s/Pokemon/Pokémon/g #45

This commit is contained in:
Eevee 2010-05-10 19:04:49 -07:00
parent ad28e9f9db
commit df61f8dd1f
5 changed files with 23 additions and 23 deletions

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@ -1,27 +1,27 @@
id,appeal,jam,flavor_text,effect
1,4,0,A highly appealing move.,Gives a high number of appeal points wth no other effects.
2,3,0,Affected by how well the appeal in front goes.,"If the Pokemon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none."
2,3,0,Affected by how well the appeal in front goes.,"If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none."
3,6,0,"After this move, the user is more easily startled.","If the user is jammed this turn after using this move, it will receive twice as many jam points."
4,1,4,Badly startles the Pokemon in front.,Attempts to jam the Pokemon that appealed before the user.
5,1,3,Badly startles those that have made appeals.,Attempts to jam all Pokemon that have appealed this turn.
6,4,4,"Jams the others, and misses one turn of appeals.","Attempts to jam the other Pokemon. The user cannot make an appeal on the next turn, but it cannot be jammed either."
4,1,4,Badly startles the Pokémon in front.,Attempts to jam the Pokémon that appealed before the user.
5,1,3,Badly startles those that have made appeals.,Attempts to jam all Pokémon that have appealed this turn.
6,4,4,"Jams the others, and misses one turn of appeals.","Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either."
7,8,0,"Makes a great appeal, but allows no more to the end.",User cannot make any more appeals for the remainder of the contest.
8,2,2,Startles all Pokemon that have done their appeals.,Attempts to jam all Pokemon that have appealed this turn.
9,2,3,Startles the Pokemon that appealed before the user.,Attempts to jam the Pokemon that appealed before the user.
10,2,1,Startles the Pokemon that has the judge's attention.,"Attempts to jam all Pokemon that have appealed this turn. If a Pokemon is in combo standby status, it is jammed 5 points instead of 1."
8,2,2,Startles all Pokémon that have done their appeals.,Attempts to jam all Pokémon that have appealed this turn.
9,2,3,Startles the Pokémon that appealed before the user.,Attempts to jam the Pokémon that appealed before the user.
10,2,1,Startles the Pokémon that has the judge's attention.,"Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1."
11,1,0,The appeal works best the more the crowd is excited.,"If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points."
12,2,0,Works well if it's the same type as the one before.,"If the last Pokemon's appeal is the same type as this move, user earns six points instead of two."
12,2,0,Works well if it's the same type as the one before.,"If the last Pokémon's appeal is the same type as this move, user earns six points instead of two."
13,1,0,An appeal that excites the audience in any contest.,"Always adds a point to the applause meter, regardless of whether the move matches the contest, and can likewise gain the applause bonus."
14,2,1,Badly startles all Pokemon that made good appeals.,Attempts to jam all Pokemon that have appealed this turn for half their appeal points (minimum 1).
14,2,1,Badly startles all Pokémon that made good appeals.,Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
15,1,0,Can avoid being startled by others.,Prevents jamming for the rest of this turn.
16,2,0,Can avoid being startled by others once.,Prevents the next jam on this turn.
17,3,0,Can be repeatedly used without boring the judge.,Repeated use does not incur a penalty.
18,2,0,Makes all Pokemon after the user nervous.,Attempts to make all following Pokemon nervous (and thus unable to appeal).
19,1,0,Makes the appeal as good as the one before it.,User earns appeal points equal to the points the previous Pokemon earned plus one.
20,1,0,Makes the appeal as good as those before it.,User earns appeal points equal to half the points ALL the previous Pokemon earned plus one.
18,2,0,Makes all Pokémon after the user nervous.,Attempts to make all following Pokémon nervous (and thus unable to appeal).
19,1,0,Makes the appeal as good as the one before it.,User earns appeal points equal to the points the previous Pokémon earned plus one.
20,1,0,Makes the appeal as good as those before it.,User earns appeal points equal to half the points ALL the previous Pokémon earned plus one.
21,3,0,Scrambles up the order of appeals on the next turn.,Shuffles the next turn's turn order.
22,3,0,Shifts the judge's attention from others.,Cancels combo standby status for all Pokemon that have appealed this turn.
23,2,1,Startles Pokemon that made a same-type appeal.,"Attempts to jam all Pokemon that have appealed this turn. If a Pokemon used the same type move as this one, it is jammed for 4 points instead of 1."
22,3,0,Shifts the judge's attention from others.,Cancels combo standby status for all Pokémon that have appealed this turn.
23,2,1,Startles Pokémon that made a same-type appeal.,"Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1."
24,3,0,Temporarily stops the crowd from getting excited.,Prevents the Applause Meter from rising for the rest of the turn.
25,1,0,The appeal's quality depends on its timing.,"Randomly earns one, two, four, or eight points."
26,1,0,The appeal works better the later it is performed.,"If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points."
@ -31,4 +31,4 @@ id,appeal,jam,flavor_text,effect
30,3,0,The next appeal can be made earlier next turn.,User will go first next turn.
31,3,0,The next appeal can be made later next turn.,User will go last next turn.
32,1,0,Ups the user's condition. Helps prevent nervousness.,User gains one star.
33,3,0,Worsens the condition of those that made appeals.,Removes all stars from all Pokemon that have appealed this turn.
33,3,0,Worsens the condition of those that made appeals.,Removes all stars from all Pokémon that have appealed this turn.

1 id appeal jam flavor_text effect
2 1 4 0 A highly appealing move. Gives a high number of appeal points wth no other effects.
3 2 3 0 Affected by how well the appeal in front goes. If the Pokemon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none. If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
4 3 6 0 After this move, the user is more easily startled. If the user is jammed this turn after using this move, it will receive twice as many jam points.
5 4 1 4 Badly startles the Pokemon in front. Badly startles the Pokémon in front. Attempts to jam the Pokemon that appealed before the user. Attempts to jam the Pokémon that appealed before the user.
6 5 1 3 Badly startles those that have made appeals. Attempts to jam all Pokemon that have appealed this turn. Attempts to jam all Pokémon that have appealed this turn.
7 6 4 4 Jams the others, and misses one turn of appeals. Attempts to jam the other Pokemon. The user cannot make an appeal on the next turn, but it cannot be jammed either. Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
8 7 8 0 Makes a great appeal, but allows no more to the end. User cannot make any more appeals for the remainder of the contest.
9 8 2 2 Startles all Pokemon that have done their appeals. Startles all Pokémon that have done their appeals. Attempts to jam all Pokemon that have appealed this turn. Attempts to jam all Pokémon that have appealed this turn.
10 9 2 3 Startles the Pokemon that appealed before the user. Startles the Pokémon that appealed before the user. Attempts to jam the Pokemon that appealed before the user. Attempts to jam the Pokémon that appealed before the user.
11 10 2 1 Startles the Pokemon that has the judge's attention. Startles the Pokémon that has the judge's attention. Attempts to jam all Pokemon that have appealed this turn. If a Pokemon is in combo standby status, it is jammed 5 points instead of 1. Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
12 11 1 0 The appeal works best the more the crowd is excited. If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points.
13 12 2 0 Works well if it's the same type as the one before. If the last Pokemon's appeal is the same type as this move, user earns six points instead of two. If the last Pokémon's appeal is the same type as this move, user earns six points instead of two.
14 13 1 0 An appeal that excites the audience in any contest. Always adds a point to the applause meter, regardless of whether the move matches the contest, and can likewise gain the applause bonus.
15 14 2 1 Badly startles all Pokemon that made good appeals. Badly startles all Pokémon that made good appeals. Attempts to jam all Pokemon that have appealed this turn for half their appeal points (minimum 1). Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
16 15 1 0 Can avoid being startled by others. Prevents jamming for the rest of this turn.
17 16 2 0 Can avoid being startled by others once. Prevents the next jam on this turn.
18 17 3 0 Can be repeatedly used without boring the judge. Repeated use does not incur a penalty.
19 18 2 0 Makes all Pokemon after the user nervous. Makes all Pokémon after the user nervous. Attempts to make all following Pokemon nervous (and thus unable to appeal). Attempts to make all following Pokémon nervous (and thus unable to appeal).
20 19 1 0 Makes the appeal as good as the one before it. User earns appeal points equal to the points the previous Pokemon earned plus one. User earns appeal points equal to the points the previous Pokémon earned plus one.
21 20 1 0 Makes the appeal as good as those before it. User earns appeal points equal to half the points ALL the previous Pokemon earned plus one. User earns appeal points equal to half the points ALL the previous Pokémon earned plus one.
22 21 3 0 Scrambles up the order of appeals on the next turn. Shuffles the next turn's turn order.
23 22 3 0 Shifts the judge's attention from others. Cancels combo standby status for all Pokemon that have appealed this turn. Cancels combo standby status for all Pokémon that have appealed this turn.
24 23 2 1 Startles Pokemon that made a same-type appeal. Startles Pokémon that made a same-type appeal. Attempts to jam all Pokemon that have appealed this turn. If a Pokemon used the same type move as this one, it is jammed for 4 points instead of 1. Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1.
25 24 3 0 Temporarily stops the crowd from getting excited. Prevents the Applause Meter from rising for the rest of the turn.
26 25 1 0 The appeal's quality depends on its timing. Randomly earns one, two, four, or eight points.
27 26 1 0 The appeal works better the later it is performed. If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points.
31 30 3 0 The next appeal can be made earlier next turn. User will go first next turn.
32 31 3 0 The next appeal can be made later next turn. User will go last next turn.
33 32 1 0 Ups the user's condition. Helps prevent nervousness. User gains one star.
34 33 3 0 Worsens the condition of those that made appeals. Removes all stars from all Pokemon that have appealed this turn. Removes all stars from all Pokémon that have appealed this turn.

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@ -520,7 +520,7 @@ This item cannot be directly used from the bag."
455,Love Ball,39,300,,,"Used by a trainer in battle
Attempts to :mechanic:`catch` a wild Pokémon. If used in a trainer battle, nothing happens and the ball is lost.
If the trainer's Pokémon and wild Pokemon are of the same species but opposite genders, the wild Pokémon's catch rate is 8× normal."
If the trainer's Pokémon and wild Pokémon are of the same species but opposite genders, the wild Pokémon's catch rate is 8× normal."
456,Park Ball,34,0,,,"Used by a trainer in battle
:mechanic:`Catch`\ es a wild Pokémon.

1 id name category_id cost fling_power fling_effect_id effect
520
521
522
523
524
525
526

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@ -3,7 +3,7 @@ id,region_id,name
2,4,Eterna City
3,4,Pastoria City
4,4,Sunyshore City
5,4,Pokemon League
5,4,Pokémon League
6,4,Oreburgh Mine
7,4,Valley Windworks
8,4,Eterna Forest

1 id region_id name
3 2 4 Eterna City
4 3 4 Pastoria City
5 4 4 Sunyshore City
6 5 4 Pokemon League Pokémon League
7 6 4 Oreburgh Mine
8 7 4 Valley Windworks
9 8 4 Eterna Forest

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@ -841,7 +841,7 @@ If the target is in the first turn of :move:`Dive`, this move will hit with doub
259,0,Lowers the target's evasion by one level. Removes field effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
If the target is protected by :move:`Mist`, it will prevent the :mechanic:`evasion` change, then be removed by this move."
260,-7,"For five turns, slower Pokémon will act before faster Pokemon.","For five turns (including this one), slower Pokemon will act before faster Pokemon. Move priority is not affected. Using this move when its effect is already active will end the effect.
260,-7,"For five turns, slower Pokémon will act before faster Pokémon.","For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
Pokémon holding :item:`Full Incense`, :item:`Lagging Tail`, or :item:`Quick Claw` and Pokémon with :ability:`Stall` ignore this effect."
261,0,Has a :data:`move.effect_chance`\ % chance to freeze the target.,"Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`freeze` the target.

1 id priority short_effect effect
841
842
843
844
845
846
847

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@ -233,7 +233,7 @@ move_id,generation_id,flavor_text
116,4,The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
117,3,Endures attack for 2 turns to retaliate double.
117,4,"The user endures attacks for two turns, then strikes back to cause double the damage taken."
118,3,Waggles a finger to use any Pokemon move at random.
118,3,Waggles a finger to use any Pokémon move at random.
118,4,The user waggles a finger and stimulates the brain into randomly using nearly any move.
119,3,Counters the foe's attack with the same move.
119,4,The user counters the foe by mimicking the move last used by the foe.
@ -387,7 +387,7 @@ move_id,generation_id,flavor_text
193,4,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
194,3,"If the user faints, the foe is also made to faint."
194,4,"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
195,3,Any Pokemon hearing this song faints in 3 turns.
195,3,Any Pokémon hearing this song faints in 3 turns.
195,4,Any Pokémon that hears this song faints in three turns unless it switches out of battle.
196,3,A chilling attack that lowers the foe's SPEED.
196,4,The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
@ -499,7 +499,7 @@ move_id,generation_id,flavor_text
249,4,The user slugs the foe with a shattering punch. It can also smash cracked boulders.
250,3,Traps and hurts the foe in a whirlpool for 2 to 5 turns.
250,4,"The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns."
251,3,Summons party Pokemon to join in the attack.
251,3,Summons party Pokémon to join in the attack.
251,4,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage."
252,3,"A 1st-turn, 1st-strike move that causes flinching."
252,4,An attack that hits first and makes the target flinch. This move works only on the first turn.
@ -583,7 +583,7 @@ move_id,generation_id,flavor_text
291,4,"A two-turn attack. The user dives underwater on the first turn, then hits on the next turn."
292,3,Straight-arm punches that strike the foe 2 to 5 times.
292,4,The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
293,3,Alters the Pokemon's type depending on the location.
293,3,Alters the Pokémon's type depending on the location.
293,4,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave."
294,3,Flashes a light that sharply raises SP. ATK.
294,4,"The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat."
@ -593,7 +593,7 @@ move_id,generation_id,flavor_text
296,4,A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
297,3,Envelops the foe with down to sharply reduce ATTACK.
297,4,The user covers the foe with a mass of down that sharply lowers the Attack stat.
298,3,Confuses all Pokemon on the scene.
298,3,Confuses all Pokémon on the scene.
298,4,The user performs a wobbly dance that confuses all the Pokémon in battle.
299,3,A kick with a high criticalhit ratio. May cause a burn.
299,4,The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.

1 move_id generation_id flavor_text
233 116 4 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
234 117 3 Endures attack for 2 turns to retaliate double.
235 117 4 The user endures attacks for two turns, then strikes back to cause double the damage taken.
236 118 3 Waggles a finger to use any Pokemon move at random. Waggles a finger to use any Pokémon move at random.
237 118 4 The user waggles a finger and stimulates the brain into randomly using nearly any move.
238 119 3 Counters the foe's attack with the same move.
239 119 4 The user counters the foe by mimicking the move last used by the foe.
387 193 4 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
388 194 3 If the user faints, the foe is also made to faint.
389 194 4 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
390 195 3 Any Pokemon hearing this song faints in 3 turns. Any Pokémon hearing this song faints in 3 turns.
391 195 4 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
392 196 3 A chilling attack that lowers the foe's SPEED.
393 196 4 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
499 249 4 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
500 250 3 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
501 250 4 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
502 251 3 Summons party Pokemon to join in the attack. Summons party Pokémon to join in the attack.
503 251 4 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
504 252 3 A 1st-turn, 1st-strike move that causes flinching.
505 252 4 An attack that hits first and makes the target flinch. This move works only on the first turn.
583 291 4 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
584 292 3 Straight-arm punches that strike the foe 2 to 5 times.
585 292 4 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
586 293 3 Alters the Pokemon's type depending on the location. Alters the Pokémon's type depending on the location.
587 293 4 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
588 294 3 Flashes a light that sharply raises SP. ATK.
589 294 4 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
593 296 4 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
594 297 3 Envelops the foe with down to sharply reduce ATTACK.
595 297 4 The user covers the foe with a mass of down that sharply lowers the Attack stat.
596 298 3 Confuses all Pokemon on the scene. Confuses all Pokémon on the scene.
597 298 4 The user performs a wobbly dance that confuses all the Pokémon in battle.
598 299 3 A kick with a high criticalhit ratio. May cause a burn.
599 299 4 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.