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Added short_effects for no-effect moves.
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1 changed files with 6 additions and 6 deletions
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@ -1,5 +1,5 @@
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id,priority,short_effect,effect
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1,0,,Inflicts :mechanic:`regular damage`.
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1,0,Inflicts regular damage with no additional effect.,Inflicts :mechanic:`regular damage`.
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2,0,Puts the target to sleep.,Puts the target to :mechanic:`sleep`.
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3,0,Has a :data:`move.effect_chance`\ % chance to poison the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target.
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4,0,Heals the user by half the damage inflicted.,Inflicts :mechanic:`regular damage`. Heals the user for half the damage inflicted.
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@ -204,7 +204,7 @@ This move cannot be selected by :move:`Assist` or :move:`Metronome`."
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101,0,Lowers the PP of the target's last used move by 4.,"Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the :mechanic:`field`, if it tried to use a move this turn and :mechanic:`failed`, or if its last used move has 0 PP remaining, this move will fail."
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102,0,Cannot lower the target's HP below 1.,Inflicts :mechanic:`regular damage`. Will not reduce the target's :mechanic:`HP` below 1.
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103,0,Cures the user and the user's ally of major status effects.,Removes :mechanic:`major status effects` and :mechanic:`confusion` from every Pokémon in the user's party.
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104,1,,Inflicts :mechanic:`regular damage`.
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104,1,Inflicts regular damage with no additional effect.,Inflicts :mechanic:`regular damage`.
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105,0,"Hits three times, increasing power by 100% with each successful hit.","Inflicts :mechanic:`regular damage`. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate :mechanic:`accuracy` check, and this move stops if a hit misses.
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:ability:`Skill Link` does not apply."
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@ -424,7 +424,7 @@ This move cannot be selected by :move:`Sleep Talk`."
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147,0,Has chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make each target :mechanic:`flinch`.
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If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
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148,0,,"Inflicts :mechanic:`regular damage`.
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148,0,Inflicts regular damage and can hit Dig users.,"Inflicts :mechanic:`regular damage`.
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If the target is in the first turn of :move:`Dig`, this move will hit with double power."
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149,0,Hits the target two turns later.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage` at the end of the third turn, starting with this one. This move cannot :mechanic:`critical hit`. If the target :mechanic:`switches out`, its replacement will be hit instead. Damage is calculated at the time this move is used; :mechanic:`stat changes` and :mechanic:`switching out` during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
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@ -436,7 +436,7 @@ If the target is protected by :move:`Protect` or :move:`Detect` on the turn this
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The damage is applied at the end of the turn, so it ignores :move:`Endure` and :item:`Focus Sash`.
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This move cannot be copied by :move:`Mirror Move`."
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150,0,,"Inflicts :mechanic:`regular damage`.
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150,0,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts :mechanic:`regular damage`.
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If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
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151,0,Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
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@ -667,7 +667,7 @@ Waterfall Puts target to :mechanic:`sleep`
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205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Special Attack` by two levels."
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206,0,Lowers the target's Attack and Defense by one level.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Defense` by one level.
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207,0,Raises the user's Defense and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level.
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208,0,,"Inflicts :mechanic:`regular damage`.
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208,0,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts :mechanic:`regular damage`.
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If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit."
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209,0,Raises the user's Attack and Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level.
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@ -830,7 +830,7 @@ During the immune turn, :move:`Earthquake`, :move:`Fissure`, and :move:`Magnitud
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The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
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This move cannot be selected by :move:`Sleep Talk`."
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258,0,,"Inflicts :mechanic:`regular damage`.
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258,0,Inflicts regular damage and can hit Dive users.,"Inflicts :mechanic:`regular damage`.
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If the target is in the first turn of :move:`Dive`, this move will hit with double power."
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259,0,Lowers the target's evasion by one level. Removes effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
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