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Fix drain/recoil name in MoveMeta
The column was named recoil, but positive values meant drain. Rename the column, and introduce a hybrid property for recoil.
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2 changed files with 9 additions and 3 deletions
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@ -1,4 +1,4 @@
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move_id,meta_category_id,meta_ailment_id,min_hits,max_hits,min_turns,max_turns,recoil,healing,crit_rate,ailment_chance,flinch_chance,stat_chance
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move_id,meta_category_id,meta_ailment_id,min_hits,max_hits,min_turns,max_turns,drain,healing,crit_rate,ailment_chance,flinch_chance,stat_chance
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1,0,0,,,,,0,0,0,0,0,0
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2,0,0,,,,,0,0,1,0,0,0
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3,0,0,2,5,,,0,0,0,0,0,0
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@ -32,6 +32,7 @@ from functools import partial
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from sqlalchemy import Column, ForeignKey, MetaData, PrimaryKeyConstraint, Table, UniqueConstraint
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from sqlalchemy.ext.declarative import declarative_base, DeclarativeMeta
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from sqlalchemy.ext.associationproxy import association_proxy
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from sqlalchemy.ext.hybrid import hybrid_property
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from sqlalchemy.orm import backref, relationship
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from sqlalchemy.orm.session import Session
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from sqlalchemy.orm.interfaces import AttributeExtension
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@ -1351,8 +1352,8 @@ class MoveMeta(TableBase):
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doc=u"Minimum number of turns the user is forced to use the move")
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max_turns = Column(Integer, nullable=True, index=True,
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doc=u"Maximum number of turns the user is forced to use the move")
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recoil = Column(Integer, nullable=False, index=True,
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doc=u"Recoil damage, in percent of damage done")
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drain = Column(Integer, nullable=False, index=True,
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doc=u"HP drain (if positive) or Recoil damage (if negative), in percent of damage done")
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healing = Column(Integer, nullable=False, index=True,
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doc=u"Healing, in percent of user's max HP")
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crit_rate = Column(Integer, nullable=False, index=True,
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@ -1364,6 +1365,11 @@ class MoveMeta(TableBase):
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stat_chance = Column(Integer, nullable=False, index=True,
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doc=u"Chance to cause a stat change, in percent")
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@hybrid_property
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def recoil(self):
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u"""Recoil damage or HP drain; the opposite of `drain`. """
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return -self.drain
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class MoveMetaAilment(TableBase):
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u"""Common status ailments moves can inflict on a single Pokémon, including
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major ailments like paralysis and minor ailments like trapping.
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