508b5cd88f
Fix gbz80 code search on PyPy
...
It doesn't support % on bytestrings yet, alas.
2016-12-19 16:07:59 -08:00
Eevee (Lexy Munroe)
a6c63733f0
Clean up and comment ETC1 decoder
2016-12-16 14:38:58 -08:00
Eevee (Lexy Munroe)
b12166648e
Checkpoint some Sun/Moon progress
...
The bulk of the data is in the same format as ORAS, so most of the
changes were just tracking down where files moved to.
The code was a mess, and is still a mess. Oh, well.
- Made pretty good progress on dumping ORAS encounters; remaining work
largely boils down to figuring out names for individual zones.
- Hacked the CLIM decoder to also work with SUMO's slightly modified box
sprite format, FLIM.
- Added a Nintendo-flavored ETC1 decoder; this is the format used for
Pokédex sprites in SUMO.
- Cleaned up sprite dumping a wee bit.
2016-12-07 06:29:44 -08:00
Eevee (Lexy Munroe)
684aef2506
Clean up ORAS Pokémon sprite ripping
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Box sprites are now ripped paletted, complete with an sBIT chunk. Box
sprites are also saved with the right form names. A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
2016-10-15 18:16:41 -07:00
Eevee (Lexy Munroe)
6c135e559e
Implement writing localized properties through a wrapper object
2016-09-16 17:00:12 -07:00
Eevee (Lexy Munroe)
1cff16f256
Fix off-by-ten error in imperial weights
2016-09-16 16:59:09 -07:00
Eevee (Lexy Munroe)
dd3d3a3f25
Dump flavor text
2016-09-10 21:23:57 -07:00
Eevee (Lexy Munroe)
50344e6794
Allow dumping all of Gen 1 simultaneously
2016-09-10 18:05:41 -07:00
Eevee (Lexy Munroe)
44fdaee4d9
Replace most of the address-hunting with code matches
2016-09-10 18:05:00 -07:00
Eevee (Lexy Munroe)
122da8d885
Write a gbz80 pattern matcher, for more robust address sniffing
...
With this, Pokémon names are finally detected correctly from both R/G
and R/B. Hurrah.
Yellow doesn't work yet, though. Sigh.
2016-08-21 16:44:07 -07:00
Eevee (Lexy Munroe)
969d671c48
Make great strides towards an actual game-aware API
...
Huzzah!
Also, I decided to namespace identifiers. For now. We'll see how it
goes.
2016-08-14 00:15:30 -07:00
Eevee (Lexy Munroe)
aa32cf0b53
WIP: Add what I have of gen1 ripping stuff
2016-08-12 18:34:11 -07:00
Eevee (Lexy Munroe)
949eafb957
Initial gen6-to-yaml ripping stuff
2016-02-26 10:05:51 -08:00