Various move/ability updates from surskitty! #376

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Eevee 2010-11-12 22:40:45 -08:00
parent 91f9428f31
commit e617daec2f
2 changed files with 38 additions and 30 deletions

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@ -1,7 +1,7 @@
id,name,generation_id,effect,short_effect
1,Stench,3,"Overworld: The wild encounter rate is halved while this Pokémon is in the party.
This ability has no effect in battle.",Decreases the wild encounter rate.
In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}.",Decreases the wild encounter rate.
2,Drizzle,3,"The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition.
The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
@ -9,7 +9,9 @@ The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this
4,Battle Armor,3,"Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon.
This ability functions identically to [Shell Armor]{ability}.",Protects against [critical hits]{mechanic:critical hit}.
5,Sturdy,3,"This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.",Protects against one-hit KO moves.
5,Sturdy,3,"This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}.",Protects against one-hit KO moves.
6,Damp,3,"While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect.","Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle."
7,Limber,3,"This Pokémon cannot be [paralyzed]{mechanic:paralysis}.
@ -23,7 +25,7 @@ Overworld: If the lead Pokémon has this ability, the wild encounter rate is hal
Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability.
Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, Electric-type Pokémon have a higher encounter rate.",Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an [Electric]{type} Pokémon, if applicable.",Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
10,Volt Absorb,3,"Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
@ -93,7 +95,7 @@ This ability cannot be copied with [Role Play]{move} or traded away with [Skill
If this Pokémon has a [Substitute]{move}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.
[Fire Fang]{move} and moves that inflict [typeless damage]{mechanic} ignore this ability.",Protects against damaging moves that are not [super effective]{mechanic}.
Prior to Generation V, [Fire Fang]{move} and [typeless damage]{mechanic} ignore this ability.",Protects against damaging moves that are not [super effective]{mechanic}.
26,Levitate,3,"This Pokémon is immune to [Ground]{type}-type moves, [Spikes]{move}, [Toxic Spikes]{move}, and [Arena Trap]{ability}.
This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while holding an [Iron Ball]{item}. This ability is not disabled during [Roost]{move}.",Protects against [Ground]{type} moves.
@ -117,7 +119,9 @@ If this ability is acquired during battle, the Pokémon is cured upon leaving ba
[Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, are completely unaffected.
[Follow Me]{move} takes precedence over this ability.","Draws in all other Pokémon's [Electric]{type} moves, ignoring target and [accuracy]{mechanic}."
[Follow Me]{move} takes precedence over this ability.
In Pokémon Black and White, this ability additionally grants an immunity to [Electric]{type}-type moves and raises [Special Attack]{stat} by one level. This effect is ignored if the Pokémon is immune to [Electric]{type} moves from the [Ground]{type}.","Draws in all other Pokémon's [Electric]{type} moves, ignoring target and [accuracy]{mechanic}."
32,Serene Grace,3,"This Pokémon's moves twice their usual effect chance.
An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected.",Doubles the chance of moves' extra effects occurring.
@ -203,10 +207,12 @@ Overworld: If the lead Pokémon has this ability, lower-levelled Pokémon have t
This ability does not prevent any Attack losses other than [stat modifiers]{mechanic}, such as the Attack cut from a [burn]{mechanic}; nor self-inflicted Attack drops, such as the Attack drop from [Superpower]{move}; nor opponent-triggered Attack boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative Attack modifiers through [Heart Swap]{move} or [Power Swap]{move}.
Overworld: In Pokémon Emerald, if any Pokémon in the party has this ability, [Cut]{move}'s radius for cutting grass is doubled. (In Generation IV, the ability to cut grass with Cut has been removed.)",Protects against opponent-inflicted [Attack]{mechanic} [drops]{mechanic:stat modifier}.
Overworld: In Pokémon Emerald, if any Pokémon in the party has this ability, [Cut]{move}'s radius for cutting grass is doubled. (After Generation III, Cut can no longer cut down tall grass.)",Protects against opponent-inflicted [Attack]{mechanic} [drops]{mechanic:stat modifiers}.
53,Pickup,3,"After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.
This ability is checked after the battle ends, at which point any temporary ability changes have worn off.",The Pokémon has a 10% chance of picking up an item after battle.
This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
During battle in Pokémon Black and White, this Pokémon will pick up all items [flung]{move:Fling} and most items consumed by the opponent if it is not already holding an item. Items not able to be picked up include: [Balloon]{item} and [Escape Button]{item}",The Pokémon has a 10% chance of picking up an item after battle.
54,Truant,3,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic}, [flinching]{mechanic}, etc do. Most such moves, for example [Bide]{move} or [Rollout]{move}, are simply cut off upon loafing around. Attacks with a recharge turn, such as [Hyper Beam]{move}, do not have to recharge; attacks with a preparation turn, such as [Fly]{move}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as [Outrage]{move}, [Uproar]{move}, or any move forced by [Encore]{move}, keep going as usual.
@ -295,7 +301,7 @@ This ability functions identically to [Battle Armor]{ability}.",Protects against
This ability functions identically to [Cloud Nine]{ability}.","Negates all effects of [weather]{mechanic}, but does not prevent the weather itself."
77,Tangled Feet,4,"When this Pokémon is [confused]{mechanic:confusion}, it has twice its [evasion]{mechanic}.",Doubles [evasion]{mechanic} when [confused]{mechanic:confusion}.
78,Motor Drive,4,"Whenever an [Electric]{type}-type move hits this Pokémon, its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier} instead.
78,Motor Drive,4,"Whenever an [Electric]{type}-type move hits this Pokémon, damage is negated and its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier}.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
@ -443,7 +449,9 @@ Ghost Pokémon's other types affect damage as usual.",Lets the Pokémon's [Norma
[Hidden Power]{move} and multiple-target moves, e.g. [Surf]{move}, are completely unaffected.
[Follow Me]{move} takes precedence over this ability.","Draws in all other Pokémon's [Water]{type} moves, ignoring target and [accuracy]{mechanic}."
[Follow Me]{move} takes precedence over this ability.
In Pokémon Black and White, this ability additionally grants an immunity to [Water]{type}-type moves and raises [Special Attack]{stat} by one level.","Draws in all other Pokémon's [Water]{type} moves, ignoring target and [accuracy]{mechanic}."
115,Ice Body,4,"This Pokémon heals for 1/16 of its maximum [HP]{mechanic} after each turn during [hail]{mechanic}, and it does not take hail damage regardless of type.",Heals for 1/16 max [HP]{mechanic} after each turn during hail.
116,Solid Rock,4,"This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it.
@ -480,21 +488,21 @@ Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to
This ability stacks if two allied Pokémon have it.",Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
124,wicked trick,5,"Whenever a move makes contact with this Pokémon, it steals the attacker's held item.",Steals attacking Pokémon's held item on contact.
125,brute force,5,"Moves have greater power, but secondary effects never occur.","Moves have greater power, but secondary effects never occur."
125,brute force,5,"This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0.","Moves have greater power, but secondary effects never occur."
126,antagonist,5,Stat changes are inverted for this Pokémon.,Stat changes are inverted.
127,tension,5,Opposing Pokémon will not automatically eat held Berries. (?),Opposing Pokémon can't eat their Berries. (?)
128,competitive spirit,5,"When any of this Pokémon's stats are lowered, its Attack raises by one stage.",Attack rises when stats are lowered.
127,tension,5,Opposing Pokémon will not automatically eat held Berries.,Opposing Pokémon can't eat their Berries.
128,competitive spirit,5,"When any of this Pokémon's stats are lowered, its Attack raises by two stages.",Attack sharply rises when stats are lowered.
129,faint-hearted,5,"When this Pokémon has less than half its max HP, its stats are lower.",Stats drop when HP is less than half.
130,cursed body,5,"When this Pokémon attacks, it has a chance to disable one of its target's moves.",May disable a move when attacking.
130,cursed body,5,"Moves that hit this Pokémon have a 30% chance of being disabled.",Moves that hit this Pokémon have a chance of being disabled.
131,healing heart,5,Occasionally cures friendly Pokémon's major status ailments. (?),Cures allies' major status ailments. (?)
132,friend guard,5,Takes less damage from allies. (?),Takes less damage from allies. (?)
133,fragile armor,5,Every physical move that hits this Pokémon lowers its Attack and raises its Speed. (?),Physical hits lower Attack and raise Speed.
133,fragile armor,5,Every physical move that hits this Pokémon lowers its Defense and raises its Speed. Multi-hit moves such as [Icicle Spear]{move} trigger this ability on each hit.,Physical hits lower Defense and raise Speed.
134,heavy metal,5,This Pokémon has double the usual weight for its species.,Weighs twice normal.
135,light metal,5,This Pokémon has half the usual weight for its species.,Weighs half normal.
136,multi-scale,5,Takes less damage with full HP. (?),Takes less damage with full HP. (?)
137,poison rampage,5,This Pokémon inflicts more damage when poisoned.,Power increases when poisoned.
138,heat rampage,5,This Pokémon inflicts more damage when burned.,Power increases when burned.
139,harvest,5,Held berry is reusable. (?),Held berry is reusable. (?)
137,poison rampage,5,This Pokémon's [Attack]{stat} is multiplied by 1.5 when poisoned.,Attack increases when poisoned.
138,heat rampage,5,This Pokémon's [Special Attack]{stat} is multiplied by 1.5 when poisoned,Special Attack increases when burned.
139,harvest,5,"If this Pokémon consumed a berry either through [Natural Gift]{move} or by meeting the requirements to eat it, the berry will be restored at the end of the turn. While the Pokémon may consume the berry again that turn, the berry will not be regenerated until the end of the next turn.",Held berry is reusable.
140,telepathy,5,This Pokémon does not take damage from friendly Pokémon's moves.,Avoids attacks from friendly Pokémon.
141,sudden impulse,5,"When this Pokémon enters the field, one of its stats raises by one stage, and one of its stats lowers by one stage.",One stat is raised and one stat is lowered.
142,dustproof,5,This Pokémon takes no damage from weather.,Takes no damage from weather.
@ -509,13 +517,13 @@ This ability stacks if two allied Pokémon have it.",Damages [sleeping]{mechanic
151,slip through,5,Ignores Barrier and Light Screen. (?),Ignores Barrier and Light Screen. (?)
152,mummify,5,"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to mummify.",Attacker's ability changes to mummify on contact.
153,brazen,5,"When this Pokémon faints another Pokémon, its Attack rises by one stage.",Attack raises by one stage after fainting a Pokémon.
154,righteous heart,5,Raises Attack when hit by dark-type moves. (?),Raises Attack when hit by dark-type moves. (?)
155,skittish,5,Speed rises under some condition... (?),Speed rises under some condition... (?)
154,righteous heart,5,"Whenever a [Dark]{type}-type move hits this Pokémon, its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}. It still takes normal damage.",Raises Attack when hit by dark-type moves.
155,skittish,5,"Speed rises when hit by a [Dark]{type}, [Ghost]{type}, or [Bug]{type}-type attack. Multiple hits (such as from [Beat Up]{move} or [Twineedle]{move} trigger this ability each time they hit.","Speed rises when hit by Dark, Ghost, or Bug moves."
156,magic mirror,5,"When this Pokémon is targeted by a non-damaging move, that move will instead hit its user.",Reflects non-damaging moves back at their user.
157,herbivore,5,Raises Attack when hit by grass-type moves. (?),Raises Attack when hit by grass-type moves. (?)
158,mischievous heart,5,"When this Pokémon selects a non-damaging move, it will act first that turn.",Always acts first when using a non-damaging move.
159,sand power,5,Inflicts more damage during Sandstorm. (?),Inflicts more damage during Sandstorm. (?)
160,iron thorns,5,Inflicts extra damage when using a contact move.,Inflicts extra damage when using a contact move.
157,herbivore,5,"Whenever a [Grass]{type}-type move hits this Pokémon, damage is negated (if applicable) and its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}.",Raises Attack when hit by grass-type moves.
158,mischievous heart,5,"This Pokémon's non-damaging moves have their priority increased by 1. Moves with priority 0 like [Taunt]{move} have the same priority as [Quick Attack]{move}, while [Trick Room]{move}'s priority is increased from -7 to -6.",Non-damaging moves have increased priority.
159,sand power,5,"During a [sandstorm]{mechanic}, this Pokémon's [Rock]{type}-, [Ground]{type}-, and [Steel]{type}-type moves have 1.3× their base power, and it does not take sandstorm damage regardless of type.","Powers up Rock, Ground, and Steel moves during sandstorm."
160,iron thorns,5,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
161,daruma mode,5,Changes to Daruma form in a pinch.,Changes to Daruma form in a pinch.
162,victory star,5,"Raises every friendly Pokémon's Accuracy, including this Pokémon's.","Raises every friendly Pokémon's Accuracy, including this Pokémon's."
163,turbo blaze,5,"When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon's selected move, that ability is ignored.",Moves ignore abilities that would hinder or prevent them.

1 id name generation_id effect short_effect
2 1 Stench 3 Overworld: The wild encounter rate is halved while this Pokémon is in the party. This ability has no effect in battle. Overworld: The wild encounter rate is halved while this Pokémon is in the party. In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}. Decreases the wild encounter rate.
3 2 Drizzle 3 The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition. The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay. Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
4 3 Speed Boost 3 This Pokémon's [Speed]{mechanic} rises one [stage]{mechanic:stat modifier} after each turn. Raises [Speed]{mechanic} one [stage]{mechanic:stat modifier} after each turn.
5 4 Battle Armor 3 Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon. This ability functions identically to [Shell Armor]{ability}. Protects against [critical hits]{mechanic:critical hit}.
6 5 Sturdy 3 This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}. This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}. In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}. Protects against one-hit KO moves.
7 6 Damp 3 While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect. Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle.
9 8 Sand Veil 3 During a [sandstorm]{mechanic}, this Pokémon has 1.25× its [evasion]{mechanic}, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a [stat modifier]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm. Increases [evasion]{mechanic} to 1.25× during a [sandstorm]{mechanic}.
10 9 Static 3 Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}. Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, Electric-type Pokémon have a higher encounter rate. Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}. Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an [Electric]{type} Pokémon, if applicable. Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
11 10 Volt Absorb 3 Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}. This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Prior to Generation IV, Thunder Wave does not trigger this ability. Absorbs [Electric]{type} moves, healing for 1/4 max [HP]{mechanic}.
12 11 Water Absorb 3 Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead. Water moves will ignore this Pokémon's [Substitute]{move}. Absorbs [Water]{type} moves, healing for 1/4 max [HP]{mechanic}.
13 12 Oblivious 3 This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared. Prevents [infatuation]{mechanic} and protects against [Captivate]{move}.
14 13 Cloud Nine 3 While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects. This ability functions identically to [Air Lock]{ability}. Negates all effects of [weather]{mechanic}, but does not prevent the weather itself.
15 12 14 Oblivious Compoundeyes 3 This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared. This Pokémon's moves have 1.3× their [accuracy]{mechanic}. This ability has no effect on the one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}). Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have 1.5× the chance of holding an item. Prevents [infatuation]{mechanic} and protects against [Captivate]{move}. Increases moves' [accuracy]{mechanic} to 1.3×.
16 13 15 Cloud Nine Insomnia 3 While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects. This ability functions identically to [Air Lock]{ability}. This Pokémon cannot be [asleep]{mechanic:sleep}. This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to [Vital Spirit]{ability} in battle. Negates all effects of [weather]{mechanic}, but does not prevent the weather itself. Prevents [sleep]{mechanic}.
17 14 16 Compoundeyes Color Change 3 This Pokémon's moves have 1.3× their [accuracy]{mechanic}. This ability has no effect on the one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}). Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have 1.5× the chance of holding an item. Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a [Substitute]{move} will not trigger this ability, nor will moves that deal damage indirectly, such as [Spikes]{move}. In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves. Increases moves' [accuracy]{mechanic} to 1.3×. Changes type to match when hit by a damaging move.
25 22 24 Intimidate Rough Skin 3 When this Pokémon enters battle, the opponent's [Attack]{mechanic} is lowered by one [stage]{mechanic:stat modifier}. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This did not happen prior to Generation IV. This ability has no effect on an opponent that has a [Substitute]{move}. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, lower-levelled Pokémon have their encounter rate decreased. Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage. Prior to Generation IV, this ability only inflicts 1/16 maximum HP in damage. Lowers opponents' [Attack]{mechanic} one [stage]{mechanic:stat modifier} upon entering battle. Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
26 23 25 Shadow Tag Wonder Guard 3 While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Other Pokémon with this ability are unaffected. Pokémon can still switch out with [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}. Pokémon with [Run Away]{ability} can still flee. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, the wild encounter rate is halved. This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it. Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented. This ability cannot be copied with [Role Play]{move} or traded away with [Skill Swap]{move}, but it can be copied with [Trace]{ability}, disabled with [Gastro Acid]{move}, or changed with [Worry Seed]{move}. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap. If this Pokémon has a [Substitute]{move}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual. Prior to Generation V, [Fire Fang]{move} and [typeless damage]{mechanic} ignore this ability. Prevents opponents from fleeing or switching out. Protects against damaging moves that are not [super effective]{mechanic}.
27 24 26 Rough Skin Levitate 3 Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage. Prior to Generation IV, this ability only inflicts 1/16 maximum HP in damage. This Pokémon is immune to [Ground]{type}-type moves, [Spikes]{move}, [Toxic Spikes]{move}, and [Arena Trap]{ability}. This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while holding an [Iron Ball]{item}. This ability is not disabled during [Roost]{move}. Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact. Protects against [Ground]{type} moves.
28 25 27 Wonder Guard Effect Spore 3 This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it. Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented. This ability cannot be copied with [Role Play]{move} or traded away with [Skill Swap]{move}, but it can be copied with [Trace]{ability}, disabled with [Gastro Acid]{move}, or changed with [Worry Seed]{move}. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap. If this Pokémon has a [Substitute]{move}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual. [Fire Fang]{move} and moves that inflict [typeless damage]{mechanic} ignore this ability. Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}, [poisoned]{mechanic:poison}, or put to [sleep]{mechanic}, chosen at random. Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected. Protects against damaging moves that are not [super effective]{mechanic}. Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact.
29 26 28 Levitate Synchronize 3 This Pokémon is immune to [Ground]{type}-type moves, [Spikes]{move}, [Toxic Spikes]{move}, and [Arena Trap]{ability}. This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while holding an [Iron Ball]{item}. This ability is not disabled during [Roost]{move}. Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment. If this Pokémon is badly poisoned, this ability only passes back regular poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld. Protects against [Ground]{type} moves. Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them.
30 27 29 Effect Spore Clear Body 3 Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}, [poisoned]{mechanic:poison}, or put to [sleep]{mechanic}, chosen at random. Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected. This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon. This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Attack]{mechanic} and [Defense]{mechanic} drops from [Superpower]{move}; nor opponent-triggered stat boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}. This ability functions identically to [White Smoke]{ability} in battle. Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact. Protects against opponent-inflicted stat drops.
31 28 30 Synchronize Natural Cure 3 Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment. If this Pokémon is badly poisoned, this ability only passes back regular poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld. This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability. Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them. Cures any [major status ailment]{mechanic} upon leaving battle.
95 92 94 Skill Link Solar Power 4 This Pokémon always hits five times with two-to-five-hit moves, such as [Icicle Spear]{move}. Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected. During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn. Extends two-to-five-hit moves to a full five hits every time. Increases [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}.
96 93 95 Hydration Quick Feet 4 This Pokémon is cured of any [major status ailment]{mechanic} after each turn during [rain]{mechanic}. Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}. This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased. Cures any [major status ailment]{mechanic} after each turn during [rain]{mechanic}. Increases [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
97 94 96 Solar Power Normalize 4 During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn. This Pokémon's moves all act as if they were [Normal]{type}-type. Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move}, are affected. They otherwise work as usual, however; [Weather Ball]{move}, for example, is always forced to be Normal, but it still has doubled power and looks different during [weather]{mechanic}. As [Thunder Wave]{move} is prevented by immunities, unlike most non-damaging moves, it does not affect [Ghost]{type}-type Pokémon when turned Normal. Increases [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}. Makes the Pokémon's moves all act [Normal]{type}-type.
98 95 97 Quick Feet Sniper 4 Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}. This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased. This Pokémon inflicts triple damage with [critical hits]{mechanic:critical hit}, rather than the usual double damage. Increases [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}. Strengthens [critical hits]{mechanic:critical hit} to inflict 3× damage rather than 2×.
99 96 98 Normalize Magic Guard 4 This Pokémon's moves all act as if they were [Normal]{type}-type. Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move}, are affected. They otherwise work as usual, however; [Weather Ball]{move}, for example, is always forced to be Normal, but it still has doubled power and looks different during [weather]{mechanic}. As [Thunder Wave]{move} is prevented by immunities, unlike most non-damaging moves, it does not affect [Ghost]{type}-type Pokémon when turned Normal. This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from [weather]{mechanic}, recoil, [status ailments]{mechanic}, or [Spikes]{move}, but it still suffers from the [Attack]{mechanic} cut when [burned]{mechanic:burn}, and a [Life Orb]{item} will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, [Leech Seed]{move} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a [Jaboca Berry]{item} or [Rowap Berry]{item} will not consume the berry when hit by this Pokémon. Also, [paralysis]{mechanic} cannot prevent this Pokémon from moving, though the [Speed]{mechanic} cut is unaffected. [Struggle]{move}'s recoil; [Pain Split]{move}, whether used by or against this Pokémon; and the [HP]{mechanic} costs of [Belly Drum]{move} and [Substitute]{move} are unaffected. If this Pokémon is [badly poisoned]{mechanic:poison}, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn. This Pokémon still takes poison damage outside of battle. Makes the Pokémon's moves all act [Normal]{type}-type. Protects against damage not directly caused by a move.
100 97 99 Sniper No Guard 4 This Pokémon inflicts triple damage with [critical hits]{mechanic:critical hit}, rather than the usual double damage. Moves used by or against this Pokémon never miss. One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like [Dig]{move} or [Fly]{move}. In Pokémon Diamond and Pearl, moves affected by this ability have a (100 - accuracy)% chance to hit through [Detect]{move} or [Protect]{move}; moves that would usually be likely to miss are likely to break through. This is a bug and does not happen in any subsequent games. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased. Strengthens [critical hits]{mechanic:critical hit} to inflict 3× damage rather than 2×. Ensures all moves used by and against the Pokémon hit.
101 98 100 Magic Guard Stall 4 This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from [weather]{mechanic}, recoil, [status ailments]{mechanic}, or [Spikes]{move}, but it still suffers from the [Attack]{mechanic} cut when [burned]{mechanic:burn}, and a [Life Orb]{item} will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, [Leech Seed]{move} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a [Jaboca Berry]{item} or [Rowap Berry]{item} will not consume the berry when hit by this Pokémon. Also, [paralysis]{mechanic} cannot prevent this Pokémon from moving, though the [Speed]{mechanic} cut is unaffected. [Struggle]{move}'s recoil; [Pain Split]{move}, whether used by or against this Pokémon; and the [HP]{mechanic} costs of [Belly Drum]{move} and [Substitute]{move} are unaffected. If this Pokémon is [badly poisoned]{mechanic:poison}, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn. This Pokémon still takes poison damage outside of battle. This Pokémon moves last within its priority bracket. Multiple Pokémon with this ability move in order of [Speed]{mechanic} amongst themselves. The [Full Incense]{item} and [Lagging Tail]{item} take precedence over this ability; that is, Pokémon with these items move after Pokémon with this ability. Pokémon with both this ability and one of these items are delayed as much as if they had only the item. This ability works as usual during [Trick Room]{move}: Pokémon with this ability will move in reverse order of Speed after Pokémon without it. Protects against damage not directly caused by a move. Makes the Pokémon move last within its move's priority bracket.
119 116 118 Solid Rock Honey Gather 4 This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it. This ability functions identically to [Filter]{ability}. This Pokémon has a chance of picking up [Honey]{item} after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off. Decreases damage taken from [super-effective]{mechanic} moves by 1/4. The Pokémon may pick up [Honey]{item} after battle.
120 117 119 Snow Warning Frisk 4 The [weather]{mechanic} changes to [hail]{mechanic} when this Pokémon enters battle and does not end unless cancelled by another weather condition. The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drizzle]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay. When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random. Summons [hail]{mechanic} that lasts indefinitely upon entering battle. Reveals an opponent's held item upon entering battle.
121 118 120 Honey Gather Reckless 4 This Pokémon has a chance of picking up [Honey]{item} after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off. This Pokémon's recoil moves and crash moves have 1.2× their base power. [Struggle]{move} is unaffected. The "crash moves" are the moves that damage the user upon missing: [Jump Kick]{move} and [Hi Jump Kick]{move}. The Pokémon may pick up [Honey]{item} after battle. Strengthens recoil moves to 1.2× their power.
122 119 121 Frisk Multitype 4 When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random. If this Pokémon is holding an elemental Plate, its type and form change to match the Plate. This Pokémon's held item, whether or not it is a Plate, cannot be taken by [Covet]{move} or [Thief]{move}, nor removed by [Knock Off]{move}, nor traded by [Switcheroo]{move} or [Trick]{move}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with [Sticky Hold]{ability}, this Pokémon cannot use [Fling]{move}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one. This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This ability cannot be traded with [Skill Swap]{move}, nor copied with [Role Play]{move} or [Trace]{ability}, nor disabled with [Gastro Acid]{move}, nor changed with [Worry Seed]{move}. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. [Mold Breaker]{ability} cannot ignore this ability. If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form. Reveals an opponent's held item upon entering battle. Changes [Arceus]{pokemon}'s type and form to match its held Plate.
123 122 Flower Gift 4 This Pokémon and its ally have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic}. This ability does not stack if two allied Pokémon have it. Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim. Heightens the Pokémon and its ally's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}.
124 123 Bad Dreams 4 Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}. This ability stacks if two allied Pokémon have it. Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
125 120 124 Reckless wicked trick 4 5 This Pokémon's recoil moves and crash moves have 1.2× their base power. [Struggle]{move} is unaffected. The "crash moves" are the moves that damage the user upon missing: [Jump Kick]{move} and [Hi Jump Kick]{move}. Whenever a move makes contact with this Pokémon, it steals the attacker's held item. Strengthens recoil moves to 1.2× their power. Steals attacking Pokémon's held item on contact.
126 121 125 Multitype brute force 4 5 If this Pokémon is holding an elemental Plate, its type and form change to match the Plate. This Pokémon's held item, whether or not it is a Plate, cannot be taken by [Covet]{move} or [Thief]{move}, nor removed by [Knock Off]{move}, nor traded by [Switcheroo]{move} or [Trick]{move}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with [Sticky Hold]{ability}, this Pokémon cannot use [Fling]{move}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one. This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This ability cannot be traded with [Skill Swap]{move}, nor copied with [Role Play]{move} or [Trace]{ability}, nor disabled with [Gastro Acid]{move}, nor changed with [Worry Seed]{move}. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. [Mold Breaker]{ability} cannot ignore this ability. If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form. This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0. Changes [Arceus]{pokemon}'s type and form to match its held Plate. Moves have greater power, but secondary effects never occur.
127 122 126 Flower Gift antagonist 4 5 This Pokémon and its ally have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic}. This ability does not stack if two allied Pokémon have it. Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim. Stat changes are inverted for this Pokémon. Heightens the Pokémon and its ally's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}. Stat changes are inverted.
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@ -876,7 +876,7 @@ This move breaks through [Detect]{move} and [Protect]{move}.
This move cannot be selected by [Sleep Talk]{move}."
274,Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
This move breaks through [Wonder Guard]{ability}."
This move breaks through [Wonder Guard]{ability} in Generation IV."
275,Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
277,Has a $effect_chance% chance to raise the user's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Special Attack]{mechanic} by one level.
@ -887,10 +887,10 @@ This move breaks through [Wonder Guard]{ability}."
282,Swaps every Pokémon's Defense and Special Defense for 5 turns.,Every Pokémon on the field has its Defense and Special Defense swapped for the next 5 turns.
283,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts regular damage, but always uses the target's Defense for damage calculation, never its Special Defense."
284,Inflicts double damage if the target is Poisoned.,Inflicts regular damage. This move's power is doubled against Pokémon that are Poisoned.
285,Raises the user's Speed by two stages.,Raises the user's Speed by two stages.
285,Raises the user's Speed by two stages and reduces the user's weight.,Raises the user's Speed by two stages and reduces weight.
286,Inflicts a random status effect on the target for 3 turns.,Inflicts a random status effect on the target for 3 turns. This move will fail if Gravity is in effect.
287,Held items cannot be used for five turns. (?),Held items cannot be used for five turns. (?)
288,Inflicts a random major status ailment on the target.,Inflicts a random major status ailment on the target.
288,Grounds Flying and Levitating Pokémon.,"Removes [Flying]{type}-type and [Levitating]{ability:Levitate} Pokémon's immunity to Ground, similar to as in [Gravity]{move}."
289,Always results in a critical hit.,Always results in a critical hit.
290,Not yet known. [[effect 290]],Not yet known. [[effect 290]]
291,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage."
@ -901,7 +901,7 @@ This move breaks through [Wonder Guard]{ability}."
296,Inflicts regular damage. Raises the user's Speed by one stage.,Inflicts regular damage. Raises the user's Speed by one stage.
297,Lowers the target's Special Defense by one stage.,Inflicts regular damage. Lowers the target's Special Defense by one stage.
298,More powerful against fighting-type Pokémon. (?),More powerful against fighting-type Pokémon. (?)
299,Changes target's ability to Simple. (?),Changes target's ability to [Simple]{ability}. (?)
299,Changes target's ability to Simple.,Changes target's ability to [Simple]{ability}. (?)
300,Copies the user's ability onto the target.,Changes the target's ability to match the user's. This effect ends when the target leaves battle.
301,Copies non-damaging moves but makes the user go last.,"If the target would use a non-damaging move this turn, the user will copy the move and act last."
302,Power increases the more Pokémon in the trainer's team know this move.,Power increases the more Pokémon in the trainer's team know this move.
@ -915,7 +915,7 @@ This move breaks through [Wonder Guard]{ability}."
310,Restores half the target's max HP.,Restores half the target's max HP.
311,Inflicts more damage if the target has a major status ailment. (?),Inflicts more damage if the target has a major status ailment. (?)
312,"Tosses the target into the air for a turn, during which it can't act. Target falls and takes damage on the second turn.","Tosses the target into the air. On the following turn, target falls to the ground and takes regular damage. Target cannot move while it's in the air."
313,Raises the user's Attack by one stage. Raises the user's Speed by two stages.,Raises the user's Attack by one stage. Raises the user's Speed by two stages.
313,Raises the user's Attack by one stage and Speed by two stages.,Raises the user's Attack by one stage and Speed by two stages.
314,Ends wild battles. (?),Ends wild battles. (?)
315,Destroys the target's held berry.,"Inflicts regular damage. If the target is holding a berry, it's destroyed. Held berries cannot be used in response to this move."
316,Makes the target act last this turn.,"If the target has not yet acted this turn, it will act last."
@ -924,14 +924,14 @@ This move breaks through [Wonder Guard]{ability}."
319,User becomes the target's type.,User becomes the target's type.
320,Inflicts double damage if a friendly Pokémon fainted on the last turn.,Inflicts regular damage. Power is doubled if a friendly Pokémon fainted on the previous turn.
321,Inflicts damage equal to the user's remaining HP. User faints.,Inflicts damage equal to the user's remaining HP. User faints.
322,Raises the user's Special Attack by two stages. (?),Raises the user's Special Attack by two stages. (?)
322,Raises the user's Special Attack by three stages.,Raises the user's Special Attack by three stages.
323,"Raises the user's Attack, Defense, and accuracy by one stage.","Raises the user's Attack, Defense, and accuracy by one stage."
324,Gives the user's held item to the target.,"If the user has a held item, and the target does not, the user's item is transferred to the target."
325,Does some kind of combo when followed by fire realm.,Does some kind of combo when followed by fire realm.
326,Does some kind of combo when followed by grass realm.,Does some kind of combo when followed by grass realm.
327,Does some kind of combo when followed by water realm.,Does some kind of combo when followed by water realm.
328,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
329,Raises the user's Defense by two stages.,Raises the user's Defense by two stages.
329,Raises the user's Defense by three stages.,Raises the user's Defense by three stages.
330,Has a $effect_chance% chance to put the target to sleep.,Inflicts regular damage. Has a $effect_chance% chance to put the target to sleep.
331,Lowers the target's Speed.,Inflicts regular damage. Lowers the target's Speed.
332,Charges for a turn before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.

1 id short_effect effect
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