Added short_effects for no-effect moves.

This commit is contained in:
Eevee 2009-11-23 21:50:18 -08:00
parent 28f6c545c9
commit edcd424508

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@ -1,5 +1,5 @@
id,priority,short_effect,effect id,priority,short_effect,effect
1,0,,Inflicts :mechanic:`regular damage`. 1,0,Inflicts regular damage with no additional effect.,Inflicts :mechanic:`regular damage`.
2,0,Puts the target to sleep.,Puts the target to :mechanic:`sleep`. 2,0,Puts the target to sleep.,Puts the target to :mechanic:`sleep`.
3,0,Has a :data:`move.effect_chance`\ % chance to poison the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target. 3,0,Has a :data:`move.effect_chance`\ % chance to poison the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target.
4,0,Heals the user by half the damage inflicted.,Inflicts :mechanic:`regular damage`. Heals the user for half the damage inflicted. 4,0,Heals the user by half the damage inflicted.,Inflicts :mechanic:`regular damage`. Heals the user for half the damage inflicted.
@ -204,7 +204,7 @@ This move cannot be selected by :move:`Assist` or :move:`Metronome`."
101,0,Lowers the PP of the target's last used move by 4.,"Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the :mechanic:`field`, if it tried to use a move this turn and :mechanic:`failed`, or if its last used move has 0 PP remaining, this move will fail." 101,0,Lowers the PP of the target's last used move by 4.,"Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the :mechanic:`field`, if it tried to use a move this turn and :mechanic:`failed`, or if its last used move has 0 PP remaining, this move will fail."
102,0,Cannot lower the target's HP below 1.,Inflicts :mechanic:`regular damage`. Will not reduce the target's :mechanic:`HP` below 1. 102,0,Cannot lower the target's HP below 1.,Inflicts :mechanic:`regular damage`. Will not reduce the target's :mechanic:`HP` below 1.
103,0,Cures the user and the user's ally of major status effects.,Removes :mechanic:`major status effects` and :mechanic:`confusion` from every Pokémon in the user's party. 103,0,Cures the user and the user's ally of major status effects.,Removes :mechanic:`major status effects` and :mechanic:`confusion` from every Pokémon in the user's party.
104,1,,Inflicts :mechanic:`regular damage`. 104,1,Inflicts regular damage with no additional effect.,Inflicts :mechanic:`regular damage`.
105,0,"Hits three times, increasing power by 100% with each successful hit.","Inflicts :mechanic:`regular damage`. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate :mechanic:`accuracy` check, and this move stops if a hit misses. 105,0,"Hits three times, increasing power by 100% with each successful hit.","Inflicts :mechanic:`regular damage`. Hits three times in the same turn. The second hit has double power, and the third hit has triple power. Each hit has a separate :mechanic:`accuracy` check, and this move stops if a hit misses.
:ability:`Skill Link` does not apply." :ability:`Skill Link` does not apply."
@ -424,7 +424,7 @@ This move cannot be selected by :move:`Sleep Talk`."
147,0,Has chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make each target :mechanic:`flinch`. 147,0,Has chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make each target :mechanic:`flinch`.
If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power." If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
148,0,,"Inflicts :mechanic:`regular damage`. 148,0,Inflicts regular damage and can hit Dig users.,"Inflicts :mechanic:`regular damage`.
If the target is in the first turn of :move:`Dig`, this move will hit with double power." If the target is in the first turn of :move:`Dig`, this move will hit with double power."
149,0,Hits the target two turns later.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage` at the end of the third turn, starting with this one. This move cannot :mechanic:`critical hit`. If the target :mechanic:`switches out`, its replacement will be hit instead. Damage is calculated at the time this move is used; :mechanic:`stat changes` and :mechanic:`switching out` during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. 149,0,Hits the target two turns later.,"Inflicts :mechanic:`typeless` :mechanic:`regular damage` at the end of the third turn, starting with this one. This move cannot :mechanic:`critical hit`. If the target :mechanic:`switches out`, its replacement will be hit instead. Damage is calculated at the time this move is used; :mechanic:`stat changes` and :mechanic:`switching out` during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn.
@ -436,7 +436,7 @@ If the target is protected by :move:`Protect` or :move:`Detect` on the turn this
The damage is applied at the end of the turn, so it ignores :move:`Endure` and :item:`Focus Sash`. The damage is applied at the end of the turn, so it ignores :move:`Endure` and :item:`Focus Sash`.
This move cannot be copied by :move:`Mirror Move`." This move cannot be copied by :move:`Mirror Move`."
150,0,,"Inflicts :mechanic:`regular damage`. 150,0,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts :mechanic:`regular damage`.
If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power." If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
151,0,Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`. 151,0,Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
@ -667,7 +667,7 @@ Waterfall Puts target to :mechanic:`sleep`
205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Special Attack` by two levels." 205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Special Attack` by two levels."
206,0,Lowers the target's Attack and Defense by one level.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Defense` by one level. 206,0,Lowers the target's Attack and Defense by one level.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Defense` by one level.
207,0,Raises the user's Defense and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level. 207,0,Raises the user's Defense and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level.
208,0,,"Inflicts :mechanic:`regular damage`. 208,0,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts :mechanic:`regular damage`.
If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit." If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit."
209,0,Raises the user's Attack and Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level. 209,0,Raises the user's Attack and Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level.
@ -830,7 +830,7 @@ During the immune turn, :move:`Earthquake`, :move:`Fissure`, and :move:`Magnitud
The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`. The user may be hit during its immune turn if under the effect of :move:`Lock-On`, :move:`Mind Reader`, or :ability:`No Guard`.
This move cannot be selected by :move:`Sleep Talk`." This move cannot be selected by :move:`Sleep Talk`."
258,0,,"Inflicts :mechanic:`regular damage`. 258,0,Inflicts regular damage and can hit Dive users.,"Inflicts :mechanic:`regular damage`.
If the target is in the first turn of :move:`Dive`, this move will hit with double power." If the target is in the first turn of :move:`Dive`, this move will hit with double power."
259,0,Lowers the target's evasion by one level. Removes effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`. 259,0,Lowers the target's evasion by one level. Removes effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.

1 id priority short_effect effect
2 1 0 Inflicts regular damage with no additional effect. Inflicts :mechanic:`regular damage`.
3 2 0 Puts the target to sleep. Puts the target to :mechanic:`sleep`.
4 3 0 Has a :data:`move.effect_chance`\ % chance to poison the target. Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target.
5 4 0 Heals the user by half the damage inflicted. Inflicts :mechanic:`regular damage`. Heals the user for half the damage inflicted.
204 222 0 Has double power against Pokémon that have less than half their max HP remaining. Inflicts :mechanic:`regular damage`. If the target has less than half its max :mechanic:`HP` remaining, this move has double power.
205 223 0 Power and type depend on the held berry. Inflicts :mechanic:`regular damage`. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
206 224 2 Only works if the target uses Protect or Detect on this turn. Inflicts :mechanic:`regular damage`. Removes the effect of :move:`Detect` or :move:`Protect` from the target until the end of this turn. If the target is not currently protected by either of these moves, this move will fail. This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`.
207 225 0 Inflicts double damage if the user is holding a berry. Inflicts :mechanic:`regular damage`. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a :item:`Jaboca Berry` or :item:`Rowap Berry`, the berry is still removed, but has no effect. If this move is :mechanic:`super effective` and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
208 226 0 For three turns, friendly Pokémon have doubled Speed. For the next three turns, all Pokémon on the user's side of the :mechanic:`field` have their original :mechanic:`Speed` doubled. This effect remains if the user leaves the :mechanic:`field`.
209 227 0 Raises one of a friendly Pokémon's stats at random by two levels. :mechanic:`Raises` one of the target's stats by two levels. The raised stat is chosen at random from any stats that can be :mechanic:`raise`\ d by two levels. If no stat is eligible, this move will fail. If the target has a :move:`Substitute`, this move will have no effect, even if the user is the target. This move cannot be copied by :move:`Mirror Move`.
210 228 0 Strikes back at the last Pokémon to hit the user this turn with double the damage. Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will :mechanic:`fail`. Type immunity applies, but other type effects are ignored.
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