Update move_effect_prose.csv

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slawekwaga 2018-03-29 17:02:40 +02:00 committed by GitHub
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@ -717,7 +717,7 @@ Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or th
[]{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
*Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it."
217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.","Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}. A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves. This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers."
218,9,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic:regular-damage}. If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up."
219,9,Lowers user's Speed by one stage.,"Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}."
220,9,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic:regular-damage}. Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150."

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